[Approved by Jade] Kovic

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Kovic
Approved Character
Posts: 398
Joined: Sat Jun 04, 2016 1:16 am
Race: Mortal Born
Profession: Parasite
Renown: -108
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Kovic

Sat Jun 04, 2016 1:20 am



Fast Facts

ImageName: Kovic

Race: Mortalborn (Human x Lisirra)
Sex: Male
Age: 6

Height: 6'4
Weight: 180lb

Date of Birth: 33 Ashan, 710

Profession: Varies
Location: Ne'haer

Likes: Crowd-watching, learning, blending in
Dislikes: Large settlements, rejection, enemies

Feats: Intelligent, logical, adaptive
Flaws: Lack of common sense, unexperienced, manipulative

Fluent: Common

Physical Appearance

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Nourished

Standing at 6'4, Kovic's body is as lean as it is tall. Not particularly bulky, there is still a more than decent foundation of muscle built through regular physical activity and a rich diet. Face wise, Kovic's naked features are soft and delicate, in which his moderately high cheekbones, petite nose and a soft split chin make his face attractive both from the front and profile. His blond hair is long, although the sides of his head tend to be shaved, as it allows him to cut short on hygiene without sacrificing good looks or comfort. Because of this, his mane tends to be pushed back, very rarely leaving the intricate braiding. This choice of hairstyle, combined with the somewhat messy beard that focuses on vertical length, gives his face a stretched out look that is often describe as a borderline between 'beautiful, dangerous, strong and vulnerable'. These last claims, however, remain nothing more than an opinion, surely biased by the delusional and overly-attached women that drool for him.

Kovic's voice is a soft and delicate tenor that tends to border the limit between speech and whispers, apparently unable to reach high volumes. As for tone, Kovic's speech tends to be tainted by a certain amicability that often borders mockery.



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Malnourished

Kovic's ravenous nature does not spare his body as his hunger increases. Whenever he is unable to capture prey, Kovic's body begins consuming itself in order to survive. His height is the first physical property that is affected by this, dropping down to 6 even feet, which is noticeable enough by his peers. If he has not fed himself still, his change is even more visible. His hair is consumed, just like his beard. Any muscle he holds is consumed, along with any reserves of fat his body stores. By this point, he is gravely gaunt, and a great detail of his body and face have turned plain, bland, and display a rather bluish hue. It is then when his organs begin their deconstruction, starting with the less vital ones like his genitalia, a large part of his intestinal tract, and even his kidneys. The veins in his body turn blue due to the malnutrition, and lastly, if nothing is consumed by then, Kovic dies.

This transformation from Nourished to Malnourished takes place in a span of three trials due to his extremely accelerated metabolism. However, it is important to note that returning to his original, nourished form takes two breaks at most.

Personality
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Alone

Kovic often feels very lonesome when he is left on his own. Its not necessarily the lack of mortals or creatures what inspire this emotion in him, but his belief of him being one of a kind. The secret of his identity being impossible to reveal, as he believes it would get him killed, it is only when he is on his own that he displays the little personality he actually possesses. Without a role to play, his lack of ambitions, fears, hopes and dreams make him feel rather empty and inadequate, often wondering if he should simply continue his acting instead of facing that void inside him. By far what most drives him forward is his will to eat, reproduce and survive - raw instincts that he bases his life on, as he has known nothing else in his life.

Despite his young age, his mindset does not reflect his lack of common sense. Kovic has seen all the creatures around him as his livelihood, and the insatiable need to feed himself have never left any room for any sort of regret or feeling of guilt. Forced to be selfish, it is hard for him to show empathy for anything that happens around him, especially when his existence is not being compromised. Only in very recent times his first signs of curiosity have began showing, which Kovic still tries to understand.
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In Company

Quick to adapt, Kovic's only desire is to find the role his peers need him to fill, and fulfill it. Being a dedicated observant, his lack of knowledge about the world he inhabits are compensated by his obsession to develop his acting by studying mortals. The way they talk, what they talk about, and when to talk about it are questions he has slowly learned an answer for, thus allowing him to blend in rather effectively - psychology, acting and deception being the main skills in his arsenal.

Because of this desire, need or perhaps obsession to blend in with the crowds, Kovic's entire character changes depending on who is he with, and how they react to his actions. It begins with a neutral greeting or approach, which is usually a response from an interaction started by someone other than himself. From then, his personality and character adapt to whatever his partner responds best to: dominant personalities or submissive personalities. From there, he chooses a random path and analyzes the response of his partner, often testing new approaches no matter how positive the response because of his desire to learn more about mortal psychology. Able to imitate a great variety of emotions, and constantly improving his act, only a keen eye can peel apart his facade.

No matter what emotion he fakes, Kovic is completely apathetic towards his partner. If they are happy or miserable means nothing to him, as he is out only for himself. This notion is reinforced by his alien way of dealing with mortals, which often hints towards a lack of understanding towards their nature as a whole. There is always something off about him, about his choice of words, or the way he presents himself, which continuously hints towards his manipulative and inner nature.

Mortalborn Origin Story

It had been, ironically, plaguing her mind for a while now. The idea, the concept… That vague possibility of success, of discovery. Lisirra knew the importance of trying new things, perhaps more than anyone else. Unlike others, however, Lisirra did not try to build large, bulky things. She did not built towers or cities. She only builds ideas and notions, and her bricks were so eagle would ever spot them. Germs were her bricks, viruses were her cement, and every idea she build, she did so with those materials. Brick by brick, she was building a masterpiece she hoped her followers would one day be able to witness.

The Immortal spun around in the grove, her white cotton dress making the young child stand out against the intense green colors of the fetid jungle she had made her home. And as she spun, she looked up at the skies, invaded by the pleasing sensation of her creations surrounding her like a blanket. The pestilence of the grove was like perfume to her nostrils, each germ having its own specific smell, each constantly evolving or perishing for one reason or another. The cycle of life and death was felt in the perfume, as from one moment to the other its fragrance had completely changed, never being plain or boring, but a constant wave of surprise she had never gotten used to. If only her followers could feel what she felt, though Lisirra as she laughed, her delicate feet stepping on the grass and flowers carelessly. It was true joy to observe just how one tiny detail, how a single foot, or a simple drop of water could be the difference between survival and extinction.
As she halted her joyous dance, a small grin escaped her lips, twisted in its very nature. A hum escaped her throat as she began skipping, away from the grove and into the thick foliage of the jungle. No matter her age or her nature, Lisirra couldn’t help but feel like the little girl she portrayed, innocent in both intentions and appearance. Few of her Immortal brethren understood her role in Idalos, and just how supportive she was of the mortals most of them despised. Even mortals feared her, most of them because they could not see the bigger picture, or the long-term benefit of her work. Whenever the word ‘plague’ was heard, panic itself spread like a disease, the weak of mind hiding and cowering. The plague went where the overpopulation exists, and it cleanses the land to restore balance to nature. Most who died were unworthy of surviving, and those that survived earned a portion of her respect, to put it in some way. In reality, their survival was meaningless for her. After all… wasn’t their goal survival? To accomplish one’s basic goal was not worthy of recognition – certainly not hers, the overseer of the great machinery that was survival.
Mages, however, were proving to be resilient. Although they fell to her germs and viruses, they did not quite qualify as mortals. Magic was a theme of controversy between her brethren, perhaps the main reason for the radical views that had started the war between them, but Lisirra had always seen it as just another factor in the game of survival. However, this notion had changed with time, as time had brought new ideas and many, many interesting possibilities. Trying new things was what she loved most, to see if what she crafted was good enough, or if it was meant to die and fall into oblivion. Even unsuccessful experiments wielded new insight and information for, so she would never quite qualify them as failures. They were just another test of an endless amount of them. Mages had to be tested, not by the mages themselves, but by Lisirra. She needed to know if they were beyond mortality as many claimed, if they were truly a challenge or just a false notion adopted by ignorance.

