Gangui

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Gangui
Approved Character
Posts: 474
Joined: Sat Jan 14, 2017 11:03 pm
Race: Mixed Race
Profession: Faction Leader
Renown: +196
Character Sheet
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Plot Notes
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Point Bank Thread
Medal count: 10

Contribution

Milestones

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Gangui

Sun Jan 15, 2017 1:44 am

Gangui Munzorig
Image
Race: Half-Human, Half-Aukari
Age: 22
Date of Birth: Saun 38, 695
Height: 6'2"
Weight: 210 lbs
Professions: Mercenary Sargent, Contractor, Faction Commander,
Location: Foster's Landing, Etzos
Faction: The Sons of Justice
Relationship: Complicated.
Magic: None
Marks: None
Alliances: The Etzori state
Prime Morality:
Pragmatic Benevolence
The Shadow:
Utilitarian Vengeance
Likes:
victory, wealth, women, adventure,
liberty, justice, nature, work, alcohol
Dislikes:
slavery, Immortals, subterfuge,
dishonor, magic, elitists,
thieves, rapists, murderers
Heroic Virtues:
Courageous, Disciplined, Focused
Heroic Flaws:
Brutal, Single-Minded, Wrathful

Languages Spoken:
Common(fluent), Ith'ession(broken), Vauni (broken)
Appearance
Image

The man's physique is robust and beefy. Broad shoulders and thick stalwart back support his wide and tall frame. A lifetime of working and swordsmanship have made his arms naturally solid, but with lean musculature. He has fighter hands, thick with short fingers, big knuckles, scared and calloused with square nails. Proportionate legs with large calves from fighting on the balls of his feet. Solid deltas and a thick neck support a rugged face. Piercing ice-blue eyes greet anyone who matches his gaze.

A well-kept mustache is his signature style. In the midst of combat if he cannot be identified by his bushy stache poking through his coif, a brazen blue tabard with a shining gold turkey seal is usually a dead giveaway of his presence. Adorned with the finest armor, the classical Etzori style has been revived through him and his men. The most notable piece of the style is a broad brimmed hat with colored feathers mounted on top. The adornment plume colors generally coincide the season, but sometimes they symbolize other things. He is also regularly seen adorning a red lily, given to him by Tanvi.

Image created by Niv.
Red Lily
"Red Lily: This red lily is strangely special. Unsure of where it was plucked from, this flower will never seem to wilt. The color will remain vibrantly red and the intoxicating smell of the woman who wore it everlasting. There are no known abilities associated with the flower, but the memory of Tanvi will be recalled each time the flower is held."
Helm plumage legend
Ashan(Green)
Ymiden(Red)
Saun (Gold)
Vhalar (Brown)
Zi'Da (Blue)
Cylus (Purple)
Mourning (Black)
Marriage (White)
Personality
Image
Gangui is a dangerous and grim individual in the eyes of lesser men. However, to the wise or perceptive, the man's noble origins can be seen through the veil of his untamed character. This is particularly noticeable in the way his carries himself; always standing straight, rolling his shoulders back with arms effortlessly swaying at his sides, and walking with an air of lightness on the balls of his feet. Maxims of discipline and an iron-will based on perpetually engraved ideology, controls the man's thinking; not only is this his chosen such a way of life, but is necessary to control the fires that burns within him from his Aukari lineage. This fact is portrayed through his speech, which comes from deep inside his stomach in carefully worded sentences. Living so many years outside of society has stunted his ability to have light-hearted or jovial conversations; it also leads to his preference to being alone, in the company of few strong comrades, or in the bed of a women he deems beautiful. These qualities give a gloomy and misleading aura to all those who are ignorant to the noble ways of courageous men.

Gangui is tactical and resourceful when it comes to any task or quest he partakes in, however his single-minded ways to achieving his goals leaves him with little regard to those who stand in his way. A product of his environment, the lives of those who stand in the way of good comes cheap and without remorse. That being said, Gangui abhors all torture and brings swift death to his enemies in the most efficient way he knows. Sometimes the man will go out of his way to slay torturers and those whom bring misfortune upon the weak, simply for the sake of this disdain. Chiefly knowledgeable in manual and martial tasks, the man has a hard time dealing with deceitful manipulators, ruthless political types, and sly rhetoricians. Despite these shortcomings, he is naturally a fast learning and apt at using the personal logic known as common sense.
Last edited by Gangui on Sat Sep 08, 2018 8:49 pm, edited 24 times in total. word count: 746
Image
User avatar
Gangui
Approved Character
Posts: 474
Joined: Sat Jan 14, 2017 11:03 pm
Race: Mixed Race
Profession: Faction Leader
Renown: +196
Character Sheet
Prophets' Notes
Plot Notes
Templates
Letters
Point Bank Thread
Medal count: 10

Contribution

Milestones

RP Medals

Miscellaneous

Events

Gangui

Sun Mar 05, 2017 6:16 pm

History
HISTORICAL DETAILS
Update of Gangui’s background in 717.
Background

Hailing from the wilds between the Westride River and Ne'hear, Gangui spent several years adventuring with a band of nomads and learning the ways of the land. Departing the small tribe, the barbarian then traveled to Etzos in pursuit of knowledge and gold. He did this all in effort to avenge his father's murderers and retrieve his family's sword from the clutches of the Aukari Lord, Naturod Glenn.

Fording the Westride was a symbolic moment in the young man's life, returning into the lands of his ancestors. Blood and toil are never far from Gangui's heels though. Not far from the City of Stone, he was assaulted by Aukari interlopers and was nearly killed before being saved by Nightshade Elm. He took a solemn vow to repay her kindness, forever in her debt.

Once he had recovered, Gangui began working and learning more about the city. Spending some time in the Museum, the noble savage learned some history from Neronin. Despite the curators best attempts to convince Gangui of he failings of the state, the man walked away more patriotic than ever. Despite these high ideals, living life in Etzos quickly turned to complete and utter shit when riots, drugs, torturers, liars, and general 'scummery' of the big city life began to become conscience in the youth's mind.

Angered at the misplaced morality of the people he met, such as Noth, Vluhariqh, and many others, Gangui tried to escape the debauchery by working outside the city in Foster's Landing. As usual, no matter where he went strife followed and once again he was assailed on the road, but this time by mages. Saved by Vuda, Gangui now was in the debt of two individuals.

Accepting the good and bad in Etzos, Gangui now makes his way back to the city to settle up on some business ventures. Although the evil he had encountered disgusts him, there were still a few good men to be found in the City of Stone.
The unabridged story written upon character creation:
A Noble Birth

In the waning days of Saun 795, a son was born to a talented black ops member named Ildiar in the fiery city of Sirothelle. The father was an exiled rebel leader from Etzos, known simply as "The Mercenary". The child was named Gangui, meaning "steely hero" in the mother's native language.

