Rey'na
Name: Rey'na
Age: 28
Race: Mortalborn (Lisirra x Biqaj)
Date of Birth: 12th Vhalar, 694th
Marks: Qylios (Favoured)
Factions Joined:
Languages Spoken: Common (Fluent) and Rakahi (Broken)
Partners:
Age: 28
Race: Mortalborn (Lisirra x Biqaj)
Date of Birth: 12th Vhalar, 694th
Marks: Qylios (Favoured)
Factions Joined:
Languages Spoken: Common (Fluent) and Rakahi (Broken)
Partners:
Appearance
Rey'na has hardened and scarred features, namely her face. She stands with a strong posture and has abandoned her false beauties and embraced a more natural and warrior-esque look. She stands at about 5'9 with a chiseled physique. Her eyes have shifted from their fake gentle nature to a real, hardened gaze with an intense blue stare ready for any who stand in her way. She has seen the horrors of the world, felt the pain of having sparks torn from her body and it shows - her posture alone showing how battlehardened she is.
Personality
Having embraced her life as a Mortalborn of Lisirra and accepting her faults in the past, Rey'na has spent Arcs training herself to be more controlled and disciplined. While before she was volatile, now she is calm and controlled. Yet there is still a storm inside of her, waiting to be unleashed on any that stand in her way.
History
At birth, Rey'na's father ran away from home - taking Rey with him. As such, she never met her mother, and still knows nothing of her to this day. Through her childhood, she was constantly on the move, staying in tavern after tavern for seasons on end. Her father worked as a mercenary, freelancing to earn just enough money for a tavern and food. Because of this, she often spent time alone at the tavern. Isolation became a common thing, and silence was almost comforting - it meant she was away from the scum that was her father. Even at a young age, she never trusted him. He was a dangerous man who drunk and gambled and lost all of their money doing it. She hated him more than words could ever say.
At the age of ten, she lost her father when he was enraged and attempted to poison someone - only to find out the poison was entered via the skin through contact. He died in front of her. When Rey’na saw this, she started to sob. Despite how harsh her father had been to her, how hard her life was, she still wanted someone to look after her. She looked at the poison that had killed her father and cried. Under her breath, she cried for her mother. She never knew who she was, but she wanted her. She wanted her mother to come back. Sure enough, her prayers were answered, but not in the way that she had hoped. Lissira showed herself to the girl, appearing with a gentle but sadistic smile. She comforted Rey’na, telling her that it was okay and that her true mother was here now. Lissira was amused by the idea that she could convert this girl to her forces after she had just watched her father die of the same thing she would one day learn to master. Lissira offered her knowledge and power, the ability to get what she wanted when she wanted it. The young girl, scared and afraid, took the offer – thinking this was her only chance. Lissira made the offer knowing she would take it, knowing she had another easy servant.
Lissira told her that before she could think about obtaining this power, Rey’na had to do a few tasks for her. She gathered some apples in a basket and inserted a poison into them, then gave Rey’na the basket. Her task was simple – hand out some apples to the people as a gift. Following blindly, Rey’na gave out all twenty of the apples she had, before returning to the Inn and being greeted by a smiling Lissira. When Lissira told her to look out the window at the streets, she saw a few people she had given apples to, dying and choking. As she looked, Lissira planted the egg in her head. With it, she ordered that Rey’na run to a new city and make her own way, learning the art of poison as she did so. In panic, Rey’na grabbed her father’s coin purse and ran, her new mark taking control and her eyes glowing faintly. Despite the fact it had killed her father, the overwhelming feeling of having a mother figure combined with the egg planted in her head changed her perspective. Her father was scum, and now he was dead - quickly and effectively. With poison, and with the help of her 'mother', she would rid the world of all the scum like him.
Through her teenage years, she found herself in Rynmere - Andaris particularly. She spent a lot of time on the streets, with no place to say. Because of this, she immediately got herself some gear. With the coin she stole from her fathers corpse, she bought herself a dagger - one that was enough to keep her safe. At all times, she kept it strapped to her in it's holster. Fortunately, while she was on the streets, she never had to use it. At the age of fifteen, she got a job working for a small group - doing mercenary work. They trained her up, and when she said that she wanted to use daggers they had a man teach her to use both daggers at close range and thrown. With some training, she was able to use them decently enough. While she was on the streets, she used to listen to a man that would perform music. He wasn't insanely good, but Rey'na found beauty in his music. She never had much courage to talk to him at first, but after some time she finally introduced herself. The one thing the egg had no effect on was her sense of beauty. No matter how insane, sinister or dark she may have gone - she was always looking for beautiful clothes and songs. This man provided her with the latter. She introduced herself, and he did the same, going by the name of Iden. For an entire Vhalar, she would visit him every day.
