Padraig

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Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
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Medal count: 29

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Padraig

Mon Oct 03, 2016 4:09 pm

Image
Name: Padraig
face claim: Lorenzo Richelmy


Age: 21

Race: Human

Date of Birth: Saun 30, Arc 695

Languages Spoken: Fluent Common / Broken Rakahi

Partners: Faith
Basic Information
Appearance
Padraig is an attractive young man. But if he's aware of it; he seems for the most part unconcerned.That's not to say that he ignores his appearance or that of others completely. He only believes that vanity and its dressings are shallow distractions from much more important things.

He is just half an inch over six feet tall, and just shy of one hundred and seventy pounds. His eyes are the color of aged brandy with spare flecks of darker brown stirred in. His hair is dark brown, kept regularly trimmed and clean; like the rest of him; but is often unkempt, as if he'd forgotten or not cared to drag a comb through it. He prefers clothing with unremarkable lines; usually choosing shades of black, gray, camel or white. Sometimes, on a whim, he mixes them up by adding a splash of blue or green. But while he may opt for clean lines in his wardrobe, often as not, like his hair, they tend to err on the side of rumpled.

Padraig carries himself straight and tall, and moves with purpose from place to place, or task to task. He can sometimes appear aloof, or indifferent, although in reality he is neither. He may seem immune to excitability. He isn't that either. By all appearances, he is a serious young man not quick to smile. But he does, on occasion; and more so when good and abundant liquor gets the better of his more serious impulses.
Personality
Padraig's appearance, his affectations, his manner of speech; all combined paint a fairly accurate picture of who he is. But not the reasons why. He doesn't hide behind half altered truths. At his best he is honest and forthright. At his worst, he can be painfully blunt. Politeness, or rarer, flattery, is something he sees as virtuous, desired and often necessary. On the other hand, like his unkempt hair and sometimes rumpled clothing, too much of a good thing is a wasted distraction.

He is a creature of habit. From his grooming rituals, such as they are, to his dietary choices. Padraig eats the same morning meal, every morning without fail. Two eggs, soft scrambled. A slice of crusty bread, lightly toasted in a buttered iron pan. An apple. He finds that simple rituals with few exceptions, free his mind to focus on much more important things. Therefore it shouldn't come as a surprise that he believes romantic attachments are shallow endeavors that distract from more serious ones. But he's a young man, and like any other appreciates pretty faces and swaying hips. And he is no more immune to engaging when the inclination strikes. But he finds it more reasonable, more conducive to maintaining his focus, to indulge those whims at a local brothel. If anyone said he hasn't met the right woman yet, he would say that there isn't one.

Padraig isn't lacking in compassion or kindness; though children, especially young ones, unnerve him. Many of his apparent constraints, in defiance of his wishes, tend to evaporate somewhere near the bottom of a good bottle of liquor. On the other hand, even when not entirely sober, he is driven, focused and ambitious. He isn't arrogant, so much as he can seem to be. Still, he has little patience for ignorance, yet respects a quick and inquisitive mind. Science is his passion. Alchemy, Chemistry, Physics and Mathematics, Astronomy, the sciences in general, which he finds to be much more worthy of devotion than religion or worship. He'd prefer to remain out of the fray, the struggle between factions, immortal or no. If only any mortal could.
History
In Arc 695, a pretty young woman named Etta showed up at her widowed father's doorstep in the village of Venora. It was long after dark, closer to early morning, and she was heavy with child. Cy, her father, hadn't seen his daughter since she was sixteen. She'd left in the night then too, unexpectedly. She had come from Andaris, where she'd been earning her living at prostitution. He took her in, but as always the relationship between father and daughter was a contentious one. Nothing had changed in that respect. She refused to name the father, if she even knew who he was. Still, when she gave birth, she named the boy Padraig, meaning nobly born, as if she thought the name might somehow propel him to better things than she had done.