The Mercenary was hired by an aukari black ops to conduct missions in which a third party actor was required for delicate political reasons. During these times, Ildiar shadowed the band of warriors as an eye for the black ops. She kept them in line and reported any treason to her superiors in the order. Soon the two became fond of each other despite racial and national differences. After many heated nights getting tangled up, Ildiar became pregnant. The woman's loyalty was first to Faldrun and the ideology of her order and expected her son to be raised in the same manner she had been. Thus, she had the Mercenary exiled from Sirothelle to ensure her child was raised without the influence of Liberal doctrine. The Mercenary cursed the name of Faldrun on his way out and vowed to one day return for his child to teach him the pro-mortal doctrine he so beloved.

Time marched on and Gangui lived by himself with his mother without ever knowing the origins of his father. At the age of six he entered general training. The boy's talent was immediately recognized in the community and everyone was very hopeful of his bright future when he would graduate into the Occult training.
Forsaking Faldrun

In his tenth year, life as he knew it came to a halt. On one fateful night, the Mercenary burst into Ildiar's dwelling to steal back his blood, as he had vowed on the day of his exile. To this day, Gangui can still remember the dreadful night as his mother and father crossed blades in a passionate fight over custody of him. The Mercenary outmaneuvered his former lover, but he did not have it in him to slay her. Instead, he hogtied Ildiar and gagged her so she would not alert anyone of the occurrence. Knocking the boy senseless, the man stole away from Sirothelle with his son.

However, the endeavor was not over yet, because the aukari were warned of the event by Ildiar's vigilant neighbors. A long chase into the Sithortellian wilderness ensued. Several times the Mercenary was forced to scrimmage his pursuers. Finally, after a bloody chase through the forest, the Mercenary lost these hunters and escaped intact with his son. Success was not without the cost of several of his sworn vassals dying to the force of the pursuers. Angry at the results of the mission, the entirety of his forces abandoned him, because they thought the conflict insignificant to their cause.

Now alone of the wilderness, the Mercenary explained to Gangui the story of his birth. He told his son that he meant to give him training and knowledge better than any Sirothellian could provide. The Mercenary gave the boy an ultimatum to follow him. Reluctantly, Gangui agreed to his father's demands with secret plans of running away when he had the chance. In the proceeding days, he learned the true name and origins of his father, Rangar Munzorig. He was exiled from his homeland in Etzos for leading some rebel activity. Rangar did not agree with the actions of the state's leaders, whom he believed to be corrupt to the cause of Liberty, which was central to the Etzori cause.

For the next ten years, Gangui lived in the mountain ranges east of Sirothelle. At first, they lived among a small nomadic tribe. During this time, Gangui very slowly became fond of his father, but deep down he still refused the premise of being forced away from his mother. He was unable to escape due to fear of being alone in the brutal wilderness. Years raiding others tribes and Sirothellians, traversing mountains, and relentless brutality made the boy strong. Rangar showed his son that the lives of lesser men were bought cheaply for their own goals. Stealing provisions and getting things done for themselves without the help of civilization was a constant theme. Tribal self-reliance was something that Gangui learned to be incredibly valued and was the structure to allow him to produce results in his life.

It was during these times in which Rangar instilled into his son confident warrior values. However, he was not able to sway the boy's mind towards the Etzori ideology of Immortal Emancipation. Like his mother, Gangui was very stubborn and did not grasp the entiriety of what it meant to have true freedom. Rangar believed that his son had an epic destiny to lead men in a battle between with the Immortals and felt that it was his duty for instill into the boy steely virtues and the wisdom of noble men. Gangui was tougher than all the other children though and Rangar finally realized he needed to contrive a dramatic training session to abolish the indoctrination of Ildiar and set his son on a course of what he deemed was the right and noble path. To accomplish this task, Rangar would take up a symbolic quest that would consume them for several years.
Coercion and Labor

After much meditation and planning, Rangar developed a barbarous plan. He simply told his son that they would create a powerful weapon together. Thus, they began a search for Adamantium ore, a metal that had the potential to create the strongest and sharpest of blades. It took a long time until they were able to prospect a vein, in which they needed to conscript the help of professionals. During these times, Rangar subjugated, coerced, and bribed people who would refuse to help complete this task. This showed Gangui that anything was possible if one would valiantly pursue a single goal without the burden of the moral yoke that the Immortals placed upon the shoulders of man. More than ever now, Rangar slowly chipped away at the boy's natural born iron-will to break him down and rebuild him as a ruthless pursuer of Liberty and Mortal Emancipation.

Once they found the Admantite vein deep within the mountain, Rangar forced his son to extract the resource alone. The father watched on and hunted for game to support their cause, while his son swung a pick ax until his hands and muscles were broken in. The young man eventually removed tons of rock and carried it through the mountain ridge out of view of possible spies. For an entire year he dug without respite, which toughened the boy up to the harshness and reality of getting things done in Idalos. During this long, grueling era, Rangar repeated speeches and texts of Etzori values. Gangui's incredible energy was pacified by the hard labor and his mind sharpened by much argument and liberal study, which was readily absorbed, as he was in a constant state of stress and labor.
Faldrun's Bane is Born

Finally, the coveted ore was reached and they where able to extract enough metal. This is when the father revealed the purpose of their labor: they were to create a sword to defeat Faldrun himself, the Patron Immortal of his mother and Sirothelle. It all made sense to the boy now and he embraced all of the tenants of Liberty. Now, all of the memories of his past like in Sirothelle were erased and trampled to death. Steel, mortality, and logic were mortal man's superpower and the only way they could defeat their enemies. All other utopian theories were not practical at this task and would be discarded, unless a logical answer could be provided. Although Rangar knew that it would take more than an Adamantite sword to win, the point was to instill iron-clad virtue into his son and he succeeded.

Sealing off the entrance to the mine, the father and son team proceeded through the wilderness to find the tribe they abandoned years prior. Coercing the nomadic swordsmith named Hujulk, Rangar lead the team deep into the Heart of the World. Finding what was deemed a sacred spot near a pool of lava, the team set up camp. Preparations were made for the next season, the process gruelingly slow. Everything seemed finally ready to begin, but then Rangar revealed the final step in the process to his son: they were to quench the blade using the blood of an Aukari Occultist. Hujulk tried to protest, but even he could not deny the fact that the blood of an Aukari was the perfect temperature to create the most flexible and strong Adamantite. They were literally creating an anti-Faldrun blade; a symbol of freedom and hatred for Faldrun's loyal subjects. Despite being a half blood, Gangui did not associate this with his own Aukari lineage for he did not serve any Immortal.

Chaining up the blacksmith with a ration of food, they climbed back down the mountain and scouted Occultist activity from a safe distance. After much internal deliberation on tactics, Rangar picked a target and the hunt began. After a tumultuous experience, they were able to kidnap the full-blooded Aukari Occultist and escaped retaliation from their pursuers. Despite successfully escaping, the duo had been identified to the cult.

Standing on the side of the Heart of the World's volcano, the forge was fired up using the heat from the earth. Liquidizing the Adamantium, they poured it into a mold of a bastard sword. For the next ten days, the team helped hammer away until the blade was folded hundreds of times. Gangui did all the swinging, whilst the Hujulk applied all his knowledge. His father spoke words of liberty and emancipation into the blade, making his son believe that it would give the weapon magical powers.