The jungle lost density as she advanced, and soon enough she found herself in yet another grove, in which many of her blessed followers experimented with test-tubes, breeding their own future infections and planning their next plague. They were lovely in their efforts, but few understood the consequences their acts would have. Lisirra was ignorant of those consequences, of course, but she did not dwell on trying to guess fate. She wanted to test it.
“Sophaya~,” Said Lisirra with her cheeky tone. “Could you please send for our friend Wailoo?”
Sophaya, loyal follower of Lisirra for many arcs now, bowed before her deity and quickly made her way through the jungle, as ordered.
A couple of breaks later, the so-called Wailoo arrived on Lisirra’s favorite grove, where she often stood alone either singing, dancing or merely napping. Day-time was far too valuable to waste it on ploys and orders, and instead left ruling for days in which she grew bored of the grove. And if those days grew boring too, she headed to some corner of the world and unleashed a plague or two, eager to see what results they wielded. As soon as Wailoo stepped into the grove, a small swarm of butterflies left the nearby trees, revealing their presence and their intention to protect Lisirra should Wailoo try to even disrespect the Plague-Lord.
Wailoo, a long time human follower of Lisirra and her doctrine, bowed on the edge of the grove before he proceeded further. Wailoo was a rather tall man, attractive in both face and mind. A blond mane hung behind him wildly, already damp from the humidity of the Uzkernia Jungle. Like some portion of Lisirra’s followers, Wailoo was a mage. The great difference between him and everyone else was his ambition and rather reckless nature that had so far given him the edge throughout his life.
“My lady Lisirra.” Said Wailoo, venturing a few steps into the grove before he halted and bowed again. “How may I be of service?”
“Wailoo…” Replied Lisirra, giggling afterwards as she imagined all the possibilities for the experiment waving in her mind. “You’ve been very fun, Wailoo. I like seeing your work in action.”
“Thank you, my lady!” Replied Wailoo, immediately after bowing once more. To receive a compliment from Lisirra herself was a great honor for him. “I daunt the day I ever let you down, my lady!”
“You’ve never let me down, Wailoo.” Lisirra stepped forward, reaching out to take Wailoo’s hand. As Lisirra approached, so did the swarm of butterflies, circling around the couple. “What do you wish in return?”
Wailoo was euphoric. To be recognized by Lisirra herself was like a fantasy that became reality. “My lady, I…” Pause. “W-would it be possible to receive your blessing once again, my lady?”
Lisirra tilted her head. “My blessing? Oh, dear Wailoo. You already have my blessing. You’ve more than earned it. Your projects have been fascinating to watch, and you always deliver results in the most surprising ways…” A smile broke her lips, eyes golden eyes staring right into Wailoo’s blue orbs. “I want to give you something special. Something I don’t give to anyone, but something that you’ve earned.”
“Somethi---“Wailoo’s sudden realization hit him almost like a punch. “M-my lady, I--- I don’t think I deserve it, but… If you…”
Lissira’s soft digit went to shush Wailoo’s lips, giggling at the man’s humility. “You’ve earned it.” She said in a soft whisper, almost inaudible by the fluttering of the butterflies around them. “And, afterwards, I want you to have it. That, my dear Wailoo, is my gift to you.”

And just as their lips touched, the jungle itself awoke, hundreds of thousands of butterflies storming the grove like a school of fish covered the ocean. This was an ocean in its own way, where instead of water there was life, and instead of fish there were toxins. It was there where Lisirra would breed an infant, one that will be a toxin from the very moment of its conception. In this green ocean full of fish, this child would be its shark.

Mortal Father
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Name: Wailoo Wilkusson
Created by: Kovic.
Race: Human.
Age: 33
Born: 1 Ashan 683
Blessings/Curses: Yithnai (Adored)
Skills: Aberration 30, Transmutation 30, Graft 30, Pact 10.
Other Information: Wailoo was always an odd child. Born in some deadbeat village in Eastern Idalos, it was always believed Wailoo was mentally plain or suffered from a slight retardation. The notion remained the same until, by age 16, Wailoo flayed his first victim before escaping his village. Through some luck, Wailoo discovered what other called retardation was actually his bizarre and eccentric thought process which gave him an edge as he used domain magic. His crazy ideas worked, and his experiments reached new heights in the study of various domains, to which he attracted the attention of Lisirra. Lisirra approved of Wailoo's doings with Domain Magic, and not only gave him his blessing, but also supported Wailoo's experiments, which grew in eccentricity until Wailoo became obsessed, even recruiting other individuals of his own thinking into his own cult, the Genova.

His experiments mostly revolved around the study and manipulation of sparks, mortalborns, and the mysterious connection to Emea, which drained his sanity and pushed the limits to which Wailoo would go to achieve new answers. The day Lisirra had his child, Wailoo's experiments reached a new height, as he imbued the soul of the newborn with the essence of a spark, afterwards forcing Ether into said spark in order to awaken the full potential in the child - perhaps believing the child could be educated and raised like a weapon never seen before. After Kovic's true nature was awakened, Wailoo was smart enough to escape the premises, and when he returned thirty days later there were no cultists, and no child.

It is believed Wailoo fell to a great depression since that moment, and his location is currently unknown.
Last edited by Kovic on Wed Jan 04, 2017 2:54 am, edited 38 times in total.
User avatar
Kovic
Approved Character
Posts: 398
Joined: Sat Jun 04, 2016 1:16 am
Race: Mortal Born
Profession: Parasite
Renown: -108
Character Sheet
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Skills and Knowledges

Thu Sep 01, 2016 7:55 pm

Mortalborn Abilities
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Perfect Organism

Kovic’s body is unbound by shape or use, as he can willingly or unwillingly mutate his body to his needs. Be it hair growth, spontaneous transformations, or even self-healing, his body is made to adapt in order to survive. These mutations tend to be virulently aggressive and hard to control, which do not allow for extremely complicated mutations to occur with precision – Kovic’s nature is bound to be discovered with a glance. Perfect Organism does not allow for Kovic to create new mass from nothingness, thus always being limited by his original body mass in terms of mutation diversity. Mutations are always temporary, eventually being undone either willingly or unwillingly for Kovic to return to his original form unscarred. The more radical the mutation, the faster Kovic will return to his original form. Using mutations while malnourished is next to impossible, used as a last resort.




DRAWBACKS: Perfect Organism is very addictive. The violent and virulent nature of the ability is not only an inconvenience to achieve actual usefulness in Kovic's mutation, but there is always a desire to keep mutating again and again until any shape or form is completely lost and Kovic is nothing but a mass of biological matter. This leaves Kovic exposed and defenseless against attackers, thus requiring great care and moderation when this ability is used. The larger the mutation, the most likely it is to lose control. Although capable of regenerating partial limbs while Perfect Organism is used, the loss of a limb in Kovic's Original Form does not allow him to access the extra mass or regenerate the lost limb with the use of Perfect Organism. Perfect Organism requires time to return Kovic to his Original Form, which forces Kovic to use this ability in hidden locations. The use of Perfect Organism is easily discovered, as the mutations are monstrous at best.