In spite of Cy's efforts to convince her to stay and make something better of herself, she soon returned to Andaris, leaving her infant son in his grandfather's care. She'd promised to write, to eventually come back. But she never did. With the help of a nurse, Cy did well enough. But he was a dour and critical man, who grew more so as he aged. But Etta had been an only child, and in Padraig, Cy saw a boy that might become useful when he was old enough. Someone to inherit his work as a shoemaker and cobbler once his own eyes and hands found the job too difficult. Someone who might care for him in his old age.

Unfortunately, as he grew, Padraig showed little interest in mending or making shoes, and even less inclination. He resisted at every turn, and took every opportunity he could to slip away to a small house in town, where an eccentric old man spent his waning arcs mixing potions, experimenting and selling cures to unsuspecting travelers; and welcomed the boy in. But however odd the old alchemist might be, he was learned and must have been quite the success in his youth. Or at least to hear him tell it, he was. His name was Adhamh. And while Padraig's grandfather found scholarly pursuits to be a waste of time for a commoner with otherwise capable hands; this man had shelves full of scrolls, tattered and yellowed notes of his own, racks of beakers and vials full of mysterious things, pots full of powders, and plenty to teach a young man who was fascinated and eager to learn before he'd reached even seven or eight. Even then, Padraig yearned to escape what seemed a very small world in Venora compared to what he saw of the land and the heavens through the old man's treasured telescope, and make something great of himself.

But if Padraig had found a source with which to fuel his voracious appetite for the sciences, his childhood was far from ideal. Friendships were difficult, especially after the other children in Venora uncovered his mother's identity and his father's lack of one. But it hadn't been difficult. Padraig was blunt and straightforward even then, and had as much as told them so. As a result, he learned to defend himself early with his fists and feet, and became even better at it as he grew into a young man. To a lesser extent, he picked up a knack for knife fighting. Turned out Adhamh had more to teach him than what could be found in his notes and his potions.

He made a place, well as he could. But so far as Padraig was concerned, it was only temporary. He'd learn what he could, he'd earn enough coin for what he needed, and then he'd leave for Andaris. Not to find his mother. He had as little interest in her as she'd apparently had in him. He worked beside his grandfather, as poor a job as he made of it. And to make his way quicker, he worked for a baker as well. He'd save what he could, as quickly as he could. And when he had enough, he'd leave for Andaris, secure himself a place to live, and a living to go with it, and attend the university there. If he was lucky and could prove himself, he'd get himself a scholarship. But no matter how he had to go about it, so far as Padraig was concerned, it was only the beginning.
Injuries/Weird Abilitites
From the Ice CavesLink
Breathing in the dust Padraig breathed in a toxic sample of dust. This is something which is going to lie dormant until Ymiden, but at some point in Ymiden (depending on your own time scale) he will start to notice mild bouts of nausea which last, off and on, for a five trial period. After that Padraig will start to experience grapheme-color synethesia.

Ice Tiger Mauling Padraig has scarring on his leg from where the tiger mauled him. He will need pretty urgent medical attention. Once it has healed, he will discover that the scars itch at odd times, usually when he’s experiencing a rush of adrenaline. If he explores this, it will become evident that, during times of crisis, he can seem to pull on greater “inner reserves” and maintain longer.

Killing the Necromancer here When fighting Alexander, the necromancer who had spent seasons tormenting him and Faith, Padraig was stabbed with a sword through his shoulder. This has left a faint but jagged scar.
Titles
Cage Breaker Those freed by Faith and Padraig have given them both the title of Cage Breaker, and will oft refer to them and about them with that title. here
Last edited by Padraig on Thu Jul 06, 2017 2:43 pm, edited 9 times in total. word count: 1605
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Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
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Medal count: 29

