Ulric

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Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
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Wealth Tier: Tier 5

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Ulric

Ulric
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Name: Ulric

Race: Human - Resurrected

Date of Birth: 24 Ashan 680 (Reborn 20 Ymiden 720)

Marks: Lethroda

Factions Joined: None

Languages Spoken: Fluent = Common. Broken = Common Sign

Appearance


Post-resurrection Ulric stands exactly at six feet tall with a lean but muscular build and dark, mid-length hair. His skin is still pale but has a bit more color than it did when he was a ghost and he has no notable scars or tattoos apart from the spider mark underneath his tongue. He has green eyes but appear grey in most lighting due to their somewhat sunken nature. He does not have a full beard but generally wears some form of stubble along with dark colors. He prefers to dress in darker shades of red, gold, and grey but tries to avoid wearing entirely black clothing when not armored.
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Last edited by Ulric on Wed Jan 04, 2023 8:06 pm, edited 22 times in total. word count: 241
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Personality


Ulric was a brave and honorable man who always did what he thought was best for the people and things he cared about. He had a keen, observant mind and he used his cunning to help anyone who he felt deserved it. Ulric was a good friend who would often go out of his way to ensure he could make the best life for the people he cared about and in more intimate relations he was a companion that one could not live without. Ulric has his own sense of honor based around doing what is right, not what is good or honorable or even kind. Ulric is the one who will make the tough choices. Death was a crucible that greatly altered Ulric despite his attempts to hold onto who he was. Ulric has become far less trusting and extremely protective of the things he cares about. Beneath his desire to protect there is a desire to do more, to punish the cruel. A desire for vengeance.

After being resurrected Ulric became much more self-centered. He became reclusive and secretive due to the aspects of his ghostly self carried over into his new life. He is a paradox in that he wants to use his new life to do some form of good, but he also is unwilling to risk his neck for most people. Having died before, he does not want to die again. He takes risks but tries to ensure they are calculated and that he has more to gain than he could lose if he failed. There are exceptions but most of those exceptions come from a deep seated anger that lingers within him. Deep down he doesn't know if he wants to do good or if he wants to punish evil. He does not try to be cruel, but the argument could be made that he is at times.

Things Ulric likes

- Swordplay
- Honor
- Teamwork

Things Ulric dislikes

- Betrayal
- Injustice
- Fanatics
Last edited by Ulric on Wed Jan 04, 2023 8:14 pm, edited 4 times in total. word count: 329
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

History


Ulric was the son of a tanner and he didn't aspire to be much more than that. He was happy with the simple life or peace right up until the day a band of raiders stole that peace from him. A few members of the village banded together to try and repel the bandits- among them was Corvus the Firm. Corvus was a knight of little to no renown in the village who had left behind the life of sword and shield in order to pursue religion. The bandits were repelled but Ulric lost his parents. Corvus- having decided the best way to serve his gods was to seek out injustice in the world and quell it- put out a call for any able bodied men to join him in hunting down the bandit leader. Ulric- with no true skills- joined the cause along with a few others including Alexios the Strong and Marian the Healer. Together the group pursued the bandits but that is really a tale to be described elsewhere.

After the bandit raider leader was brought to justice the group had been slimmed down to only the four. Alexios, Marian, Ulric, and Corvus. The four of them spent years together going on many adventures to help others as well as to help themselves from time to time. They became known as "The Lightbringers" and each took on new monikers. Corvus became the Lightbringer, Marian became the Serpent, Alexios became the Brightblade, and Ulric became the Dragon. As years dragged on and the heroes went from settlement to settlement solving problem after problem, Corvus began to feel that their efforts were for naught. Ulric took every opportunity to remind his friend that they were saving the people who everyone else- even the Immortals- forgot, but it was never enough to fully convince Corvus they were on the right path. One day the injustices were just too much to bear. The group had hunted a phantom plaguing the village and when they asked for their pay they were ambushed by farmers trying to weasel their way out of the debt. It was not much of a fight but it was enough to infuriate Corvus who ordered Ulric, Marian, and Alexios to set fire to the village. He claimed it was to purify them of their deceit. The trio refused and Corvus spiraled. He barked commands to deaf ears and the group that had fought together for years, fell apart.

