Ari'sora

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Ari'sora
Approved Character
Posts: 536
Joined: Thu Aug 16, 2018 3:47 pm
Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
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Wealth Tier: Tier 8
Medal count: 10

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Ari'sora

Fri Aug 17, 2018 4:13 am

Ari'sora


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Name: Ari'sora

Age: 21 arcs

Race: Mixed Race; half Sev'ryn, half Avriel

Height: 4'7"

Weight: 85 lbs

Date of Birth: 33rd Ashan 699

Marks: Gwelliph; Favored

Factions Joined: none yet

Languages Spoken: Fluent; Common, Dehasin, Haltunga, Scalveen, Xanthea, Conversational; Lorien, Broken; Common Sign, and Rakahi

Face Claim: Mikako Tabe

Language Ledger:

Initial Languages: Fluent Scalveen, Broken Lorien

Novice Linguistics: gain Broken Xanthea, and Common

Competent Linguistics: rank Xanthea, Lorien, and Common up to Conversational level, and gain Broken Rakahi and Common Sign

Skill Points: use 20 skill points (at Competent level linguistics) to gain Broken Dehasin

Skill Points: use 18 skill points (at Competent level linguistics) to gain Broken Haltunga

Expert Linguistics: rank Dehasin and Haltunga up to Conversational level

Skill Points: use 12 skill points (at Expert level linguistics) to rank Xanthea up to fluent

Skill Points: use 12 skill points (at Expert level linguistics) to rank Common up to fluent

Skill Points: use 19 skill points (at Expert level linguistics) to rank Dehasin up to fluent

Skill Points: use 15 skill points (at Expert level linguistics) to rank Haltunga up to fluent



Appearance

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Ari'sora is tiny. Standing at 4'7", and having a slender, graceful build, she looks like a child, not the nineteen arc old young woman that she is. Arcs of being fed only when her guardian decided she had earned a meal has taken its toll on her, and makes itself known in her diminutive stature, small breasts, and waif like appearance. If she were to cut her hair, or hide it under a hat, or scarf, and bind her breasts, it would be very easy for her to disguise herself as a boy.

Her mixed heritage is impossible to deny. The most obvious sign of her Avriel nature is her wings. They are a deep black, and they have a glossy sheen to them that makes them look deep blue or purple when the light hits them the right way. Ari'sora also has her father's eyes. Her eyes are a deep twilight blue that can darken into black at times. They are the eyes of an Avriel. Instead of pupils, they have the strange white core that the Avriel call the "presence of the wind." And like a full blooded Avirel, she is able to see the currents and flow of the wind. Most of her body is free of hair like an Avriel's would be, but her Sev'ryn blood has given her some hair in the form or her eyebrows and lashes, and the hair on her head. Her fingers are slightly longer than normal, and her nails are somewhat stronger than usual, but the differences are slight enough that it can be difficult to tell whether those are inherited from her Avirel blood or not. From her mother, she inherited her fair skin, her black hair, her rounded face with an angular chin, her delicate ears, and the shape of her facial features.

If one were to ask Ari'sora what her favorite feature was, she would be hard pressed to find an answer. She loves her wings, and the freedom that they represent dearly. And she also loves being able to see the wind currents, and the fascinating patterns that she sees in them. But she grew up with a firm belief that Avriel were evil, and that has instilled a deep sense of shame in taking pride in that part of her heritage. Ari'sora also loves the straight black hair that reaches just past her shoulders. She feels that it is one of the few things about her that can be called pretty. Better yet, it is one of her mother's gifts to her, and something she can like freely, unlike the wings and eyes she has been brought up feeling that she should hate.

In Zi'da of 718, Ari'sora was blessed by Pier and Pre. Her mark is a glowing tattoo on her forehead. Since she is currently Favored by the Twins, her mark is a small one located in the center of her forehead.

On the 16th of Cylus, 719, Ari'sora was branded. The mark takes the form of a palm sized lotus, and is located on the small of her back. While she was never registered as a slave due to slavery being illegal in Scalvoris, the brand is a constant reminder of her season of captivity at the hands of a man who claimed to be her father's friend.

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Comfort and freedom of movement are key when it comes to Ari'sora's choice of clothes. Loose fitting garments are preferred over form fitting ones that cling to her body. And anything she wears must be adapted to allow her wings to be free. Materials that are light and airy during the heat of Saun, and ones that are warm during the icy chill of Zi'da and Cylus are of far more importance to her than whatever might be in fashion. Ideally, her choice of outfit would be a simple sun dress like gown with slits in the back to accommodate her wings. But when flying, she always makes sure to wear pants for modesty's sake. As far as colors go, Ari'sora prefers dark or neutral ones over loud, bright colors. She has simple tastes, and likes plain, solid colors, or simple patterns more than anything too elaborate.

Ari'sora's taste in hair styles is as simple as her taste in clothes. Her favorite thing to do is simply wear her hair down. When not doing that, she usually wears her hair in a simple pony tail, or braid. Ari'sora loves pretty things. As a result, she likes jewelry, though she rarely wears much of it at a time. A single ring, a pair of earrings, or a necklace is about as elaborate as it gets. And her simple tastes find her more attracted to a pretty glass or wooden bead than a large, bold gem. When she was a child, her guardian pierced her ears because he thought it made her look prettier. When she does wear earrings, she prefers simple studs rather than large hoops and the like.



Family



Ari'sora never knew her father. She doesn't know if he is alive or dead. She doesn't even know his name, or what he looks like. All that she knows of the man is that he is an Avriel who owned her mother for several arcs until she managed to escape while in Scalvoris.

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Mi'aris was a Sev'ryn who had the misfortune of being captured and enslaved in Athart while searching for her ose-bori. She had just finished bonding to her familiar before she was captured. Her first master was a cruel Avirel man whose name she refused to even mention to her daughter. The man owned her for many arcs before bringing her to Rynmere to serve him while he was on his business trip. She was pregnant with Ari'sora at the time, but when the chance presented itself, Mi'aris made her escape. Since people distrust Avriel in Rynmere, they were reluctant to help him find and reclaim his property. But Mi'aris's luck took a turn for the worse when she escaped one master only to be captured by a group of slavers who needed one more slave to fill their quota for transport to Scalvoris.

Mi'aris was given to a trader who was more drug trafficker than honest merchant in payment for enough drugs to keep the rest of the slavers' merchandise quiet and obedient until they could be sold. Ari'sora was born a few seasons later. Although she gave her daughter the minimum amount of care needed to keep her alive, Mi'aris couldn't bring herself to like her daughter, much less love her. As a result, Ari'sora's earliest arcs were filled with neglect alternated with abuse, and the absolute certainty that she was neither loved nor wanted by the person who should have loved her the most.

Her new master used her in much the same way as her old one did. Unlike Mi'aris, he did like Ari'sora. Or rather, he saw a potential use for her in the future. And where one was good in his mind, two would be better. So with the use of Saikuru, he ensured that his new slave gave him another child exactly two hundred and seventy trials after she bore the first. Mi'aris never recovered fully from the stress of giving birth so soon after the birth of her first child. Arcs of hard use weakened her further, and when Ari'sora was nine, she lost her mother to a miscarriage.


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Ren'zar is an opportunistic man. Part trader, part drug trafficker, part smuggler, he is a business man who wears many hats. While Sev'ryn by birth, he has rarely been to distant Desnind. That didn't stop him from adding "genuine crafts and art straight from Desnind" to his wares once he got his hands on a Sev'ryn slave who could be forced to make him some. He is a cruel, cunning man who knows what he wants, and knows how to get it.

From a very young age, Ari'sora had to serve his needs and whims. As a child, this meant cooking, cleaning, and making "rare Desnind artifacts" for him to sell. As she got older, and showed a skill in languages, translation became a part of her duties. And when she was old enough, he had other uses for her as well. His own daughter was treated no differently.

Although Ari'sora was never branded and enslaved officially, Ren'zar treats her as if she truly is his slave.



Personality

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Ari'sora's mixed heritage plays a part in her personality much the same way that it does in the way she looks. Unlike full blooded Avriel, she never went through a time in her adolescence where she was utterly wild and uncivilized. Her Sev'ryn blood protected her from that extreme. But she does tend to be ruled by her emotions. She feels everything very strongly. If she likes something, she becomes fascinated with it. She needs it in her life in some way. In this, things that she likes are almost like a drug to her; she needs them in order to function properly. Going too long without making the time to do something she enjoys will leave her unable to think of anything else. In some ways, she has a rather obsessive nature; deny her the thing she needs, and she will reach a point where she can't function properly again until she has spent enough time doing it. And the longer she has been denied it, the longer she must spend doing what she has been denied before her mental and emotional equilibrium can be restored. Conversely, if she dislikes something, she tends to avoid it. Learning anything she isn't interested in is far harder for her than learning something she enjoys. She will put the lessons off in favor of something she does enjoy, and she doesn't retain the information she does learn as easily as she would if it interested her. Learning about something she actively doesn't like is harder still.

If she is hurt, she will not necessarily seek out revenge against the one who hurt her; any aggression she might have had has been beaten out of her over the arcs. But she cannot simply forgive and forget, and work with the person who hurt her as if it never happened. If someone hurts her in some way, she will avoid them at all costs, even if working with them becomes necessary for some greater goal. This instinct can be overcome if the need is great enough, but it is very difficult to do so, and it causes her to feel the need to avoid the source of her pain even more in the future.

Instinct plays a big part in Ari'sora's life. She trusts what she feels about a person in their presence far more than anything she might have heard about them. And if something triggers a warning in her instincts, it takes an act of will for her to ignore that warning and do whatever her instincts are warning her against, or stay in the company of whoever she instinctively distrusts. This too is a part of her Avriel nature.

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But her Sev'ryn nature plays a part in who she is as well. It acts as a calming influence on her instincts at times, and it allows her to focus far more on a single idea or belief than a true Avriel is able to. Unlike most Avriel, she does tend to be a deep thinker, preferring to think long and hard about every angle of a situation before making any final decisions if given the chance to do so.

Her Sev'ryn nature also gives her a deep love of and respect for nature. She loves plants and animals equally, needing them around her in order to truly be happy. She loves spending time surrounded by nature, and working with plants and animals is very calming to her. The smell of flowers or of fresh earth after a good rain are far more appealing to her than any perfume. And she tends to find more beauty in nature than she would in the most valuable of gems.

Ari'sora's love of nature is rivaled by her love of stories. Both the Sev'ryn and the Avriel love telling stories, and she is no different. One of the things that give her true pleasure is making up fanciful stories. It is an escape for her, as she indulges the urge to imagine herself living in the world created by her stories. Her love of reading is an extension of this. Reading is a means of indulging her need to learn interesting new things. But it is also an escape where for bits or breaks at a time, she can escape into the world of her books.

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Another love equal to that of nature, reading, and learning about things that interest her is a love of creating new things. All crafts hold an interest to her for that reason; the idea of creating something out of nothing, or out of unwanted scraps is fascinating to her. Creating something beautiful is even more amazing in her eyes. Working with wood is one of the crafts that she loves the most because it allows her to combine her love of nature with her love of crafts. Making quilts is another of her favorite crafts because it allows her to take rags and unwanted scraps of cloth that most people would discard as trash, and turn them into something beautiful.

Ari'sora has been kept very isolated for most of her life, and that has affected her very deeply. She is unused to people in general, and as a result, they make her nervous. This can come across as shyness at times. She also tends to be awkward around people she doesn't know well because she isn't sure how to act around them. Unless her instincts tell her that a particular person can be trusted, it can take a long time for someone to earn her trust. And without that trust, she tends to be wary and keep people at a distance. But once she has warmed up to someone, Ari'sora will do just about anything for them if it is in her power to do so. Anyone Ari'sora counts as a true friend will have a loyal friend for life.

Large crowds tend to be even more intimidating to Ari'sora than people in general are. She finds them horribly claustrophobic, and the desire to escape being trapped is very strong when faced with one. She can endure them if she must, but afterwards, she needs some time to herself to do something she enjoys to calm her nerves. Failure to indulge this need will leave her feeling anxious, skittish, and unable to focus properly until she is allowed to unwind. And if she is trapped in a crowd for too long, she may be driven to panic. Should this happen, she will lash out blindly at anyone around her until she has enough space to spread her wings and escape into the air.

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Ari'sora is a very bright girl. She tends to learn quickly if she is interested in what she is learning. Learning anything that she has a passion for is a need for her as much as food or air are. In her pursuit of new things to learn, there is little she will not try at least once. If she doesn't enjoy it, she will discard it soon after that first attempt. But in constantly trying new things, she is always finding new things to enjoy. Her desire to try new things is a result of her isolation as much as her fear of crowds and wariness of strangers is.

She is also very observant. Most of her life was spent in a situation where judging her guardian's mood correctly meant the difference between being given a task she enjoyed doing to keep her busy and out of his hair, or a beating just because she was there and he needed to work out his frustrations. This has led her to be something of a people watcher. When given the chance, she likes to observe a person and get a feel for them, or observe a situation and gauge how dangerous it might be before getting involved. Sometimes, when bored, she will watch someone for a few bits, and try to make up a story about who they are and what they are doing based on what she observes of them in that time.



Prized Possession


Hotaru is a baby Nightpup. She is mostly black, but her paws, ears, tail, and muzzle are white, and she has a white star shaped mark on her chest. Her eyes are a bright sky blue, ans both the inside of her ears, and the base of her tail are a deep twilight blue.

Hotaru is a very bright, curious puppy. She is also very loyal. But she is very much a one person dog. Ari'sora is her world, but she will only ever tolerate anyone else that Ari'sora cares about. And that much is only guaranteed if the other person has proven that they aren't a threat to Ari'sora.

Hotaru's mother, Haru bonded to Ari'sora when she was just a pup. Ari'aora loved her more than most of the people in her life. The Nightpup saved her life more than once, defending her from the worst of her guardian's rage when his anger overwhelmed him. The last time it happened, Haru sacrificed her life to save Ari'sora. As Haru's only surviving puppy, Hotaru is Ari'sora's only link to Haru. For that reason alone, Ari'sora would love her deeply. But in their grief at the loss, Hotaru bonded to Ari'sora as well. The bond they share is just as strong as the one Ari'sora had had with Haru.