When the blade was complete, the moment of truth came. By instruction from his father, Gangui picked up the fiery blade, speaking curses towards Faldrun. He plunged it vertically through the body of the Aukari , whose immediate combustion filled the enamored boy with awe. The men knelt in meditation until the fire died out.

Removing the new weapon from the charred carcass, Rangar held it up in the air and in a mystic fashion dubbed it "Faldrun's Bane". Thus, the final nail was pounded in the mind of Gangui, forever making him a patriot to the cause of Liberty from the Immortals.
The Gift of Fury

The trio did not escape the Heart of the World though. A prominent aukari leader named Naturod Glemn had been searching for them the entire time they were forging the blade. Capturing them, they were immediately punished. Hujulk and Rangar were hung by the arms from a tree and brutally whipped for an hour to get the entire story out of them. Cutting the swordsmith down, they decapitated him silently and without remorse. Naturod then made a proclamation of Rangar's sins in Faldrun's name. For the next hour, Gangui witnessed as theyopened up his father's chest cavity and disemboweled him slowly. The entire time Rangar screamed proclamations of liberty and virtue.

Seizing Faldrun's Bane, Naturod exiled Gangui into the wilderness locked in chains, leaving him to die alone. Trudging south a fire burned inside of him. The young man decided then and there he would one day find and slay Naturod Glemn and Faldrun.
The Long Hard Road Ahead

Gangui journeyed south with the help of nomads, whom freed him of his bonds, gave him supplies, and showed him the way to Etzos. Arriving in the dead of the coldest season, his quest for revenge would begin in the City of Stone.
Threads
Memories
Pre-Zi'da 716
We were born with Iron in our blood Link TBC
716
Zi'Da 716
Not for the Money Link Abandoned
Fording the Westride Link Graded
Blood makes the crops grow Link Graded
An arrival full of shame Link Graded
Real politics happen on the field Link Graded
717
Cylus 717
Arrow wounds are for the unprepared Link Graded
Mere armor doesn't make a warrior Link Graded
Farmer unions have no names Link Graded
Etzori Indocintrination Link Pending Request
Drugs are bad and drug dealers are worse Link Graded
A city of Villians and lies Link Graded
Ashan 717
Whiskey after a rough journey down Link Abandoned
Enemies of the Etzori Free Market Link Abandoned
I'm going to punch it Link Graded
The Etzori iron heel shakes the rust off Link Graded
Tales of Misfortune Link Graded
Vhalar 717
Promises and Lies Link Graded
Red Blood Red Moon Link Abandoned
Fast Carriages and Beautiful Ladies Link Graded
Words are wind unless they are written Link Graded
The outsider Link Graded
Unwanted Political Proffers Link Graded
The Immortals can go Gammok themselves Link TBC
The outsider part 2 Link Graded
The real gold prospectors of Etzos Link Graded
Man and mer make friends Link Pending Request
Boundaries Link Graded
Up shit creek Link Graded
Three idiots at a bar Link Graded
Brains and bronze Link Graded
Do you want to ri-oooot Link Graded
Breaking up foundations of ash Link Graded
You can't have evolution... Link Graded
Kayfabe Link Graded
Breaking up foundations of ash pt. 2 Link Graded
The pen is mightier than the sword Link Graded
Junk and Steel Link TBC
Beware the boys whom killed their fathers Link TBC
Harder heads and harder helmats Link Abandoned
Ymiden 717
(Absent)

Saun 717
(Absent)
Zi'Da 717
By Ashan's Will Link Graded
The Joke's on You Link Graded
A reunion turned sour Link Graded
Planting saplings Link Graded
Bonds of Sea and Fire Link Graded
No(th) a problem Link Graded
It starts with a warcry Link Graded
A home for justice Link Graded
Side Work Link Graded
Finder's Keepers Link Graded
The exchange Link Graded
Lemon Tree Company Link Graded
Dreams of the strong Link Graded
718
Cylus 718
Fire in the hole Link Graded
You can't snub the rooster Link TBC
Oath Makers Link Graded
Only the Strong Link Graded
Turkey wars Link Graded
Oppa Gangui Style Link Pending Grade
Threads of Hope Link Current
Ashan 718
No more tears Link Current
Glory glory Link Current
Oink, oink, oink Link Current
The Summer Campaign Begins Link Current
Ymiden 718
Ain't Nothing to it, Immortals made me do itLinkCurrent
On the road againLinkCurrent
Special Threads
A shipment to highjack Link Zida 717
Cuckoo Link Cylus 718
Cuckoo Link Cylus 718
Cuckoo Link Cylus 718
Cuckoo Link Cylus 718
The guardian of Orimmar Link Cylus 718
The lost city Link Cylus 718
Men in Black Link Ashan 718
Misbegotten love Link Ashan 718
Last edited by Gangui on Tue Jun 26, 2018 4:05 am, edited 17 times in total. word count: 3146
Image
User avatar
Gangui
Approved Character
Posts: 474
Joined: Sat Jan 14, 2017 11:03 pm
Race: Mixed Race
Profession: Faction Leader
Renown: +196
Character Sheet
Prophets' Notes
Plot Notes
Templates
Letters
Point Bank Thread
Medal count: 10