Alexios went off to Yaralon and that was the last Ulric ever heard from him. Marian and Ulric went to Volanta to start something of a family. They grew close over the years as adventurers and decided to try and settle down despite the difficulty of it. Marian turned to her medicine for money and Ulric turned to his blade. He began working as security for anyone who'd pay. It kept his skills sharp as time passed. Yet no peace would last forever. Eventually Corvus came for those who had turned their backs on his conquest. His holy mission. Alexios, Marian, and Ulric became targets in Corvus' great purge. Corvus found Alexios in Yaralon and killed him in a duel but he was not so brave when it came to striking at Marian and Ulric. First Corvus spread word of what Marian truly was in Volanta. That forced the couple to take to the roads and find a new home. One night while Ulric was tending to the camp fire and Marian was sleeping soundly in their tent, Corvus attacked. He brought with him a small band of four mercenaries and they set all of Ulric's things ablaze. Ulric grabbed his sword but that was all he could save. Marian didn't even get to her quarterstaff before the flames reached it. Corvus attacked Ulric and their longswords danced in the moonlight. Steel pounded against steel and Ulric was on his heels. Ulric's arms were growing heavy and his breaths were becoming labored. He parried and blocked and parried, not giving Corvus even an inch because if he gave him that much it would all be over. Ulric and Corvus' blades danced in perfect rhythm with each other. Corvus would push and Ulric would push back but he could never push as hard and eventually Corvus had him on the defensive. Ulric kept bringing up his sword to block the incoming strike but Corvus was unrelenting...

And then Ulric slipped.

Ulric took a step back and his foot slid against a smooth stone costing him his balance. Corvus drove his foot into Ulric's ribs and sent the man into the dirt beside the burning tent. Ulric's sword slipped from his hand and skittered out of his reach. Marian ran over and knelt next to Ulric in some vain hope it would cause Corvus to stop. He did not. Corvus grabbed Marian by the hair and pulled her away from Ulric while two men hoisted Ulric onto his knees and held him. The other two began to strip Marian but Corvus beat them away with the flat end of his sword. He had no desire for such things. Instead he slit Marian's throat with his sword and tossed her body to the floor.
It would only be much later- when Ulric regathered his shattered mind- that he would realize what Corvus had done by killing the Yludih Marian. Corvus has separated Ulric and Marian for eternity.It sent a wave of rage through Ulric who pulled himself free of his captors and shoved them away. Corvus ran at Ulric with his sword raised and Ulric grabbed the only thing in his reach- a lamp. Ulric smashed the lamp into Corvus' head causing it to shatter and spill oil over him. The impact wasn't much but it threw Corvus off just enough for Ulric to shove him into the burning tent. The oil lit and Corvus let out a cry of agony as his armor became a fiery prison... but he didn't stay down. Corvus stood, cloaked in flame as his metal armor began to turn shades of orange. He reached out and caught Ulric by the throat- his heated gauntlets searing into the skin on Ulric's neck. Then- without another word- he drove his glowing orange blade through Ulric's heart.