*Nightpup Prices: Pup: 20gn, Untrained: 30gn, Trained: 60gn
Last edited by Ari'sora on Sat Apr 25, 2020 2:17 am, edited 28 times in total. word count: 3264
User avatar
Ari'sora
Approved Character
Posts: 536
Joined: Thu Aug 16, 2018 3:47 pm
Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 8
Medal count: 10

Contribution

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Events

Re: Ari'sora

Sun Aug 19, 2018 2:48 pm

Ari'sora

History


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Officially, Ari'sora does not exist. She is the daughter of an unknown Avriel, and a Sev'ryn slave who was a gift to a man whose less than fully legal business ensures that he does not want to draw attention to himself. Her mother was not registered as a slave in Scalvoris since she had been enslaved before she ever reached the island. Since Ari'sora was never enslaved, she wasn't registered either. And since she was born to an unregistered slave, her existence was never reported.

What this means is that Ari'sora has never been to school. Sending her to school would have drawn attention to her, and through her to Ren'zar. It also would have shown Ari'sora that the way she lived was not normal for someone who wasn't a slave. Had she reported her circumstances to a teacher, it might have caused someone to look into the matter. And an investigation wasn't something Ren'zar wanted any part of. For that same reason, he never took Ari'sora to the doctor when she was a child. Fortunately, she was a healthy child for the most part. And while she was never given enough food to truly thrive, she was given enough to keep her alive and healthy enough to do her work. Neighbors saw her from time to time as she worked outside the house, but they assumed that everything was as it should be. On the surface, Ren'zar appeared to be an honest trader, and he was careful to do nothing to make his neighbors think otherwise. Living in a section of Scalvoris Town where the neighbors were not especially curious helped maintain the image of normality.

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Although she has never been to school, this does not mean that Ari'sora is completely ignorant. Ren'zar taught her how to read and write because it served his purposes to do so; without those skills, she would have been less useful to him, so he made the effort to teach her the basics of both. She learned useful skills such as cooking, baking, gardening, candle making, herbal remedies, and sewing from her mother on Ren'zar's orders because learning them made her a useful worker able to see to his needs. Her mother was a reluctant teacher since she hated Ari'sora for reminding her of her father, but she was a slave, and had learned to obey the orders she was given. And as an observant child, she picked up bits and pieces of other languages from her mother, guardian, and the people Ren'zar worked with. Since it was a source of entertainment for Ren'zar and the people he invited home, he had the slave of one of his coworkers teach her how to play the glass flute when the opportunity presented itself. When Ari'sora pleased her guardian, Ren'zar would teach her something, or give her time to learn something on her own as a reward. As a result, Ari'sora learned something of history, got a better grasp of the languages she had been exposed to, and learned a bit about new ones, and learned other things that she found to be interesting to her.

Math is her greatest weakness. It does not come easy to her, and she has had little reason to master it in her isolated existence. Ren'zar made certain that she knew how to count, and enough math to make sure she wasn't cheated if he ever decided to have her run errands for him. But she knows little more than the absolute basics when it comes to math.

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Books were Ari'sora's closest friends when she was growing up. They were her teachers. Through them, she was able to expand her knowledge from the basics she was taught by the people in her life. She was able to learn cooking techniques that her mother either didn't know, or didn't bother to teach her, as well as new recipes. When exposed to a new language that interested her, she was able to use books to build her vocabulary in them as well as learn the proper grammar. She was even able to learn where the languages were spoken, and a bit about the peoples who spoke them. And when she had earned a reward, she was able to indulge her love of learning by reading about any number of subjects that caught her interest.

Perhaps even more importantly, books were an escape from her own life. They were windows into worlds both real and imagined that were vastly different than anything she knew. They gave her hope that one day her life might be different. While reading, Ari'sora was able to lose herself in the world of the books she read for a time. A vivid imagination allowed her to become the characters she read about, and live their lives for a time. In doing so, she managed to keep herself sane.

Ari'sora is also very close to her sister. Born less than an arc apart, they are very close in age. They grew up as friends as well as sisters. They were both treated like slaves by Ren'zar, so they helped each other as best they could. But there was one big difference between them. They mother loved Ari'sora sister, and she hated Ari'sora. That hurt Ari'sora deeply, but she blamed her mother for that pain rather that her sister. Even so, she was jealous of her sister because of it at times. Had Ren'zar treated his daughter any differently than he had Ari'sora, that occasional jealousy might well have turned bitter and become hatred. But since both existed only to serve Ren'zar in his eyes, they had a lot of common ground between them. This allowed them to team up as partners, friends, and sisters against a common foe rather than tear each other apart.



Important Events

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In the final trials of Ashan of 719, Ari'sora was caught up in events that have had profound effects on her. She found herself in Emea with several others trying to find a way to wake the sleeping Twins, Jesine and Kielik who had been put to sleep in Ymiden of 718. Their slumber caused all of Idalos to fall asleep, and the only way for the people to be able to wake up was to wake the slumbering Twins.

In the attempt to wake the Twins Ari'sora and many others had to make many sacrifices. One of the sacrifices that Ari'sora made was a quarter of the energy that gets her through the trial. Upon waking on the first of Ymiden 719, she learned that this sacrifice had caused her to age twenty arcs.

The events where these things happened can be found here and here

After fixing her personal dreamscape through a series of dreams she had on the 123rd of Ashan, the 1st of Ymiden, and the 3rd of Ymiden, Ari'sora woke up on the 4th of Ymiden to find that she had reverted to the age she had been before everything happened. She believes that fixing her dream helped Emea in some way, and that regaining her youth was a reward for doing that, but when asked, she tells people that strange things happen in Scalvoris. She has no proof that her belief is true, after all, and she doesn't want to risk lying to people if she is wrong. It could just as easily have been caused by the mystery that is Scalvoris after all.



Housing


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Hidden away in the Sweetwine Woods is a private sanctuary. It is close enough to the city to be within easy walking distance, but far enough to give the sense of privacy. The beautiful house is surrounded by two acres of land.

The house itself is a tier 10 house, existing as a single story home with plenty of floor space. It is a beautiful home built with strong, sturdy materials meant to last for generations. The house has stone walls, wooden floors, and a thatched roof. Its floors and walls are heated in the cold seasons and cooled in the hot ones with the appropriate types of sand insulation, so it is kept at a comfortable temperature at all times.

It has six bedrooms, including a spacious master bedroom, a large kitchen with a pantry, three bathrooms, a large living room, a play room for the kids, two work rooms, a music room, a large library, and plenty of storage space. On the property is a good sized dojo for when Ari'sora wants to practice her fighting skills, or learn new ones. After never having a place that was truly hers, this is everything she could want in a home of her own.

She bought her new home in Ashan 720, having slowly saved up the money needed to make the purchase ever since she started working at Luna's Dream in Ymiden of 718. She moved in on the 99th of Ashan, 720.

Location Write Up: here

NPCs



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Name: Mi'aris
Race: Sev'ryn
Date of Birth: 39th Ashan 681
Skills: Baking: 5, Novice, Chemistry: 10, Novice, Cooking: 20, Novice, Gardening: 10, Novice, Linguistics: 5, Novice, Medicine: 10, Novice, Needlecraft: 20, Novice, Textile Production: 20, Novice
Appearance: Mi'aris is a beautiful woman. She has fair skin, and an oval shaped face with perfectly proportioned features. Her waist length and almond shaped eyes are both black. She bears a brand on the right side of her neck in the form of a bird of prey clutching a flower in its talons. The brand was chosen by her first master, who chose her specifically for her beauty and her skills. She also has a tattoo of a willow tree on her right thigh.
Personality: At one time, Mi'aris was a kind, gentle woman. But a hard life turned her angry and bitter. And she turned that anger and resentment on Ari'sora, the daughter she hated for reminding her of her father.
Relationship to PC: mother
Anything: 1) Mi'aris was a slave who first belonged to Ari'sora's father, then to Ren'zar, the man who became her guardian. 2) She was bonded to a falcon ose-bori named Taka. 3) She died in Zi'da of 708. 4) Her initial languages are fluent Xanthea, and broken Lorien. Novice Linguistics gives her broken Scalveen, and Common.

***Mi'aris died in Zi'da 708***

Approval Link: here


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Name: Mi'zuri
Race: Sev'ryn
Date of Birth: 64th Zi'da, 699
Skills: Baking: 10, Novice, Blades; Longsword: 10, Novice, Cooking: 10, Novice, Gardening: 10, Novice, Medicine: 20, Novice, Musical Instrument; Percussion (glass flute): 30, Novice, Needlecraft: 10, Novice, Painting: 10, Novice, Textile Production: 10, Novice
Appearance: Mi'zuri is similar to her mother in appearance. Her skin is slightly darker, but it has a healthy glow that her mother's skin lacks. Her silky straight black hair reaches a few inches past her shoulders, and is normally worn down. It has a sheen to it that makes it shine when the light hits it the right way. She has a tattoo of a pine tree on her right shoulder.
Personality: Mi'zuri is a very practical person. When she knows what she wants, she will do what it takes to get it. Hard work does not phase her. She is confidant in herself, and takes pride in her abilities. To the people she loves, she is kind, caring, and very protective. But earning her trusts is very difficult, and she is indifferent at best to anyone who hasn't breached the protective wall around her heart and earned her trust. She is very intelligent, and loves learning as much as Ari'sora does. The two of them have something of a competition at times over who can master something that interests them first, and they are always willing to teach each other what they have learned.
Relationship to PC: sister
Anything: Mi'zuri loves her sister, and is very protective of her. But she longs for the freedom she believes flight can give her. For that reason, part of her is jealous of Ari'sora at times. She tries very hard not to show this, and she feels stupid when it does happen because she knows how her parents treat her sister. She herself is treated somewhat better, so she hates feeling jealous of someone who has it worse than she does.
Experience Ledger
Item+/-Total
Saun 718+1010
Musical Instrument; Percussion (glass flute)+100
Vhalar 718+1010
Blades; Longsword+100
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here



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Name: Rin'saia
Race: Mixed; 3/4 Sev'ryn, 1/4 Avriel
Date of Birth: 31st Zi'da, 718
Skills: none yet
Appearance: Rin'saia definitely takes after her mother in appearance, right down to inheriting her mother's wings. But although they share the same eye color, Rin'saia did not inherit the ability to see the wind currents the way her mother can; her Avriel blood is too diluted for that.
Personality: Rin'saia is a bright child who loves nothing more than to learn something new. But she has definitely inherited her mother's need to be interested in what she is learning.
Relationship to PC: daughter
Anything: 1) She will be free until she turns 3 arcs old, but will not begin to develop any skills until she does turn 3.
Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
Approval Link: here


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Name: Vyndar Lavarnian
Race: Avriel
Date of Birth: 13th Saun, 684
Skills: Business Management: 18; novice, Flying: 26; competent, Linguistics: 26, competent, Musical Instrument; Percussion (Glass Flute): 30; competent
Appearance: Standing at 5'10", Vyndar is tall for one of his people. He is slender, with a wiry build, and a grace in movement that many would envy. His aristocratic facial features add to his air of arrogance and superiority. He has long white hair that he is inordinately proud of. And his black eyes have a cold, piercing look to them no matter what mood he is in. His white wings shine in the light, the natural oils in them giving them a shimmery look.
Personality: Vyndar is very much the typical Avriel in his arrogance. In his eyes, no other race can even come close to his own, and halfbreeds are an abomination to be tolerated only if they can be of some use to their rightful masters. But he has learned that at times, people of other races can be of use to him, and as a result he has come to see value in some individuals for that reason. In order to keep those rare individuals happy, he has cultivated a mask of friendly charm that he can use when it suits him. But he has a temper that can make it difficult to keep up his mask. He also has a cruel streak.
Relationship to PC: friend of her father
Anything: 1) He is fluent in Lorien, conversational in Dehasian, Averilian Script, and Common, and knows a little (broken level) Scalveen and Haltunga due to being competent in linguistics. 2) Vyndar is a merchant, so he travels a lot. But he is successful enough to own a house in a number of cities where he tends to spend a lot of time in. Scalvoris, Athart, are two of them.
Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here


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Name: Hathelrri
Race: Lotharro
Date of Birth: 89th Vhalar, 685
Skills: Blades: dagger; 26, Competent, Endurance: 7, Novice, Linguistics: 26, Competent, Novice, Strength: 26, Competent, Stealth: 15, Novice
Appearance: Standing at 7', Hathelrri is a giant of a man. With broad shoulders, and a very muscular build, he can intimidate others by his appearance alone. When he frowns, he is a truly terrifying sight. But when he smiles, he has a rougish charm that some find very appealing.
Personality: Haltherri values power over all else. And he enjoys using that power over others. If you can't beat him in battle, or are not paying his bills, you are worthless in his eyes; good only for whatever amusement he can get from you. He takes what he wants no matter who he has to hurt to get it.
Relationship to PC: hired protection and coworker of her father's friend
Anything: 1) He speaks Fluent Haltunga, Conversational Common, Scalveen, and Lorien, and knows a little (broken level) Xanthea, and Averilian Script. 2) He has been working with Vyndar for many arcs; long enough for them to learn to truly trust each other, and for a friendship to form between them.
Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here


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Name: Ryl'ryn
Race: Mixed; half Sev'ryn, half Avriel
Date of Birth: 1st Ashan, 699
Skills: Caretaking: 10; novice, Cooking: 12, Novice, Flying: 26; competent, Linguistics: 26, competent, Musical Instrument; Percussion (Glass Flute): 36; competent
Appearance: Standing at 4'9", Ryl'ryn is a small girl. Her slender, willowy build does little to change the fact that to some, she appears to be little more than a child. She is quite beautiful, though. She has long black hair that drifts down to the middle of her back. Her wings are the same shade of black as her hair, but they have an irridescent sheen to them that almost makes them seem to glow when the light hits them the right way. Ryl'ryn's eyes are those of an Avirel, black with the strange white core that the Avriel call the "presence of the wind." And like a full blooded Avirel, she is able to see the currents and flow of the wind. Most of her body is free of hair like an Avriel's would be, but her Sev'ryn blood has given her some hair in the form or her eyebrows and lashes, and the hair on her head. Her fingers are slightly longer than normal, and her nails are somewhat stronger than usual, but the differences are slight enough that they can be overlooked unless one is looking carefully.
Personality: Ryl'ryn does not trust easily. But once her trust has been earned, you have a loyal friend for life. She is incredibly intelligent, and she learns quickly. But her issues with trust mean that she has very little use for people who have not earned her trust.
Relationship to PC: friend
Anything: 1) She is fluent in Dehasian, conversational in Common, Scalveen, and Xanthea, and knows a little (broken level) Haltunga and Lorien due to being competent in linguistics. 2) She has a female winged cat ose-bori named Ter'ali. Ryl'ryn found her and bonded to her when she was 11 during a time that she and Vyndar were spending time in Desnind. 3) She is Vyndar's daughter as well as his slave. Her slave brand is the shape of a lotus, and is found on the small of her back. She has a tattoo of a blue lotus at the base of her throat. 4) She has a beautiful, but completely untrained singing voice.
Experience Ledger
Item+/-Total
Cylus 719+1010
Musical Instrument; Percussion (Glass Flute)-100
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here


