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Approved Character
Posts: 208
Joined: Tue Oct 11, 2016 2:17 pm
Race: Human
Profession: Monk
Renown: 34
Character Sheet
Wealth Tier: Tier 1





Name: Symbri


Race: Human

Date of Birth:13th of Zi'Da 698th arc

Marks: None

Factions Joined:None

Languages Spoken: Common


Symbri, is for lack of a better word, and individual in both aesthetic and lifestyle, long hair often braided so that it does not interfere with dances and acrobatic movements. Full lips and animated eyebrows in constant motion find it difficult to obscure emotions that play across Symbri's face, hazel eyes that twinkle with mirth and laughter and red cheeks that flush easily and often with excitement and playfulness. A small upturned nose and a thin jaw evidence a waifish face framed by feathery bangs of a deep brown color. Syndri's skin is a rich Olive that's been kissed by the sun often. an acrobat through and through Symbri's body is shaped by years of contortions and dancing thin lithe muscles dance across a wiry frame, a waspish chest and stomach are complemented by full thighs and a toned rear. small hands and small feet that are often bare are covered in callouses thanks to hands that are walked on just as often as feet.

As far as clothing goes, when the warmth allows it the more revealing and comfortable the better silks and scarves are fun as long as they are colorful,cold seasons even though they are the time of Symbri's birth is unpleasant in that warm clothes aren't nearly as fun or easy to dance and entertain in.

What is your character like?
Symbri, is mischievous. not criminally but a troublemaker nonetheless. Being told to do something instantly makes it no fun, if something embarresses someone it's immediately worth doing, if you aren't supposed to know about it it's immediately Symbri's goal to learn about it. If someone is cute Symbri needs to tell them about it. In basic Symbri's mind changes with the wind, Symbri's attitude and attunement are subject to the same fickleness.

What kind of voice do they have?
Light and easy going Symbri almost never changes tone, teasing and mischievous notes tend to hide behind an otherwise calm voice, anger and unhappiness show easily enough and a happy giggle that sounds like a babbling brook easily breaks out of Symbri fairly quickly whenever something is found amusing.

How are their views on touchy subjects?
Secrets are just things Symbri hasn't found out yet. Lust and other such things while not something Symbri cares to participate in yet are fun adult secrets worth prying into and teasing about. Though Symbri is much better at giving than receiving attention, of the few personal weaknesses Symbri has is an inability to handle the romantic approaches of others.

What are they crazy about?
New clothes are absolutely the best thing ever, that and fun and garish make ups to spice up a performance. secretly Syndri has a soft spot for stuffed animals evidenced by a large collection hidden at home.

What traits does your character have?
Symbri is an acrobat and a dancer first and foremost but beyond that traits that Symbri would admit to having are good looks an approachable and friendly demeanor most of the time and penchant for curiosity and knowing how to tease people.

Any virtues?
Symbri cares about people deep down even if they don't like to show it. Protective of close people. Compassionate, trusting and loving Symbri is gentle if mischievous and able to think to the future even if moodiness is something that comes easily.

Talk about your character's past here.
Raised on a farm Symbri's life was a fairly peaceful if detached one, the only daughter and the youngest of five children Symbri was free spirited and and very much a tomboy as a child. Growing up wrestling her brothers to be the first to see father when he got home from market bearing gifts, or helping hoe the fields in spring to make way for new crops. But one thing in Symbri's life was consistent, Family. Not one to make many friends due to the isolation of the farm and her parents keeping her close Symbri's best friends were always animals.

From their old milk cow to the baby pigs and chickens in the barn Symbri spent as much time playing with and around animals as she did with her siblings. Working with animals was calming and nice, riding Otis the field ox as he plowed and her father watched letting her think she was leading while he truly was, are all memories that Symbri holds close to her heart. For the longest time Symbri was content, one of her fondest memories was when her father let him help her nurse an orphaned foal to health, getting to hold a bottle to the small animal's mouth and watch it grow big and strong awokened a strong and defining maternal instinct in her, caring for her family and caring for the animals made her fill fulfilled, and for the longest time, she was convinced that she could happily live on a farm forever.

In her twelfth Cycle her father took her to market with him, and for the first time she saw Ne'hear and immediately fell in love with the city, she'd never seen so many people in her life before, and for the entire day that Symbri Helped her father sell produce and watched him haggle and trade she was enamored with the city life.