When Ulric first awoke in the Beneath he did not know who he was, what he was, or why he was existing. His mind was scattered like the stars and it took him some measure of time to gather it again. He does not know the full measure of time because he had no method of tracking it while trying to pull together the puzzle of who he was. Though he'd never remember it- having later chosen to sacrifice some memory of judgement to maintain memory of life- when judgement came Ulric refused to pass on. He could not bring himself to fully abandon the world while Corvus drew breath within it. Hate like that is a dangerous thing for a spirit- an echo. The desire and hunger nearly consumed Ulric but his better emotions brought him balance. The love he felt for Marian and the compassion he felt for people kept him from descending into some horror. Ulric still seeks vengeance, but he is careful. He has learned that giving into your emotions is a dangerous thing for a echo to do. Ulric went on to begin exploring the possibilities of his new body. If he was to have his vengeance he would need to hone the curse that had been thrust upon him and turn it against Corvus. His search brought him to the realization that he was bound to two anchors. One moved frequently and so Ulric felt it would serve as his best link to the living world but he discovered that it was none other than Corvus. The other anchor was Ulric's sword which didn't leave the scene of his death for three weeks until a man picked it up and sold it at the nearest market. These days Ulric goes where his sword goes. He continues his quest for vengeance by building his ghost powers under the hope that one day- he will be able to destroy Corvus.
Last edited by Ulric on Thu Apr 04, 2019 4:46 am, edited 4 times in total. word count: 1388
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Skills
Skill Total Points Proficiency
Syphon (167/250) Master
Possession - RB (152/250) Master
Materialization - FT (100/100) Grandmaster
Blades (Longsword) (82/250) Expert
Discipline (30/250) Competent
Socialization (30/250) Competent
Endurance (30/250) Competent
Stealth (20/250) Novice
Mount (5/250) Novice
Knowledges

Ghost

  • Syphon: 35
  • Syphon: Opening your soul makes you vulnerable
  • Syphon: Claw back what the living took from you. (PB)
  • Syphon: Life force feels addictive.
  • Syphon: Emotional Energy fells calming
  • Syphon: The bitter taste of sadness
  • Syphon: Can calm frightened children
  • Syphon: Syphoning three targets at once
  • Syphon: Taking a memory from a target
  • Syphon x 3
  • Syphon x 3
  • Syphon x 1
  • Syphon x 2
  • Syphon x 10
  • Syphon: It is easier to syphon from less experienced ghosts
  • Syphon: Syphoning ectoplasm is not as satisfying as emotional energy
  • Syphon: Physical contact is required to begin pulling ectoplasm
  • Syphon: Being syphoned from feels like being pulled apart
  • Syphon: The first step is to open your soul
  • Syphon: Some ectoplasm is lost to Emea when syphoning
  • Syphon: You can't actively use other ghost skills while syphoning
  • Syphon: Syphoning can cause amnesia
    ____________________________
    Possession: 40
  • Possession: Animals are easier than humans.
  • Possession: Holding a sword in a human body
  • Possession: Walking in a human body
  • Possession: Seeing colors through human eyes
  • Possession: The mind of an adult
  • Possession: Feeling a victim's emotions
  • Possession: Even a willing host can become unsettled
  • Possession: Failed possession drains ectoplasm
  • Possession: The will of Arthur Thorn
  • Possession: The sense of touch in a human body
  • Possession: The sense of smell in a human body
  • Possession: The feeling of a full beard on your face
  • Possession: The smell of sweat in a human body
  • Possession: Assuming complete control
  • Possession: Using a body to appear less threatening
  • Possession: Remember basic functions in living beings, like breathing
  • Possession: Symbiotic possession
  • Possession: Telepathic connection to those possessed symbiotically
  • Possession: Possessing a bandit mid-fight
  • Possession: The feel of physical acts is different than as materialized ectoplasm
  • Possession x 4
  • Possession x 2
  • Possession x 3
  • Possession x 4
  • Possession x 4
  • Possession (Living): Possessing a wounded warrior
  • Possession (Living): The battle of wills is the same when resurrected
  • Possession (Astral Projection): Pushing ectoplasm from your body
    ____________________________
    Materialization: 62
  • Materialization: Emerging into the mundane world. (PB)
  • Materialization (Traverse): Heavily draining, just Flux it
  • Materialization (Flux): Picking up a sword
  • Materialization (Flux): Slowing down ectoplasm
  • Materialization (Flux): Can be used to increase visibility
  • Materialization (Tendril): Manifesting a tendril
  • Materialization (Tendril): Lifting a sword
  • Materialization (Flux): Draws in heat from surroundings
  • Materialization (Flux): Forming a hand
  • Materialization (Flux): Forming a lower body
  • Materialization: Forming a fleshy upper body
  • Materialization: Manifesting beside an anchor
  • Materialization: Forming a Full Body
  • Materialization: Maintaining a complete body
  • Materialization (Convey): Infusing your essence into an object
  • Materialization (Convey): Moving your arm through a door
  • Materialization (Convey): Requires focus
  • Materialization (Tendril): Choking someone
  • Materialization (Flux): Forming a shoulder
  • Materialization (Convey): Getting your arm stuck in a door
  • Materialization (Convey): Increase density once on the other side
  • Materialization (Convey): Moving your whole body through a thin door
  • Materialization: Retaking the form you had when living
  • Materialization: Forming four tendrils
  • Materialization (Convey): Ghost Metal makes it like going through a door
  • Materialization (Flux): Ghost Metal proximity makes you incredibly solid
  • Materialization: Using tendrils both as ropes and weapons
  • Materialization x 4
  • Materialization x 4
  • Materialization x 3
  • Materialization x 2
  • Materialization x 4
  • Materialization (Flux) x 3
  • Materialization x 1
  • Materialization (Flux): Maintaining a solid form when hit with a hammer
  • Materialization (Flux): Invisible, not intangible
  • Materialization (Tendril) x 3
  • Materialization (Tendril) x 3
  • Materialization: Converting your living body back into ectoplasm
  • Materialization: Making a living body become invisible
  • Materialization x 2
  • Materialization x 2
  • Materialization (Tendril): Manifesting multiple tendrils at once
  • Materialization (Tendril): Fighting with tendrils
  • Materialization (Flux): Becoming completely invisible