Knowledge

  • Mortal Born Ability (Perfect Organism): Spawns mutations on your body in times of need
  • Mortal Born Ability (Perfect Organism): The ability can be self-triggering
  • Mortal Born Ability (Perfect Organism): Has an innate instinct for survival
  • Mortal Born Ability (Perfect Organism): Difficult to control in dire circumstances
  • Mortal Born Ability (Perfect Organism): The mutations are ever-changing
  • Mortal Born Ability (Perfect Organism): Helps Resist The Elements
  • Mortal Born Ability (Perfect Organism): Absorbing Nutrients of Bodies You Eat
  • Mortal Born Ability (Perfect Organism): Making Bones of Ribs
  • Mortal Born Ability (Perfect Organism): Temporary Pain Receptor Shutdown
  • Mortal Born Ability (Perfect Organism): Squeezing past Bars
  • Mortal Born Ability (Perfect Organism): Temporary Amputation
  • Mortal Born Ability (Perfect Organism): Creating a Full Head Mask
  • Mortal Born Ability (Perfect Organism): Modifying Skin Tone
  • Mortal Born Ability (Perfect Organism): Shredded Bone Skin Coating
  • Mortal Born Ability (Perfect Organism): Claw-like Formations
  • Mortal Born Ability (Perfect Organism): Starvation leads to a monster
  • Mortal Born Ability (Perfect Organism): Extreme healing factor
  • Mortal Born Ability (Perfect Organism):Unable to suppress the Hunger
  • Mortal Born Ability (Perfect Organism): Can be used to find your way back to food
  • Mortal Born Ability (Perfect Organism): Can't combat constant barrages
  • Mortal Born Ability (Perfect Organism): Tentacle mutations
  • Mortal Born Ability (Perfect Organism): Regurgitating Objects
  • Mortalborn Ability (Perfect Organism): Making bone daggers
  • Mortalborn Ability (Perfect Organism): Ingesting Kovic causes mutations
  • Mortalborn Ability (Perfect Organism): Kovic’s flesh mutates creatures
  • Mortalborn Ability (Perfect Organism): Cannot control mutations on other creatures

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Famine

Kovic is in a constant state of hunger due to an extremely quick metabolism. His body transforms depending on the amount of nutrients consumed in the last trials, thus granting him a placid appearance, increased muscle strength and even increased height when he is well-fed. This state of proper nourishment is his original form, and its perhaps slightly superior to humans. When he is malnourished, however, his body begins consuming itself in order to remain alive. His height decreases, his hair falls off and any muscle, fat, or other non-vital part of his body is consumed. To calm his insatiable appetite, Kovic irradiates a leeching aura 50 feet around him (14 meters) which affect every living creature around him. This aura transfers some of his hunger to the creatures trapped in the aura, feeding from a tiny portion of their vital force. Those caught in the aura suffer from an increased appetite and a possible indulgence in gluttony, but yield no other long-term health problems if they satisfy their increased hunger. This aura cannot be deactivated.




DRAWBACKS: Famine is not enough to sustain Kovic's appetite, thus requiring of additional ingest of nutrients to maintain his health and appearance intact. As famine cannot be deactivated, Kovic's body ages alarmingly fast, possibly four or five times faster than an average human. Whenever Kovic does not consume enough nutrients, his body begins consuming parts of itself to remain alive. Those trapped in the aura of Famine display further appetite, thus serving as a sign of Kovic's presence. It is more evident in wild fauna, which display signs of rabid appetite because of this.

Knowledge

  • Mortal Born Ability (Famine): Insatiable hunger
  • Mortal Born Ability (Famine): Uncontrollable and always there
  • Mortal Born Ability (Famine): Drains the life force of those nearby to feed you
  • Mortal Born Ability (Famine): Makes those around you hungrier than usual
  • Mortal Born Ability (Famine): Has nothing to do with taste
  • Mortal Born Ability (Famine): People Around You Grow Hungry Faster (Yeah it's similar to a previous one)
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Ether Lure

Kovic’s spark leaks small amounts of Ether continuously, much like a fissure would. Like regular Ether, this is very attractive to magic users, serving as bait to attract them but not granting them any of the benefits Ether carries for magic users: the ability to cast and control magic at a much higher threshold are not available around Kovic. However, this aura comes not without a cost, as eventually the Spark must be refilled by flaying a sentient being. This aura cannot be deactivated, but its intensity can be adjusted without much trouble.




DRAWBACKS: Ether Lure cannot be deactivated, which in conjunction with the aura of Famine, causes Kovic's body to age much faster than an average human. The less Ether he holds in his body, the further Kovic's body struggles to function normally, which could possibly trigger Perfect Organism involuntarily or cause a psychotic attack in order to satiate his need. As this aura cannot be deactivated, experienced mages could figure out Kovic's ability without him being to ever hide the Ether he leaks. Using magic disciplines becomes a much greater risk, as it drains Kovic's ether reserves even further. If Kovic consumed all the Ether in his body, Apotheosis happens - death.

Knowledge

  • Mortal Born Ability (Ether Lure): Helps with Begging
  • Mortal Born Ability (Ether Lure): A beacon used to lure others into a false sense of trust
  • Mortal Born Ability (Ether Lure): Works best on mages
  • Mortal Born Ability (Ether Lure): The satisfaction of flaying
  • Mortal Born Ability (Ether Lure): Difficult to Shut Down Completely
  • Mortalborn Ability (Ether Lure): Drawing mages

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Misty Mania

Kovic’s unstoppable sensation of appetite is released in the form of thick, black mist that resembles that of smoke, although its smell is very alluring and is slightly more resilient to air currents than common smoke. Whenever said mist is inhaled by living creatures, they are immediately infected with an intense sensation of hunger, which varies depending on the quantity of mist inhaled. Its effect ranges from a mild craving, or, in the most extreme cases, absolute loss of control and the imperative need to eat right away – even if that means cannibalizing fellow individuals or attempting to eat oneself. Creatures afflicted with Misty Mania and trapped in Kovic’s Aura of Famine find their hunger increased exponentially. Misty Mania’s effects slowly fade away with time, never lasting more than two breaks. The amount of Mist released depends on Kovic’s accumulated hunger. Misty Mania can be released from every part of Kovic’s body, although its release can be more precise if released through the mouth. The Mist does not dissipate – it will either be breathed in or taken away by air currents.

DRAWBACKS: Misty Mania works on the amount of hunger Kovic experiences. As such, whenever he is nourished, the quantity of mist released is way inferior to when he is badly malnourished; Kovic’s Original Form can release only a few buckets worth of Mist, whilst his badly nourished form can release enough mist to fill a large room. Furthermore, creatures affected by Misty Mania, and especially those trapped in Kovic’s Aura of Famine, find Kovic to be an extremely appealing target; they will attempt to consume him over anyone else unless he is unreachable. Misty Miasma does not actually have any adverse effects on an individual’s health; it is merely an illusion of hunger. Skills like meditation and discipline can help fighting the sensation. Outdoor use is heavily inefficient. Misty Miasma can only be used once per trial - repetitive use is impossible.