Contribution

Milestones

RP Medals

Miscellaneous

Events

Gangui

Mon Mar 06, 2017 4:03 am

Skills
SkillPoints AcquiredPoints SpentProficiency
Blades(Bastard Sword)75/100 NA:FTExpert
Leadership55/100 (93/251)Expert
Persuasion51/100(78/251)Expert
Discipline51/100 (78/251)Expert
Endurance50/100 (75/251)Competent
Strength50/100 (75/251)Competent
Detection35/100 (45/251)Competent
Business Management26/100(27/100)Competent
Rhetoric 26/100(27/251)Competent
Field Craft26/100 (27/251)Competent
Mount: Horse26/100(27/251)Competent
Negotiation26/100(27/251)Competent
Politics26/100(27/251)Competent
Unarmed Combat25/100(25/100)Competent
Tactics25/100 (25/251)Competent
Acrobatics25/100 (25/251)Novice
Intimidation10/100(10/251)Novice
LEDGER
Points AwardedPoints SpentRunning Total
Blades [RB] 25[RB] 2500
Starting Package 500000
Acrobatics ..1535
Endurance..1520
Field Craft..5 15
Discipline..510
Strength..1000
Golem's Blessing13..13
Leadership..508
Tactics..503
Endurance..300
Awarded100010
Fieldcraft001000
Awarded150015
Mount: Horse ..1500
Awarded10..10
Awarded11..21
Awarded15..36
Awarded15..51
Endurance..942
Field Craft..1230
Mount: Horse..1218
Blades..810
Strength..46
Tactics..24
Leadership..22
Discipline..20
Awarded10..10
Acrobatics..100
Awarded15..00
Discipline..132
Awarded15..17
Bastard Sword..170
Awarded20..20
Awarded15..35
Awarded10..45
Awarded15..60
Awarded15..75
Awarded10..85
Intimidation..1075
Awarded15..90
Persuasion..2763
Leadership..2043
Negotiation..1528
awarded15..43
Award15..58
Award15..73
Award15..88
Award15..103
Award15..118
Award15..133
Award15..148
Discipline..7141
Negotiation..12129
Politics..27102
Leadership..5052
Award15..67
Award15..82
Award15..97
Award15..112
Award15..127
Discipline..4879
Rheotric..2752
Strength..1141
Unarmed Combat..2516
Leadership..1600
Awarded15..15
Awarded15..30
Awarded15..45
Awarded15..60
Awarded15..75
Awarded10..85
Bastard Sword..2560
Tactics..1842
Business Management..2715
awarded15..30
Awarded15..45
Awarded15..60
Awarded10..70
Awarded15..85
Awarded15..100
Persuasion..5149
Discipline..346
Detection..451
Awarded20..21
Awarded15..36
Awarded15..51
Awarded10..61
Awarded10..71
Awarded15..86
Awarded10..96
Strength..5046
Awarded15..61
Endurance..4813
Knowledge
Alphabetical List
Acrobatics: Combat: Basic Dodging
Acrobatics: Dodging Blink-moves
Acrobatics: Epic dive.
Acrobatics: Fighting on a rocking ship
Acrobatics: Jumping from prone into a battle stance
Acrobatics: Rolling spin move.
Acrobatics: Sliding across a slippery deck
Acrobatics: Wiggling out of grapple
Acting: Faking Mob Fervor Until You Can Get Away
Alistair: Arrogant and Ungrateful
Al’Angryly: An evil organization
Animal Husbandry: Drying Your Horse After a Cold Crossing
Arms out wide, universal sign of peace
Attunment: Detects magic.
Augiery: Home of the Naerikk
Aukari Soldiers: Remove Fallen Soldiers From The Battlefield
Aukari Soldiers: Use Javelins
Bastard Sword: Rhetorical Duels
Becoming: The Monstrous Blends of Forms a Master Can Attain
Black Guard: Contracts Turkey Company
Black Guard: Liason is Zipper
Blade (Bastard Sword): Basic Cut
Blade (Bastard Sword): Basic Parry
Blade (Bastard Sword): Basic Stance
Blade (Bastard Sword): Getting out of sword-locks with groin kicks
Blade (Bastard Sword): Grabbing an opponent's weapon
Blade (Bastard Sword): Having a conversation through the blade
Blade (Bastard Sword): Power Strike.
Blade (Bastard Sword): Riposte
Blade (Bastard Sword): Safely breaking sword locks.
Blade (Bastard Sword): Spin moves lead to re-positioning
Blade (Bastard Sword): The Wrathful Strike
Blades (Bastard Sword): Anti-Blunt Technique
Blades (Bastard Sword): Changing stances in motion
Blades (Bastard Sword): Charging Strikes
Blades (Bastard Sword): Confusion Spin Move
Blades (Bastard Sword): Defending against a blunt force onslaught.
Blades (Bastard Sword): Disarm by severing limbs.
Blades (Bastard Sword): Execution Strike.
Blades (Bastard Sword): First Strike
Blades (Bastard Sword): Flurry Of Cuts.
Blades (Bastard Sword): Parrying Maces
Blades (Bastard Sword): Smashing through a skull
Blades (Bastard Sword): Sweeping Strikes
Blades (Bastard Sword): Sword Discipline.
Blades (Bastard Sword): Taking on three enemies at once
Blades (Bastard Sword): The Jaw Dropper.
Blades (Bastard Sword): The sweet spot where you can hit them, but they can’t hit you.
Blades (Bastard Sword): Three-Step Bound Attack
Blades (Bastard Sword): Transitioning from the flow.
Blades (Bastardsword): Repelling a horseback warrior
Blades (Dirk): Killing blow
Blades (Dirk): Knife in Mouth
Blades (Longsword): Lighter Than a Bastard Sword
Blades (Longsword): Striking Up From the Ground
Blades(Dirk): Hanging wanted posters
Blades(Dirks): Killing Mer
Blades:(Longsword) Exposing As Little Skin As Possible
Blades:(Longsword) How To Stand Against Longbows
Brandon: Confidant
Brandon: Doubles as Gangui’s interpreter and noterizor
Business Management: Assigning investigators
Business Management: Creating Leaders
Business Management: Delegating Tasks
Business Management: Dictating Terms
Business Management: Entering a deal without clearly defined terms.
Business Management: Getting things done on a budget.
Business Management: Hiring another professional
Business Management: House Spouse’s are great investments
Business Management: Orienting the Rookies
Business Management: Planning for the future.
Business Management: Taking risks.
Business Management: The necessity of finding specialized help
Combat: Blades (Long sword): Fighting on horse back
Combat: Blades (Long sword): How to sever a head
Combat: Blades (Long sword): Using your foot to help pull a blade out
Cooking: Warrior's Stew
Deception: Keeping conversations discrete.
Deception: Lying About Why Someone Should Help You
Deception: Purpose of a Forgery
Defiance: Being a Target of a Water Mage's Blast
Defiance: Controls elements
Detection: Finding things while blurry-eyed
Detection: Inspecting items on the floor
Detection: Inspecting the layout of a room.
Detection: Movements in the dark
Detection: Noticing odd details on bookcases
Detection: Noticing the key points of a room.
Detection: Reading faces
Detection: Recognising Strange Noises
Detection: Spotting a fire from a great distance.
Detection: Spotting copper and tin from a distance.
Detection: Spotting things at night
Detection: The Smell of Worked Leather
Detection: Torches in the Night
Determination: Helping the common man
Discipline: Avoiding the primal sexual urges.
Discipline: Being Patient with your squire.
Discipline: Calming one nerves in the face of fear
Discipline: Curbing Your Anger
Discipline: Dealing with children
Discipline: Denying a gut reaction from taking action.
Discipline: Don't hit the girl, even if you want to
Discipline: Following your Father Despite Disagreements
Discipline: Gathering the pieces of a disordered life
Discipline: Holding back even when bursting with frustration
Discipline: Honor over distrust
Discipline: Keeping Composed When Stressed
Discipline: Making Oaths
Discipline: Not wavering on a contract's terms.
Discipline: Preaching Patience