Combat

  • Dual Wielding: 5
  • Dual Wielding (Longsword x Longsword) x 3
  • Dual Wielding (Longsword x Longsword) x 2
    ____________________________
    Blades: 54
  • Blades (Longsword): Stick them with the pointy end
  • Blades (Longsword): Watch your footing while fighting. (PB)
  • Blades (Longsword): Parrying a longsword
  • Blades (Longsword): One hand grip
  • Blades (Longsword): Two hand grip
  • Blades (Longsword): Shoulder rush
  • Blades (Longsword): Stabbing scythons
  • Blades (Longsword): Parrying a claw swipe
  • Blades (Longsword): Stabbing large cats
  • Blades (Longsword): "Ox" Guard
  • Blades (Longsword): "Roof" Guard
  • Blades (Longsword): "Tail" Guard
  • Blades (Longsword): "Plow" Guard
  • Blades (Longsword): Step on feet in a sword clinch
  • Blades x 4
  • Blades x 3
  • Blades x 4
  • Blades x 6
  • Blades (Longsword) x 2
  • Blades x 4
  • Blades x 2
  • Blades x 2
  • Blades x 2
  • Blades (Short Sword) x 1
  • Blades (Longsword): Wide swings keep enemies at a distance
  • Blades (Longsword): Don't stab into armor, stab around it
  • Blades x 10
    ____________________________
    Unarmed Combat: 4
  • Unarmed Combat x 3
  • Combat (Unarmed): Shoulders can be used for strikes
    ____________________________
    Axes and Bludgeons: 1
  • Axes and Bludgeons: Axes are swinging weapons, not stabbing weapons
    ____________________________
    Strength: 12
  • Strength: Holding a longsword with one hand
  • Strength: Ripping through a tent
  • Strength x 2
  • Strength x 8
    ____________________________
    Endurance: 22
  • Endurance: Trampled by a Scython
  • Endurance: Face-rake by a Scython
  • Endurance: The coming and going of Ghost Metal boosts
  • Endurance: Feeling the jungle heat while possessing Arthur
  • Endurance x 2
  • Endurance x 1
  • Endurance x 3
  • Endurance x 4
  • Endurance x 2
  • Endurance x 5
  • Endurance: Surviving a prolonged battle
    ______________________________
    Resistance: 1
  • Resistance x 1
    ______________________________
    Intimidation: 4
  • Intimidation x 4
    ______________________________
    Athletics: 4
  • Athletics: Climbing: Giant spiders' webs make things easy
  • Athletics: Avoiding multiple weapons during battle
  • Athletics: Climbing onto and off of a stage in battle
  • Athletics: Jumping off a boat and onto a dock