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Name: Sai'rin
Race: Mixed; 3/4 Avriel, 1/4 Sev'ryn
Date of Birth: 19th Vhalar 719
Skills: none yet
Appearance: She resembles her mother very much, but she has her father's black eyes.
Personality: For the most part, she is a very good baby. But she is very shy, and she will cry unconsolably if anyone she doesn't trust tries to pick her up.
Relationship to PC: daughter
Anything: Her conception was made possible by the use of Saikuru; a fertility herb that guarantees conception.
Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here


Image and when he's a bit older Image

Name: Ryusar
Race: Lotharro
Date of Birth: 19th Vhalar 719
Skills: none yet
Appearance: He is a big baby when he is born, and this will continue to be a trend as he grows. Ryusar has his father's blond hair, and blue eyes, but his features are softer, making him a very attractive child.
Personality: Ryusar is a charming rogue. Outgoing, and friendly, he has a charm that is hard not to like. He loves adventure, and cannot resist a good challenge. He has a softer, kinder side that he reserves for his family, and his closest friends. He also has a cruel streak that he inherited from his father, but he shows it only to his enemies. Ryusar is incredibly protective of the people he cares for.
Relationship to PC: son
Anything: 1) His conception was made possible by the use of Saikuru; a fertility herb that guarantees conception, 2) He is Sai'rin's fraternal twin, and the older of the two.
Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here



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Name: Tenryu
Race: Lotharro
Date of Birth: 65th Ashan 720
Skills: none yet
Appearance: He is a big baby when he is born, and this will continue to be a trend as he grows. Tenryu has his father's blond hair, but his eyes are brown. His features are softer than Hathelrri's are, making him a very attractive child. From a young age, he learns to control his expression, and he rarely shows what he is truly feeling unless around someone he trusts completely.
Personality: Tenryu can be shy around strangers, but once he warms up to someone, he is outgoing and friendly. He loves a good adventure or challenge, but only if it is related to something he is personally interested in. Tenryu is very smart, and he loves to learn. He is a great judge of character, and if he is wary of someone or seems not to like them, there is often a good reason for his instincts. He is also very observant, speaking only when he has observed a situation and formed his own opinions of it, or if he has a question. While he enjoys spending time with his family, he is also very content with his own company. Tenryu is incredibly protective of the people and things he cares about, but he tends to be rather indifferent about anything else.
Relationship to PC: son
Anything: 1) His conception was made possible by the use of Saikuru; a fertility herb that guarantees conception.
Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3

Approval Link: here



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Shadow: she talks to Ari'sora. When Shadow speaks, you hear the words. Others just hear cat noises. Shadow, too, knows exactly what happened to everyone here. Ari'sora and Shadow are also able to communicate telepathically. Shadow wears a ribbon (the length of a hair ribbon and it is a mass of swirling, changing colours), Ari'sora tied it around her neck and it can't be removed; Companion and ribbon earned here


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Name: Seirei
Race: Nekosani
Date of Birth: 59th Ashan 719
Skills: 1) can shift into a mountain lion sized version of her true form, 2) enhanced intelligence (equal to that of a fully sentient race); this will develop slowly over the course of a cycle, 3) telepathy; this will develop slowly over a cycle
Appearance: Silvery grey with black leopard like markings. She has a white chin, and pale green eyes.
Personality: Seirei is sweet, and gentle. She is the shyest of the three littermates, but she will warm up to the people that Ari'sora is especially close to. She is extremely protective of her bondmate, though, and she will attack a perceived threat if need be.
Relationship to PC: familiar
Anything: 1) She loves a good belly rub.


Approval Link: here


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Name: Luna
Race: Nekosani
Date of Birth: 59th Ashan 719
Skills: 1) can shift into a mountain lion sized version of her true form, 2) enhanced intelligence (equal to that of a fully sentient race), 3) telepathy
Appearance: Mostly black with long fur. She has two white splotches; one on her chest, and one further down near her belly. Her eyes are pale green.
Personality: Luna takes after her mother a great deal. She loves stories, and will happily spend breaks at a time curled up with Ari'sora reading together. She is extremely protective of her bondmate; where Ari'sora goes, she goes. She tends to be aloof with most people who aren't Ari'sora, but she will warm up to the people that Ari'sora is closest to. But she will never forgive anyone who hurts her bondmate.
Relationship to PC: familiar
Anything: 1) She doesn't much like being touched by anyone other that Ari'sora and the people she loves the most. Anyone aside from Ari'sora who tries to pick her up will get a good scratch unless there is great need. 2) She doesn't trust Mi'zuri much.


Approval Link: here


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Name: Storm
Race: cat
Date of Birth: 59th Ashan 719
Skills: 1) enhanced intelligence (equal to that of a fully sentient race); this will develop slowly over the course of an arc, 2) she can receive telepathic messages from her sisters; this will develop slowly over an arc
Appearance: Silvery grey with black tiger like markings. Her face is darker than Seirei's, giving her a fiercer look, and she has pale green eyes.
Personality: Storm is very much a one person cat. She is fiercely independent, but she loves Ari'sora deeply, and can often be seen curled up in her lap, or sleeping on her bed. She is fiercely protective of her bondmate.
Relationship to PC: familiar



Approval Link: here
Last edited by Ari'sora on Tue Mar 10, 2020 10:25 pm, edited 23 times in total. word count: 4635
User avatar
Ari'sora
Approved Character
Posts: 536
Joined: Thu Aug 16, 2018 3:47 pm
Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
Character Sheet
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Point Bank Thread
Wealth Tier: Tier 8
Medal count: 10

Contribution

Milestones

RP Medals

Events

Re: Ari'sora

Mon Aug 20, 2018 9:01 pm

Ari'sora


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Skills

Skill???/251Level
Agriculture1/250Novice
Animal Husbandry0/250...
Baking0/250...
Candlemaking2/250 (+2 from Ghoul)Novice
Caregiving26/250Competent
Chemistry5/250Novice
Cooking5/250Novice
Detection3/250 (+3 from Favored rank in Gwelliph)Novice
Dreamwalking18/100Novice
Endurance26/250Competent
Field Craft (FT)0/100...
Flying (RB)76/250Expert
Gardening5/250Novice
Linguistics76/250Expert
Medicine26/250Competent
Musical Instrument; Percussion (glass flute)76/250 (+5 from Ghoul)Expert
Needlecraft5/250Novice
Ranged Combat; Shortbow26/250Competent
Singing25/250Novice
Storytelling25/250Novice
Strength25/250Novice
Textile Production5/250Novice
Unarmed Combat; Da'riya0/250...
Woodworking5/250Novice



Knowledges

Job Skills


❖Caregiving: 29 Knowledges

❖Caregiving: in order to be able to take care of others, one must also take care of one's self (earned here)
❖Caregiving: everyone needs someone to take care of them sometimes
❖Caregiving: different people have different needs
❖Caregiving: how to change a diaper
❖Caregiving: how to feed a baby
❖Caregiving: the comfort of a mother nursing her baby daughter
❖Caregiving: an infant's cry always means something
❖Caregiving: kids like it when you take the time to cut the crusts off their bread for them
❖Caregiving: infants shouldn't be exposed to the cold unless absolutely needed
❖Caregiving: preening a baby's wings is soothing for both mother and child
❖Caregiving: arts and crafts are a fun way to entertain kids, and have the added benefit of producing a finished product they can keep when they are done
❖Caregiving: inspiring creativity and encouraging talent in a child is important
❖Caregiving: keeping an eye on children who are using sharp tools is a good idea
❖Caregiving: you can't help anyone else if you are in need of help yourself
❖Caregiving: there are many different kinds of needs; physical, mental, and emotional
❖Caregiving: a person's mental and emotional needs are often overlooked
❖Caregiving: a person's mental and emotional needs are just as important as their physical needs
❖Caregiving: even animals need someone to take care of them
❖Caregiving: animals need to be comforted just as much as people do sometimes
❖Caregiving: a hug can go a long way when offering comfort to someone in need of it
❖Caregiving: even simple tasks like doing the laundry can help someone
❖Caregiving: all children love stories
❖Caregiving: a story makes a wonderful distraction from a fight
❖Caregiving: knowing when it is time to start weaning a baby
❖Caregiving: Babies need to be able to bond to their parents
❖Caregiving: observing a friend to see if they are okay
❖Caregiving: caring for three young children at once isn't easy (earned here)
❖Caregiving: kids love the snow (earned here)
❖Caregiving: kids love music

Fighting Skills


❖Ranged Combat (Shortbow): 16 Knowledges

❖Ranged Combat; Shortbow: has more uses than just killing people
❖Ranged Combat; Shortbow: parts of a short bow
❖Ranged Combat; Shortbow: parts of an arrow
❖Ranged Combat; Shortbow: how to nock an arrow
❖Ranged Combat; Shortbow: drawing and anchoring a bow
❖Ranged Combat; Shortbow: how to aim
❖Ranged Combat; Shortbow: how to fire an arrow
❖Ranged Combat; Shortbow: bowstrings can be made out of silk, flax, hemp, animal guts, animal sinews, or rawhide
❖Ranged Combat; Shortbow: a bow should never be “dry fired.” Releasing a string without an arrow nocked transfers energy back to the limbs instead of the arrow; the bow can fly apart, and injure anyone nearby.
❖Ranged Combat; Shortbow: there are many different kinds of arrowheads
❖Ranged Combat; Shortbow: bodkin heads are simple spikes made of metal of various shapes; they are designed to pierce armor
❖Ranged Combat; Shortbow: broadhead arrowheads are usually either triangular or leaf-shaped and have sharpened edges; they are commonly used for hunting
❖Ranged Combat; Shortbow: arrows can't change direction in midflight
❖Ranged Combat; Shortbow: careful aim is important
❖Ranged Combat; Shortbow: arrows fly straight
❖Ranged Combat; Shortbow: a self bow is a bow made from one piece of wood

❖Ranged Combat (Longbow): 2 Knowledges
❖Ranged Combat; Longbow: is a self bow with limbs rounded in cross-section, and is about the same height as the archer so as to allow a full draw, usually over 5'
❖Ranged Combat; Longbow: is designed to fire at long distance


❖Tactics: 6 Knowledges

❖Tactics: Ensure that you use all of your environment.
❖Tactics: zigzag while trying to escape to make it more difficult for your enemy to grab you
❖Tactics: trying to anticipate what will happen next in order to be better prepared for it
❖Tactics: plans are necessary for success
❖Tactics: planning an escape
❖Tactics: plans can fail

❖Unarmed Combat (Brawling): 7 Knowledges

❖Unarmed Combat (Brawling): using your wings to batter an enemy works just as well as hitting them
❖Unarmed Combat; Brawling: shouldn't be attempted when heavily pregnant
❖Unarmed Combat; Brawling: proper stance
❖Unarmed Combat; Brawling: how to throw a punch
❖Unarmed Combat; Brawling: when punching someone, your thumb needs to be on the outside of your fist, between your first and second knuckles on your index and middle finger; if your thumb is on the inside when you hit a hard target, you will break your thumb
❖Unarmed Combat; Brawling: anything goes...including sneaking up on someone and attacking them from behind
❖Unarmed Combat; Brawling: blind panic can lend you strength, but not skill

Skills


❖Agriculture: 16 Knowledges

❖Agriculture: is a business
❖Agriculture: farmers sell their surplus goods, or trade them in exchange for things they need
❖Agriculture: there are two main harvests; one in Ymiden, and one in Vhalar
❖Agriculture: planting season is in Ashan
❖Agriculture: the benefits of irrigation
❖Agriculture: there are several different kinds of tomatoes including cherry tomatoes, grape tomatoes, and full sized ones
❖Agriculture: how to tell if tomatoes are ripe
❖Agriculture: how to pick tomatoes
❖Agriculture: there are several different kinds of cucumbers including slicing cucumbers, pickling cucumbers, and burpless cucumbers
❖Agriculture: how to tell if cucumbers are ripe
❖Agriculture: how to pick cucumbers
❖Agriculture: types of corn; sweet, dent, flint, flour, and waxy
❖Agriculture: how to tell if corn is ripe
❖Agriculture: how to harvest corn
❖Agriculture: how to tell if wheat is ripe
❖Agriculture: how to harvest wheat

❖Alchemy: 7 Knowledges

❖Alchemy: is a subject that is taught at the Scalvoris University
❖Alchemy: is not a type of magic
❖Alchemy: is a branch of science
❖Alchemy: is closely related to chemistry
❖Alchemy: reagents are needed to create the items and potions that can be made with alchemy
❖Alchemy: the most skilled alchemists can replicate the effects of domain magic
❖Alchemy: in order to achieve the effects of domain magic, alchemists use Blood Magic

❖Animal Husbandry: 7 Knowledges

❖Animal Husbandry; Cat: a cat's gestation period is 58-67 trials
❖Animal Husbandry; Cat: female cats usually have 2-3 kittens in their first litter
❖Animal Husbandry; Cat: signs that a cat is pregnant
❖Animal Husbandry; Cat: cats like to find a private place to make a nest for their kittens, and be alone while they give birth
❖Animal Husbandry: feline; kittens are very good at amusing themselves
❖Animal Husbandry: Talking to a talking cat.
❖Animal Husbandry: Protecting your talking cat from the rain.