[Mortalborn Ability approved by Jade]

Knowledge

  • Mortal Born Ability (Misty Mania): Doesn't Work on Noth
  • Mortal Born Ability (Misty Mania): Good Effect for Lies
  • Mortal Born Ability (Misty Mania): Black, Ink-like Smoke
  • Mortal Born Ability (Misty Mania): Causes Insatiable Hunger (On others)
  • Mortal Born Ability (Misty Mania): Removes Hunger Sensation (On Kovic)
  • Mortal Born Ability (Misty Mania): Doesn't Affect Kovic
  • Mortal Born Ability (Misty Mania): Resilient to Wind Currents
  • Mortal Born Ability (Misty Mania): Removing hunger for a clearer mind



If you've got ideas for more abilities and want to share them, send me a PM! I love insight. :)
Skills & Knowledge

Skills

SkillPoints AcquiredTotal Points SpentProficiency
Acting (FT) 100/100 (100/100)Master(25 SP)
Psychology26/100 (27/251)Competent(15 SP)
Deception26/100 (27/251)Competent(5 SP)
Detection26/100 (27/251)Competent(5 SP)
Tactics26/100 (27/251)Competent
Persuasion25/100 (25/251)Novice
Negotiation25/100 (25/251)Novice
Endurance25/100 (25/251)Novice
Discipline25/100 (25/251)Novice

Thread Rewards

Thread or Skill NamePoints AwardedPoints SpentRunning Total
Gulls in the Sky10/1510
Beggin', Beggin' you10/1520
Naked and A Blade 15/15 35
Fodder for the Crows 15/1550
My Candy Crush 15/1565
The Pie Chart 10/1575
Bad Teacher10/1585
Nest Upon the Heart15/15100
Every Wave a Tear15/15115
Zealous Vices10/15125
Silence of the Caravans: Planning15/15140
Sickly Sweet15/15155
Trust Hurts15/15170
The Terror Disease 10/15 180
This is my title 10/15 190
Follow your heart 10/15 200
Fite Club 10/15 210
Hell's Kitchen 10/15 220
Birth of an Original Being 9/15 229
First Date10/15 239
Ill-Fitting 10/15 249
Daddy in Training 10/15 259
Acting-75 184
Psychology -12 172
Deception-22 150
Detection-22 128
Discipline-25 103
Tactics-27 76
Persuation-25 51
Negotiation-25 26
Endurance-25 1
Dude, Where's my Goose? 15/15 16
The Ripper 15/15 31
Pedestrians on the Storm 15/15 46
Commensalism 15/15 61
Warning: Do not Ingest 15/15 76
Sowing the seeds of victory 15/15 91
Old Friends 15/15 106
Who let the dogs out!? 15/15 121
Its just a prank 15/15 136
Thread name 0/15 0
Thread name 0/15 0