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Padraig

Mon Oct 24, 2016 7:53 pm

Skills
Skill Total Points Proficiency
Alchemy 100/100 (FT) Grandmaster
Baking (20/250) Novice
Chemistry (250/250) Legendary
Combat: Blades
+6 Celarion & +6 Renown
(262/250) Grandmaster
Combat: Unarmed (80/250) Competent
Combat: Ranged/Crossbow+ 6 Renown (228(+6)/250) Master
Endurance (45/250) Competent
Investigation (75/250) Novice
Leadership +3 Qylios blessing (236 (+3)/250) Master
Mathematics +3 Xypha blessing (74 (+3)/250) Competent
Medicine (75/250) Competent
Physics (251/250) Legendary
Poisns (54/250) Competent
Research (45/250) Competent
Strength (25/250) Novice
Tactics (75/250) Competent
Teaching+3 Xiur blessing (250 (+3)/250) Master
► Show Spoiler
Grandmaster Capstones

Sword

Immovable Object
► Show Spoiler
Unstoppable Force
► Show Spoiler
Approval here

Alchemy

Alchemical Adrenaline
► Show Spoiler
Approval here
Last edited by Padraig on Thu Mar 29, 2018 5:29 pm, edited 214 times in total. word count: 522
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
Prophets' Notes
Templates
Point Bank Thread
Medal count: 29

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Padraig

Mon Oct 24, 2016 8:18 pm


Skill Point Ledger

Code: Select all

[tr]
[td] Link or Skill Name [/td]
  [td]Adjustment[/td]
  [td]Total]td]
[/tr]
Last edited by Padraig on Wed Jan 17, 2018 1:04 pm, edited 124 times in total. word count: 123
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
Prophets' Notes
Templates
Point Bank Thread
Medal count: 29

Featured

Contribution

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Padraig

Mon Oct 24, 2016 8:28 pm


Skills Knowledge

Skills A - L

A - L
A - C
Acrobatics
► Show Spoiler


Acting
► Show Spoiler


Agriculture
► Show Spoiler


Alchemy
► Show Spoiler


Animal Husbandry
► Show Spoiler


Animal Training
► Show Spoiler
Appraisal
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Baking
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Business Management
► Show Spoiler


Caregivings
► Show Spoiler


Carpentry
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Cartography
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Celarion
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Chemistry
► Show Spoiler


Combat:
► Show Spoiler


Combat:Blade (Longsword)
► Show Spoiler


Combat: Ranged
► Show Spoiler


Combat: Unarmed
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Cooking
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Cosmetology
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D-F
Deception
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Detection
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Discipline
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Drawing
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Endurance
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Engineering:
► Show Spoiler


Etiquette
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Fauna
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Field Craft
► Show Spoiler

G - I
Intelligence
► Show Spoiler


Interrogation
► Show Spoiler


Intimidation[/spoil]Intimidation: Using a rough tone of voice to scare people
Intimidation: Stating the rules from the outset
Intimidation: Not backing down
Intimidation: Refuse to give in to demands
Intimidation: Back up demands with a weapon
Intimidation: Stand your ground
Intimidation: State your case, clearly
Intimidation: Move forward to push your point.[/spoil]



Investigation
► Show Spoiler

J - L
Leadership
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Linguistics
► Show Spoiler


Lockpicking
► Show Spoiler


Logistics
► Show Spoiler

Skills M - Z

M-Z
M - O
Mathematics
► Show Spoiler


Medicine
► Show Spoiler


Mount
► Show Spoiler


Navigation
► Show Spoiler


Negotiation
► Show Spoiler

P -R
Philosophy
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Persuasion
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Physics
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Poisons
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Politics
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Psychology
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Research
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Rhetoric
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Running
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S - U
Seafaring
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Seduction
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Sewing
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Socialization
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Sociology
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Storytelling
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Stealth
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Strength
► Show Spoiler