Discipline: Preparing ones nerves
Discipline: Psyching oneself to push forward.
Discipline: Refraining from the use of violence
Discipline: Standing Your Ground to Show Support
Discipline: Standing in the face of terror
Discipline: Steel Your Nerves
Discipline: Sticking it out when intuition tells you to quit while you are ahead.
Discipline: Stripped and Touched By a Stranger
Discipline: Surviving Noth’s Dreadful Presence.
Discipline: Upholding one’s personal honor.
Discipline: Using a mental cadence to push onward and upward.
Discipline: Withholding anger from stupidity
Discipline: You can stand me up at the gates of hell, but...
Disguise: Vaguely Pretending to be Married
Drugs: Taking them for the first time
Ellen'wyn: Gangui kissed her and he liked it.
Ellen'wyn: Won't marry Gangui... yet
Ellen’wyn: Her mere presence in dangerous situations staves off folly.
Ellen’wyn: Honor before safety.
Ellen’wyn: Knows a thing or two about fieldcraft.
Ellen’wyn: Returned to Foster’s Landing in Zi’Da
Ellen’wyn: Will fly to protect a baby.
Endurance: A hard hike through the wilderness
Endurance: Becoming Accustomed to City Noise
Endurance: Being Suffocated in mud.
Endurance: Can Force yourself to Continue
Endurance: Clinging to Life
Endurance: Extreme Cold is Akin to Pain
Endurance: Getting Struct by lightening
Endurance: Hard Labour Opens the Mind
Endurance: Hiking Mountains
Endurance: If your going through hell, keep on going.
Endurance: Mining for Trials
Endurance: Necessary for Moving in Full Armor
Endurance: Pushing through intense hallucingens in a storm
Endurance: Resisting the ground and pound.
Endurance: Rough Whiskers
Endurance: Too Long in the Saddle
Endurance: Walking on an Injured Leg
Endurance: Working drunk
Etiquette: A Departing Blessing to Traveling Companions
Etiquette: Don't Interrupt Conversations
Etiquette: Don’t grab random people.
Etiquette: Don’t spit.
Etiquette: Formal Introductions
Etiquette: Help Those Who Appear in Need
Etiquette: How to behave at breakfast
Etiquette: How to deal with servants
Etiquette: Laugh When Someone Makes a Joke
Etiquette: The ‘proper’ way to negotiate
Etiquette: Walking a girl home at night.
Etzorsi Captial Punishment Techniques
Etzos Location: Skin Deep Crafting
Etzos Soldiers: Use Shielded Combat
Etzos: Filled with Racists
Etzos: Hostile to Sirothelle
Etzos: Location - Foster's landing
Etzos: Location - Nalod’s Dockside Pub
Faldrun: Killing him is motivation
Field Craft: Armor Makes Cold Weather Warmer
Field Craft: Check Surroundings Before Choosing Your Course
Field Craft: Cross a Ford Diagonally to Account for Current
Field Craft: Crossing a River Naked to Keep Clothes Dry
Field Craft: Gauging the Dynamics of a River by What's Floating on it
Field Craft: It's Easier to Notice Scents With no City Nearby
Field Craft: The Impact of Width and Depth on the Speed of a River
Field Craft: The Nature of the River's Bed is a Key in Fording it
Fieldcraft: Sliding Down A Hill
Fieldcraft: Staying Hidden On Top Of A Hill
Fieldcraft: Surviving a Night Without Fire
Fighting is harder when outnumbered
Finn O'Connor: Annoying Kid and Tattletale
Finn: Bastard from Etzos
Finn: Has a lot of undiscovered potential
Finn: Has an affinity for horses.
Finn: Headed down the path of a true Etzori.
Finn: Mischievous brat
Finn: Needs some corrective discipline
Finn: Problem child with a strong will
Finn: Squire to Gangui
Finn: Took a sacred Vow
Finn: Zipper's blood brother
Foster’s Landing: Location - The Treasure Trove’
Fridgar: Follows Alistair's Lead
Frimen: Named for being freed from slavery
Frimen: Niv's responsibility.
Frimen: Niv’s new friend
Frimen: Timid
Galloping a horse to death
Geography: The lands surrounding Etzos
Gossager: Bartender at the Treasure Trove
Gossager: Introduced to Zipper as a potential client
Gregir: A Fair Businessman
Gregir: Has a Sense of Humor
Hallucingens make you see alternate realities
Horsemanship: Galloping down a hill.
Horsemanship: Rounding up another horse
Horsemanship: Trotting in the darkness
Hunting: Following the Light of Rupturing Portals in the Dark
Intelligence: The Art of Gathering Information
Intelligence: Trading money for key pieces of information.
Intelligence: questioning state messages.
Intimidation: Bluffing
Intimidation: Bursting into someone’s personal space
Intimidation: Disciplining Children
Intimidation: Forcing someone to drink.
Intimidation: Spitting to Show Displeasure
Intimidation: Using superstitious anger.
Intimidation: Uttering a single word for terrifying emphasis
Intimidation: Violently grasping of the shirt
Intimidation: Wearing full plate armor to look more menacing.
Intimidation: Wrong Place, Wrong Time
Intimidation: Yelling in someone’s face
Investigating: Asking around for directions
Investigation: Asking Questions
Investigation: Being Skeptical
Investigation: Collecting Evidence
Investigation: Greasing palms for answers.
Investigation: Never Assume Anything
Investigation: Separating the Immortal worshipers from the sane.
Investigation: Simple Questions Simple Answers
Investigation: Stopping a random passerbyer for questioning.
Jeryn: Apprentice Blacksmith
Jeryn: Has no sense of humor.
Jeryn: Stoic
Jeryn: Takes spittle to the face without reaction
King Crocodiles: Found in Southwood River by Etzos
King Crocodiles: Move Quietly, Hiss Loudly
King Crocodiles: Natural Armor Stymies Normal Weapons
Kovic: Known only as Paplo to Gangui
Language: Introduced to Grovokian
Leadership: Addressing the hard issues
Leadership: Admitting Guilt
Leadership: Aligning the team quickly
Leadership: Announcing loyalties in front of everyone.
Leadership: Asserting your social credibility.
Leadership: Bold Attitudes in the face of power
Leadership: Calm Self-Reliance Attracts Followers
Leadership: Charge!!!!!
Leadership: Coercing Followers
Leadership: Commanders energy
Leadership: Commanding Glare
Leadership: Commanding Voice
Leadership: Commanding presence
Leadership: Delegating tasks.
Leadership: Demanding action from a superior
Leadership: Extreme Ownership
Leadership: Glory Follows Well Armored Men
Leadership: Inspiring Courage
Leadership: Keep face before an audience.
Leadership: Keeping the group on track
Leadership: Learning when to follow
Leadership: Making bold declarations
Leadership: Making decisions for others.
Leadership: Making the tough decisions that some may not agree with
Leadership: Motivating Speech
Leadership: Not falling under the rule of another sellsword.
Leadership: Publicly displaying a commitment to honor.
Leadership: Rally your allies
Leadership: Standing Tall Despite Setbacks
Leadership: Starting a faction.
Leadership: Stepping up to help, even when not asked
Leadership: Stopping a mob from forming.
Leadership: Taking Accountability
Leadership: Taking Charge of What's Left of the Crowd
Leadership: Taking accountability for one’s own words
Leadership: Taking command silently
Leadership: Taking control of the situation
Leadership: Taking point
Leadership: Taking position in the middle of a group to assert oneself.