Knowledge

  • Skills
  • Acting: Hiding one's feelings (SP)
  • Acting: Improvising a character (SP)
  • Acting: Portraying Basic Emotions (SP)
  • Acting: Active Begging
  • Acting: Passive Begging
  • Acting: Playing the false friend
  • Acting: How to adopt a false swagger
  • Acting: A good performance means thinking through all facets of a character’s personality
  • Acting: Pretending to be interested in a woman
  • Acting: Moaning
  • Acting: Mimicking
  • Acting: Improvisation
  • Acting: Persistancy is the key to fooling someone
  • Acting: The sigh of frustration
  • Acting: keeping in character
  • Acting: Method acting
  • Acting: Ignore your real desires for your false ones
  • Acting: Remaining in character through any event
  • Acting: Changing ones actions to fit into a crowd
  • Acting: laughs, chuckles, and scoffs, along with occasional eye contact help you seem normal
  • Acting: How to be a sexual jock
  • Acting: Pretending to drink
  • Acting: A ready acceptance of a manipulated apology
  • Acting: Heaping on the sympathy to seem friendly
  • Acting: Playing the Lawyer
  • Acting: Playing the Thankless Hero
  • Acting: Learning to Speak Through Tears
  • Acting: Playing the Victim
  • Acting: Fake Tears Help Sell the Story
  • Acting: Practicing the Lines of a Story
  • Acting (Character): Paplo Ynush isn’t impulsive
  • Acting (Character): Paplo Ynush has a soft voice
  • Acting (Character): Paplo Ynush is just a young man that wants to follow his dreams.
  • Acting (Character): Paplo Ynush probably has a sad past
  • Acting (Character): Paplo Ynush, the hunter of monsters
  • Acting (Character): A cannibalistic murderer
  • Acting (Character): Cheerful young male who is down on his luck
  • Acting: Dramatism
  • Acting: Faking one’s death
  • Acting: Restraining false emotions
  • Acting: Playing it cool
  • Baking: preparing bread dough
  • Baking: how to knead dough
  • Business Management: Having a plan.
  • Business Management: Never stand around, always profit.
  • Business Management: Importance of documents
  • Business Management Income vs Expenses
  • Business Management: Improvising to compensate for profit
  • Business Management: Sales through theatrics
  • Chemistry: fire spreads with alcohol
  • Cooking: Meat is better when cooked to the same temperature all over
  • Cooking: Mortal meat is tough
  • Cooking: Smaller meat cooks faster
  • Cooking: Spices improve the taste of meat.
  • Combat: Blades (Cutlass): Slicing a man's throat
  • Combat: Blades: A Metal Knife Works Better Than a Bone Knife
  • Combat: Axes and Bludgeons (axe): Hit the buggers right in the chest
  • Combat: Axes and Bludgeons (axe): Keep the weight of your weapon in mind.
  • Deception: Chaining Lies Effectively (SP)
  • Deception: Specific details make a lie more believable
  • Deception: Blaming Magic almost always works
  • Deception: Emotions can be a powerful tool
  • Deception: Mixing fact and fiction for more believable lies
  • Deception: Hiding your creepy obsession with bird women
  • Deception: Pretending to be tired to avoid talking
  • Deception: Pablo Ynush hoped to join the city guard but failed
  • Deception: A wood cutters axe is also a trusted weapon when it’s convenient for your story
  • Deception: Sometimes its easier to drug someone then deceive them into trusting you
  • Deception: Claiming to Have no Boss or Agenda
  • Deception: Distorting the Version of Events
  • Deception: Adjusting Lies on the Fly
  • Deception: Telling Tales to Appeal to Noth's Sensibilities
  • Deception: The Old "Wife and Kids" Story
  • Deception: Bending the truth
  • Deception: Using a gift for dark deeds
  • Deception: Ironic lie
  • Deception: Lie after lie
  • Deception: Mixing truth and fiction
  • Deception: Using Mortalborn abilties to craft a lie
  • Deception: Leading someone into a trap
  • Detection: Reading Body Language (SP)
  • Detection: More details can be gathered the longer one watches
  • Detection: How to survey one’s surroundings
  • Detection: How to identify nearby movement by sound
  • Detection: How to gain clues about a person’s identity from their appearance
  • Detection: How to identify suspicion or distrust in another person’s movement
  • Detection: A woman's features
  • Detection: A half-Avriel's features
  • Detection: Taking notice of the obstacles people around you are encountering
  • Detection: The Sanitarium Never Sleeps
  • Detection: Noticing small details of your surrounding
  • Detection: Knowing when you're being watched
  • Detection: Listening to others speaking in another room.
  • Detection: Being Able to Tell When an Honest Man is Lying
  • Detection: Looking For Ways To Get Inside Locked Houses
  • Detection: Understanding The Sense of Being Followed
  • Detection: Identifying a meal’s ingredients
  • Detection: Recognizing physical changes
  • Detection: Watching strangers
  • Discipline: Stopping the fear
  • Discipline: Easier When Sated
  • Discipline: Resisting The Temptation of Food
  • Discipline: A Clear Mind Makes a Smart Man
  • Discipline: Denying Your Nature
  • Discipline: Fighting Back The Hunger
  • Discipline: How To Resist Prideful Provocation
  • Discipline: Old People Can Be Hard To Talk To, Best To Avoid It
  • Discipline: Remaining Civilized When Around Others
  • Discipline: Using All of Your Willpower To Get Results
  • Discipline: No means no
  • Discipline: Killing the killing intent
  • Disguise: Using Different Personalities
  • Endurance: How to withstand the heat of the sun on a hot day
  • Endurance: Sweat is a sign of hard, physical labour
  • Endurance: How to endure the exhaustion that comes from simple, repetitive labour
  • Endurance: Manual labor makes you hungry
  • Endurance: Beaten and Kicked by Captors
  • Endurance: Getting Bitten by a (Crazed) Human
  • Endurance: Getting Sucker-punched
  • Endurance: Withstanding the Pain of Mutations From Hunger
  • Etiquette: Charm the Staff Members
  • Ettiquette: Dressing formal
  • Ettiquette: Being graceful
  • Field Craft: Patterns of Noise in the Wild Means Men
  • Field Craft: Travel through Thick Woods
  • Field Craft: Forests All Look the Same
  • Field Craft: Walking on Cleared Ground vs Forests
  • Hunting: Winning against prey is a matter of intelligence.
  • Intimidation: Authoritative, dominant stance
  • Intimidation: Don’t you dare tell me how to live my life, girl
  • Investigation: assessing the functionality of Nightshades wings.
  • Interrogation: Laying the Guilt on Tirta
  • Interrogation: The "Good Cop, Bad Cop" Routine
  • Interrogation: Rapid-Fire Questions
  • Interrogation: Using restricted information to find out more
  • Field Craft: How to split a log
  • Flaying: How to (SP)
  • Leadership: A leader must have loyal followers
  • Leadership: Give the people what they want
  • Leadership: How to give orders
  • Leadership: Stepping in on Vuda's Routine
  • Leadership: Passively leading through suggestion
  • Logistics: Kill a Man next Time, For His Clothes
  • Logistics: Don't Risk Your One Good Suit Outside
  • Mathematics: Has a pattern
  • Mathematics: Symbols and formulae
  • Mathematics: Number six minus number five equals number 1
  • Meditation: Arithmetic is Confusing
  • Medicine: How to gauge the speed of one’s pulse
  • Medicine: Recognizing malformations
  • Melee Combat (Blades: Dagger): Dying Targets Are the Easiest
  • Negotiation: The exchange of labour for goods is sometimes a desirable option
  • Negotiation: Trying to Reason With a Highly Aggressive Opponent
  • Negotiation: Adding new stipulation onto a closed deal
  • Negotiation: Not settling for low quality
  • Negotiation: Sticking to facts, not fiction
  • Negotiation: Minding the conditions of a deal
  • Negotiation: A snack and conversation
  • Negotiation: Working a deal
  • Persuasion: offering favours is a good way to get favours in return.
  • Persuasion: Try to come off as a sincere and innocent young man and people are more likely to do things for you.
  • Persuasion: Some women need more drastic measures to get on their good side.
  • Persuasion: Maintaining a Confident Attitude
  • Persuation: An effective method of leadership
  • Persuasion: Calming someone
  • Persuasion: Destroying fear and doubt through eloquence
  • Persuasion: Inspiring rage in others
  • Philosophy: More is better
  • Politics: Mage Patients Get a Room to Themselves
  • Politics: The bigger vs smaller picture
  • Psychology: Satisfying a Partner's Needs (SP)
  • Psychology: Being along can be a lonely experience
  • Psychology: Body language can be as useful for communication as words
  • Psychology: The desires of a mind bent on servitude
  • Psychology: Ego, like hunger, can be insatiable
  • Psychology: The appearance of emotional distress
  • Psychology: Praise brings gratification and positive emotions
  • Psychology: People React when you Speak to Them Personally
  • Psychology: People Like to Rationalize Generosity
  • Psychology: How to use clues taken from a person’s appearance to piece together their identity
  • Psychology: Signs of stress
  • Psychology: A woman's reason to be promiscuous
  • Psychology: Signs of insecurity
  • Psychology: Sex
  • Psychology: Reasons for opening communication channels with a known murderer
  • Psychology: A common enemy, even if fake, could mean saving yourself
  • Psychology: Who is truly in control?
  • Psychology: The definition and victory over fear
  • Psychology: male psychology becomes compromised when engaged in sexual rivalry
  • Psychology: Crowd/mob mentality
  • Psychology: Narcissism and the attractive appearance perhaps hint towards a lack of confidence
  • Psychology: A lack of confidence, is typical of any submissive personality type
  • Psychology: Was social dominance and psychological submission even possible?
  • Psychology: jokes can relieve tension
  • Psychology: Understanding something can only take you so far
  • Psychology: Validation feels magical
  • Psychology: People who frequently resort to violence only do so because they aren’t smart enough
  • Psychology: Starting friendly dialogue to inspire empathy in others
  • Psychology: Identifying self loathing and self destructive tendencies in speech patterns
  • Psychology: Maintaining Exceptional "Good Cheer"
  • Psychology: Crying Gets Old
  • Psychology: Embracing Your Own False Personae
  • Psychology: Self-recrimination is a Waste of Time
  • Psychology: Accepting Your lack of Education
  • Psychology: Fear That Noth's Extremes Could Rub Off On You
  • Psychology: Glad That Obtaining a Cloak Did Not Require Murder
  • Psychology: The importance of a gentle touch
  • Psychology: The feeling of being cleansed
  • Psychology: Fear causes hysteria
  • Psychology: Fearful men will always look for someone to blame
  • Psychology: Finding joy in simple things
  • Psychology: Routine-driven individuals
  • Psychology: Detachment from mortality
  • Psychology: Assessing character flaws
  • Psychology: Animalistic Psychology
  • Psychology: The fear of mortals
  • Research: Studying Mages' Attitudes and Mannerisms
  • Research: Seeing if Noth and Aerlan Will Get Along
  • Research: Passively learning through observation
  • Research: Using live subjects
  • Running: Hurrying Through Thick Woods with a Body
  • Running: Sprinting
  • Running: Extremely difficult in mud
  • Seduction: It's hard to seduce a married woman
  • Seduction: Best To Look Good Before Attempting To Charm Strangers
  • Seduction: Desperation Isn't Always Sexy
  • Seduction: Straight to the point
  • Storytelling: Specific details make a story more believable
  • Story Telling: The Fate of Kovic's Mentor
  • Story Telling: The Rationale to Kill Worm Creatures
  • Stealth: Best Watch Your Footprints
  • Stealth: Finding Places to Hide Quickly
  • Stealth: Swallowing one's weapon
  • Stealth: Tailing someone
  • Stealth: Blending with the environment
  • Stealth: Assessing risk of being discovered
  • Strength: Repetitive actions can help build muscle
  • Strength: Correct form is more important than sheer force
  • Strength: Carrying a Body
  • Strength: Recognizing Your Own Prowess
  • Strength: Fighting the mud
  • Tactics: Plan your escape route before escape becomes a necessity
  • Tactics: Trees provide cover from enemies
  • Tactics: Run in a zig-zag pattern to throw off your pursuers
  • Tactics: How to communicate your willingness to surrender through body language
  • Tactics: Know when someone else is in control of the situation
  • Tactics: Cooperation until the opportunity arises
  • Tactics: Your enemy's trust means your survival
  • Tactics: Extinguish the light to take opponents by surprise
  • Tactics: Endless Talking as a Distraction
  • Tactics: Lead Captors into Rough Terrain
  • Tactics: Better Suited as an "Inside" Man
  • Tactics: Assessing Danger
  • Tactics: Taking advantage
  • Tactics: Hit and run
  • Tactics: Improvisation
  • Teaching: Rather like a dictatorship
  • Teaching: Writing on the board
  • Teaching: Asking questions
  • Teaching: Enforcing discipline through physical abuse
  • Teaching: Practical education is a lot more fun
  • Teaching: Similar to sheep herding
  • Unarmed Combat: Getting your opponent off balance
  • Unarmed Combat: Eye socket crush
  • Unarmed combat: Throat Strike
  • Unnarmed Combat: Breaking a neck
  • Unnarmed Combat: Restraining an animal’s maws
  • Whip: Overhead Flick
  • Whip: Proper grip and leverage
  • Whip: Proper timing
  • Whip: Cracking a bullwhip
    Idalos, Life, and People
  • Aerlan: A More Logical and Passionless Criminal
  • Aerlan: An Earth & Wind Mage
  • Aerlan: Eidisi Mage
  • Aerlan: Introduces Himself With a Demonstration of Skill
  • Baker from bakery number 9: was married to an older man
  • Baker in bakery number 10: Is of a different sexual orientation to yourself
  • Baker in bakery number 10: has given you a job opportunity
  • Culture: Homosexuality Among Sailors isn't Often Accepted
  • Etzos: No One Cares To Keep the Outer Perimeter Safe
  • Felix: Named you after your corn cob addiction
  • Felix: Zannifer's son
  • Foster's Landing: Knows the Kovic Monster
  • Foster's Landing: Self-reliant and ready
  • Gangui: Leader of the Sons of Justice
  • Gangui: Straight-forward
  • Gangui: Offered a “bribe”
  • Gangui: Paranoid
  • Gangui: Ignorant about Middlecleft’s workings
  • Garret: Goes by the Name 'Fungus'
  • Garret: Leader of Improvised Militia
  • Idalos: Kill or be Killed (SP)
  • Jermann: Attempted to rape Tirta
  • Jermann: The sailor who lead the attackers of Tirta
  • Location: Ironridge
  • Location: Ne’haer Forest
  • Location: Noth's Cave
  • Location: Prime Sanitarium
  • Lodred: In This Mess Because of Him
  • Luka & Garett: Lovers
  • Mammon: The Name of The Creator
  • Mer: Live in tribes
  • Mer: Part humanoid, part cephalopod
  • Mer: Telepathic
  • Mer: Worship large water creatures
  • MIddlecleft: Everyone hates you
  • MIddlecleft: Speaks poorly of you
  • Nightshade Eld: Half Avriel with alluring black wings
  • Nightshade Eld: self-destructive, socially incompetent, damaged, obstinate and emotional
  • Noth: A Good Fighter and Bowman
  • Noth: Cautious, armed, protected, clever
  • Noth: His name is Noth
  • Noth: Indulges in Intimidating Narcissism
  • Noth: More Educated Than You
  • Noth: One-Winged Since Birth
  • Noth: Unstable and Hostile
  • Noth: Vicious avian
  • Race: Mer
  • Syhera: A Professional Woman
  • Syhera: Knows How to Make Men Listen
  • Syhera: You Wonder About Her Psychology
  • Tatania: Will marry you
  • Tatania: Old, but bold
  • Tatania: Has a nice house
  • Tatania: Will share her house with you
  • Tatania: Smart, graceful, and admirable
  • Tatania: Insatiable, unfortunately
  • The Etzori Disciple: Spreading Your Name
  • The Pit: Tokens Used Instead of Coins
  • The Pit: Underground Club Centered Around Fighting
  • Tirta: A Water Defiant
  • Tirta: A user of Defiance magic
  • Tirta: Dismissed you as annoying
  • Tirta: Does what she wants
  • Tirta: Dresses inappropriately for the season
  • Tirta: Female Sailor
  • Tirta: Loves Her Ship
  • Tirta: Was attacked by sailors
  • Vuda: A Mage of Some Kind
  • Vuda: Craves Control
  • Vuda: Does Not Appreciate Others' Input
  • Zannifer: Argued with her husband over her
  • Zannifer: Looked after you
  • Zannifer: Will look after you
  • Magic Discipline: Becoming
  • Becoming: Works with Totems
  • Race: Lotharro
    Others
  • Children: Answer questions
  • Flaying: Sensing the "Sinner" in Others
  • How to exploit trust (SP)
  • It is hard to seduce a woman when your mind is on food
  • Sea: Made of undrinkable saltwater
  • Seagull: Appearance
  • Seagull: Behaviour
  • Seagull: Diet
  • Sex: Pinnacle of trust (SP)
  • Some Spirits Call You Master?
  • Stay out of they way and don’t be a hero
  • The fear of failure to analyze your situation
  • The sentient inner being that speaks for you
    Magic: Necromancy (Sap)
    Neronin: Prideful and smug
    Neronin: Lacks respect
    Kovic: Disenchanted from mortal’s wonders
    Kovic: Slowly becoming ruthless