Surgery
► Show Spoiler


Swimming
► Show Spoiler


Tactics:
► Show Spoiler


Teaching:
► Show Spoiler

V - Z
Vinting;
► Show Spoiler


Writing:
► Show Spoiler
Last edited by Padraig on Wed Jan 17, 2018 12:58 pm, edited 38 times in total. word count: 6663
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
Prophets' Notes
Templates
Point Bank Thread
Medal count: 29

Featured

Contribution

Milestones

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Padraig

Mon Oct 24, 2016 8:29 pm


Marks & Devotion

Qylios

Mark Gained in Global Event 716
Adored Gained here

Favoured

Name Ability Description
Bond (Minor) The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.
Illustrious Skills Add an extra three skill points to one of the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Bound in Battle The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.
Brilliant Weapons (Minor) The Favored is able to create weapons out of solid light. The Favored can only generate one melee weapon at a time. To produce a weapon, the Favored must be in an area of substantial illumination (ie. Outside during the day, in a well-lit room, or at night during a full moon).Gained via Devotion
Bound Tongue (Minor) The Favored is able to understand one Fluent Language of those they have Bonded. The selected language can be changed once per trial. Gained via Devotion
"Hold the Line!" The Favored is able to bolster the morale of any who stand with them. The call rings out and dispels fear in the defenders, whether mundane or magical. Those affected by the shout gain a small boost in stamina and the use of a shield. The effects of this ability last for ten bits, and can only overcome magical fear effects from other Marks of the same tier or lower. Any fear effects caused by Domain Magic can be overcome as follows: Favored can overcome Magic at a Competent level or lower, Adored can overcome Expert level or lower, and Exalted can overcome Master level or lower.Gained via Devotion
Guiding Light The Favored is able to summon a free floating orb of light to brighten their surroundings. The color and intensity of the light can be controlled, though it doesn't get any brighter than daylight. The orb has no physical form and can't be touched. The light generated by the orb cannot be used by the Brilliant Weapon ability. Gained via Devotion
Radiant Mantel (Minor) Once per trial, the Blessed can call upon their inner light and shroud themselves in an aura of light. The aura draws those around the Blessed to them and holds them in awe. Those bathed in its light are more willing to listen to what the Blessed says and are willing to follow the Blessed in actions that are only slightly against their nature.Approved here
"Fall Back!" The Blessed calls for a tactical retreat. Those within earshot of the call, or if a signal is given via horn or other means, are filled with renewed vigor as they retreat. Those bonded to the Blessed move quicker and only need to be within functioning range of their Bond to take effect of this ability upon activation. Approved here

Adored

Name Ability Description
Bond (Moderate) The Adored can Bond with up to 3 other people. In doing so all Bonded individuals gain the single glowing band around their left forearm. The Bond remains as long as both the Adored and those Bonded allow it. The Bond only functions within 1000 feet of the Adored, and dissipates shortly beyond that distance. Images and feeling can be willed across the Bond. The higher the sender’s Discipline, the more details can be relayed.
Illustrious Skills II Add an extra six skill points to any two of the following skills (max of 3 points per skill): Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Bound Beyond Blood The Adored can share in the Racial Bonus' of those whom they have Bonded, and share their own Racial Bonus with the Bonded. 10 points of the Adored's Racial Bonus are shared with those they have Bonded, and 10 points of each Bonded’s Racial Bonus is shared with the Adored.
Brilliant Weapons (Moderate) The Adored is able to create weapons out of solid light. The Adored can generate one melee weapon and one shield, or one ranged weapon at a time. To produce a weapon, the Adored must be in an area of decent illumination (ie. Outside during sunrise or sunset, near a campfire or other light source during the night, or in a dimly lit room). Approved here
Bound Tongues (Moderate) The Adored is able to understand and speak one Fluent Language of those they have Bonded. The selected language can be changed once per trial.Approved: here
Lead the Charge The Adored is able to empower and bolster the morale of those who follow them. If the Adored is at the head of any group of individuals, they and any mounts they ride are less likely to flinch during a charge. The number of targets affected by the aura is equal to the Adored's Leadership skill.Approved: here