Utility

  • Seafaring: 3
  • Seafaring: Tying basic knots
  • Seafaring: How to unfurl a sail
  • Seafaring: Maintaining a clean ship without getting in the way of the crew
    ____________________________
    Teaching: 3
  • Teaching x 2
  • Teaching: Using sticks instead of real swords
    ____________________________
    Discipline: 29
  • Discipline: Breath in calm, breath out stress.
  • Discipline: Obeying a superior
  • Discipline: Ignoring injuries
  • Discipline: Focus on the task at hand
  • Discipline: Thinking in the midst of of a scython attack
  • Discipline: Sorting through chaotic memories
  • Discipline: In battle, it can make things less chaotic
  • Discipline: Obey orders, don't rush off and fall for the lure
  • Discipline: Your own reckless pursuit may lead others astray
  • Discipline x 2
  • Discipline x 2
  • Discipline x 2
  • Discipline x 2
  • Discipline x 2
  • Discipline x 3
  • Discipline x 2
  • Discipline: Maintaining control of supernatural powers during battle
  • Discipline: Ignoring your own negative opinions about allies
  • Discipline: Ignoring your fears to focus on battle
  • Discipline: Refraining from commenting on a topic
  • Discipline: Focusing on abilities despite pain
    ____________________________
    Socialization: 30
  • Socialization: Spending time with friends
  • Socialization x 1
  • Socialization x 4
  • Socialization x 1
  • Socialization x 5
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 2
  • Socialization: Persuasion: Trying to settle matters peacefully
  • Socialization: Negotiation x 4
  • Socialization: Negotiation x 2
  • Socialization: Rhetoric x 2
  • Socialization: Rhetoric x 2
  • Socialization: Small talk with a stranger
    ____________________________
    Mount: 3
  • Mount x 3
    ____________________________
    Sciences: 3
  • Science: Physics x 1
  • Science: Physics x 2
    ____________________________
    Tactics: 18
  • Tactics: Aim for the heart
  • Tactics: Breaking possession to work as a 2-man team
  • Tactics: Burying bugs under collapsed rubble
  • Tactics: The lure of revenge to lead to an ambush
  • Tactics: Plan the order of those you will fight
  • Tactics: Using the decoy wagon to trigger the trap
  • Tactics x 3
  • Tactics x 2
  • Tactics x 3
  • Tactics: Exploiting a boy's desire for a father figure
  • Tactics x 2
  • Tactics: Aim for joints to do more damage
    ____________________________
    Meditation: 2
  • Meditation: A longsword spar is oddly relaxing
  • Meditation: Using deep breathing to let go
    ____________________________
    Construction: 1 (Not a listed skill, was an awarded knowledge?)
  • Construction: Aiding the construction of siege engines
    ____________________________
    Leadership: 4
  • Leadership x 2
  • Leadership x 2
    ____________________________
    Detection: 18
  • Detection: The clumsiness of the newly ghost-possessed
  • Detection x 3
  • Detection x 2
  • Detection x 2
  • Detection x 2
  • Detection: Listening for footsteps
  • Detection x 2
  • Detection: Tracking multiple enemies in battle
  • Detection: Looking for someone based off sound
  • Detection: Picking apart smells
  • Detection: Filtering your focus on what you listen to
  • Detection: Listening through a door
    ____________________________
    Intelligence: 3
  • Intelligence: Informing the Under-Marshall about the Ghost Metal
  • Intelligence: The Rhakrosians are more familiar with Ghost Metal empowerment
  • Intelligence: Sintra's spiders are truly allies
    ____________________________
    Logistics: 5
  • Logistics: Down time between battles is also for repairs
  • Logistics: Geared up for a jungle campaign
  • Logistics: Shrapnel from explosions does not distinguish friend from foe
  • Logistics: Using the Dock material for "Turtles"
  • Logistics x 1
    ____________________________
    Politics: 4
  • Politics (Military): No hesitance to sacrifice the few for the many
  • Politics: This is war against an Immortal, not between Immortals
  • Politics x 2