Leadership: Taking the lead, even if you have no clue what you’re doing.
Leadership: Tough Love
Leadership: “On me!”
Lecia: Attractive
Lecia: Cute when she's mad
Linguistics: Many People, Many Languages, Saying the Same Things
Linguistics: Reading books
Linguistics: Urgent Situations Will Cause Statements of Urgency
Location: Foster’s Landing: Gronnle’s Anchors and Anvils
Location: Hiladrith: At the North End of the Westride River
Location: Lostrun Foundry
Location: Middlecleft
Location: Middlecleft’s Orphanage of Friendship and Tolerance
Location: Ne'Haer: At the South End of the Westride River
Location: Sunnyslope
Location: The Goldmine
Location: The Great Parhn Gate
Location: The Laughing Potion
Location: The Westride Plains
Location: The Westride Plains: Unclaimed Wild Lands beyond the River
Location: Westride River: The Western Boundary of Etzos' Land Claim
Logistics: Gauging the enemies' numbers
Logistics: Independent Search Parties Often Confront Each Other
Logistics: The Chaos of a Lynch Mob in Keeping Order
Lotharro: Warrior giants of Uthaldria
Magic: Rupture
Masterwork Etzorsi Carriages have many functions
Middlecleft: Small town with small politics
Mount Horse: Riding on hallucinogens.
Mount: Horse: Be Aware of Changes in Soil Composition
Mount: Horse: Horses need to be trained for battle
Mount: Horse: Steering Across a River Ford
Mount: Horse: controlling a horse during a fight is difficult
Mount: Outriding Soldiers
Mount: Riding Injured
Mount: Riding With A Sword Drawn
NPC - Gossager
NPC: Brandon the Bard
NPC: Etzos' Chief Adviser, Karnos Vuda
NPC: Frimen
NPC: Gregir, Blacksmith at Lostrun Foundry
NPC: High Marshal Brogan Pahrn
NPC: Marshal Royce
NPC: Marshal Web
NPC: Master Torvyn: Head of the Black Guard Magic Division
NPC: Raimeus Madeus
NPC: Shield Arm Tailog
Navigation: Foster’s Canals
Navigation: Learning the Lay-out of Etzos
Negotiation: A solid threatening statement
Negotiation: Ante-up the stakes
Negotiation: Bribing Guards
Negotiation: Bringing things back down to reality.
Negotiation: Can't be bought.
Negotiation: Citing Previous agreements
Negotiation: Contracts need to be explicit
Negotiation: Cutting to the chase instead of posturing.
Negotiation: Defining terms.
Negotiation: Even Getting Taken is a Learning Experience
Negotiation: Heavy Handing Donation
Negotiation: How to demand a quicker deadline
Negotiation: Making Demands
Negotiation: Making Demands
Negotiation: Making clients comfortable.
Negotiation: Necessary Formalities
Negotiation: Not divulging information.
Negotiation: Offering a drink as a sign of good will.
Negotiation: Offering services in exchange for items
Negotiation: Ordering subordinates out for private proposals
Negotiation: Outrageous Requests
Negotiation: Pre-meditated deliberations
Negotiation: Rudely putting people on the spot to force a favorable response
Negotiation: Sealing the deal.
Negotiation: Start the Bid High, then go lower
Negotiation: The power of temporarily withdrawing from the brokering table
Negotiation: Undercutting
Negotiation: Using Set Prices to Arrange Agreements
Negotiation: Using an interpreter
Negotiation: Using gold to get out of contracts
Negotiation: Using leverage
Negotiation: Using your opponents argument against him.
Negotiation: Withdrawing the offer
Neronin: Very Agreeable
Nightshade Eld: Can fly
Nightshade Eld: Does not trust you and finds you irritating
Nightshade Eld: Good judge of character.
Nightshade Eld: Has a stronger moral compass than yourself
Nightshade Eld: Incredibly Generous
Nightshade Eld: Is easily offended
Nightshade Eld: Is not like you, she has wings
Nightshade Eld: Refused to take the heads for the bounties/rewards
Nightshade Eld: Rescued You
Nightshade Eld: Stands with me, especially on the matter of Injustice
Nightshade Eld: True to her words.
Nightshade Eld: You Owe Her Your Life
Niv: Agrees with Gangui
Niv: Goes for the balls.
Niv: Has some emotional baggage she won’t talk about.
Niv: Hates Illinis, Shadow ladies and Slavers
Niv: Hates Slavery
Niv: Mortified by Fire
Niv: Passionate Tunawa
Niv: Starting to notice Zip can be insufferable
Niv: Tasked with building New Magani
Noth: Bird-Like Monster
Noth: Evil Scumbag
Noth: Leader of Al’Angryly
Noth: The Joker
Noth: Tried To Intimidate You
Noth: Wanted Alive
Oberan: A whore-monger and opportunist Zip says
Oberan: Connected over a lynched man
Oberan: Great magician
Oberan: Mob leader
Oberan: Not nice to Grandmothers
Oberan: Turned Gangui’s sword to grass
Odessa: Fearsome
Organization: Al’Angryly
PC: Alistair: Powerful Mage
PC: Fridgar: Freakishly Strong Lotharro Brute
PC: Jeryn
PC: Niv
PC: Oberan
PC: Robin
PC: Toan
PC: Zipper
Paplo: Feminine man
Paplo: Hates pedophiles
Paplo: Headmaster of Orphanage
Paplo: Honorable, but has no backbone
Patrick: Known to Gangui as a lone asshole thief of no name who stole the chalice
Persuasion: A mob sometimes work better than words.
Persuasion: An appeal to greed
Persuasion: An appeal to honor
Persuasion: Breaking the Ice to leave a good first impression
Persuasion: Bringing hard evidence
Persuasion: Bringing up the same point repeatedly
Persuasion: Changing an important detail to sound more convincing.
Persuasion: Creating Dilemmas and Providing Solutions
Persuasion: Declaring sides
Persuasion: Demanding payment for services rendered
Persuasion: Detecting logical fallacies in arguments
Persuasion: Disciplinarian
Persuasion: Engaging outrage to create compromise
Persuasion: Evidence through past victories
Persuasion: Framing an argument to inspire noble courage
Persuasion: Get to know them before making a demand.
Persuasion: Having a good resume
Persuasion: Honor codes as a platform
Persuasion: Incorporating Etzori Rhetoric
Persuasion: Invoking an image of splendor
Persuasion: Offering Evidence for a claim
Persuasion: Offering them something money can’t buy
Persuasion: Patiently helping someone think it out
Persuasion: Questioning motives
Persuasion: Recruiting members to a cause
Persuasion: Relating with your audience.
Persuasion: Showing Mercy.
Persuasion: Showing can be better than telling sometimes.
Persuasion: Sometimes honesty is the best policy.
Persuasion: Speaking to a crowd
Persuasion: Swearing Oaths
Persuasion: Tell them you're on their side
Persuasion: The proof that is martyrdom
Persuasion: Using humor to lighten the mood
Persuasion: Using moral superiority
Philosophy: Anti Immortal
Philosophy: Morality combats evil, even in dreams
Philosophy: No sleep until emancipation
Philosophy: The Limits of Freedom
Philosophy: Think to the future, live in the present
Polearms (Lance): Not a One-Handed Weapon, Unmounted
Polearms (Lance): You Need the Mount's Strength for Impact
Politics: Anti-Bureaucratic Leanings
Politics: Appealing to Ideology
Politics: Educators don’t play
Politics: Etzori Conservatism
Politics: Formal Parley
Politics: Government Contracts
Politics: How to start a mob/riot
Politics: Innocence is Irrelevant When the Mob Rules
Politics: Judge and Possie
Politics: Jurisdiction Conflicts Aid the Criminals
Politics: Knowing the reach of your influence.