Yvithia

Mark Gained: here

Yvithia Abilities

Name Ability Description
Telepathic Communication (Minor) As the Immortal of Communication, Yvithia is synonymous with spoken and written language. But those who truly wish to follow the Immortal find themselves with the ability to communicate with others with nothing more than their minds. With this ability, the Favored Xypha can send communications willingly with those within their range of vision, so long as the person's eyes can be seen. This ability can be used indefinitely as long as the two parties remain within visual range of each other. However, at this level, the Xypha cannot receive the thoughts back, only send his or her own.
Intuitive Linguist With this ability, the Xypha can choose any one EASY language and rank up to Fluent for free. This language may be denoted with an [XY] in the list, and may exceed the language cap imposed by the character's Linguistics skill.
The Intellectuals' Skills Add an extra three skill points to one of the following skills: Linguistics, Mathematics, Meditation, Research, Teaching. These points may allow the skill to exceed the 100 cap.
Identify By observing or hearing a gestured or verbal language, the Favored Xypha instinctively knows the name of the language and the region where it is most commonly used. Additionally, this allows the Xypha to know the place from which the speaker hails as well. Often used for determining intent, this ability does not allow the Xypha to understand the language, if they do not already know it. Gained here
Perfect Copy Communication and Language are important domains to Yvithia, and with this ability the Favored Xypha can accurately copy any document he or she has ever read, whether they remember the exact details or not. This also transcends language barriers, so that they may write what the document said, even if they have no real knowledge of the language. They cannot understand what they've written, but instead regurgitate the information verbatim.Gained here
Emotional Palette By using this ability, the Xypha takes on metaphorical coloured lenses. As they look over others in their immediate vicinity, the person takes on a shade of colour depending on their strongest emotion. For happiness, this is a yellow nimbus around them, anger is red vein-like streaks on their skin. Sadness is blue swirling clouds over their skin, envy is green ivy-like vines twirling the person's extremities. Those with this ability and Empathy are able to more easily identify the emotion, and often leads to easier manipulation of the emotions through Empathy. Gained here.
The Telesthetic BoonOnce per trial, for two breaks, the Xypha can hear streams of conscious thought around him or her. The greater the number of individuals around him or her, the harder it is to make sense of the jumble of thoughts. Without training, this is overwhelming and can cause the Xypha to black out, should they be around too many people. But with training and understanding of the ability, the Xypha gains the powerful tools necessary to hear and anticipate the coming actions of those around them. Gained here
The Mental Library With this ability, all Xypha are linked mentally and are able to share any information they've ever read from a book or scroll. This ability allows them to transmit the information over the link, and effectively share research and information with any and all Xypha tuned in. Though this ability does not give the Xypha the skills required to utilize the knowledge, it does impart to them the ability to understand a subject thoroughly. This ability is limited to a link between those Xypha who have met each other, with no transitory exchange allowed. The Xypha who initially added an item to the Mental Library has to have met the Xypha trying to use his or her information. Gained here
Borrowed Knowledge With this ability, the Favored Xypha can borrow knowledge of skills they already know for a temporary amount of time. By accessing this knowledge, the Xypha can perform feats they would not normally be able to, but they don't retain the knowledge when the ability ends. This applies only to skills the Xypha already knows, and lasts only one break at this level. Gained here