In the afternoon Symbri witnessed a performance by a troupe of dancers, and once more the impressionable girl was inspired, the way the dancers fluttered to and fro, bending themselves to impossible angles while silks and skirts wafted about, and the music, oh the music, to perform like that was a dream.

When the two left the city making way for the homestead Symbri badgered her father for permission to come with him next year and hardly gave up until he relented and do so. Inspired the girl not only spent time with her animal companions but, danced for them in the barn putting on silent shows that her brothers and parents didn't get to know about, or at least she didn't think they knew about it. unbeknownst to her her father and eventually her mother as well caught on to her antics but said very little about them pondering in their hearts what to do with their odd child.

So when Symbri's seventeenth cycle came about and Her Father took her to town to see a relative, his offer to let her stay in the city for some time with family, and learn to dance and meet people her age. she tearfully agreed.

Thus did the girls life away from home begin.

What's their deepest, darkest secret?
Symbri is absolutely terrified of loneliness, and heights.

Who was their first kiss?None yet.

a Small 400 square foot artist's loft on the top floor of a small apartment building replete with one bed, two chairs, one table, two knives, a set of six plates (assorted), one chest, and a fireplace and several stuffed animals strewn about the place marking it as Symbri's domicile
Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Acrobatics(Fast track skill) 65/100 (25Sp+40/100)FTExpert[/color]
Acting0/100 (0/251)Novice
Agriculture0/100 (0/251)Novice
Alchemy0/100 (0/251)Novice
Animal Husbandry0/100 (0/251)Novice
Animal Training0/100 (0/251)Novice
Axes & Bludgeons0/100 (0/251)Novice
Appraisal0/100 (0/251)Novice
Baking0/100 (0/251)Novice
Basket Weaving0/100 (0/251)Novice
Blades0/100 (0/251)Novice
Brewing0/100 (0/251)Novice
Business Management0/100 (0/251)Novice
Candlemaking0/100 (0/251)Novice
Carpentry0/100 (0/251)Novice
Cartography0/100 (0/251)Novice
Chemistry0/100 (0/251)Novice
Climbing0/100 (0/251)Novice
Construction0/100 (0/251)Novice
Cooking0/100 (0/251)Novice
Cosmetology0/100 (0/251)Novice
Dancing20/100 (20Sp+0/251)Novice[/color]
Deception0/100 (0/251)Novice
Detection0/100 (0/251)Novice
Discipline 0/100 (0/251)Novice
Disguise0/100 (0/251)Novice
Drawing0/100 (0/251)Novice
Endurance51/100 (5BK+78=33/251)Expert[/color]
Etiquette0/100 (0/251)Novice
Field Craft0/100 (0/251)Novice
Fishing0/100 (0/251)Novice
Flying0/100 (0/251)Novice
Fletching0/100 (0/251)Novice
Forgery0/100 (0/251)Novice
Gambling0/100 (0/251)Novice
Gardening0/100 (0/251)Novice
Glassblowing0/100 (0/251)Novice
Hunting0/100 (0/251)Novice
Intelligence0/100 (0/251)Novice
Interrogation0/100 (0/251)Novice
Intimidation0/100 (0/251)Novice
Investigation0/100 (0/251)Novice
Jewelry Crafting0/100 (0/251)Novice
Leadership10/100 (0/251)+10XBNovice[/color]
Leather Working0/100 (0/251)Novice
Linguistics0/100 (0/251)Novice
Lock Picking0/100 (0/251)Novice
Logistics0/100 (0/251)Novice
Masonry0/100 (0/251)Novice
Mathematics0/100 (0/251)Novice
Medicine0/100 (0/251)Novice
Meditation0/100 (0/251)Novice
Mining0/100 (0/251)Novice
Mount0/100 (0/251)Novice
Musical Instrument0/100 (0/251)Novice
Navigation10/100 (0/251)+10XBNovice[/color]
Negotiation 0/100 (0/251)Novice
Painting0/100 (0/251)Novice
Persuasion0/100 (0/251)Novice
Physics0/100 (0/251)Novice
Pick Pocketing0/100 (0/251)Novice
Poisons0/100 (0/251)Novice
Polearms0/100 (0/251)Novice
Politics0/100 (0/251)Novice
Pottery0/100 (0/251)Novice
Psychology0/100 (0/251)Novice
Ranged Combat(Rakansen/Shaolin coins)0/100 (0/251)Novice [/color]
Research0/100 (0/251)Novice
Resistance0/100 (0/251)Novice
Rhetoric0/100 (0/251)Novice
Running0/100 (0/251)Novice
Sculpting0/100 (0/251)Novice
Seafaring0/100 (0/251)Novice
Seduction0/100 (0/251)Novice
Sewing10/100 (5Sp+5BK+0=10/251)Novice[/color]
Shielded Combat0/100 (0/251)Novice
Ship Building0/100 (0/251)Novice
Shoemaking0/100 (0/251)Novice
Siege Weaponry0/100 (0/251)Novice
Singing0/100 (0/251)Novice
Smithing0/100 (0/251)Novice
Stealth0/100 (0/251)Novice
Storytelling0/100 (0/251)Novice
Strength0/100 (0/251)Novice
Surgery0/100 (0/251)Novice
Swimming0/100 (0/251)Novice
Tactics0/100 (0/251)Novice
Tanning0/100 (0/251)Novice
Teaching0/100 (0/251)Novice
Thrown Weapons0/100 (0/251)Novice
Torture0/100 (0/251)Novice
Trap Making0/100 (0/251)Novice
Unarmed Combat [Shaolin]53/100 (25Rb+64=89/251)Competent[/color]
Vinting0/100 (0/251)Novice
Whips0/100 (0/251)Novice
Writing0/100 (0/251)Novice


