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Posts: 170
Joined: Mon Jun 25, 2018 8:42 pm
Race: Human
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Character Sheet
Plot Notes
Point Bank Thread
Wealth Tier: Tier 4
Medal count: 2




Mon Jun 25, 2018 8:44 pm

"Cylus night, a child like Treid born
Lacking a heart"
Full Name: Mute
Race: Human
Sex: Male
Height: 6'6"
Weight: 165 lbs
Age: 23 Arcs
Birthdate: 7 Cylus, 695
Birthplace: Rynmere

Profession: Courier
Housing: Cottage in Almund
Partners: N/A

Marks: N/A
Factions Joined: N/A

Fluent: Common
Broken: Common Sign

Like a looming shadow stretched across a wall when the fire is burning at its lowest, tall and gaunt. Mute stands close to six and a half feet tall but weighs no more than one hundred and sixty-five pounds. His complexion is pale--some would compare it to tallow candles before it was painted--and prone to sunburn if he finds himself stuck in the sun for too long. His skin is largely unmarred by blemish or scar and, truth be told, rarely sees the sun beneath the heavy clothing he is prone to wearing.

His visage is dominated by his wide, piercing eyes that were slate blue in hue. His hair, black in color, is wild and often unkempt, rarely maintained in a certain style. It is kept short via Mute's own untrained hand and often looks like it has been cut with dull knives (because, more often than not, it has been). He had a Roman nose, broad and straight, that sat above thin lips often pursed in thought. His ears were small, flat against his head, and possessed attached lobes. Mute largely struggled to grow facial hair and rarely possessed any sort of scruff.

He had a thin build, lacking any defined muscle tone but also lacking much body fat; thus, it is not uncommon to be able to see the outline of Mute's ribs or shoulder blades depending on his posture on most days. His hands were soft, unmarred by physical labor, and his feet were of average size. Mute, save for his height, was very nondescript. He preferred dark colors and long-clothing if the wear allowed it; only on the hottest parts of the season would he suffer short-sleeves


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Last edited by Mute on Fri Nov 09, 2018 12:31 am, edited 19 times in total. word count: 546
User avatar
Posts: 170
Joined: Mon Jun 25, 2018 8:42 pm
Race: Human
Renown: 0
Character Sheet
Plot Notes
Point Bank Thread
Wealth Tier: Tier 4
Medal count: 2




Thu Jul 05, 2018 7:31 pm

Show me a god that does not demand mortal suffering.
Show me a god that celebrates diversity, a celebration that embraces even non-believers, and is not threatened by them.
Show me a god that understands the meaning of peace. In life, not in death.
There are men who are born to live in the world and then there those born to rule it; Mute believes, without question, that he is one of the latter. Trapped within a body incapable of putting thought to audible word, he has crafted a mental kingdom on which he sits the throne. This is was a vision he had created at a very young age and thus much of his personality developed around this hard, cold core. A macro-thinker, Mute is not an isolationist but an idealist. He is not content to a quiet life and is unwilling to slow down his progression towards power.

When around others, Mute can be found on the outskirts, a silent observer to the passing of time. When put on the spot, he's prone to slipping into the rear of a situation, acting the follower instead of the leader. He's not likely to act to the betterment of the unit and will even withhold information or ideas unless they necessary for his own survival. He's secretive and hides behind his disability when he can to avoid the need to share his thoughts. He likes to operate the day-to-day by his own design and resists the machinations of men and god whenever he can, though never directly. He doesn't seek open conflict when he can help it and his hesitant to dabble with physical combat; there are always men and women he can hire to do that.
The lesson of history is that no one learns.

Mute's life from the day he was born was tainted by an Immortal's shadow. A child born beneath the long night of Cylus, a silent babe who cried without uttering a sound. His parents, dock workers in Rynmere, believed that their son had been cursed by a god that they had slighted in the past and so sought to implement piety into their lives as recompense. This is only developed in the silent child a dull distrust in the divine as he grew up, unwilling to commit himself to the faith his parents adopted; he couldn't accept that he, a mere babe, had been used to incite belief in another. Mute felt he had been made a pawn and he didn't like it.