Xiur

Mark gained: here

Xiur Abilities

[/tr ]
Name Ability Description
Optimism Add an extra three skill points to one of the following skills: Etiquette, Navigation, Psychology or Teaching. Any skill points granted by this Mark can break the 100 point cap on skills.
Flow of Morale The Blessed is able to bring a brief surge of hopeful resolve to those around him. Within 10 feet, this lasts for eight bits; to 20 feet, it lasts for five bits; to 30 feet it lasts for two bits. At "Adored", double either the range or duration. At "Exalted", double both.
Calming Overcast A tense situation suddenly undergoes a dusky graying light, and the attitudes of everyone within 50 feet are affected as if the current hostility instead happened the day before, and everyone has had the time to cool off.
Fog Bank The Blessed can generate a concealing fog to aid an innocent or threatened person to escape harm. If the target is instead genuinely guilty of some wrong, for which he was being pursued, the fog will instead leave trail behind him; as well as a revealing nimbus around him for a number of breaks equal to the Blessed's Etiquette skill. The target will have to run through the fog bank to activate this trail. During this time, placing this fog a second time will immediately dispel the current one.
Shooting Star A Bow can be blessed to emit a ray of star light in a path that displays the trajectory of the arrow nocked upon it. This does not affect the shooter's ability to maintain this aim, and if the light moves from the target upon release of the arrow, the shot will still miss the mark. This effect can be called upon three times a trial.

Last edited by Padraig on Fri Aug 18, 2017 11:54 am, edited 49 times in total. word count: 2000
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
Prophets' Notes
Templates
Point Bank Thread
Medal count: 29

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Padraig

Mon Oct 24, 2016 8:33 pm

Belongings & Housing
Items:
* A small house in midtown Andaris
* Clothing: A three quarter length, wool coat in camel, white shirt, brown trousers,briefs, and a pair of brown boots ( starting) + 3 Briefs. Wool vest. Leather Doublet. Cloak. Leather Gloves. 2 trousers. 3 shirts. Hat, scarf, slippers. Leather Breeches. Brimmed hat.
* Toiletries
* Waterskin
* Eating utensils
* Tinderbox
* Scribe's Kit 18 gn
* Good quality arming sword 40 gn
*Blank Journal 5 gn
*Textbook: Physics 10 gn
* Textbook: Applied Physics 10 gn
*Horse: Halter, lead, bridle, bit, reins, blanket.
*First aid kit
*Tent
*Clay pots
*Water skin
*Bedroll
*A Good knife
*Loot:
1 full set of master-craft leather armour, 1 alder wood shield, good crossbow and bolts 60 gn, A gift from U'frek: Seashell Necklace that makes you invisible to Dangerous Spirits, Wisps, Shadow Creatures, and Familiars when worn.
*Chemist's Kit
*Garrotte Vine Sap x 3
*Ghost Mushroom x 3
*Fist Nut
*Whitemoss
*Gift from Faith:
Echo Scroll
Loot:
Small Mirror Alchemically Imbued by Padraig: Mind's Eye
*Holiday Gifts from Anonymous:
Weatherproof leather bag, well-made and bronze compass in leather packet, hardback book covered in dark green fabric ('Travels in Idalos. A Guide to Establishments and Features in Viden, Eztos and Ne'haer.'), 20 gn added to ledger and a new blank journal
*Gift from Faith:
2 medium crystals of bottled lightning
*Gift from Faith:
4 ozs of stormdust
*Gift from Faith:
8 small crystals of bottled lightning
*Loot:
Book: Steinman's Astronomy Text
Domain Bag
Spelunking Kit
Telescope, box of lenses, journal
*Loot:
Various Samples of 4 Species of Mushroom
Various Samples of 5 Species of Plant
Various Samples of 3 Rock Formations
3x Spider Talons
1 Vial of Spider Blood
1 Vial of Spider Venom
1 Jar of Spider Web
*Gifts:
jars of rainbow sand
letter opener
lightstones
*Loot:
1 vial of Xiur's blood
*Loot:
1 x sample of water from the river
3 x perfectly spherical snowballs
3 x samples of: Red icicle, blue icicle, green icicle and purple icicle. stalagmite
2 x samples of yellow icicle stalagmite
3 x samples of: Red icicle, blue icicle, green icicle, and purple icicle. Stalactite
2 x samples of yellow icicle stalactite
3 x ice berries
1 x sample of frozen waterfall
1 x sample of wood (dust) from the broken cart
1 x sample of black ash ice
*Gift: vial of Karem's blood
*Ice Caves Loot*
► Show Spoiler
Renown Rewards
Tier 1: A pair of spectacles / goggles.When Padraig puts them on, at first they seem to be nothing more than protective eye wear. However, if he holds / touches an item while wearing them and concentrates on it, then he is able to read the impressions and memories on the item. Once per trial, Padraig can use these goggles. The visions Padraig sees / hears when using the goggles show him the history of the object not in a linear time order but with the most emotionally impactful first. The process takes two breaks of concentration per memory and Padraig sees or hears or feels them.here Tier 2: Scientists Specs: A pair of spectacles which, when worn, allow Padraig to truly examine the world around him. If he wears them in normal day-to-day life, they make his vision blurry and lacking focus. However, if he truly focuses on an item / object / person / area, then they focus his sight beyond human capability.