Politics: Learning when to submit and when not to
Politics: Magic is a taboo subject.
Politics: Mercenary Hierarchies
Politics: People are users or the used
Politics: Playing Two Sides of the Same Coin
Politics: Safety vs. Money Often Decides Whose Side Folks are On
Politics: Sellswords cost money, good ones need a motive
Politics: Solving Problems in Private
Politics: Taking Justice into your own hands.
Politics: The Effects of Bureaucratic Restrictions
Politics: The Role of a “Middle-man”
Politics: The powerful make people wait
Politics: Using loopholes in the law
Psychology: A Familiar Weapon Brings Back Lost Confidence
Psychology: Recognizing How Easily The Mob Fervor Took You
Psychology: Superstitions About Acts of Nature
Raimeus Madeus: Foreign Lord and Treasure Hunter
Raimeus: Made a sore deal with Gangui
Rayna: Claims to be hunting Noth
Rayna: Not a real patriot.... yet
Rayna: Sexy One-Eyed Beauty
Resistance: Cold Numbness Gives Way to Sharp Pain
Resistance: Knocking back a stiff drink.
Rheotric: Anti-Rynmere Words
Rhetoric: A Free Idalos.
Rhetoric: Anti-Angyryl
Rhetoric: Anti-Noth
Rhetoric: Benevolent Immortals aren't actually benevolent.
Rhetoric: Classical Pahrnism
Rhetoric: Common Sense
Rhetoric: Creating your own definitions
Rhetoric: Crescendo
Rhetoric: Damning someone to hell with a pretty speech.
Rhetoric: Defamatory Remarks
Rhetoric: Emphasizing Key Words
Rhetoric: Fear
Rhetoric: Fearing only fear itself.
Rhetoric: Formalities
Rhetoric: Hell or high-water
Rhetoric: Imp Pressions
Rhetoric: Keep the women and children safe
Rhetoric: Moral Accusations
Rhetoric: Only emancipated men can make technological wonders
Rhetoric: Patriotism
Rhetoric: Repeating Slogans
Rhetoric: Repetition of Ideas
Rhetoric: Singling out the minority
Rhetoric: Social Farmers of Justice
Rhetoric: The Glory of Justice
Rhetoric: The future is now
Rhetoric: The human spirit will always triumph over frail arcane sorceries
Rhetoric: The words of patriot
Rhetoric: Titles and Goals
Rhetoric: Tone
Rhetoric: Using a single number to represent so much more
Rhetoric: Using flow to correlate opposites
Rhetoric: Warrior and Mages can be friends.
Rhetoric: Wealth
Rhetoric: Writing the Future Now
Rjorn(NPC): Stable Master
Robin: Black Guard
Robin: Defier
Robin: Knows of Gangui’s secret sword
Robin: Zipper’s apprentice
Running: Chasing a good looking butt
Running: Climbing a Hill
Running: Continuing On When Exhausted
Running: Jogging to the town square.
Running: Keeping up with a Mob Chase
Running: Quickly mounting up.
Running: Sprinting out of the office
Rupture: Associated with a “ripping” sound
Rupture: Can be used to drop rocks on people
Rupture: Creates portals
Rupturing: Portals Will Take Anyone That Steps Through
Rupturing: The Tearing Sound of a Portal Opening
Rupturing: Witnessing the "Nail" Ability
SOJ: Beliefs
SOJ: Foundation in Vhalar 717
SOJ: Rhetoric
SOJ: The Human Spirit
Seduction: A gentle kiss
Seduction: A respectable kiss on the hand
Seduction: Coming to the defense of a lady.
Seduction: Knowing when your action embarrass a woman
Seduction: Laying it on too strong doesn't work
Seduction: Picking the right setting is important.
Seduction: Proposing marriage
Seduction: Standing up for a woman
Seduction: Talking to military women
Seduction: Using a soft voice
Seduction: Using background music.
Sesser: Experiencing the Power of the "Ever Alluring"
Shield (Round): Blocking Arrows
Shield (Round): Overhead hold
Shield (Round): Whilst Climbing
Shield Weaponry: The Proper Hold for a Round Shield
Smithing: Cobalt Is Better Than Steel for Chain mail
Smithing: Consider The Use and Budget of the Wearer
Smithing: Full Mobility Symbols a Good Fit
Socializing: Asking for Directions
Sociology: The Dynamics of a Growing Mob Mentality
Song: The tale of Telob the Privateer.
Stealth: Hiding in plain sight.
Stealth: Moving in the dark.
Strength: Carrying heavy objects up a staircase.
Strength: Dismounting and Remounting
Strength: Fighting off a Tackle
Strength: Grabbing a chain
Strength: Hard Work
Strength: Pulling up anchors
Strength: Row, row, the boat
Strength: Running in Armor
Strength: Serial Efforts
Strength: Wielding Bastard Sword with Finesse.
Strength: Working in Armor.
Tactics: Being cautious.
Tactics: Distracting Opponents
Tactics: Dungeon Tunnel Strategy
Tactics: Escalde
Tactics: How to kill a mutant.
Tactics: Improvising
Tactics: Planning a strategy
Tactics: Pushing the flow of battle into your favor.
Tactics: Rupture: Blinking
Tactics: Shield Wall
Tactics: Taking the high ground in a crowd.
Tactics: Turtle Formation
Tanvi: Augiery's Vice Queen of Diplomancy
Tanvi: Kissed You
Tanvi: Lady of Lilies
The Black Guard
The Black Guard: No official jurisdiction in Foster's Landing
The Blackguard: Have an eye on me...maybe...
The Citadel: Full of prying ears.
The Noble Turkey: Gangui’s new seal
The Seas South of Yaralorn
The Severed Children Cult
The Sons of Justice
The Treasure Trove: Decorated Terribly
The Treasure Trove: Disgustingly Foreign
The Underground: Basic Layout
To love and lost so quickly is beyond sorrowful
Toan: Does not hold moral superiority
Toan: Hired by Gangui
Toan: Not susceptible to the truth.
Toan: Regular at The Goldmine
Toan: Reliable
Toan: Reluctantly swears oaths.
Toan: Rogue
Toan: Somewhat eccentric
Toan: Thinks he is funny
Torvyn: Answers only to Vuda
Tresah: Ruined everything
Turkey Company: Founded for the sake of state contracts.
Turkey Company: Gangui’s new mercenary organization
Turkey Company: The new sheriff in town.
Unarmed Combat: Death Grapples
Unarmed: Escaping a grapple.
Unarmed: Finger-Eye-Gouge.
Vauni: "I Spit On Faldrun"
Vluhariqh: Aka Valyria
Vuda: Gave You the Help You Needed
Vuda: Opposed to the Same People You Are
Yari Sauns Have No Suns.
Zipper: Blackguard
Zipper: Can’t handle a drink
Zipper: Clearly hates being called by her name
Zipper: Crippled Attuner
Zipper: Cunning Woman
Zipper: Desires power and influence.
Zipper: Doesn’t beat around the bush
Zipper: Doesn’t care about architectural infrastructure
Zipper: Extremely eccentric
Zipper: Extremely suspicious
Zipper: Frankly hates pretty much everything
Zipper: Inquisitive
Zipper: Intelligence keeper
Zipper: Killer
Zipper: Knows of Gangui’s secret sword
Zipper: Loves Finn despite not showing it
Zipper: Must touch item to detect magic.
Zipper: Not too privy on jokes
Zipper: Patronizing towards Niv
Zipper: Real name - Fiona Zippomaria O’Connor
Zipper: Shows a lack of experience
Zipper: Shows her motives openly
Zipper: Somewhere between Odessa and Tanvi on the crazy/hotness scale
Zipper: Wants revenge against a Oberan
Zipper: Wears her heart on her sleeve...sometimes.
Zipper: Wrathful at Oberan
Zipper: Zapper is a clone begotten from Oberan’s magic.
Renown
Last edited by Gangui on Sat Oct 13, 2018 5:59 pm, edited 70 times in total. word count: 4358
Image
User avatar
Gangui
Approved Character
Posts: 474
Joined: Sat Jan 14, 2017 11:03 pm
Race: Mixed Race
Profession: Faction Leader
Renown: +196
Character Sheet
Prophets' Notes
Plot Notes
Templates
Letters
Point Bank Thread
Medal count: 10