❖Baking: 13 Knowledges

❖Baking: is a dry heat method of preparing food
❖Baking: requires heat, and an enclosed space; usually this means an oven, but it can be done over a campfire too
❖Baking: is used to create flour based foods such as pastries, breads, cakes, biscuits, shortbread, and cookies

❖Baking; Kneading Technique: Kneading dough is a technique that uses only the heels of your hands. Push down on the dough with the heels of your hands. Fold the dough in half. Then turn the dough about 45 degrees and knead with the heels of your hands again. Continue to knead, fold and turn the dough for the required length of time or to the consistency suggested. Your hands should be lightly dusted with flour to keep the dough from sticking to you. And you should keep a measuring cup of flour beside your work area to prevent the dough from sticking to your counter or kneading board.

❖Baking; Punching dough is a common technique that is used in baking bread, and it is essential to almost every type of bread you bake. "Punching down" deflates the dough and releases the air so that you can knead it and form it into loaves. When punching dough, you should leave it in the bowl it rose in. Make a fist with your hand and push it gently and firmly into the center of the dough. Then fold the edges of the dough into the center to form the deflated dough into a ball. When you're done with that, remove the ball from the bowl and place it onto a lightly floured surface Then knead it two or three times before shaping the dough into your desired form, or putting it into a bread pan. Punching down will result in a finer, more tender crumb; something you would look for in a sandwich bread or pastries like cinnamon rolls.

❖Baking; Folding Technique: The folding technique is another way of releasing the air in the dough. It creates a bread that rises higher and has a looser crumb and air pockets once it is baked. This is a welcome characteristic of artisan bread, baguettes, and dinner rolls. To fold dough, place it on a flour coated surface so it won't stick, and carefully pat it down into a rectangle. To create the first fold, pick up either the right or left side of the dough and fold it a third of the way over the rest of the dough. Then brush off any excess flour. Repeat the process on the other side of the dough. Next, grab the edge of the rectangle that is farthest from you and pull in toward you, folding it ​one-third of the way. On all of these folds, gentle stretching is ideal. The dough should not be pinched closed in any way; you should be able to see the layers of the folds. Finally, fold the piece of dough closest to you over the other folds which will now create a square. Brush off the excess flour. When you're finished, put the dough back in the bowl. If the recipe calls for using a floured or oiled bowl to keep the dough from sticking, be sure to do this before placing the dough in the bowl.

❖Baking: brushing a loaf of bread with butter after baking it will produce a soft crust
❖Baking: can be fun when done with others

❖Baking; Recipe: lemon cake
❖Baking; Recipe: wheat bread
❖Baking: Recipe; lemon blueberry bread
❖Baking: Recipe; flat bread
❖Baking: Recipe; pound cake

❖Candlemaking: 2 Knowledges

❖Candlemaking: Can be made from different waxes (Ghoul)
❖Candlemaking: Beeswax candles are dripless (Ghoul)

❖Chemistry: 9 Knowledges

❖Chemistry: how to make dyes out of plants (SP)
❖Chemistry: dyes can be made out of roots, nuts, and flowers
❖Chemistry: mordants, or color fixatives are substances that combine with a dye or stain and fix it to a material
❖Chemistry: types of color fixatives include salt fixatives, plant fixatives, and mordants made out of cream of tartar, iron, tin, alum or chrome
❖Chemistry: salt fixatives are made by combining half a cup of salt with eight cups of cold water; they are used with dyes made out of berries
❖Chemistry: plant fixatives are made by combining four parts cold water with one part vinegar with all "parts" being equal so that if a part is a cup, then one cup vinegar would be mixed with four cups of cold water; they are used with dyes made out of plants
❖Chemistry: when gathering plants to make dyes, the blossoms should be in full bloom, the berries should be ripe, and the nuts should be mature
❖Chemistry: some plant dyes are poisonous, so it is important to be careful when using them
❖Chemistry: mulberries will give you a royal purple color when used on something that has been treated with a salt fixative

❖Cooking: 15 Knowledges

❖Cooking: Dry heat cooking methods utilize air or fat to heat the food that is being cooked; examples include broiling, roasting, grilling, baking, sauteing, pan-frying and deep-fat frying.
❖Cooking: Moist heat cooking methods involve the use of water or stock; examples include poaching, boiling, simmering, and steaming.
❖Cooking: Combination cooking involves using both dry and moist heat cooking methods; examples include braising, stewing and pot-roasting.
❖Cooking: taste everything as you go
❖Cooking: the use of balance scales

❖Cooking: Creaming means to squash the butter and sugar into each other until they get softer, and lighter. This is done by pressing them between the back of the spoon and the side of the bowl. It's called creaming because the end result looks a bit like very thick creamCooking: Technique; Frying is is the cooking of food in fat. It is considered to be a dry cooking method even though liquid oil is used, because water is not used in the cooking process - ideally the cooking oil will not be absorbed by the food, so no moisture will be added by cooking. The methods of frying in order of how much oil is used are deep frying, or immersion frying, which uses the most oil, pan frying, stir-frying, and sautéing, which used the least amount of oil.

❖Cooking: Deep frying involves fully immersing food in hot oil. It is an extremely fast cooking method.

❖Cooking: Pan frying involves frying food in a pan. When pan frying, the amount of oil in the frying pan can range from absolutely no oil (especially when the foods to be fried contain fat or oil), to as much as covering the bottom 1/3, up to 1/2 in oil. One might distinguish pan frying from sautéing, stir frying, and deep frying in that, in pan frying, the food is not necessarily intended to be frequently stirred around, or turned repeated, but, rather, turned only once or twice during cooking.

❖Cooking: Stir-frying involves frying food in a special slope-sided pan called a wok quickly over very high heat, while stirring it constantly. An open flame heat source works best when using a wok.

❖Cooking: Sautéing is cooking food in a shallow pan, with a small quantity of fat, or oil. While being cooked, the food should be turned frequently but not constantly as is required in stir-frying. This method also takes less time and uses less oil than pan frying.

❖Cooking; Ingredient: zest is the thin colored portion of a citrus peel; the white part of the peel is called pith, and has a bitter taste

❖Cooking: Recipe; lemon glaze
❖Cooking; Recipe: vanilla frosting
❖Cooking; Recipe: chicken salad


❖Detection: 8 Knowledges

❖Detection: determining the gender of a person by the sound of their footsteps
❖Detection: Noticing the ambient sounds
❖Detection: use all of your senses to get a feel for your surroundings
❖Detection: pay attention to the small details when searching for someone
❖Detection: the importance of being aware of one's surroundings
❖Detection: when one sense is lost, the others become sharper to compensate
❖Detection: taking stock of one's own condition
❖Detection: the outer wrapping of an object may indicate what is inside it

❖Discipline: 10 Knowledges

❖Discipline: knowing when to not scream at your boss in frustration
❖Discipline: focusing on learning something new when full of fear and uncertainty
❖Discipline: resisting the urge to scream while in agony
❖Discipline: pushing all other considerations aside to focus on the task at hand
❖Discipline: panic solves nothing
❖Discipline: panic makes everything worse
❖Discipline: acting impulsively rarely turns out well
❖Discipline: resisting the need to panic
❖Discipline: knowing when to resist, and when not to
❖Discipline: splitting your focus between more than one thing (earned here)


❖Endurance: 15 Knowledges

❖Endurance: hunger
❖Endurance: thirst
❖Endurance: Glaring white light can hurt your eyes.
❖Endurance: Extreme pain
❖Endurance: The experience of being winded.
❖Endurance: Running for an extended period of time
❖Endurance: trying to focus on learning while in considerable pain
❖Endurance: the pain of a blow to the head
❖Endurance: trying to move quickly while weighted down by chains
❖Endurance: emotional pain can be even worse than physical pain
❖Endurance: the pain of being raped
❖Endurance: pain enhanced by drugs is harder to endure
❖Endurance: the pain of being branded
❖Endurance: cold weather (earned here)
❖Endurance: aching muscles after heavy exertion

❖Etiquette: 3 Knowledges

❖Etiquette: Don't laugh at someone's name.
❖Etiquette: Remember to introduce yourself.
❖Etiquette: knowing when not to ask questions

❖Field Craft: 6 Knowledges

❖Field Craft: when gathering plants to make dyes, never take more than 2/3 of what you find in the wild; leave the rest to grow back so there will be more in the future
❖Field Craft: green wood produces more smoke, smaller flames and less heat than dried wood
❖Field Craft: fires are used for heat and cooking, bonfires are used for sending signals
❖Field Craft: the importance of having a fire pit for a normal fire or a circle of stones for a bonfire
❖Field Craft: how to build a fire
❖Field Craft: how to build a bonfire

❖Flying: 23 Knowledges

❖Flying: flapping vigorously will strengthen wing muscles
❖Flying: requires some space to get into the air
❖Flying: you need enough room to fly
❖Flying: you can't fly when your wings are wet
❖Flying: wet wings feel heavy
❖Flying: shaking wings vigorously to dry them
❖Flying: the oils in feathers will help repel water
❖Flying: preening is important
❖Flying: broken feathers must be removed because they will hinder the ability to fly right
❖Flying: removing broken feathers hurts, and must be done carefully
❖Flying: no one can fly forever
❖Flying: is a great help when you're running late to work
❖Flying: is more tiring when you're older
❖Flying: is impossible when heavily pregnant (earned here)
❖Flying: the sheer joy of flying after being unable to do so for a prolonged period of time (earned here)
❖Flying: playing with the wind (earned here)
❖Flying: flying at night or in Cylus is very different than flying during the trial.
❖Flying: the air is thinner and colder the higher you go
❖Flying: flying in the extreme cold is more difficult than flying when the temperatures are milder
❖Flying: is harder when you are carrying additional weight
❖Flying: aerial somersaults
❖Flying: unexpected loud noises can be disastrous
❖Flying: crashing into a tree is humiliating

❖Gardening: 4 Knowledges

❖Gardening: the difference between agriculture and gardening is that agriculture is always a business, but gardening doesn't have to be
❖Gardening: how to weed a garden (SP)
❖Gardening: some things are the same whether you are working on a farm, or in a garden; weeding is one of them
❖Gardening: types of gardens

❖Hunting: 1 Knowledges

❖Hunting; Tracking; house cat prints

❖Interrogation: 4 Knowledges

❖Interrogation: Asking lots of questions
❖Interrogation: Following a line of questioning
❖Interrogation: Ensuring that you a thorough.
❖Interrogation: Be polite in the preamble to questions.


❖Investigation: 3 Knowledges

❖Investigation: Never stop querying, make sure you consider everything.
❖Investigation: Use your environment
❖Investigation: following a trail


❖Linguistics: 38 Knowledges

❖Linguistics: there are 52 languages in Idalos
❖Linguistics: the purpose of a language is to be able to communicate thoughts and ideas with others
❖Linguistics: some languages are made to be written, and have no spoken aspect to them
❖Linguistics: some languages are made to be spoken, and have no written aspect to them
❖Linguistics: a linguist is a person who studies linguistics
❖Linguistics: a polyglot is a person who knows several languages
❖Linguistics: a polyglot can also be a linguist, but that isn't always the case
❖Linguistics: there can be many reasons for studying linguistics; teachers need an understanding of the subject if they are to teach it to their students, people who love languages often study the subject to be better able to understand the languages that they love, etc.
❖Linguistics: an understanding of linguistics makes it easier to learn new languages
❖Linguistics: linguistics involves both the study of language in general, and the learning of new languages
❖Linguistics: knowing the history of language is important
❖Linguistics: knowing the history of a language shows how it has evolved in the past and suggests ways it may continue to evolve in the future
❖Linguistics: some languages are harder to learn than others
❖Linguistics: there are three core aspects of linguistics; syntax, phonetics, and semantics (SP)
❖Linguistics: Syntax is the set of rules, principles, and processes that govern the structure of sentences in a given language; specifically word order and punctuation.
❖Linguistics: Every language has rules of syntax. They are the rules which underpin the life of the language, and as such, are extremely slow to change.
❖Linguistics: Phonetics is the study of the human ability to make and hear sounds which use the vocal organs of speech, especially for producing oral language.
❖Linguistics: A phoneme is the smallest unit in the sound system of a language.
❖Linguistics: Someone who studies phonetics is called a phonetician.
❖Linguistics: Phonology is the study of how languages treat the sounds that are produced as language
❖Linguistics: Semantics is the study of relationships between words and how we construct meaning. Essentially it is the meaning and interpretation of words, signs, and sentence structure.
❖Linguistics: languages are grouped into families that share similar characteristics
❖Linguistics: Languages of Northern Idalos; Cerke, Murnasian, Basa, Perwarshian, Pij'thak, and Sulnysian
❖Linguistics: Languages of Southern Idalos; Banumi, Grovokian, Arathnaka Runes, Umhini, Dydahi Etch, and Xototi
❖Linguistics: Languages of Eastern Idalos; Omyeric, and G'ni
❖Linguistics: Languages of Western Idalos; Athivelienic, Irarian, Nysin, Anume, Nidtaic, Rifaish, Dregneen, and Naratrien
❖Linguistics: Languages of Central Idalos; Pailtic, Ku'aric, Ominowa, and Yjik
❖Linguistics: Common is spoken everywhere
❖Linguistics: some languages are not part of a particular family
❖Linguistics: languages that aren't part of a language family may have originated in one city rather than a region, or be used primarily be one race
❖Linguistics: Athart has a complex situation; two languages spoken in one city; Dehasin and Lorien
❖Linguistics: Dehasin and Lorien are examples of languages that are used primarily by the people of one city rather than having been originated in a wider area
❖Linguistics: children learn new languages faster than adults do
❖Linguistics: trying to learn two languages at once is very difficult
❖Linguistics: memorization is key when it comes to learning languages
❖Linguistics: learning the grammar of a language is just as important as learning the words
❖Linguistics: pronunciation is important
❖Linguistics: you're not fluent in a language until you dream in it
❖Linguistics: creating a dialogue through music

❖Mathematics: 7 Knowledges

❖Mathematics: Are hard (Ghoul)
❖Mathematics: in addition, the answer is always greater than the numbers you started with in the problem itself
❖Mathematics: addition is fancy counting
❖Mathematics: subtraction problems give you an answer that is less than the numbers involved in the problem itself
❖Mathematics: multiplication is a more complex version of addition; you are adding the second number in the problem to itself the same number of times as the first number in the problem - so in 6X3, you are adding 3 to itself 6 times
❖Mathematics: division is the opposite of multiplication
❖Mathematics: Math is used in cooking and baking; fractions as measurements, addition and multiplication to double a recipe, subtraction to cut down, and division to separate portions