Eventually, the mercenary that trained her fell for the fifteen year old girl. In her head, the voice of Lissira told her to stay with this man despite the fact that she didn't love him, so she did. The man was in charge of the band of mercenaries, and it turned out he had a fair amount of money to his name. He was powerful, well equipped and authoritative - a leader. Effectively, he was using the people for his own gain, and they were too stupid to know any better. Perhaps Lissira wanted her to stay with this man for the fact that he was sadistic, sinister and manipulative. Along with this manipulation, however, came the loss of a friend. It was demanded by her boyfriend that she stopped visiting Lowtown to see Iden, and during that time she didn't see her music-loving friend anymore.
Her boyfriend bought her a house on the conditions that he was allowed to visit it when he pleased. For the sake of having the house, she accepted, and not much came from it. When he tried pulling a move, she declined and he accepted - albeit bitterly. For a Season, he was with her behind closed doors. Until one day he came over and wanted her to cook. She'd never cooked in her life, and so she went out and bought some food that could be cooked easily. As she did, Lissira spoke to her again. She told her to go to one of the stands and buy a vial of liquid that looked a lot like a cooking material. She did, and then put the ingredients away in her bag. When she cooked it, Lissira made her douse the meat with the vial, and ordered her to eat none of it. She did so, waiting for him to take a bite. A few mouthfuls and half-hearted compliments later, and the man was bleeding from his nose. Shortly after, he started to cough and wheeze, until he had choked while bleeding from his orifices. Lissira was pleased, and Rey'na even more so. She was told that the poison was a plant called Ricin, the juices drained from it. It sparked the selfish side of her that the egg brought out. She had a house now, one of her own, and the throwing knives that the man had with him. As well as that, his money. She lit a fire and burnt his body, showing no respect whatsoever for it. It was for convenience, not respect. She left the ashes where they lay to blow away in the wind.
Now that her boyfriend was dead, she decided to start to visiting Iden again to listen to his music. It was soothing for her, when she wasn't making poison or training to fight. Rey would visit him every other day, devoting the days beforehand to training instead of wasting time as she knew she would get distracted. One of the days she visited, his instrument was stolen. Rey chased after the man that stole it and got it back, having to threaten the man with a dagger. Her fierce, glowing eyes and the blade against his neck made him give it back. It was perfect. She seemed the hero, nobody would even look twice. She went in the empty alley after the man, and the next thing the crowd knew she had come back and saved it. The perfect cover up. After that, her and Iden spoke more and eventually he invited her to his house. As their bond grew, their trust grew with it. After two Arcs of meeting almost daily without fail, Iden finally revealed his true race to Rey. Feeling she should trust him back, Rey invited him for the first time ever to see her house. When he came, she told him all of her 'mother' and the work she did. An alliance was made, one that Rey believes will never be broken.
Since then, she's been living in the small cottage outside the walls of Andaris. Appearing as a normal house, it's conveniently out of the way and surrounded by nature - perfect for making toxins. Her favorite toxin is the same one she used on her 'boyfriend' the Licin plant.
Housing
This house is amazing! Constructed entirely from Harvardr wood and Egilrun glass, this is a truly Scalvorian home! With an open plan interior and massive windows, the two-floor wrap around decking means that inside and outside blend into one in this lovely, individual home! Viewing highly recommended! Details: 3 bedrooms, 2 receptions, lots of decking. Large garden.
Also, a tier 10 house in Scalvoris, left in her will from Faith here
Knowledge & Skills
Skill | Points Acquired | Total Points Spent | Proficiency |
Animal Husbandry | 25/100 | 25/250 | Novice |
Appraisal (1) | 1/100 | 1/250 | Novice |
Blades: Daggers (12) | 25/100 | 25/250 | Novice |
Cooking (4) | 25/100 | 25/250 | Novice |
Dancing (11) | 30/100 | 35/250 | Competent |
Deception (5) | 3/100 | 3/250 | Novice |
Detection (10) | 0 + 3/100 | 0/250 | Novice |
Endurance (17) | 30/100 | 35/250 | Competent |
Etiquette (4) | 0/100 | 0/250 | Novice |
Hone (5) | 10/100 | 10/250 | Novice |
Intimidation (11) | 0/100 | 0/250 | Novice |
Investigation (7) | 0/100 | 0/250 | Novice |
Leadership (2) | 25 + 3/100 | 25 + 3/250 | Competent |
Medicine (11) | 40/100 | NA:FT | Competent |
Polearms: Spear (33) | 75/100 | 150/250 | Expert |
Psychology (7) | 0/100 | 0/250 | Novice |
Resistance (2) | 0/100 | 0/250 | Novice |
Shielded Combat: Round Shield (11) | 50/100 | 75/250 | Competent |
Stealth (1) | 17/100 | 15/250 | Novice |
Strength (2) | 25/100 | 25/250 | Novice |
IMPORTANT
Please ignore this ledger as I will only be updating my profile from now on and this is out of date
Skill Point Ledger
Record all of your Skill Point Expenditure here.