Contribution

Milestones

RP Medals

Miscellaneous

Events

Gangui

Mon Oct 02, 2017 1:05 am

Wallet
4PN, 388GN, 7 SN, 0 CN
Ledger
ItemDebitCredit
Starting Package ... 25 GN
Six torches (sold) ... 3 GN
Lantern (sold) ... 10 GN
Tent (sold) ... 30 GN
Wagon (sold) ... 30 GN
Winter Wages ... 188.1 GN
Bounty for Aukari Heads and Horses ... 320 GN
Leather under-armor padding (superior quality)10GN...
Leather boots (master quality)5GN...
Arms and Armor 400GN ...
Payment from Noth...4GN
Bribing Guards3GN...
Spring Wages NA...
Spring Expenses...NA
Summer wages/expensesNANA
Neronin steals from Gangui30GN...
Paying for a week for Ellen'wyn10GN..
Bribing Toan2GN..
Signing Bonus..200GN
Christmas Event50GN..
Wages for Vhalar 717..2103GN 3SN
Land Deeds800GN..
Red Belt for Finn7GN..
Spreading the Anti-noth propaganda (Andaris)150GN..
Wage Mercenary Zi'da 717..920GN, 7SN
NPC cost for Zi'Da 717..20GN
NPC cost for Spring time 718..20GN
Total2388GN 11SN
NPCs
The following NPCs are static to the SoJ faction:

Caoin

Name: Caoindelbhan
Race: Human
Date of Birth: Zi’da 18, 460
Skills: Blades(Longsword) 30, Leadership 30, Discipline 30, Tactics 10
Appearance: Standing at 6’0” and 180 lbs, Caoin is an old grizzled veteran with white hair and a white beard and black eyes. Nowadays he goes light on the armor, but is reasonably fit despite his age. He moves slower than everyone else, but never seemes to lack vigor. He is generally well groomed.
Personality: Likes to joke around with people, but when he get’s down to business no messing around. He is the wise, stalwart type, but chevalier on some of the more gruesome, brutal Etzori traditions.
Job Role: 2nd in Command who holds down the fort while Gangui is in the field.
Anything: No.

Brandon

Name: Brandon the Bard
Race: Human
Date of Birth: Ashan 50, 490
Skills: Rhetoric 30, Persuasion 30, Lute 30, Singing 10
Appearance: Standing at 5’7” and 170 lbs, Brandon looks like the typical coastal musician, but with notably cleaner habits. He had black hair and brown eyes, wearing a trimmed goatee. Remarkably, he still had all his teeth.
Personality: Always ready to play tunes or share in wine and women, but a fierce patriot nonetheless. His favorite songs to sing are the old tunes of Etzori history. He is amicable and sociable for the most part, except on rough days.
Job Role: Faction crier who helps give speeches in Gangui’s absence and makes announcements to the people.
Anything: No.
Inventory


[*]Satorie Gift 717
  • Silk, black pants
  • Silk, black shirt
  • Velvet, black cape
[*]Standard Clothing
  • Black coat
  • Gray Shirt and Pants
  • Undergarments
  • Brown Boots
[/list]
  • Cold Weather Gear
    • Fur hooded cloak(various furs)
    • Fur boots
    • Blue thick shirt
    • Blue thick pants
    • Undergarments
  • Fancy Cloths
    • Master Quality Leather Boots
  • Riding Gear
    • Saddle
    • Halter
    • Bridle
    • Saddle pad
    • Stirrups
    • Reins
  • Travel Gear
    • 100 feet of rope
    • One tinderbox.
    • One bedroll
    • A compass
    • A fishing net
    • A blanket
    • Four rucksacks
    • A knife
    • One waterskin
    • One set of toiletries
    • Two rags.
Arms
STEEL BASTARD SWORD
Gangui named the weapon Liberty upon purchasing the blade freshly forged from the Losten Foundry in Etzos. The name of the sword is inscribed on the blade in Common.

Quality: Good
Status: 100%
Kills: 0
Image
STEEL DAGGER
Gangui's dagger is always kept close to his body during work. Or under his pillow when asleep. And even in his lap while taking a shit.

"Paranoia is an excellent trait to have if you'd like to survive in Etzos,"
-Hans the Blackguard

Quality: Good
Status: 100%
Kills: 0
Image
ROUND SHIELD
Quality: Good
Status: 60%
  • After being smashed with a lightening bolt from Fridgar, it has never felt the same despite being intact. Whenever he looks at the seared markings on the shield's face, Gangui wanders if he will ever be so lucky again.
[/list]
Major Saves: 1
Image
LONGSWORD
Gangui picked up this ordinary sword in the forest. Vuda enchanted the weapon during the heat of battle, at the moment trying to kill the same monster as Gangui.

Quality: Magical
Status: 100%
Kills: 1
Off Topic
You don't know of any name for either the sword or the ensorcellment upon it.
But it will absorb one spell up to Expert level, three times a day.
You must be holding the hilt with the knowledge of the incoming magic attack.
You will immediately understand that you now hold a spell in the sword.
You have the immediate understanding of what spell it is, and the instinctive ability to cast it out at your own discretion at a target of your own choosing.
This cast, however, does not grant you magic knowledge or teach you any spell cast this way.
And the stored spell must be spent within an hour or it fades away.
There is no sheath for it.
Link
Image
SHORTBOW
more info forthcoming
Armor
LEATHER UNDERPADDING
to be added
STEEL PLATE HELM
Quality: Good
Status: 100%
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COLBALT CHAIN COIF
Quality: Regular
Status: 100%
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STEEL PLATE PAULDRON (Right Side Only)
Quality:Good
Status: 100%
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COLBALT CHAINMAIL
Quality: Regular
Status: 100%
Image
STEEL PLATE GAUNTLETS
Quality:Good
Status: 100%
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COLBALT CHAIN CHAUSSES
Quality: Regular
Status: 100%
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STEEL PLATE GREEVES
Quality:Good
Status: 100%
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Vehicles
Riding Horse
Dead....More information forthcoming
word count: 911
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