❖Medicine: 18 Knowledges

❖Medicine: Basic herbal remedies (Ghoul)
❖Medicine; Herbal Remedy: An herbal tea or tisane is a blend of various leaves, fruits, bark, roots, or flowers belonging to almost any edible, non-tea plant; its purpose varies depending on which herb is used to make the tea
❖Medicine; Herbal Remedy: An herbal infusion is stronger than an herbal tea because it is steeped for longer (15 bits to a break), and uses more herbs
❖Medicine; Herbal Remedy: An herbal syrup is made by adding herbs to a sugar water or honey water mixture
❖Medicine; Herbal Remedy: An herbal tincture is made by dissolving herbs into a water and alcohol based solution
❖Medicine; Herbal Remedy: A poultice is made by applying fresh or dried herbs to the skin with moist heat
❖Medicine: some of the plants that can be used to make dyes can also be used in herbal remedies
❖Medicine: Herbs; uses of mulberries
❖Medicine: Buzz and its effects
❖Medicine: colic can be caused by air bubbles getting into the milk as you feed a baby
❖Medicine: wounds must be cleaned out before they can be bandaged
❖Medicine: how to clean out a wound.
❖Medicine: Curling up around a hot stone will ease the pain of being raped
❖Medicine: the signs that someone is having a miscarriage
❖Medicine: the signs that someone is choking (earned here)
❖Medicine: when someone is choking, they can't breathe so speed is essential in their treatment (earned here)
❖Medicine: when someone is choking, you need to dislodge the blockage somehow (earned here)
❖Medicine: how to treat someone who is choking (earned here)

❖Musical Instrument; Percussion (glass flute): 43 Knowledges

❖Musical Instrument; Percussion (Glass Flute): is a beautiful work of art as much as it is a musical instrument
❖Musical Instrument; Percussion (Glass Flute): every glass flute is unique
❖Musical Instrument; Percussion (Glass Flute): the glass flute has three things that look like leaves that are used to play the instrument; these leaves are made out of a substance known as "liquid glass"
❖Musical Instrument; Percussion (Glass Flute): the liquid glass leaves are breakable
❖Musical Instrument; Percussion (Glass Flute): the "liquid glass leaves" are used in a circular motion around the bowls, with different parts producing different sounds
❖Musical Instrument; Percussion (Glass Flute): the bass notes are usually towards the bottom of the instrument while the higher notes are produced further up on the smaller glass bowls
❖Musical Instrument; Percussion (Glass Flute): originated in Egilrun
❖Musical Instrument; Percussion (Glass Flute): is sold in Egilrun, Scalvoris Town, Almund and Faldrass
❖Musical Instrument; Percussion (Glass Flute): is not exported outside of Scalvoris
❖Musical Instrument; Percussion (Glass Flute): the sounds produced by a glass flute are delicate and extremely varied
❖Musical Instrument; Percussion (Glass Flute): the sounds it makes can be very soothing, so it is one of the instruments used in forms of meditation that use music
❖Musical Instrument; Percussion (Glass Flute): in the hands of a true master, the glass flute can echo the sound of rain, laughter or harmonize in beautiful melodies
❖Musical Instrument; Percussion (glass flute): basic notes (SP)
❖Musical Instrument; Percussion (glass flute): creating a song by stringing notes that sound good together
❖Musical Instrument; Percussion (Glass Flute): every instrument has a scale
❖Musical Instrument; Percussion (Glass Flute): starting with playing the scale makes for a good warm up
❖Musical Instrument; Percussion (Glass Flute): repetition creates familiarity
❖Musical Instrument; Percussion (Glass Flute): frustration causes mistakes to be made
❖Musical Instrument; Percussion (Glass Flute): too much tension causes mistakes to be made
❖Musical Instrument; Percussion (Glass Flute): the mood of the person playing affects the performance
❖Musical Instrument; Percussion (Glass Flute): can be played with both hands to create more complex notes
❖Musical Instrument; Percussion (Glass Flute): there are three liquid glass leaves used to play the instrument for a reason
❖Musical Instrument; Percussion (Glass Flute): if two of the liquid glass leaves can be used to make more complex sounds than one can produce alone, then using three at once should allow for more complex notes than using two
❖Musical Instrument; Percussion (Glass Flute): a third hand would be useful
❖Musical Instrument; Percussion (Glass Flute): using two of the liquid glass leaves at once is a difficult technique that is possible for a novice to use, but not master
❖Musical Instrument; Percussion (Glass Flute): using three of the liquid glass leaves at once is too difficult for a novice to handle
❖Musical Instrument; Percussion (Glass Flute): technical skill is only one of the components a true master needs
❖Musical Instrument; Percussion (Glass Flute): without passion, and the drive to play, a performance can't be more than pleasant
❖Musical Instrument; Percussion (Glass Flute): channeling worry and fear into music as a means of stress relief
❖Musical Instrument; Percussion (Glass Flute): music can help you relax
❖Musical Instrument; Percussion (Glass Flute): is fun to play
❖Musical Instrument; Percussion (Glass Flute): a little friendly competition can drive you to improve
❖Musical Instrument; Percussion (Glass Flute): a gift for a friend
❖Musical Instrument; Percussion (Glass Flute): some of the best gifts cost nothing
❖Musical Instrument; Percussion (Glass Flute): requires a lot of focus to be played well
❖Musical Instrument; Percussion (Glass Flute): can be a good distraction from fears and worries
❖Musical Instrument; Percussion (Glass Flute): sometimes it's best to let the music decide what it wants to be
❖Musical Instrument; Percussion (Glass Flute): putting everything you've learned together
❖Musical Instrument; Percussion (Glass Flute): focus on the music, not what's at stake
❖Musical Instrument; Percussion (Glass Flute): when uncertain, stick to the basics
❖Musical Instrument; Percussion (Glass Flute): playing what the audience wants to hear
❖Musical Instrument; Percussion (Glass Flute): if you allow fear to affect your performance, you are your own worst enemy
❖Musical Instrument; Percussion (Glass Flute): playing in front of an appreciative audience is far better than playing in front of a critical one



❖Navigation: 1 Knowledges

❖Navigation: A compass is useful for navigating, but not necessary.

❖Negotiation: 4 Knowledges

❖Negotiation: Trying to get what you want by careful asking
❖Negotiation: knowing who you are negotiating with makes for an easier negotiation (earned here)
❖Negotiation: honesty is important in a negotiation (earned here)
❖Negotiation: knowing the truth about a situation helps in negotiagtion (earned here)

❖Psychology: 3 Knowledges

❖Psychology: don't give your tormentor the satisfaction of knowing how much they are hurting you
❖Psychology: a brand is far more than a physical mark
❖Psychology: family can be used against you

❖Research: 1 Knowledges

❖Research: it is easy to learn about languages from books

❖Running: 5 Knowledges

❖Running: Pushing it until your legs burn
❖Running: Difficult with a changed center of balance.
❖Running: panic can lend you speed you might not otherwise have
❖Running: three steps is all it takes to get airborne
❖Running: requires a lot of stamina

❖Singing: 7 Knowledges

❖Singing: it's hard to sing with a throat raspy from thirst
❖Singing: has a scale of notes just like musical instruments (earned here)
❖Singing: remember to breathe (earned here)
❖Singing: can be a good distraction from one's troubles (earned here)
❖Singing: children love a good singalong (earned here)
❖Singing: singing while playing a musical instrument can be difficult
❖Singing: stories can be sung

❖Socialization: 4 Knowledges

❖Socialization: taking orders from someone who knows more than you do (earned here)
❖Socialization: working with others to solve a problem (earned here)
❖Socialization: lying is wrong (earned here)
❖Socialization: a lie of omission is still a lie (earned here)

❖Storytelling: 12 Knowledges

❖Storytelling: The use of rhyme and rhythm in story.
❖Storytelling: Emotionally soothing.
❖Storytelling: Can help people to keep calm.
❖Storytelling; The story of home
❖Storytelling: sometimes the truth can sound as fantastic as any story
❖Storytelling: use what you know when making up a story
❖Storytelling: getting the audience involved in making up the story makes it more fun for them
❖Storytelling: the use of props can be helpful
❖Storytelling: when creating a story, asking questions that will be answered by the story is a good start
❖Storytelling: using different voices for the characters in a story makes it more entertaining
❖Storytelling: creating a story with your audience helps them to become involved with it
❖Storytelling: telling a story that isn't true is not necessarily the same thing as lying


❖Stength: 5 Knowledges

❖Strength: bearing the weight of chains for a prolonged period can make you stronger
❖Strength: lifting weight while flying
❖Strength: balancing the weight of a heavy object makes it easier to bear
❖Strength: bend your knees when lifting something heavy
❖Strength: shoveling snow


❖Textile Production: 7 Knowledges

❖Textile Production: fabrics must be treated with a mordant, or color fixative before they can be dyed
❖Textile Production: applying the mordant; add the fabric to the fixative and simmer for a break, then rinse the material and squeeze out the excess before rinsing it in cool water until the water runs clear.
❖Textile Production: dying process; place wet fabric in dye bath, and simmer together until desired color is obtained. The color of the fabric will be lighter when its dry.
❖Textile Production: the longer the fabric is soaked in the dye, the darker the color becomes; for a stronger shade, allow the material to soak in the dye overnight
❖Textile Production: dyes can stain your hands, so it is important to use gloves while using them
❖Textile Production: Dye Values; gold is the most expensive, followed by red, purple, orange, yellow, green, blue, brown, black, and finally beige, which is the cheapest
❖Textile Production: Dyes; custom dyes, gold dyes, red dyes, and purple dyes are rare

❖Woodworking: 4 Knowledges

❖Woodworking: how to make wooden beads (SP)
❖Woodworking: wood beads come in a wide variety of shapes, colors, sizes and styles; they give a warm, natural feel to any piece, and they are extremely versatile - they can be mixed with other types of beads, or used exclusively in any piece, and they have many uses
❖Woodworking: wooden beads can be made from a variety of woods based on what the creator is looking for; things like the color and natural grain of the wood in question are often factors to be considered, and the wood from fruit trees is often used to make wooden beads because it has a pleasant aroma
❖Woodworking: it takes seven trials for the wood to dry before a bead can be shaped into its final form

Dreamwalking Skills


Dreamwalking: 18/100

Ari'sora's Dreamwalking range extends throughout the city she is in.

❖Lucid Dreaming: Upon being initiated into Dreamwalking, a Dreamwalker first gains the very basic understanding of the reality of dreams and becomes more likely to gain self-awareness in their dreams, increasing probability that they can retain information in the waking world. Not all dreams will be lucid even for a Dreamwalker, but their initiation into the ability gives them the liberty of choosing to explore their dreams in more depth, which is a prerequisite of all other implied ventures by the Dreamwalker.

❖Walking: The trademark ability of a Dreamwalker is to walk. It's to exit their own Dreamscape and step into the Veil. Their body in Idalos is unaffected, but their mind ventures further into Emea in order to access the parts of the Veil within range of their body. 'Walking' will only allow the Dreamwalker to access the Veil itself, gaining awareness of Dreamscapes in their vicinity and gaining familiarity with the mechanics of the Veil. While rare, there's a possibility of encountering strange creatures and entities in the Veil. (gained at 10 points in Dreamwalking)

Languages


Ancient Language

❖Language: Ancient Language
❖Ancient Language: is a very difficult language to learn
❖Ancient Language: is the language of the Immortals
❖Ancient Language: originated in Viden
❖Ancient Language: is spoken by the Eidisi
❖Ancient Language: is a language that few mortals other than the Eidisi can understand
❖Ancient Language: has both spoken and written components

Anume

❖Language: Anume

Arathnaka Runes

❖Language: Arathnaka Runes

Athivelienic

❖Language: Athivelienic

Avrielian Script

❖Language: Avrielian Script
❖Avrielian Script: is a written language
❖Avrielian Script: originated in Athart
❖Avrielian Script: is used by the Avriel

Banumi

❖Language: Banumi

Basa

❖Language: Basa

Cerke

❖Language: Cerke

Common

❖Language: Common
❖Common: swears
❖Common: is a trade language
❖Common: is a spoken and written language
❖Common: alphabet
❖Common: numbers 1-100
❖Common: "yes" and "no"
❖Common: simple greetings
❖Common: personal pronouns
❖Common: simple phrases
❖Common: "What is this?"
❖Common: "My name is..."
❖Common: "I speak little Common."
❖Common: "Can you speak Scalveen?"
❖Common: names for body parts

Common Sign

❖Language: Common Sign
❖Common Sign: is a gestured language
❖Common Sign: is used everywhere
❖Common Sign: can be used to "talk" to someone who can't hear
❖Common Sign: some words have signs to represent them while others must be spelled out
❖Common Sign: name signs can be created for people that the "speaker" knows well; these often consist of the first letter of a person's name, and a sign that says something about the person being named
❖Common Sign: using just the letter signs would be like talking in baby talk.
❖Common Sign: alphabet
❖Common Sign: Ari'sora's name sign; A + wing + book
❖Common Sign: sign for book
❖Common Sign: sign for wing
❖Common Sign: Lira's name sign: L + cat + book
❖Common Sign: sign for cat

Dehasin

❖Language: Dehasin
❖Dehasin: originated in Athart
❖Dehasin: a spoken language
❖Dehasin: spoken by the slaves in Athart
❖Dehasin: a difficult language to learn
❖Dehasin: is a rare language since it is primarily spoken only in one city by one group of people
❖Dehasin: alphabet
❖Dehasin: numbers
❖Dehasin: proper terms of address and personal pronouns
❖Dehasin: sentence structure
❖Dehasin: question words
❖Dehasin: conjugating verbs
❖Dehasin: color words
❖Dehasin: direction words
❖Dehasin: animal words
❖Dehasin: descriptive words
❖Dehasin: musical terms
❖Dehasin: "yes" and "no"
❖Dehasin: the most important phrase; "I will obey."