Dancing, Hip shaking Allure
Dancing: For groups, exaggerate movement
Dancing: The pirouette
Dancing: Taking Inspiration from Nature
Dancing: Jingle Thud!
Dancing: Cartwheels Make a Grand Exit.
Acrobatics: How to do a handstand
Acrobatics: The splits
Acrobatics: Vaulting
Acrobatics: Back handspring
Acrobatics: Stretching loosens muscles and prevents accidental harm.
Acrobatics: Hamstring stretches.
Acrobatics: Roly-poly.
Acrobatics: It's important to balance flexibility with speed to create agility.
Acrobatics: Large, child-like movements to please a crowd
Acrobatics: Back flipping off a table
Acting: Walking with a limp
Running: Cutting Corners to Win!
Running: Dogs on your Heels is a Good Motivator.
Sewing: Making a plush
Stealth: Keep your voice down
Meditation: keeping fear at bay.
Meditation: Maintaining an Aura of Calm
Meditation: An appreciation for solitude
Meditation: The circle of life
Meditation: Slowed breathing
Meditation: The Etzori and Their Beliefs
Meditation: Prepare yourself mentally
Unarmed Combat Martial Arts: Techniques For Use Against Larger Opponents (BK)
Unarmed Combat Martial arts: How to Properly Tackle Someone (BK)
Unarmed Martial arts: Snap kick.
Unarmed Martial Arts: Palm strike.
Unarmed Martial Arts: Face-stomp.
Unarmed Martial Arts: Aim for the face.
Unarmed Combat: Dancing dodge
Unarmed Combat: Hooking legs
Unarmed Combat: Throat grab
Unarmed Combat: Flying kick
Unarmed Combat: Punching with all your strength
Unarmed Combat: Punching from the core
Unarmed Combat: Practicing form
Unarmed Combat: Violence may be Necessary to End Violence
Unarmed Combat: Breaking Nasal Cartilage
Unarmed Combat: Skull to Stone Equals Death
Animal husbandry: Reading an animals body language.
Animal husbandry: Letting an animal smell your hand, as a gesture of peace.
Animal Husbandry: Speaking calmly.
Animal husbandry: behind the ears is a common weakness.
Animal Husbandry: Knowing How it Feels to be an Animal
Animal Training: Knowing How Much an Animal Can Really Do
Endurance: How to Take a Hit (BK)
Endurance: running after a wolf in the forest without any shoes.
Endurance: Pained breath.
Endurance: Putting the mind to other tasks can help alleviate pain.
Endurance: Biting through pain for a better purpose.
Endurance: Battlefield before body.
Endurance: Keeping going, even when you're exhausted.
Endurance: Taking a long walk
Endurance: Repeating punches for an extended length of time
Endurance: Persevering through Injury
Discipline: Keeping going in times of sadness
Discipline: Learning to Fight Gives Citizens Options in War
Discipline: Teaching Fighting to Prevent Battles
Discipline: Not letting anticipation overwhelm you
Discipline: Not reacting to being restrained
Discipline: Prioritising in the will of the Immortal
Detection: Enjoying the little things
Detection: Sensing the lives around you
Detection: Firm Musculature Can Reveal Clues About Your Past
Detection: Noticing small details
Detection: Pay attention to minor expressions on faces
Detection: Determining where screams are coming from
Resistance: Bruxen Form Let You "Feel" Divine Resistance
Resistance: Divine Boons Often Trigger Automatically
Etiquette: Handling unwanted advances gracefully
Etiquette: Accepting Compliments Gracefully
Etiquette: Offering to Repay Kindness
Etiquette: Manners, even in the jungle
Etiquette: Follow orders
Strength: Lifting heavy beams
Strength: Emotions play a role in strength
Warriors usually actually want to kill the people they fight.
Philosophy: What makes a hero?
Philosophy: Growing up takes time
Philosophy: Be effective, be efficient, be brave. Faith believes in you.
Philosophy: The oath of revenge
Deception: An Unorthodox Fighting Style is an Edge in Itself
Psychology: Reality is a frigid and harsh place
Psychology: Hope is a Tangible Force That Fights Back
Psychology: Success From the Jaws of Failure
Psychology: Transformation is Not Something to Fear
Psychology: Good informs bad and vice versa
Psychology: Discovering oneself
Psychology: Accepting oneself
Psychology: Making resolutions
Psychology: Understanding your motivations
Sociology: Where you live in part determines how you think
Sociology: "I'll Take Any Job" is Defeatism Disguised as Cooperation
Sociology: The Empathy of Shared Grief
Socialization: Corset Plus Contrast Stands Out.
Socialization: Bantering with a Stranger.
Socialization: Knowing When or What to Tease and When to Stop.
Persuasion: Rousing Speeches.
Persuasion: Complaining to further a cause
Persuasion: Puppy dog eyes
Persuasion: Letting a Broken Spirit Feel Pity for Someone Else
Persuasion: Teaching Hard-Learned Lessons is the Upside of Them
Persuasion: Be clear about what you want
Seduction: Skirt Flares.
Seduction: Confidence in Your Body.