In mechanical terms, these are a pair of spectacles which function as either a microscope or telescope, depending on what he is looking at. If he is observing the night sky, he will see it as though through a telescope of exceptional quality. Conversely, if he was examining a potion, it would function as though looking under a microscope. Wearing them when not examining something leads to headaches and dizziness.here
Housing
Padraig co-owns a large home in Scalvoris Town with Faith, where they live together.
Last edited by Padraig on Tue Sep 12, 2017 6:29 pm, edited 24 times in total. word count: 1200
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
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Templates
Point Bank Thread
Medal count: 29

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Padraig

Mon Nov 07, 2016 4:16 am

Coin Ledger
Item Adjustment Total
Carried Over From Archive No adjustment 15,502n 8sn 9cn
Uneventful Shopping Trip +150gn 15,652gn 8sn 9cn
*(wages have expenses/taxes deducted)
Total Currency: ON 15,652 GN, 0 SN, 0 CN[

Code: Select all

[tr]
[td] Link or Item [/td]
   [td] Adjustment [/td]
   [td] New Total [/td]
[/tr]
Last edited by Padraig on Mon Jun 18, 2018 1:32 pm, edited 44 times in total. word count: 86
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Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
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Point Bank Thread
Medal count: 29

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Padraig

Sun Nov 20, 2016 12:11 am

Approved Non-Player Characters

NPC Cyrus

Personal NPC
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NPC Luna

Personal NPC
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Last edited by Padraig on Sat Apr 08, 2017 6:10 pm, edited 8 times in total. word count: 422
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
Prophets' Notes
Templates
Point Bank Thread
Medal count: 29

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Padraig

Thu Dec 29, 2016 4:56 pm

Previous Season Threads:
Arc 716
Vhalar
► Show Spoiler
Zi'da
► Show Spoiler

Arc 717
Cylus, 717
► Show Spoiler


Ashan, 717


Ymiden, 717


Saun, 717
► Show Spoiler


Vhalar, 717
► Show Spoiler


Zi'da, 717
► Show Spoiler

Arc 718
Cylus, 718
► Show Spoiler
word count: 1760
User avatar
Padraig
Approved Character
Posts: 979
Joined: Mon Oct 03, 2016 3:22 pm
Race: Human
Renown: +599
Character Sheet
Prophets' Notes
Templates
Point Bank Thread
Medal count: 29

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Padraig

Thu Jul 13, 2017 2:52 pm

Current Season Threads:
Ashan, 718

3rd: Relief Effort; Collapse = with Faith, relief effort
10th: Practical Purchases ~ with Faith, buy a house.
19th: Common Interests ~ dinner with people
24th: Return to Work ~ Faith returns to work, trouble happens.
30th: Necessity, Invention, Yadda Yadda ~ planning for the expedition
65th: Tides of Change ~ Riot!
95th - 123rd: Hypnagogic ~ return to the Edge of the World
Last edited by Padraig on Wed Jan 17, 2018 12:32 pm, edited 3 times in total. word count: 68
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