Dregneen

❖Language: Dregneen

Dydahi Etch

❖Language: Dydahi Etch

Euthic Sign

❖Language: Euthic Sign
❖Euthic Sign: is a gestured language

G'ni

❖Language: G'ni

Grovokian

❖Language: Grovokian

Haltunga

❖Language: Haltunga
❖Language: Haltunga
❖Haltunga: a spoken and written language
❖Haltunga: originated in Uthaldria
❖Haltunga: used by the Lotharro
❖Haltunga: alphabet
❖Haltunga: numbers
❖Haltunga: conjugating verbs
❖Haltunga: sentence structure
❖Haltunga: question words
❖Haltunga: proper terms of address and personal pronouns
❖Haltunga: color words
❖Haltunga: direction words
❖Haltunga: animal words
❖Haltunga: descriptive words
❖Haltunga: musical terms
❖Haltunga: "yes" and "no"
❖Haltunga: "please" and "thank you"

Irarian

❖Language: Irarian

Ku'aric

❖Language: Ku'aric

Lorien

❖Language: Lorien
❖Lorien: does not have a written form
❖Lorien: spoken language of the Avriel
❖Lorien: spoken primarily in Athart
❖Lorien: swears

Murnasian

❖Language: Murnasian

Naratrien

❖Language: Naratrien

Nidtaic

❖Language: Nidtaic

Nysin

❖Language: Nysin

Ominowa

❖Language: Ominowa

Omyeric

❖Language: Omyeric

Pailtic

❖Language: Pailtic

Perwarshian

❖Language: Perwarshian

Pij'thak

❖Language: Pij'thak

❖Language: Rakahi
❖Rakahi: language of the Bi'qaj
❖Rakahi: spoken primarily in Rynmere and Ne'haer
❖Rakahi: is a spoken language
❖Rakahi: has very subtle but specific accents and undertones when certain words or syllables are uttered that gives a clue to other Biqaj where the speaker was raised
❖Rakahi: can be difficult for non Biqaj to learn
❖Rakahi: alphabet
❖Rakahi: numbers 1-100
❖Rakahi: "bad object"; a swear

Rifaish

❖Language: Rifaish

Sulnysian

❖Language: Sulnysian

Umhini

❖Language: Umhini

Xanthea

❖Language: Xanthea
❖Xanthea: language of the Sev'ryn people
❖Xanthea: spoken and written in Desnind
❖Xanthea: roots, nuts, and flowers
❖Xanthea: "Yes, mother."
❖Xanthea: swears
❖Xanthea: color names

Xototi

❖Language: Xototi

Yjik

❖Language: Yjik

People/Places

Self

❖Ari'sora: gets her love of nature from her Sev'ryn half
❖Ari'sora: is friends with Lira
❖Ari'sora: enjoys spending time with Lira
❖Ari'sora: likes the idea of being able to "speak" with her hands
❖Ari'sora: is easily overwhelmed by a crying baby
❖Ari'sora: has plenty of experience ignoring hunger, pain, and exhaustion when necessary
❖Ari'sora: the hunger for knowledge outweighs the hunger for food
❖Ari'sora: loves watching the wind

Others

❖NPC: Allanor
❖Allanor: is ten arcs old
❖Allanor: is an orphan
❖Allanor: is a little imp of a boy
❖Allanor: is a goodhearted boy
❖Allanor: is "big brother" to all of the younger kids at Luna's Dream
❖Allanor: is close friends with Kelf

❖NPC: Arzu
❖Arzu: is an infant
❖Arzu: is not a patient baby
❖Arzu: she came to Luna's Dream on the same trial that Jays did

❖NPC: Chris Jonson
❖Chris Jonson: works at Luna's Dream
❖Chris Jonson: is a gardener
❖Chris Jonson: loves kids, and is adored by them in return
❖Chris Jonson: is a good storyteller
❖Chris Jonson: might be the son of Cassion

❖Doran Thetys: is a professor of alchemy
❖Doran Thetys: created fire Flowers

❖NPC: Erin
❖Erin: one of Ari'sora's neighbors in Beacon
❖Erin: loves to bake
❖Erin: knows a lot about Cassion
❖Erin: is deeply impressed by Cassion
❖Erin: has offered to teach Ari'sora more about baking

❖NPC: Felicia Hounsworth
❖Felicia Hounsworth: is mostly human
❖Felicia Hounsworth: is the manager of Luna's Dream
❖Felicia Hounsworth: is very kind
❖Felicia Hounsworth: is good with babies
❖Felicia Hounsworth: is very organized even in the middle of chaos

❖NPC: Hathelrri
❖Hathelrri: is a Lotharro
❖Hathelrri: is Vyndar's friend
❖Hathelrri: works for Vyndar
❖Hathelrri: enjoys hurting others

❖NPC: Jays
❖Jays: is an infant
❖Jays: he came to Luna's Dream on the same trial that Arzu did

❖NPC: Kelf
❖Kelf: is three arcs old
❖Kelf: is an orphan
❖Kelf: his parents were merchants from the Hotlands
❖Kelf: is good friends with Allanor

❖Kyreen: is a baker
❖Kyreen: is good at moving heavy things
❖Kyreen: helped Ari'sora
❖Kyreen: likes cake

❖NPC: Lira
❖Lira: is five arcs old
❖Lira: is a Sev'ryn
❖Lira: is an orphan living at Luna's Dream
❖Lira: loves learning new languages
❖Lira: is a bright girl
❖Lira: is as curious as a cat about things that interest her
❖Lira: is a lot like Ari'sora
❖Lira: sees Ari'sora as a big sister

❖NPC: Mi'aris
❖Mi'aris: a Sev'ryn
❖Mi'aris: mother
❖Mi'aris: doesn't like Ari'sora
❖Mi'aris: is very proud of her heritage
❖Mi'aris: a slave
❖Mi'aris: doesn't like wasting her time
❖Mi'aris: hates having to wait

❖NPC: Mi'zuri
❖Mi'zuri: sister
❖Mi'zuri: hates work unless it is for something she is passionate about

❖NPC: Nats Bettes
❖Nats Bettes: teacher at Luna's Dream Orphanage
❖Nats Bettes: very good at math
❖Nats Bettes: doesn't talk much outside the classroom

❖NPC: Ren'zar
❖Ren'zar: Ari'sora's guardian
❖Ren'zar: Mi'aris's master
❖Ren'zar: wants Ari'sora to be useful to him
❖Ren'zar: likes mulberry wine

❖NPC: Ryl'ryn
❖Ryl'ryn: is half Sev'ryn and half Avriel
❖Ryl'ryn: is skilled with languages
❖Ryl'ryn: is a slave
❖Ryl'ryn: is Vyndar's daughter as well as his slave

❖NPC: Teri
❖Teri: is a few arcs older than Ari'sora
❖Teri: is a kind woman
❖Teri: knows a lot about farming

❖NPC: Tonu
❖Tonu: is an infant living at Luna's Dream
❖Tonu: likes his bottle to be lukewarm

❖NPC: Vyndar Lavarnian
❖Vyndar Lavarnian: is an Avriel
❖Vyndar Lavarnian: a friend of her birth father's
❖Vyndar Lavarnian: Ari'sora's captor
❖Vyndar Lavarnian: wants to hear her life story played out on the glass flute; he wants the music to make him feel what she felt, and he wants it to be good
❖Vyndar Lavarnian: will not free Ari'sora until he gets what he wants
❖Vyndar: enjoys hurting others


Immortals

❖Immortal: Cassion
❖Cassion: his Domains are Stories, Travel, Adventure, and Hunger
❖Cassion: is said to always be seen in traveling gear with pockets and cases filled with weapons, and all sorts of things that he finds in his travels.
❖Cassion: is raucous of humor, insatiable, dangerous, and charming
❖Cassion: is known as The Wanderer, Old Dust, The Taleweaver, and Man of Roads
❖Cassion: his mark is called Sojourn; it is given to adventurers

❖Immortal: Famula
❖Famula: Famula's Lantern
❖Famula: plays a big part on Souls' Light Night

❖Immortal: Lisirra
❖Lisirra: her Domains are Pestilence, Toxin, Decay, and Insects
❖Lisirra: is known as The Pestilent One, Lady Plague, The Plaguedaughter, The Toxic One, Corrupter, The Insect Queen, The Mistress of Toxin, The Queen of Rot, The Lady of Decay, The Plague Lord, The Eternal Child, The Blight, The Destroyer of Desnind, The Terror of Rhakros, and The Hive Mother
❖Lisirra: her mark is called Yithnai
❖Lisirra: she hates Moseke

❖Immortal: Moseke (HI)

❖Immortal: Qylios
❖Qylios: Immortal of Bonds, Leadership, Light, and Courage

Places

❖Location: Scalvoris (HI)
❖Layout: Scalvoris (HI)
❖Location: Scalvoris Town
❖Scalvoris Town: Town Square
❖Town Square: where the marketplace is located
❖Scalvoris Town: Peytr's Pots & Potions
❖Peytr's Pots & Potions: apothecary, cosmetologist and herbalist
❖Location: Scalvoris University
❖Location: Scholar's Nook
❖Scholar's Nook: is in Scalvoris Town
❖Scholar's Nook: Scholars from the university
❖Scholar's Nook: is better than the library because it has books and cake

❖Location: Sweetwine Woods
❖Sweetwine Woods: is within walking distance of Scalvoris Town

❖Location: Faldrass

❖Customs & Festivals: Scalvoris (HI)
❖History: Scalvoris (HI)
❖Laws: Scalvoris (HI)

Other

Races

❖Race: Sev'ryn (HI)
❖Creation Legends: Sev'ryn (HI)
❖Customs & Traditions: Sev'ryn (HI)
❖History: Sev'ryn (HI)
❖Sev'ryn: love nature
❖Sev'ryn: cherish forests

❖Race: Lotharro
❖Lotharro: male only
❖Lotharro: giants
❖Lotharro: there is no such thing as a mixed blooded Lotharro
❖Lotharro: Lotharro men take women from other species, and when they do, most of the resulting children are Lotharro


Random Bits of Wisdom

Starter Quest

It has been years, and one would assume that you've been forgotten as an anomaly on the island. But see - there are people who are still curious, even if they don't show it. They would like to know where you are from and where you are going; they wanna see if there's potential, or worth, as they would say it. And one of these people just so happens to be one of your father's friends. Now, he doesn't know the full story, but he figures it would be something worth entertaining him for a half break or so.

But he wants this story told in a very specific way, that he does. He wants to put those flute playing skills to the test, to see if there's something to be gained and if you might hold some capability for future endeavors of the same ilk in grander places. You have very little choice in accepting, but it's simple: regale him with your tale through music. He wants to feel what you've felt from that there instrument of yours and it better be nice.



Skill Point Ledger

Item+/-Total
Rescue+1010
Dye Making+1020
Dye Making 2+1030
Dye Making 3+1040
The One Who Loves Stories+1050
Glittering Meadow+1060
Story Time+1070
[Public Library] Bookshelves and Black Feathers+1585
[Mature Memory] Proper Use+1095
+1 Agriculture-194
The Maze: The End+20114
A Garden is a Garden+10124
Speaking of the Dead+10134
Storms of Fear+10144
First Harvest+10154
Harvest Dawn+10164
Playing with Fire+10174
+21 to Linguistics-21153
Treasures of the Heart+10163
[Public Library] Tangled words+15178
Defense 101+10188
Ashan Fever+10198
Bundles of Joy+10208
The Maze: Ari'sora+15223
The Maze: Round 2: Ari'sora and Amaris+15238
The Maze: Round 5: Ari'sora & Eric+15253
A Crack in the Wall/CitW: The Waiting Place+25278
The Choice+15 and 10 Dreamwalking exp293
CitW: Round 2: The Curious+15308
Shattered Hope+10 and 2 Dreamwalking exp318
CitW: The Curiously Spooky House+15333
Searching for Hope+10 and 2 Dreamwalking exp343
Rebuilding Hope+10 and 2 Dreamwalking exp353
Age Does Matter+10363
[Starter Quest] Hard Knock Life+10373
[Starter Quest] Language Lessons Part 1+10383
Gaining broken Dehasin-20363
Gaining broken Haltunga-18345
[Starter Quest] Language Lessons Part 2+10355
[Starter Quest] Life Lessons+10365
[Starter Quest] Nightly Visitations+10375
[Starter Quest] Failure to Perform+10385
+50 to Linguistics-50335
+16 to Musical Instrument; Percussion (glass flute)-16319
[Starter Quest] Fear of Failure+10329
[Starter Quest] Music Duel+10339
[Starter Quest] First Test+10349
[Starter Quest] Dark Times+10359
[Starter Quest] Alone+10369
[Starter Quest] Second Test+10379
[Starter Quest] The Price of Failure+10389
[Starter Quest]Desperate Measures+10399
+50 to Musical Instrument; Percussion (glass flute)-50349
[Starter Quest] Consequences of Defiance+10359
The Lost Duckling+15374
+21 to Caregiving-21353
+5 to Singing-5348
Haunting Echoes+10358
Snow Trial+10368
Looking forward, Looking back+15383
+50 to flying-50333
+ 26 to Ranged Combat; short bow-26307
+26 to Endurance-26281
+25 to Strength-25256
+21 to Medicine-21235
Talent Night+10245
The Sorrow of Death+20265
+20 to Singing-20245
+25 to Storytelling-25220
The Silver Ring+10230
Save the Books!+10240
Linguistics 101+10250
Tangled Branches+10260
+1 to Flying-1259
+12 to rank Xanthea up to fluent using expert Linguistics-12247
+12 to rank Common up to fluent using expert Linguistics-12235
+19 to rank Dehasin up to fluent using expert Linguistics-19216
+15 to rank Haltunga up to fluent using expert Linguistics-15201
Fire Flowers+15216
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Last edited by Ari'sora on Wed May 20, 2020 5:19 am, edited 144 times in total. word count: 9070
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Ari'sora
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Posts: 536
Joined: Thu Aug 16, 2018 3:47 pm
Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
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Medal count: 10

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Re: Ari'sora

Mon Aug 20, 2018 9:22 pm

Ari'sora


Image




Marks


Mark

Gweliph: Favored

Abilities


This is the Truth (minor): The Blessed is able to influence someone’s perception of truth. When looking at an individual, the Gwelliph must concentrate on the words they say. They then attempt to inject their own truth ~ be that of a person, situation, etc ~ into an individual before ending with, "This is the truth." If the character is successful in convincing the individual of their "truth", the individual will respond back by saying, "This is the truth." At this level, it is hard for the character to convince anyone of their "truths". It is recommended that characters start with small forms of manipulation such as, "You want to buy me an ale, this is the truth." If the words the Gwelliph speaks are true to them, this strengthens the ability; at Favored this ability only works with statements which are true to the Gwelliph and can be deflected with expert level of meditation, deception, or discipline. When the Gwlliph reaches Adored, they can work in less absolute truths, and can only be defended against by someone of Master levels skill. Exalted Gwelliph can impart truth or lies with equal strength and the Champion of Pier and Pre may only be resisted by someone with Grandmaster levels of skill. When using this ability over the course of several days, the character will become mentally exhausted. Continued use will deteriorate the mental health of the character until they began to confuse their forced truths with reality.