Skill Ledger:
Thread or Skill Name | Points Awarded | Points Spent | Running Total |
Throwing: Daggers [RB] | 25[RB] | 25 | 00 |
Starting Package | 50 | 00 | 50 |
Poison | .. | 25 | 25 |
Stealth | .. | 15 | 10 |
Blades: Daggers | 10 | .. | .. |
Poison (IM) | 3 | 3 | .. |
Stealth (GF) | 2 | 2 | .. |
Appraisal (GF) | 1 | 1 | .. |
Deception (GF) | 3 | 3 | .. |
One hell of a Mother | 15 | .. | 15 |
Poison | .. | 15 | .. |
Crazy is the new normal | 15 | .. | 15 |
News and Drinks | 15 | .. | 30 |
Blades: Daggers | .. | 25 | 15 |
Pieces | 15 | .. | 30 |
Plenty of fish in the sea | 15 | .. | 45 |
Chunks | 15 | .. | 60 |
Cooking | .. | 25 | 35 |
Dancing | .. | 35 | .. |
Crimson communion | 15 | .. | 15 |
In Ilaren's name, drinks are on me! | 15 | .. | 30 |
Arrivals | 15 | .. | 45 |
Vengeful Return | 10 | .. | 55 |
Sistership | 15 | .. | 70 |
Polearms: Combat Spear | .. | 25 | 45 |
Endurance | .. | 20 | 25 |
Strength | .. | 25 | .. |
Windsong | 10 | .. | 10 |
Meet the Family | 15 | .. | 25 |
Shielded Combat - Round Shield | .. | 25 | .. |
Charity of Chance | 10 | .. | 10 |
Spear me the details | 10 | .. | 20 |
Hunting Trip | 10 | .. | 30 |
Beginning of the Beginning | 15 | .. | 45 |
Family Bonding | 15 | .. | 60 |
Dark Hearts C | 20 | .. | 80 |
Leadership | .. | 25 | 55 |
Combat Spear | .. | 30 | 25 |
Shield of my Shield | 10 | .. | 40 |
Shielded Combat: Round Shield | .. | 15 | .. |
The Beginning of the End | 15 | .. | 40 |
Shielded Combat: Round Shield | .. | 15 | .. |
Leadership (Mark Bonus) | .. | 3 | .. |
Dark Hearts D | 20 | .. | 45 |
Shielded Combat: Round Shield | .. | 20 | .. |
My Shield | 10 | .. | 35 |
Abrogation | .. | 10 | .. |
Starting from the bottom | 10 | .. | 35 |
Abrogation | .. | 10 | .. |
Animal Husbandry | .. | 25 | .. |
Preparing for War | 10 | .. | 10 |
Combat Spear | .. | 10 | .. |
Shadows Whisper | 10 | .. | 10 |
Combat Spear | .. | 10 | .. |
Welcome Hone | 10 | .. | 10 |
Hone | .. | 10 | .. |
Masks Come Off | 15 | .. | 15 |
Blood for Blood | 10 | .. | 25 |
Turn Cloak | 15 | .. | 40 |
Endurance | .. | 15 | 25 |
Combat Spear | .. | 25 | .. |
The Maze: The Beginning | 20 | .. | 20 |
Dreamwalking (Thread Reward) | .. | 10 | 20 |
Detection (IM) | 3 | 3 | 20 |
The Maze: Rey'na | 15 | .. | 35 |
The Maze: Rey'na and Devin | 15 | .. | 50 |
The Maze: Rey'na and Mute | 15 | .. | 55 |
The Maze: Sephira and Hart | 15 | .. | 70 |
Down a Dark Path | 15 | .. | 85 |
Combat Spear | .. | 25 | 60 |
Saving Private Rey'na | 15 | .. | 75 |
All Sins come to Light | 15 | .. | 90 |
The Wolfman | 15 | .. | 105 |
Skill Scale Down: Throwing Weapons removed | 25 | .. | 130 |
Startup Skill Changes | 32 | .. | 162 |
Marks Section
Items
- Possessions
- One set of clothing: Undergarments, a cloak, a skirt and a blouse
- One Set of Toiletries: Soap, A comb or brush, razor, toothbrush, toothpaste,
- One waterskin
- Two sets of eating utensils
- Tinderbox
- 2x Taffeta Undergarments (Female)
- Heel Shoes
- Violin
- 1 Dose of Garrottes Vine Sap
- For excellent teamwork, you have earned an unusual gift. It's a small (8 inch square) piece of parchment. You write on it, the writing is permanent, can not be washed away or destroyed unless the piece of parchment is thrown on to the fire, where the ink burns away and leaves the parchemnt clean once more
- Trained Thorned Horse (Lyra)
- Vri's Answer:
Your answer to Vri pleased him. He sees your response and knows it's truth. Rey'na 's understanding of his Domains has pleased him and he is watching. Rey'na finds, when all of this has calmed, a small silver necklace. It is plain and unadorned and yet, somehow, she knows who gave it to her. Congratulations, you have earned 1 x favor from Vri. You may use the necklace 1 time to call him (modbomb). Note that it is a ONE TIME ONLY deal and, if you call him for a reason he considers inappropriate, then he will not be happy. The necklace allows her to draw his attention, it does not make her immune to his wrath, should she earn it.