Sneaky

  • Acting: 1
  • Acting x 1
    ____________________________
    Stealth: 9
  • Stealth: Dress to blend in
  • Stealth x 1
  • Stealth: Sand betrays invisible movement
  • Stealth: Hiding notable possessions
  • Stealth: Turning invisible to hide from people passing by
  • Stealth: Hiding the sound of your steps by matching stride with others
  • Stealth: Moving slowly to avoid bumping things
  • Stealth: Guard conversations can provide some audible cover for movement
  • Stealth: Hiding in plain sight while listening to private conversations
    ____________________________
    Deception: 8
  • Deception: Hiding a blush
  • Deception: The truth with different names
  • Deception x 3
  • Deception x 2
  • Deception: Pretending you never left your cell
    ____________________________
    Etiquette: 3
  • Etiquette: That curious protocol of addressing your foe before charging
  • Etiquette (Military): The newly established rank of "Broomsman"
  • Etiquette x 1
    ____________________________
    Engineering: 1
  • Engineering: Trap Making: Rigging the docks for collapse
    ____________________________
    Navigation: 1
  • Navigation x 1
    ____________________________
    Psychology: 9
  • Psychology x 1
  • Psychology x 2
  • Psychology x 4
  • Psychology: Shame is a powerful motivator
  • Psychology: Facial expressions can indicate a person's thoughts

Non-Skill

  • (SP) Immortal: Ymiden
  • (SP) Layout: Volanta
  • (SP) Immortal: Moseke
  • (SP) Location: The Beneath
  • (SP) Laws: The Beneath
  • (SP) Layout: The Beneath
  • (SP) Customs & Festivals: Volanta
  • (SP) Location: Yaralon
  • (SP) Customs & Festivals: Yaralon
  • (SP) Location: Volanta
  • (SP) Immortal: Ashan
  • Ghost Metal: Empowers ghost abilities of both friend and enemy
  • PC: Yavanna: Naerikk fighter with magic
  • NPC Cyrus: Small-time Ganger and Sellsword, Frequents The Roost
  • Location: The Roost, Etzos
  • PC Kasoria: Called the Raggedy Man. Fought in Rhakros. Experienced blade.
  • Dream Intrusion +2
  • Hinda Velora: Treats Sintra respectfully, but does not fawn
  • Immortal Domains: Who knows where they really start?
  • Hinda Velora: Leads by Example
  • NPC: New Marshall: Hinda Velora
  • Something horrible beyond the Veil...you think...maybe...
  • The Key to Access: A dismembered antenna of Lisirra
  • Hinda Velora: A very capable commander
  • Hinda Velora: Is not playing pro-or-con-Sintra sides with punishment
  • Immortal of Curses: IS there such a thing?
  • NPC: Web Guard Trankley: An unknown element
  • PC: Oberan: A definite foe of Sintra
  • Oberan: Has some radical tricks up his sleeves
  • Vhalar 31: Children born this trial might be cursed
  • Sintra's domain has an entrance beneath Etzos
  • Web Guards: Sintra's personal forces
  • Web Guards do not yet speak of Sintra as supreme ruler of Etzos
  • Alex: Confronted you with Copper
  • Arlain and Delbrim: Agents of the Resistance? Or Sintra?
  • Arlain and Delbrim: trying to sway Alex away from you
  • Sintra's restoration process must be done in her domain.
  • Arlain: deceased traitor to Sintra.
  • Layout of a part of Sintra's domain
  • Location of several compartments in Sintra's domain.
  • Sintra has been keeping a log of her Etzos plot.
  • Sintra is missing some important part of her artifact.
  • An odd blend of jurisdictions for a simple arrest.
  • Alex insists there is more to this arrest than meets the eye.
  • Alex is in your head.
  • Flaxxo's Fair Fight: Short Sword for Short Sword, Armor for Armor.
  • Flaxxo uses wards because he scorns magic.
  • Flaxxo, a respectable, no-nonsense type.
  • Flaxxo appreciates your surrender.
  • Has the Tower turned pro-Sintra?
  • NPC: Frindalli: an Anti-Sintra resistance operative.
  • NPC: Tower Guard Commander, Kort Flaxxo
  • Lavana? Alive? In Etzos?
  • Immortals can fall prey to their own domains
  • Parhn blames himself enough to grant mercy to enemies
  • Parhn out-manipulated Sintra
  • Risen thralls are again shown to be very effective against Immortals
  • Scores of elite soldiers vs one of the weaker Immortals is a stand-off
  • Vuda is NOT dead
  • Vuda is boss of Highbend
  • Vuda saved Parhn but still owes a debt; the rumors must be true.