Inventory & Ledger
  • Clothing
    • 1 Plain Jute Tunic
    • 1 Plain Jute Trousers
    • 1 ill-fitting hessian shirt
    • 1 ill-fitting pair of dark brown hessian pants
    • 1 pair of worn boots
    • Oversized Warm Winter Boots
    • New (basic) cloak
    • Black suit
  • Weapons
    • Short Bow w/12 arrows
    • 6 foot bullwhip
    • +1 Gladius from Noth (Thread: Dude, Where's my Goose?)
  • None
    • Full with nothing
ItemDebitCredit
Zi'da 716 Wages (Teacher) +245gn 245gn
Cylus 717 Wages (Teacher) +228gn 473gn
Black suit -50gn 423gn
Random expenses -50gn 373gn
Bullwhip -20gn 353gn
'Things' -50gn 303 gn
Candle and meat -1gn 302 gn
Total Currency: 0 ON, 302 GN, 0 SN, 0 CN
Note: I rarely buy things in thread, or outside of them. This is mostly because I'm lazy. I'll substract 50GN from my ledger every season to avoid micromanaging this section. Because it's shit, anyway. These charges will be named 'Things'

Profession: Teacher
Wages: 8 GN ( 2gn (base) +4gn (2 promotions) +2gn (Skill)

Fame, Injuries & Others
Fame

  • 0 (Starting preset)
  • -7 (Thread: Gulls in the Sky)
  • -2 (Thread: Beggin', Beggin' you)
  • +3 (Thread: Naked and A Blade)
  • -4 (Thread: Fodder for the Crows)
  • -1 (Thread: The Pie Chart)
  • -7 (Thread: My Candy Crush)
  • -5 (Thread: Sickly Sweet)
  • -15 (Thread: Trust Hurts)
  • +2 (Thread: This is my title)
  • -5 (Thread: Birth of an Original Being)
  • -10 (Thread: Hell's Kitchen)
  • -15 (Thread: First Date)
  • -3 (Thread: Ill-fitting)
  • -3 (Thread: Daddy in Training)
  • -5 (Thread: Dude, Where's my Goose?)
  • -2 (Thread: The Ripper)
  • -4 (Thread: it's just a prank)
  • -5 (Thread: Who let the dogs out!?)
  • -2 (Thread: Sowing the seeds of victory)
  • -4 (Thread: Commensalism)
  • -10 (Thread: Warning: Do not ingest)
  • -4 (Thread: Pedestrians on the Storm)
  • You are known now in Foster's Landing as "The Terror" or "The Creature". Your legend will be used to scare misbehaving children. (Thread: The Terror Disease )
  • Total: -108


Injuries
  • Your use of your mortalborn abilities has taken several trials off your life. Kovic has also started to grow more addicted to the ability “Perfect Organism”. (Thread: Gulls in the Sky)
  • A sunburn that lasts 5-7 trials. You have lost several breaks of your life for using the Ether Lure on Corvus. (Thread: Naked and A Blade)
Last edited by Kovic on Wed Feb 21, 2018 11:30 pm, edited 51 times in total.
User avatar
Kovic
Approved Character
Posts: 398
Joined: Sat Jun 04, 2016 1:16 am
Race: Mortal Born
Profession: Parasite
Renown: -108
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Threads and Such

Thu Sep 01, 2016 7:56 pm

Thread List

Ne'Haer - Saun 716


Within Ne'haer, Kovic's existence was entirely focused on his survival. Without taking any risks, his personality adapted to the situations he encountered, and his characters were uni-dimensional and plain, as were the stories he involved himself into.