- Weapons and Armor
- Throwing Daggers (25)
- Masterwork Dagger
- Combat Spear - Windsong
Windsong is a masterwork spear, with the handle being steel. Adamantite was the metal used for the blade, giving it an incredibly sharp edge and point. Crystalline coats the entire spear, causing it to glimmer lightly and appear to be made of crystals, as well as giving it a beautiful light blue color. When it slashes, it makes a beautiful whistling sound, hence the name Windsong. - Masterwork Shield - Sunguard
- Mirrorspell: An unassuming copper ring, which always seems to fit your finger no matter who wears it, this item absorbs a single spell and allows the wearing to release it. So, even should a non-mage have a spell cast on or at them, they can first absorb it, then "cast" or release it with this ring. In any season it will absorb and mirror up to four spell levels - so if it absorbs an expert-level spell, this uses up 3 levels, meaning that it can only absorb one more - novice level - spell that season. Once absorbed, the spell remains in the ring indefinitely, but the ring only stores one spell - always the most recently absorbed. Each spell may be released once. - Left in Faith's will
- Mage-armour: A belt which has an enchantment on it which serves to absorb ether and protect the wearer from magic. Any spell effect which physically effects the wearer of the belt is diminished in it's potency. Spells which cause damage do roughly half, as do spells which heal or impact the wearer in any physical way. The note attached to it reads. "My sister. Know that you are loved, always. Please, don't be a stranger to the children. You are their family and they love you. Just as I do." - Left in Faith's will
- Throwing Daggers (25)
Ledger
Item | Debit | Credit |
Starting Package | ... | 100gn |
Throwing Daggers (25) | 10gn | ... |
Masterwork Dagger | 24gn | ... |
Silk Dress | 50gn | ... |
Leather Mask | 6gn | ... |
x2 Taffeta Undergarments (Female) | 3gn 5sn | ... |
2 Vodka | 4gn | ... |
Heel Shoes | 12sn | ... |
Gift from Aeon | ... | 91gn 8sn |
Masque Outfit | 33sn 6sn 6cn | ... |
Scarf Rot | 10gn | ... |
Silk Dress | 50gn | ... |
Zi'da Wage | ... | 530.1gn |
Violin (Gift) | ... | ... |
White Saxifrage | 100gn | ... |
Velvet Mask | 8.4gn | ... |
Wool Coat | 15.4gn | ... |
Array of poisons | 200gn | ... |
Travel to Desnind from Andaris | 29gn | ... |
Paying Annok | 70gn | ... |
Ashan 718 Wage | ... | 701.1gn |
Windsong | 720gn | ... |
Garrottes Vine Sap | 40gn | ... |
Donating to the poor | 3gn | ... |
Masterwork Round Shield | 40gn | ... |
Trained Thorn Horse | 300gn | ... |
Ymiden 718 Wage | ... | 473.1gn |
Total Currency: 0 ON, 479 GN, 9 SN, 4 CN
Wealth Conversion:Wealth tier: 5 (Daily wages = 6gn + 6gn, 12 gn = tier 5)
Wealth points: 66 (base t5) + 5wp (tier 5 wealth grandfathering) + 4wp (housing value is 4500, divided by 1000 is 4) = 75
Wealth Points
Wealth tier: 5
Wealth points: 75
Mutations
Mortalborn Powers
Arthropods - Born of Insects:
Altering her body in strange and weird ways, Rey has the initial power to grow four legs out of her like those of a centipede. Each of these are coated in a chitin but thin with sharp ends. These sharp ends assist her climbing, as well as functioning as weapons. However, each of these are thin and vulnerable to blunt weapons and the process to unsummon them is incredibly painful, leaving a painful burning on her back where the legs had grown for two breaks. This power will last half a trial. Losing these limbs in any way will hurt like any other injury would, but will do no lasting damage. The strength skill will increase the damage these can do, and while Endurance can make it less painful it will not make the legs any more durable than they already are.