Death Remnant
Burning Deceit

When an individual lies to Ulric or someone Ulric is possessing, Ulric begins to experience a burning sensation in his throat. The feeling scales in relation to the magnitude of the attempted lie ranging from something as little as dryness in his throat to something as brazen as his throat begins to shift to show the burn scars that were left by Corvus' hand when he grabbed Ulric. The primary function of this Death Remnant is that it makes Ulric aware of when an individual is deceiving him however as Ulric grows in power the Death Remnant changes slightly as well. When he shifts from Echo to Phantom the remnant expands to include when someone tells him something they are unsure of. For example if John told Jason to go tell Ulric something and Jason didn't know that something was a lie, Ulric's throat would burn. However in this case where Ulric is not being directly lied to, the throat of the individual who began the lie burns as well. It is only a sensation, there is no physical trauma beyond what the sensation causes the victim to do.
Last edited by Ulric on Thu May 25, 2023 4:15 pm, edited 56 times in total. word count: 2237
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Skill Point Ledger


Thread or Skill Name Points Adjustment Running Total
The Boy and The Ghost (Ghost) +10 10
A Memory of Shame (Ghost) +10 20
A Sense of Unity (Living) +10 30
Syphon -20 10
Stealth -10 00
What Do We Do With A Drunken Sailor? +10 10
Early In the Morning! +10 20
Old Ledger
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Materialization -10 40
Blades - Longsword -10 30
Discipline -5 25
Stealth -10 15
Possession - 0 (RB) 15
Syphon (+4) - 0 (PB) 15
Materialization (+4) - 0 (PB) 15
Longsword (+ 4) - 0 (PB) 15
Syphon -10 5
Endurance -5 0
The Blade of a Dead Man Part 1 +10 10
Blades (Longsword) -10 00
The Blade of A Dead Man Part 2 +10 10
Materialization -10 00
The Blade of a Dead Man Part 2.5 +10 10
Discipline -10 00
The Blade of a Dead Man Part 2.75 +10 10
The Blade of A Dead Man Part 3 +10 20
Endurance -10 10
The Dragon Rises Part 1 +10 20
To Achieve Symbiosis Part 1 +10 30
Materialization -11 19
To Achieve Symbiosis Part 2 +10 29
Possession -25 04
Syphon -04 00
The Dragon Rises Part 2 +10 10
The Dragon Rises Part 3 +10 20
The Dragon Rises Part 4 +10 30
Blades (Longsword) -10 20
Materialization -20 00
The Dragon Rises Part 5 +10 10
Possession -10 00
Southern Exposure +20 20
Possession -10 10
Materialization -10 00
Crossed Swords and Double Jeopardy +15 15
Possession -10 05
Materialization -05 00
The Dragon of Elyria Part 1 +10 10
The Dragon of Elyria Part 2 +10 20
Blades (Longsword) -15 05
Mount -05 00
A Duel in The Roost +15 15
Materialization -05 10
Syphon -08 02
Possession -02 00
Doorways and Domains +20 20
Dreams of a Better Life +15 35
Materialization -25 10
Possession -05 05
Syphon -05 00
Mark Skill: Blades (Longsword) +3 -00 00
Twin Crescent +15 15
Possession -10 05
Syphon -05 00
Devoted Without A Cause +10 10
Syphon -10 00
A Suit of Armor Unlike Any Other +10 10