Rhetoric: Apologizing for Any Offense.
Rhetoric: Teasing People to Develop a Rapport.
Interrogation: Ensure that you get to the why questions.
Politics: Strict Attitudes Breed Zealots on Both Sides
Politics: Ties to Immortals Are Problematic in Etzos
Business Management: Drunks are Easier to Part with their Coin.
Negotiation: Both the Army and Academy Accommodate Martial Arts Classes
Negotiation: The Boss' Needs are as Important as the Prospective Employee's
Negotiation: State your terms
Intimidation: A Head-On Charge
Leadership: Sometimes, you have to shout.
Leadership: Manipulating emotions.
Leadership: Leadership starts with yourself
Tactics: Defense is always weak without offense.
Tactics: Fight dirty or die.
Tactics: Have an escape plan ready if peace can be had.
Tactics: Don't congratulate your victory while there's still enemies in the field.
Tactics: Sometimes the Best Defense is a Good Offense
Tactics: Bide your time
Tactics: Consider your options and choose the best one
Tactics: Prioritise your actions.
Field craft: Make sure you have provisions before you take a trip to the woods.
Field craft: consider why the rabbit runs.
Field craft: If something makes even the wolf run, you better run too.
Navigation: Make sure you know what directions you are going.
Investigation: A wild animal wouldn’t wear clothing
Investigation: Asking someone questions
Investigation: Noticing somebodies demeanour
Navigation: Layout and Features of Oscillus
Psychology: The difference between wolf and man.
Psychology: Fear paralyzes.
Psychology: Seeing the inside muscles of a human for the first time isn't pretty
Psychology: Facing Your Baggage Can Make or Break You
Psychology: Lesser Sadness is not the Same as Happiness
Psychology: You Have to WANT a Job to Succeed at it
Surgery: Put pressure on wounds to stem bleeding.
Surgery: Applying stitches
Surgery: Raising or lowering limbs to lessen the bleeding
Surgery: Removing outside objects from the body
Medicine: Treating people in order they need to be treated
Medicine: Keep blood on the inside by pressuring the wound
Medicine: Use physics to your advantage
Storytelling: Autobiographies come from the heart.
Mal: The little Beasty
Mal: Get the wolf his Cheese
Luo: Not the happiest of fellows
Luo: Has fought the shadow beasts
Luo: Would like to learn acrobatics
Faith: The doctor/chef slave.
Faith: Has an owner with a creepy cat.
Faith: Has experience fighting the undead.
Faith: Has been involved in a civil war.
Faith: Can do anything, also talk while doing it
Close call with a creature.
Licking someone else's bloody finger, even in a dream, is disgusting...
Discussing Underwear and genitalia is considered Taboo
Kylar: Had a dream about him.
Playing games is fun.
Kylar: Ages very quickly!
Kylar: In your dreams, was your younger brother
Kylar: Quite an emotional sort
Kylar: Serious about being a solider
Kylar: Married
Kylar: Scarred Emotionally & Physically
Kylar: Plans to Climb The Ranks of Skyrider
Kylar: Has your back
PC: Doran: Human traitor
PC: Saeri (Yana): Eidisi Accomplice to Doran
Gremielle: Naerikk Assassin: Deceased
NPC: Naerikk Swordmistress Gremielle
NPC: Peter Mead: Etzos' Employment Counselor
Peter Mead: One Good Man Can Make a Whole City Look Better
Location: Ye Olde Inn
Atashi: One Tough Ithecal
Atashi: Knight of the Iron Hand
Atashi: Generous
Atashi: Hates Zi'da
Atashi: Male Ithecal
Atashi: Needs new clothes
Atashi: Open and not afraid of asking questions
Atashi: Doesn't wear underwear
Atashi: Struggles with going down stairs
Atashi: Doesn't fit in human beds
Puppy: Keeps you up at night but is okay because it is cute
Puppy: Likes bones
Puppy: Whines when she wants something
Immortals: Witness To Their Existence
Immortal: U'frek
Immortal: Xiur
Xiur: His Boons Always Stand in Opposition to Audrae's
Xiur: His Blood on the Blade Now Lives in You
Xiur: Personally Chose You to Avenge Him.
Xiur Boon: Starlight Key
Qylios: Came to you in a dream
Qylios: Has asked you to do something for her
Qylios: When the time comes, you will know.
Immortal: Moseke
Immortal: Yvithia
Immortal: Qylios
Immortal: Ilaren
Immortal: Ymiden
Immortal: Ethelynda
Immortal: Jesine
Immortal: Faldrun
Ithecal: Males don't wear underwear
Ithecal: Get cold tails
Location: Ne'haer
Ne'haer: City of Religious Tolerance
Ne'haer: In Ruins Due To Mist Men Attack
Ne'haer: Council of Minäih Judgement Hall
Ne'haer: Destruction of The Judgement Hall
Location: Etzos outskirts
Etzos: A city that hates immortals
Etzos: Mutants on the Rise
Moseke: Revitalised and healed all present
Portal: To Oscillus
Portal: Lights above it like stars
Immortal: Jesine
Immortal: Faldrun
The sight of two Immortals locked in battle is one not many mortals see
Skill Point Ledger
Xiur's boon Perks