  • Naked and a Blade - 1st of Saun


    Kovic portrays a jolly young man with extremely bad luck. His survival is compromised as he finds himself naked, and throughout his acting he manages to acquire honest work and transportation. Surprisingly, he claims no lives in this thread.
    • Knowledge:

      Location: Ne’haer Forest
      Location: Ironridge
      Mortal Born Ability (Famine): Drains the life force of those nearby to feed you
      Mortal Born Ability (Famine): Makes those around you hungrier than usual
      Mortal Born Ability (Ether Lure): A beacon used to lure others into a false sense of trust
      Mortal Born Ability (Ether Lure): Works best on mages
      Tactics: Plan your escape route before escape becomes a necessity
      Tactics: Trees provide cover from enemies
      Tactics: Run in a zig-zag pattern to throw off your pursuers
      Tactics: How to communicate your willingness to surrender through body language
      Detection: How to identify nearby movement by sound
      Detection: How to gain clues about a person’s identity from their appearance
      Detection: How to identify suspicion or distrust in another person’s movement
      Acting: How to adopt a false swagger
      Acting: A good performance means thinking through all facets of a character’s personality
      Acting (Character): Cheerful young male who is down on his luck
      Endurance: How to withstand the heat of the sun on a hot day
      Endurance: Sweat is a sign of hard, physical labour
      Endurance: How to endure the exhaustion that comes from simple, repetitive labour
      Strength: Repetitive actions can help build muscle
      Strength: Correct form is more important than sheer force
      Field Craft: How to split a log
      Psychology: How to use clues taken from a person’s appearance to piece together their identity
      Deception: Specific details make a lie more believable
      Storytelling: Specific details make a story more believable
      Negotiation: The exchange of labour for goods is sometimes a desirable option
    • Injuries: A sunburn that lasts 5-7 trials. You have lost several breaks of your life for using the Ether Lure on Corvus.
    • Fame: +3 for timely delivery of needed goods (lumber)
    • Loot: +1 ill-fitting hessian shirt, +1 ill-fitting pair of dark brown hessian pants, +1 pair of worn boots


  • Kovic, kicked from the caravan with which he traveled, follows two suspicious individuals, and uncovers a mysterious ploy revolving around Dionysia.
    • On-going.
  • Gulls in the Sky - 35th of Saun


    Kovic is trapped in a rowboat, expecting to die of hunger. It is then when he is found by a tribe of Mer, and due to his mutations, they proclaim him their Leviathan. The God then shows no mercy.
    • Knowledge:

      Seagull: Appearance
      Seagull: Behaviour
      Seagull: Diet
      Sea: Made of undrinkable saltwater
      Race: Mer
      Mer: Part humanoid, part cephalopod
      Mer: Worship large water creatures
      Mer: Live in tribes
      Mer: Telepathic
      Mortal Born Ability (Perfect Organism): Spawns mutations on your body in times of need
      Mortal Born Ability (Perfect Organism): The ability can be self-triggering
      Mortal Born Ability (Perfect Organism): Has an innate instinct for survival
      Mortal Born Ability (Perfect Organism): Difficult to control in dire circumstances
      Mortal Born Ability (Perfect Organism): The mutations are ever-changing
      Perfect Organism (Form): Tentacle mutations
      Mortal Born Ability (Famine): Insatiable hunger
      Mortal Born Ability (Famine): Uncontrollable and always there
      Detection: More details can be gathered the longer one watches
      Detection: How to survey one’s surroundings
      Medicine: How to gauge the speed of one’s pulse
      Psychology: Being along can be a lonely experience
      Psychology: Body language can be as useful for communication as words
      Psychology: The desires of a mind bent on servitude
      Psychology: Ego, like hunger, can be insatiable
      Psychology: The appearance of emotional distress
      Psychology: Praise brings gratification and positive emotions
      Leadership: A leader must have loyal followers
      Leadership: Give the people what they want
      Leadership: How to give orders
    • Injuries: Your use of your mortalborn abilities has taken several trials off your life. Kovic has also started to grow more addicted to the ability “Perfect Organism”.
    • Fame: -5 for murdering the Mer leader, -1 bad deed for forcing the two Mer to fight to the death, -1 bad deed for inadvertently causing the suicide of a Mer through your displeasure at their gift
  • Beggin', Beggin' you - 39th of Saun


    Kovic watches a beggar, and figures out psychological ways of improving the disgraceful craft. He then befriends said beggar, shares his secrets, and they share a meal.
    • Knowledge:

      Acting: Active Begging
      Acting: Passive Begging
      Acting: Playing the False Friend
      Ether Lure: Helps with Begging
      Psychology: People React when you Speak to Them Personally
      Psychology: People Like to Rationalize Generosity
      Disguise: Using Different Personalities
    • Fame: -2 For Begging
    • Loot: 1 Plain Jute Tunic, 1 Plain Jute Trousers

Etzos - Zi'da 716 + Present



After leaving Ne'haer due to the rising conflicts within the city, Kovic began a long journey towards Etzos. By chance alone, and perhaps a bit of laziness by his part, a new ambitious concept formed within his mind. Always enjoying a challenge as the actor he is, Kovic formed only one character during his stay in Etzos. This character, meant to be nothing especial at first, has changed and evolved depending on all the interactions Kovic had with the inhabitants of Etzos, and every lie he spoke or story he improvised helps shape him, creating a far more complex act and restraining Kovic from performing out of character.

And thus, Paplo Ynush was born, and Kovic's otherwise carefree became more complex. A steady place of employment, a set of friends, and even exclusivity within romantic relationships form the deepest character Kovic has ever portrayed. However, Kovic's true nature lingered, and throughout misfortune, Etzos' most powerful man set his eyes upon the Mortalborn, breaking his act occasionally and slowly unveiling the monster that hid behind.It didn't take Kovic too long to realize there was only one solution.

He needed to kill Chief Advisor Vuda.

  • Every Wave a Tear - 8th of Zi'da


    Kovic, trapped in a vessel set towards Etzos, is overwhelmed by his hunger once his Aura of Famine causes the supplies to run short. He then turns to the crew to satiate his appetite, and Syhera finds herself trapped in the ship with a murderer on the loose.
    • On-going
  • Nest Upon the Heart - 25th of Zi'da.