The Great Ghost Metal Battle +10 20
Syphon -05 15
Possession -15 00
A Random Impact +20 20
Possession -20 00
The Proverbial Slap +10 10
We Could Have Been Heroes +10 20
Possession -20 00
What the Hail? +10 10
Syphon -10 00
Two Hands, Two Swords +10 10
The Parting of Ways +10 20
Discipline -10 10
Syphon -10 00
At What Cost, Salvation? (Ghost) +15 15
When the Truth Serves the Lie (Ghost) +15 30
When Lies Serve the Truth (Ghost/Living) +15 45
A Sense of Shame (Living) +10 55
A Case of Possessing Stolen Goods (Ghost) +15 70
Endurance -15 55
Blades -10 45
Apprehensions (Living) +20 65
Rebirth and Return (Living) +20 85
Blades -20 65
The Nice Corner (Living) +15 80
Socialization -30 50
Stealth -05 45
Character Start Up Changes +32 77
Syphon -77 00

Code: Select all

[tr]
[td] Link thread or Name of Skill [/td]
   [td]  Point Adjustment[/td]
      [td] New Total[/td]
[/tr]
Last edited by Ulric on Thu May 25, 2023 4:08 pm, edited 41 times in total. word count: 522
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Marks


Mark Progressing Abilities Learned Running Total
Marked by Sintra (Lethroda) First Three Abilities (Webspinning, Arachnid Familiar, Manipulative Skills I)
Last edited by Ulric on Tue Feb 07, 2023 7:23 am, edited 2 times in total. word count: 20
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Possessions



Here you list the possessions from your Starting Package .

Useful Links
The Shoppe here
New Life Belongings
  • 4 Average Quality Outfits (Wools, Leathers, Simple Fabric in Dark Colors)
Dead Man Belongings
Housing

Having been resurrected by Sintra, Ulric found himself in need of an established house. However he continues to live a nomadic lifestyle, staying at inns and on ships as he travels until he finds a place to settle.
Last edited by Ulric on Thu Jan 11, 2024 5:14 pm, edited 10 times in total. word count: 100
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Wealth Ledger



Here, you keep a track of your Character's Wealth Tier and the spending of Wealth Points. Information here!
Current Wealth Tier:
Item Adjustment Total WP
Starting Package Tier 5 (66 WP) 66
Wealth Thread +1 WP 67
When you need to put another row in there, just put this code in below the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]
word count: 79
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Renown Ledger


Useful Information : The Renown System Guide: here
Small Renown Reward x 1: 50 Point Bank Points

Code: Select all

[tr]
[td]Link to thread where renown is gained [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]
Last edited by Ulric on Fri Aug 06, 2021 5:52 pm, edited 18 times in total. word count: 158
User avatar
Ulric
Approved Character
Posts: 241
Joined: Tue Feb 12, 2019 6:13 pm
Race: Human
Profession: Wanderer
Renown: 215
Character Sheet
Character Wiki
Wealth Tier: Tier 5

Featured

Milestones

Miscellaneous

Threads

Last edited by Ulric on Thu May 25, 2023 4:02 pm, edited 28 times in total. word count: 330
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