Justified Skills: The character is granted an extra three skill points which may be spent only on the following skills: Persuasion, Detection, or Investigation. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.

Hear No Evil: This ability allows the character to decipher what is the truth and what are lies when communicating with other individuals. Regardless of language, the character will be able to tell lie from truth when they concentrate on the words someone else is saying. This is a kind of sense that the mark grants the character, the exact sensation of which is up to the PC. However, this sense has little effect on the dead or Wisps. This ability cannot work if the speaker is convinced of the lie itself. At Favored, the PC can be fooled by Expert levels of Deception. At Adored, it takes Master and Exalted are only blinded by those with Grandmaster of Deception. The ability is activated by the Blessed’s intent, and so happens immediately, and lasts for a break.

Knowledges

Tab Content
Last edited by Ari'sora on Tue Mar 10, 2020 1:17 pm, edited 3 times in total. word count: 446
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Re: Ari'sora

Mon Aug 20, 2018 10:51 pm

Ari'sora



Image

Items



Animals

❖Hotaru; female nightpup puppy (prized possession) (SP)
❖Arashi; female border collie (SP)



House

Bedroom

❖bed (SP)
❖chest (SP)

Living Room

❖fire place (SP)
❖tinder box (SP)
❖table (SP)
❖chairs (2) (SP)

Kitchen

❖plate set (6 assorted plates) (SP)
❖knives (2) (SP)
❖ forks (2) (SP)
❖spoons (2) (SP)
❖eating knives (2) (SP)

Bathroom

❖toothbrush (SP)
❖toothpaste (SP)
❖razor (SP)

Garden



Clothes

Day Wear

❖sky blue blouse (adapted to fit with her wings) (SP)
❖white/undyed undergarments (SP)
❖black pants (SP)

Shoes

❖black boots (SP)

Night Wear

❖a set of nightclothes; thick, soft, fuzzy pajamas. The chest, and back of the top are darker shades of blue that gradually lightened as it reached the sleeves, which are a bright crystal blue. The pajama bottoms are dark at the top, and the shades of blue grew lighter gradually as they reach the feet, which are covered in twilight blue slipper feet that are attached to the pajama pants. The pajamas are comfortable, and easy to move in, and warm, earned here

Accessories

❖a headband; black with black fuzzy black panther ears earned here

Jewelry

❖a simple bracelet; the wooden beads, and the bracelet itself were all made by a child, so it is far from a masterpiece, and has no monetary value, but some of the beads are unique looking earned here

Travel/Cold Weather Gear

❖black cloak (SP)

Musical Instruments

❖glass flute (here)

Personal

❖hair brush (SP)
❖comb (SP)
❖waterskin (SP)

Books

❖a set of encyclopedias in thanks - a full set of 20 beautiful leather-bound, gilt-edged etc.; the encyclopedia is about herbs of the world, and remedies that can be made out of them (earned here)

Weapons

❖A one handed sword/saber that is an exact replica of Sephira's sword, Wyvern: this is a magical blade that can store the pain and sensation of the cuts that are made with it. It is able to "remember" one cut, and that will allow the user to intensify the damage of one strike at a time of her choosing by releasing the energies stored in the sword. This essentially means that once per season, Ari'sora is able to double the pain and damage caused by a strike of her choosing as long as she has activated the sword by storing the memory of a cut in it. earned here Appearance

❖short bow; Will be made out of well-made materials by someone with Expert craft skills. Weapons have some detail and adornments. They still require upkeep, but unless they are damaged quite severely, they will not need to be replaced. Good+ weapons represent above-average standards when it comes to craftsmanship at Expert level. Simply put, good+ quality weapons are of better stock than good weapons. In battle, a good+ quality weapon might break a good-quality weapon, though one weapon breaking another at this level is considerably rare. (one of she weapons she is allowed for free at tier 8)

Treasures

❖a strange mirror (the next time you look at it, it is shattered into pieces. Yet, the pieces do not come out of the frame. Over the course of the Cycle it will get more and more broken and nothing seems to fix it.); earned here
❖a notebook with the name Spirit on the front (seems to be just a notebook. Unless it is thrown into the fire. In which case, you'll find that it's a fireproof notebook); earned here
❖a crystal (glass, pretty and shiny and nothing else); earned here
❖Ring of Reversal: A ring that can bring your character back from the dead. One ring per character. This ring may only be purchased one time and shatters when used to revive (bought for 300 point bank points)
❖+1 Stasis Dust. This allows you to undo one of the sacrifices made by someone else - not your own. This may be done in the Dreaming or Waking world and Ari'sora instinctively knows what it is / does. earned here
❖Pig-skin Blanket: A leather blanket that smells like bacon. By wrapping it around themself the user can transform into a pig, absorbing all clothes and items wrapped up with them into their body. They can transform back simply by willing to. They can stay transformed as long as they wish and use this an infinite number of times. Earned here
❖Saoire's Kiss: A small snow-globe that, when shattered, will instantly summon snow clouds and transform the surrounding area into a winter wonderland for the next trial. During this time the player will always find food, the cold will not find them, they will leave no tracks in the snow or scent to follow, and ice will never shatter beneath their feet. It is as if they are temporarily exempt from the dangers of winter. They can only use this item once, but the effect will last for an entire trial and cover the entire city they are in. Earned here
Last edited by Ari'sora on Mon Apr 06, 2020 8:43 pm, edited 21 times in total. word count: 830
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Ari'sora
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Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
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Wealth Tier: Tier 8
Medal count: 10

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Re: Ari'sora

Mon Aug 20, 2018 10:59 pm

Ari'sora


Image




WP Ledger

Adjustment (link) Wealth Tier Total Wealth Points
Approval Link Wealth Tier 5 75 WPs
Cylus 719 + 12 Wealth Tier 5 87 WPs
Ashan 719 + 13 Wealth Tier 6 100 WPs
Ymiden 719 + 14 Wealth Tier 6 114 WPs
Saun 719 Wages + 15 WPs Wealth Tier 7 129 WPs
Vhalar 719 Wages +16 WPs Wealth Tier 8 145 WPs
Zi'da 719 Wages + 17 WPs Wealth Tier 8 162 WPs
Random Reward + 3 WPs Wealth Tier 8 165 WPs
Ari'sora's New House - 60 WPs Wealth Tier 6 105 WPs
Cylus 720 Wages & Loyalty Bonus + 24 WPs Wealth Tier 7 129 WPs
Ashan 720 Wages + 20 WPs Wealth Tier 8 149 WPs
Reward for helping the Library + 3 WPs Wealth Tier 8 152 WPs
... ... ...
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Last edited by Ari'sora on Mon Apr 06, 2020 8:38 pm, edited 29 times in total. word count: 150
User avatar
Ari'sora
Approved Character
Posts: 536
Joined: Thu Aug 16, 2018 3:47 pm
Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
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Wealth Tier: Tier 8
Medal count: 10

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Re: Ari'sora

Tue Aug 21, 2018 12:41 am

Ari'sora


Image




Renown

Item+/-Total
Rescue+1010
Dye Making 3+515
The One Who Loves Stories+520
The Maze: The End+1030
Speaking of the Dead+535
Storms of Fear+540
First Harvest+545
Harvest Dawn+550
Playing with Fire+555
Treasures of the Heart+560
The Maze: Ari'sora+565
The Maze: Round 2+570
The Maze: Round 5+171
A Crack In The Wall/CitW: The Waiting Place+2091
The Choice+20111
CitW Endgame 2: Nightmares+30141
CitW: Round 2: The Curious+5146
CitW: The Curiously Spooky House+5151
Age Does Matter+10161
Story Time+5166
[Starter Quest] Language Lessons Part 2+5171
[Starter Quest] Nightly Visitations+10181
[Starter Quest] Music Duel+5186
[Starter Quest] First Test+5191
[Starter Quest] Dark Times+5196
[Starter Quest] Second Test+5201
[Starter Quest] Desperate Measures+5206
The Lost Duckling+10216
Looking forward, Looking back+5221
Talent Night+5226
The Sorrow of Death+10236
The Silver Ring+5241
Save the Books!+5246
Tangled Branches+5251
Fire Flowers+5256
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Last edited by Ari'sora on Wed May 20, 2020 3:40 am, edited 35 times in total. word count: 658
User avatar
Ari'sora
Approved Character
Posts: 536
Joined: Thu Aug 16, 2018 3:47 pm
Race: Mixed Race
Profession: Caretaker at Luna's Dream
Renown: +256
Character Sheet
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Wealth Tier: Tier 8
Medal count: 10

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Events

Re: Ari'sora

Tue Aug 21, 2018 8:51 pm

Ari'sora


Image




Threads


Memory Threads

706

93rd Ashan, 706: Dye Making: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: 0

93rd Ashan, 706: Dye Making 2: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: 0

93rd Ashan, 706: Dye Making 3: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: 5 - building rapport through good work

718

Ashan

119th Ashan, 718: [Mature] Proper Use: Skill Points: +10, Injuries: The after effects of rape will linger for several trials, and the dose of Buzz that was used on her will last for several trials until it is counteracted after she is rescued in a later thread

Dream Threads


Vhalar 718

95th Vhalar, 718: Glittering Meadow: Points awarded: 10

Ashan 719

123rd Ashan, 719: Shattered Hope: Skill Points: 10 + 2 for Dreamwalking

Ymiden 719

1st Ymiden, 719: Searching for Hope: Skill Points: 10 + 2 for Dreamwalking

3rd Ymiden, 719: Rebuilding Hope: Skill Points: 10 + 2 for Dreamwalking

Vhalar 719

39th Vhalar, 719: Rage, Rage Against the Dying of the Light

Cylus 720

1st Cylus, 720: A Memory or a Fantasy? I

30th Cylus, 720: On the Ocean Floor

Ashan 720

2nd Ashan, 720: I Want to be Where the People Are

19th Ashan, 720: Remembering Loss

718

Ymiden

1st Ymiden, 718: Rescue: Rewards: Points: 10, Loot: N/A, Injuries: Bodily injuries - 14 days to recover. Food/water/light depravation - 7 days to recover, and Renown: 10 the victim of a terrible crime

24th Ymiden, 718: The One Who Loves Stories: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: +5

27th Ymiden, 718: A Beacon in the Dark

41st Ymiden, 718: First Harvest: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: +5 for making an offering to an immortal

62nd Ymiden, 718: Storms of Fear: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: +5

Saun

7th Saun, 718: A Garden is a Garden: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: N/A

30th Saun, 718: Speaking of the Dead: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: +5

Vhalar

1st Vhalar, 718: The Maze: Ari'sora: Skill Points: +15, Renown: +5

1st Vhalar, 718: The Maze: Round 2: Skill Points: +15, Renown: +5

1st Vhalar, 718: The Maze: Round 5: Skill Points: +15, Renown: +1

1st Vhalar, 718: The Maze: The End: Skill Points: +20, Renown: +10, Items: This thread: 1 x ribbon which you tie around Shadow. It will not come undone / be taken off, and Companions: One cat called Shadow who talks to you. When Shadow speaks, you hear the words. Others just hear cat noises. Shadow, too, knows exactly what happened to everyone here. Ari'sora and Shadow are also able to communicate telepathically.

33rd Vhalar, 718: [Public Library] Bookshelves and Black Feathers: Rewards: Points: 15, Injuries: Ari'sora's left shoulder and wing were dislocated. The injuries themselves are healed when the joints are popped back into place. But she will suffer lingering soreness for several trials. She also has many bruises ranging from mild to moderate in severity. These will also heal in several trials.

35th Vhalar, 718: Harvest Dawn: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: +5

73rd Vhalar, 718: Story Time: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: N/A

85th Vhalar, 718: Defense 101: Points: 10, Loot: N/A, Injuries: N/A, and Renown: N/A

119th Vhalar, 718: [Public Library] Tangled Words: Rewards: Points: 15, Loot: N/A, Injuries: N/A, and Renown: N/A

120th Vhalar, 718: Creative Solutions

Zi'da

31st Zi'da, 718: New Additions to the Family

89th Zi'da: Looking forward, Looking back: Skill Points: 15, Renown: 5

90th Zi'da, 718: The Sorrow of Death: Skill Points: 20, Renown: +10, Loot: You have been blessed by Pier & Pre. You have the first three abilities of the Gweliph mark.