Special connection to the stars
+10 to Navigation
You gain an innate understanding of astronomy.
Beacon of Hope
10 points to divide between Persuasion and Leadership.
Cloud View
You see the outlines of objects within fog or smoke.
Recuperative Dusk
You gain a surprising boost to healing at dusk.
Thread or Skill NamePoints AwardedPoints SpentRunning Total
A deadlier dance10/1510
A walk in the woods 14/15 24
Spending on Acrobatics -10 Exp 10 14
Spending on Unarmed Combat -14 14 0
Awaken thine courage 14/15 14
Price of Hubris 15/15 29
28 exp to endurance -28 -28 1
Under a maudlin Sky 9/10 10
Floating among memories 13/15 23
Flips and Flops 15/15 38
The great meeting 18/20 56
Keeping it on the inside 14/15 70
Of snake and Symbri 14/15 84
Snake in a Sweater 15/15 99
End Of hope 20/20 119
Battle to the tomb 11/20 130
30 exp to Acrobatics -30 100
50 exp to Unarmed -50 50
50 exp to Endurance -50 0
Dirt between my toes 10/10 10
New directions 15/15 25
Shall we dance and make merry? 15/15 40
Light and lightning | 20/20 | | 60
[/viewtopic.php?f=188&t=8421] Tears of Light | 10/15 | | 70
[/style2] [style2=max-width: 830px; border ... the woods[/td][td] +1 [/td][td] 37[/td][/tr][tr][td]Flips and Flops [/td][td] +2 [/td][td] 39[/td][/tr][tr][td]Event Participation [/td][td] +10 [/td][td] 49[/td][/tr][tr][td]Chosen of Xiur [/td][td] 20 [/td][td] 69[/td][/tr][/table]
Total Currency: 0 ON, 89 GN, 9 SN, 0 CN
Last edited by Symbri on Mon Oct 17, 2016 8:51 am, edited 2 times in total. word count: 3632

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