Masks - Mask of Fear:
Needing to mask her face for certain missions or objectives, Rey'na's domain of masks allows her to summon a mask of shadow. It does not hinder her vision in any way, despite covering her entire face. While active, this mask appears like a dark void, entirely empty and unsettling. Those that look at the mask for even a moment will feel a sudden fear take hold. This effect has no target, it will impact any that look into it, friend or foe - making it a risky ability to use in a group of allies. If Rey'na's intimidation is higher than the discipline of whoever she is looking at the fear will be an intense and supernatural fear. How this impacts another PC will vary from player to player and comes down to the writer in question. If her intimidation is lower than their discipline they may still feel unsettled, but the fear will have no real effect beyond that.
Venom - Vipers Kiss:
As the daughter of Poison, Rey'na has a natural venom in her blood, able to be called upon once per Trial. Rey'na can either inject venom from her Born of Insects legs or secrete it over an item from under her fingernails. Should the venom enter the bloodstream of another it will cause their senses to overstimulate, an effect that can terrify the undisciplined as their vision goes blurry, their hearing is echoey and their nerves feel as if they are on fire - a burning pain flowing through their body. The higher the resistance skill of her opponent the longer it will take for the effect to kick in, needing more cuts and venom to take hold. Those with discipline may also fight through the venom's effects, albeit still impaired. The venom on the blade lasts for one break before fully wearing off. Once someone has been poisoned by the venom it will also take a break for the effect to fade away. There is no known antidote (though that is not to say one could not be made IC)
Fame Ledger
Item/ Thread | Fame | Total |
Mixed Race in Rynmere | 10 | 10 |
Trying to kill a man | 1 | 11 |
Letting a man into your home | 1 | 12 |
General good deed | 2 | 14 |
Spear me the details | 10 | 24 |
Charity of Chance | 5 | 29 |
Beginning of the Beginning | 5 | 34 |
Dark Hearts C | 20 | 54 |
The Maze: Rey'na and Devin | 10 | 84 |
The Maze: Sephira and Hart | 10 | 94 |
The Maze: Rey'na and Mute | 5 | 99 |
The Maze: Rey'na | 5 | 104 |
Saving Private Rey'na | 5 | 109 |
The Wolfman | 10 | 119 |
Quests/Goals
Thread List
Zi'da:
5th Zi'da, Crazy is the new normal
8th Zi'da, Plenty of fish in the sea
11th Zi'da, News and Drinks
17th Zi'da, One hell of a Mother
23rd Zi'da, Pieces
23rd Zi'da, Chunks
30th Zi'da, Crimson Communion
40th Zi'da, Just the Beginning
50th Zi'da, Self Testing
54th Zi'da, A walk in the woods
87th Zi'da, In Ilaren's name, drinks are on me!
Cylus:
1st Cylus, Thorns
2nd Cylus, Dead Silence
3rd Cylus, Loose ends part 1: Reunion
13th Cylus, Midwinter Masks
Ashan, 717:
68th Ashan, Arrivals
Ymiden, 718:
Meet the Family/url], 5th Ymiden
[url=/viewtopic.php?f=251&t=12309]Sign me Up, 10th Ymiden
Windsong, 20th Ymiden
Beginning of the Beginning, 32nd Ymiden
Spear me the Details, 33rd Ymiden
Charity of Chance, 35th Ymiden
Family Bonding, 36th Ymiden
Hunting Trip, 39th Ymiden
Next Step Forward, 42nd Ymiden
Shield of my Shield, 43rd Ymiden
The beginning of the end, 45th Ymiden
Dark Hearts C, 82nd Ymiden
Saun, 718:
The Wolfman, 9th Saun