93rd Zi'da, 718: New Arcs Eve

719


Cylus 719

1st Cylus, 719: Playing with Fire: Rewards: Points: 10, Loot: N/A, Injuries: N/A, and Renown: +5

2nd Cylus, 719: Answering the Call

4th Cylus, 719: Common Interests

5th Cylus, 719: Random Acts of Cruelty

7th Cylus, 719: [Starter Quest] Hard Knock Life: Skill Points: 10

7th Cylus, 719: [Starter Quest] Language Lessons Part 1: Skill Points: 10, Injuries: an aching head from when she was knocked out earlier that trial; it should fade within a few trials

8th Cylus, 719: [Starter Quest] Language Lessons Part 2: Skill Points: 10, Renown: 5 for an impressive learning ability

9th Cylus, 719: [Starter Quest] Nightly Visitations: Skill Points: +10, Renown: + 10 for resisting the bullies

10th Cylus, 719: [Starter Quest] Life Lessons: Skill Points: +10

11th Cylus, 719: [Starter Quest] First Test : Skill Points: 10, Renown: 5

11th Cylus, 719: [Starter Quest] Failure to Perform: Skill Points: +10, Injuries: unusual soreness “down there”

12th Cylus, 719: [Starter Quest] Fear of Failure: Skill Points: +10

13th Cylus, 719: [Starter Quest] Music Duel: Skill Points: +10, Renown: +5 for a musical performance

14th Cylus, 719: [Starter Quest] Dark Times: Skill Points: +10, Renown: +5 - a friend in need, Injuries: Stab wound in the hand along with glass injuries in the fingers – seven trials to heal. Sore jaw – a few trials to heal

14th Cylus, 719: [Starter Quest] Alone: Skill Points: +10

15th Cylus, 719: [Starter Quest] Second Test: Skill Points: +10, Renown: +5 - for performing in front of an audience

15th Cylus, 719: [Starter Quest] The Price of Failure: Skill Points: +10, Injuries: the after effects of rape, the effects of the drug she was given (Buzz) will not wear off until she is given the antidote

16th Cylus, 719: [Starter Quest] Desperate Measures: Skill Points: +10, Renown: +5 - a slave should know better than to run, Injuries: minor; bruises and scrapes of the kind you might get walking through the woods for breaks with bare feet, and Ari'sora was knocked out, so will have a horrible headache when she wakes up

16th Cylus, 719: [Starter Quest] Consequences of Defiance: Skill Points: +10, Injuries: a brand that takes an arc to heal. Bleeding from rape to take a seventrial to heal

17th Cylus, 719: [Starter Quest] Retreating into Music

18th Cylus, 719: [Starter Quest] Language Lessons Revisited

19th Cylus, 719: [Starter Quest] Third Test

19th Cylus, 719: [Starter Quest] Consequences of Failure

20th Cylus, 719: [Starter Quest] Family Matters

20th Cylus, 719: [Starter Quest] Obsession Part 1

21st Cylus, 719: [Starter Quest] Obsession Part 2

22nd Cylus, 719: [Starter Quest] Obsession Part 3

23rd Cylus, 719: [Starter Quest] Fourth Test

23rd Cylus, 719: [Starter Quest] Painful Decisions

24th Cylus, 719: [Starter Quest] Obsession Part 4

25th Cylus, 719: [Starter Quest] Obsession Part 5

26th Cylus, 719: [Starter Quest] Consequences of Obsession

26th Cylus, 719: [Starter Quest] Consequences of Neglect

27th Cylus, 719: [Starter Quest] Fifth Test

29th Cylus, 719: [Starter Quest] Consequences and Choices

29th Cylus, 719: [Starter Quest] The Language of Music

29th Cylus, 719: [Starter Quest] The Horror of Success

30th Cylus, 719: [Starter Quest] Escape


Ashan

1st Ashan, 719: Ashan Fever: Rewards: Points: 10, Loot: Three kittens that will be born on the 59th of Ashan. Two of the resulting kittens will be full Nekosani, and the third will be a normal cat, but after a full arc, it will be able to able to receive telepathic communication from its siblings, but won't be able to initiate it., Injuries: N/A, and Renown: N/A

3rd Ashan, 719: Choosing a Blade

3rd Ashan, 719: Long versus Short

5th Ashan, 719: Treasures of the Heart: Rewards: Points: 10, Loot: a simple bracelet; the wooden beads, and the bracelet itself were all made by a child, so it is far from a masterpiece, and has no monetary value, but some of the beads are unique looking, Injuries: N/A, and Renown: 5

7th Ashan, 719: In the Hands of a Master

9th Ashan, 719: Throwing Knives Versus Shuriken

9th Ashan, 719: Live Demonstration

11th Ashan, 719: Heavier than it Looks

13th Ashan, 719: Expect the Unexpected

15th Ashan, 719: Getting Closer to Your Roots

19th Ashan, 719: Basic Throwing Techniques

21st Ashan, 719: Speed Versus Accuracy

23rd Ashan, 719: The Lost Duckling: Skill Points: 15, Renown: 10

27th Ashan, 719: Practice Improves Aim

29th Ashan, 719: Confirmation of an Unwanted Truth

31st Ashan, 719: Learning the Basics

33rd Ashan: Celebrating One's Birth

34th Ashan, 719: Baby Steps

35th Ashan, 719: More Baby Steps

37th Ashan, 719: Sparring Sisters Part 1

37th Ashan, 719: Sparring Sisters Part 2

39th Ashan, 719: Target Practice Part 1

41st Ashan, 719: Target Practice Part 2

45th Ashan, 719: Bolas: A Non Lethal Weapon

47th Ashan, 719: Basic Techniques

51st Ashan, 719: Getting the Hang of Things

53rd Ashan, 719: Moving Targets

59th Ashan, 719: Bundles of Joy: Rewards: Points: 10, Loot: Three kittens that will be born on the 59th of Ashan (the ones conceived on the 1st of Ashan). Two of the resulting kittens will be full Nekosani, and the third will be a normal cat, but after a full arc, it will be able to able to receive telepathic communication from its siblings, but won't be able to initiate it., Injuries: N/A, and Renown: N/A

63rd Ashan, 719: Making Progress

65th Ashan, 719: Aerial Targets

69th Ashan, 719: Timing is Key

77th Ashan, 719: Practice is Key

80th Ashan, 719: Naming Trial

89th Ashan, 719: Comparing Techniques

91st Ashan, 719: Aerial Dancing Part 1

91st Ashan, 719: Aerial Dancing Part 2

120th Ashan, 719: A Crack In The Wall: Skill Points: 25, Renown: 20, Dreamwalking XP: Initiation into Dreamwalking, 1 x set of nightclothes; thick, soft, fuzzy pajamas. The chest, and back of the top are darker shades of blue that gradually lightened as it reached the sleeves, which are a bright crystal blue. The pajama bottoms are dark at the top, and the shades of blue grew lighter gradually as they reach the feet, which are covered in twilight blue slipper feet that are attached to the pajama pants. The pajamas are comfortable, and easy to move in, and warm., and 1 x headband; black with black fuzzy black panther ears.

120th Ashan, 719: CitW: Round 2: The Curious: Skill Points: 15, Renown: 5, Other: the chance to create Leigh as an Emeyan being as a dream companion.

120th Ashan, 719: CitW: The Curiously Spooky House: Skill Points: 15, Renown: 5

120th Ashan, 719: CitW Endgame 2: Nightmares: Skill Points: 20, Renown: 30, Loot: 1) You gave "The Door" one day of your life. This will be a plot which is either approved, or run, by me! (Pegasus) Therefore if you have a plot you'd really like to run - give me a yell and we'll work it out, 2) +1 Stasis Dust. This allows you to undo one of the sacrifices made by someone else - not your own. This may be done in the Dreaming or Waking world and Ari'sora instinctively knows what it is / does, 3) +1 sword. Wyvern. This is an exact replica of Sephira's sword.
Consequences: Sacrifice 1: 1) Ari'sora has lost 1/4 of her life. She has aged by 20 years, 2) The four pillars of her fury result in her losing all fury for her mother, Rez'nar and her sister. This emotion is replaced with absolutely nothing - Ari'sora is unable to feel anything towards or about them. Good or bad, 3) Impulsiveness. The loss of her impulsiveness means that, in a pressured situation, Ari'sora speaks her thoughts. She can't stop herself, and 4) Love. While Ari'sora is capable of feeling love, it is no longer something she wants. Yet, she develops the Vri-granted ability "Love's Caress" from Bellinos.

Sacrifice 2: 1) Ari'sora will, indeed, die 3 arcs earlier. Since she's 20 years older - that becomes more of an issue, 2) She can still feel fury, but whenever she does it physically hurts her. The stronger the anger / fury, the deeper the slashing cut she experiences. These cuts can not be magically healed, and must heal in their own time, 3) The inability to ever psychologically recover from hurt or emotional damage is incredibly debilitating. Ari'sora will undoubtedly experience a lot of trauma from this - she gains the ability to create a "momento" (as per the Vri blessing ability) where she can "give up" a memory - lose it completely - if she wishes. This can be done once a Cycle and is a permanent loss of the memory in question - but also all trauma associated with it.

120th Ashan, 719: The Choice: Skill Points: 15, Renown: 20, Dreamwalking XP: 10, and when she wakes up on the 123rd of Ashan at 11:30 at night, she finds Shadow alive and waiting for her

121st Ashan, 719: CitW: The Dead: Ari'sora isn't part of this thread, but it is an important part of the event she is involved in.

Ymiden

1st Ymiden, 719: Age Does Matter: Skill Points: 10, Renown: 10

2nd Ymiden, 719: Job Hunting - Ari goes out looking for another job, without much success

3rd Ymiden, 719: Proving a Point - determined to prove that she isn't too old to be worth taking on as an apprentice to a woodworker, Ari goes to the library to learn what she can

4th Ymiden, 719: Young Again

20th Ymiden, 719: Friendship

Saun

15th Saun, 719: Story Time: Skill Points: 10, Renown: 5 - for helping distract the children with a nice story

20th Saun, 719: Further Friendship

Vhalar

1st Vhalar, 719: Haunting Echoes: Skill Points: 10, Knowledges: Caregiving; 1, Flying; 1, Singing; 4

15th Vhalar: Friendship 3

19th Vhalar, 719: Troubled Beginnings: Place holder; Ari gives birth to her twins under distressing circumstances

23rd Vhalar, 719: Seclusion: Place holder; in a time where the family of a new mother is supposed to celebrate the new life in their family, Ari is held hostage in her own home while the father of her twins decides their fate.

29th Vhalar, 719: Claimed: Mature place holder; Hathelrri decides not to take his infant son with him now, but he uses Saikuru to breed Ari again and promises to return when his sons are older.

77th Vhalar, 719: Haunted: Place holder; Ari is haunted by being captured by Hathelrri again, and by his threat to return. It leaves her a terrified wreck who is barely capable of functioning. As per this, one of the sacrifices she made makes it impossible for her to recover from emotional trauma. But she gains the ability to create a "momento" (as per the Vri blessing ability) where she can "give up" a memory - lose it completely - if she wishes. This can be done once a Cycle and is a permanent loss of the memory in question - but also all trauma associated with it. In the hopes that it will help, Ari decides to do this, and uses it to forget being bred by Hathelrri, and his threat to return. Ryl promised to remember for her, and to protect her if Hathelrri ever does return. When she wakes after creating the memento, Ryl has a story ready to explain why she is pregnant.

Zi'da

15th Zi'da, 719: Working with Wood

27th Zi'da, 719: Friendship 4

33rd Zi'da, 719: Snow Trial: Skill Points: 10, Renown: 5 - for being spotted flying, Knowledges: Caregiving; 2 knowledges, Discipline; 1 knowledge, Endurance; 1 knowledge, Flying; 2 knowledges

57th Zi'da, 719: Herbal Remedies

73rd Zi'da, 719: Stitching 101

91st Zi'da, 719: Practical Crafts


720


Cylus 720

1st Cylus, 720: Preparing for the Future

1st Cylus, 720: Volunteers Required

2nd Cylus, 720: Opening Doors

3rd Cylus, 720: Talent Night: Skill Points: 10, Renown: +5, for performing in front of the kids, Loot: an envelope filled with some money (3 WP per Pegasus) and a strange note

5th Cylus, 720: Linguistics 101: Skill Points: 10

11th Cylus, 720: Study Time

16th Cylus, 720: Save the Books!: Skill Points: +10, Renown: +5, Rewards: a set of encyclopedias in thanks - a full set of 20 beautiful leather-bound, gilt-edged etc.
+3 Wealth Points

19th Cylus, 720: Reflections

20th Cylus, 720: Runaway Reunion

29th Cylus, 720: A New Friend

29th Cylus, 720: Serious Matters

Ashan

3rd Ashan, 720: Sharing What You Know

15th Ashan, 720: Tangled Branches: Skill Points: +10, Renown: + 5 for accidentally getting caught in the trees, and then publicly rescued, Injuries: Some sizeable bruises that may last a tentrial or more. Will heal much faster with medical attention, Consequences: One of the other male students may start crushing on Ari'sora, and while having her flying sessions in the future she may find him spying on her, hiding in a nearby tree.

20th Ashan, 720: Pitching In

21st Ashan, 720: Animated Discourse

33rd Ashan: Shooting Stars

41st Ashan, 720: Painting Beads

45th Ashan, 720: Spinning Wool

49th Ashan, 720: Becoming One with the Wood

53rd Ashan, 720: Baby Steps: needlework thread

57th Ashan, 720: Working the Land: gardening thread

62nd Ashan, 720: Mysterious Strangers

65th Ashan 720: FBI Open Up!

Place holder: Familiar Pain: Place holder; Ari'sora gives birth to her newest son.

75th Ashan, 720: Lets Get Physical, Physical!

90th Ashan, 720: [Scalvenger Hunt] And the Winner Is...

99th Ashan, 720: Moving Trial

100th Ashan, 720: [Sweetwine Woods] Exploring the Neighborhood

101st Ashan, 720: The Silver Ring: Skill Points: +10, Renown: + 5 for impressing the children

102nd Ashan, 720: Fire Flowers: Skill Points: +15, Renown: + 5 for being singled out by a famous professor.

102nd Ashan, 720: A Lesson in Alchemy

103rd Ashan, 720: [Sweetwine Woods] Mysterious Encounters

107th Ashan, 720: A Horse of a Different Color

113th Ashan, 720: [Faldrass] Seeking Peace: meditation class

114th Ashan, 720: [Faldrass] Finding One's Center: meditation class

115th Ashan, 720: [Faldrass] Breathing Deeply: meditation class

115th Ashan, 720: [Faldrass] Serenity Garden

116th Ashan, 720: [Faldrass] Calming One's Mind: meditation class

117th Ashan, 720: [Faldrass] Seeking Answers

118th Ashan, 720: [Faldrass] Expressing Emotions: meditation class

119th Ashan, 720: [Faldrass] Meditation in Motion

120th Ashan, 720: [Faldrass] The Benefits of Meditation

120th Ashan, 720: Fire Forged: Basecamp

120th Ashan, 720: [Faldrass] Fire-Forged Group B

120th Ashan, 720: Forged in Fire: Lone Wolves

120th Ashan, 720: After Life

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