    Kovic encounters Nightshade Eld, a mixed-blood Avriel, and is immediately attracted to her wings. Carelessly, and without a plan, he jumps into her social circle in attempts of winning her affections, and earing a chance to understand the biological mysteries her wings held. Little did he know that Nightshade was not only headed towards a mercenary job, but also suspected him from the beginning.
    • Knowledge:

      Acting: laughs, chuckles, and scoffs, along with occasional eye contact help you seem normal.
      Acting: How to be a sexual jock.
      Acting: pretending to drink.
      Acting (character): Paplo Ynush isn’t impulsive
      Acting (character): Paplo Ynush has a soft voice
      Acting (character): Paplo Ynush is just a young man that wants to follow his dreams.
      Acting (character): Paplo Ynush probably has a sad past
      Axes and Bludgeons (axe): Hit the buggers right in the chest
      Axes and Bludgeons (axe): Keep the weight of your weapon in mind.
      Chemistry: fire spreads with alcohol.
      Deception: Hiding your creepy obsession with bird women.
      Deception: Pretending to be tired to avoid talking
      Deception: Pablo Ynush hoped to join the city guard but failed
      Deception: A wood cutters axe is also a trusted weapon when it’s convenient for your story.
      Deception: Sometimes its easier to drug someone then deceive them into trusting you.
      Detection: Taking notice of the obstacles people around you are encountering.
      Endurance: Manual labor makes you hungry.
      Hunting: Winning against prey is a matter of intelligence.
      Intimidation: Don’t you dare tell me how to live my life girl
      Investigation: assessing the functionality of Nightshades wings.
      Persuasion: offering favours is a good way to get favours in return.
      Persuasion: Try to come off as a sincere and innocent young man and people are more likely to do things for you.
      Persuasion: Some women need more drastic measures to get on their good side.
      Psychology: jokes can relieve tension
      Psychology: Understanding something can only take you so far.
      Psychology: Validation feels magical
      Psychology: People who frequently resort to violence only do so because they aren’t smart enough.
      Psychology: Starting friendly dialogue to inspire empathy in others.
      Psychology: Identifying self loathing and self destructive tendencies in speech patterns.
      Tactics: Extinguish the light to take opponents by surprise.
      Unarmed Combat: getting your opponent off balance.
      Unarmed Combat: Eye socket crush
      The sentient inner being that speaks for you.
      Stay out of they way and don’t be a hero.
      Nightshade Eld: self-destructive, socially incompetent, damaged, obstinate and emotional
      Nightshade Eld: Half Avriel with alluring black wings.
    • Fame: + 6 for killing bandits, +4 for Victory in single combat, - 2 for general bad deeds (being a liar and plotting dark things) = +8 in total.
  • Fodder for the Crows - 27th of Zi'da


    Kovic, having tricked a female into following into the woods, is interrupted by Noth just after the female's murder. With a drawn bow aimed towards him, he must use his intelligence to escape the grin and deformed Avian.
    • Knowledge:

      Acting: Pretending to be interested in a woman
      Acting: Moaning
      Acting: Mimicking
      Acting: Improvisation
      Acting: Persistancy is the key to fooling someone
      Acting: The sigh of frustration
      Acting(character): Paplo Ynush, the hunter of monsters
      Acting(character): A cannibalistic murderer
      Deception: Blaming Magic almost always works
      Deception: Emotions can be a powerful tool
      Deception: Mixing fact and fiction for more believable lies
      Detection: A woman's features
      Detection: A half-Avriel's features
      Discipline: Stopping the fear
      Intimidation: Authoritative, dominant stance
      Psychology: Signs of stress
      Psychology: A woman's reason to be promiscuous
      Psychology: Signs of insecurity
      Psychology: Sex
      Psychology: Reasons for opening communication channels with a known murderer
      Psychology: A common enemy, even if fake, could mean saving yourself
      Psychology: Who is truly in control?
      Psychology: The definition and victory over fear
      Tactics: Know when someone else is in control of the situation
      Tactics: Cooperation until the opportunity arises
      Tactics: Your enemy's trust means your survival
      Mortal Born ability (Ether Lure): The satisfaction of flaying
      Mortal Born ability (Famine): Has nothing to do with taste
      Noth: Cautious, armed, protected, clever
      Noth: Vicious avian
      Noth: His name is Noth
      The fear of failure to analyze your situation
    • Fame: -2 For killing the poor woman, -2 for Flaying her
  • Trust Hurts - Continuation to 'Fodder for the Crows'


    Having convinced the Avian to not kill him straight away, Kovic travels with his accomplice towards a copse. Little did he know that his footsteps were being traced by a third party.

    • On-going.


  • After nailing a job and a place to stay, Kovic looks for females that own bakeries in order to enter a romantic relationship. After various disastrous encounters, he finds a female that suits his needs, yet he did not suit hers.

    • Knowledge:

      Acting: keeping in character
      Acting: Method acting
      Acting: Ignore your real desires for your false ones
      Baker from bakery number 9: was married to an older man
      Baker in bakery number 10: Is of a different sexual orientation to yourself
      Baker in bakery number 10: has given you a job opportunity
      Baking: preparing bread dough
      Baking: how to knead dough
      Seduction: It's hard to seduce a married woman
      It is hard to seduce a woman when your mind is on food.
    • Fame: -1 causing trouble in a bakery
  • Bad Teacher - 31st of Zi'da
    • Knowledge:

      Children: Answer questions
      Location: Prime Sanitarium
      Mathematics: Has a pattern
      Mathematics: Symbols and formulae
      Mathematics: Number six minus number five equals number 1
      Philosophy: More is better
      Teaching: Rather like a dictatorship
      Teaching: Writing on the board
      Teaching: Asking questions
  • My Candy Crush - 46th Zi’da
    • Knowledge:

      Tirta: Female Sailor
      Tirta: A user of Defiance magic
      Tirta: Was attacked by sailors
      Tirta: Dismissed you as annoying
      Tirta: Dresses inappropriately for the season
      Tirta: Does what she wants
      Jermann: The sailor who lead the attackers of Tirta
      Jermann: Attempted to rape Tirta
      Acting: Remaining in character through any event
      Acting: Changing ones actions to fit into a crowd
      Psychology: male psychology becomes compromised when engaged in sexual rivalry
      Psychology: Crowd/mob mentality
      Psychology: Narcissism and the attractive appearance perhaps hint towards a lack of confidence
      Psychology: A lack of confidence, is typical of any submissive personality type
      Psychology: Was social dominance and psychological submission even possible?
      Combat: Blades (Cutlass): Slicing a man's throat
    • Fame: -2 (PC witness to act of cruelty) -5 (slicing a mans neck, No Mercy!)
  • Sickly Sweet - 49th of Zi'da
    • Knowledge:

      Acting: A Ready Acceptance of a Manipulated Apology
      Acting: Heaping on the Sympathy to Seem Friendly
      Acting: Playing the Lawyer
      Acting: Playing the Thankless Hero
      Deception: Claiming to Have no Boss or Agenda
      Deception: Distorting the Version of Events
      Detection: The Sanitarium Never Sleeps
      Ether Lure: Difficult to Shut Down Completely
      Etiquette: Charm the Staff Members
      Interrogation: Laying the Guilt on Tirta
      Interrogation: The "Good Cop, Bad Cop" Routine
      Interrogation: Rapid-Fire Questions
      Leadership: Stepping in on Vuda's Routine
      Meditation: Arithmetic is Confusing
      Politics: Mage Patients Get a Room to Themselves
      Psychology: Maintaining Exceptional "Good Cheer"
      Research: Studying Mages' Attitudes and Mannerisms
      Tirta: A Water Defiant
      Tirta: Loves Her Ship
      Vuda: Craves Control
      Vuda: Does Not Appreciate Others' Input
      Vuda: A Mage of Some Kind
    • Fame: -5

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Kovic's Inspiration





Thanks to Atashi for showing me this song!
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