This betrayal defined Mute's childhood, making him a difficult youth for his parents to try and manage. He was never outright malicious to them or to those around him, but Mute showed no interest in anyone around himself. At least not until a second curse had been placed on him. When he was fifteen, his father fell into the wrong crowd after the family found itself overwhelmed by debts. Promises were made that Mute's father proved incapable of upholding. They fell further in debt and eventually, on a fateful night, men were sent to collect. Mute and his mother were forced to watch as his father was "made an example of" by a pair of thugs and a mage who were in the employ of the loan shark. The thugs then took his mother away for a bit of fun of their own, leaving Mute alone with the woman, an Empath. She had observed Mute's calm during the entirety of the situation and observed him for a time, unraveling the complexity of the child that sat before her. Apparently Mute impressed the woman and, in an act that felt beyond imagining, she initiated the child. "For when you want to act on your desires, child," she said simply as she and the two thugs stepped over his father to leave the home. "When you do, come find me." And just like that, they were gone, leaving Mute alone with a dead father, a weeping, violated mother and opportunity.

Unfortunately Mute would only remain in Andaris to train under his mentor, Gwen, for a single trial before his mother and he fled to Scalvoris to escape their misfortune. He never revealed to her his newfound powers and used the long journey east as an opportunity to experiment on his mother, who proved ripe for his tests. Whenever she looked in his eyes, she felt only pain and sorrow. When he held up late at night, she felt regret and hopelessness. Mute proved a silent specter that never ceased in tying new emotions around his mother's soul, even after they had arrived in Almund and attempted to make a new life. Eventually his mother's pain proved too much for her and disappeared one night, presumably to bring an end to her life but unwilling to leave her body behind for her son to discover. Mute never tried to find her again.

Mute has lived the last half decade on the island, practically a local to all that have come to know him since then. Working the odd job here and there to sustain himself, one could say his life has been quiet since that night in Rynmere. Within him, though, are desires for change, desires to see what others powers exist in the world for him to discover.

Starter Quest
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Last edited by Mute on Fri Aug 10, 2018 5:21 pm, edited 2 times in total. word count: 1051
User avatar
Posts: 170
Joined: Mon Jun 25, 2018 8:42 pm
Race: Human
Renown: 0
Character Sheet
Plot Notes
Point Bank Thread
Wealth Tier: Tier 4
Medal count: 2




Sat Jul 07, 2018 11:06 pm



Skill Name
Combat: Ranged [Hand Crossbow]25/250Novice
Detection 4/250 Novice
Discipline 25/250 Novice
Dreamwalking5/100 Novice
Intelligence 25/100 [FT] Novice
Investigation 5/250 Novice
Leadership 25/250 Novice
Meditation25/250 Novice
Navigation 25/250 Novice
Politics 9/250 Novice
Research 5/250 Novice
Stealth 4/250 Novice
Arcana: Empathy 45/250Competent

Knowledges: Idalos


Delroth: Immortal of Vanity, Birds, Wind, and Greed
Race: Human (HI)


Ceressa Reyes: Beautiful in Blue
Dana Guiscard: Kennel Master
Devin: Marked by Delroth
Devin: Priest of Delroth
Efah: Bone Reader
Efah: She's dying
Emerit: Owns A Boat
Emerit: 'Hero' of Havardr
Gwen: My Empath Mentor
Hikaru: A Jeweler
Hikaru: Bit of a Crybaby


Layout: Andaris (HI)
Layout: Scalvoris (HI)
Location: Andaris (HI)
Location: Scalvoris (HI)
Location: Almund Bazaar
Location: The Kennel
Location: The Bones
Location: The Scalvoris Sapphire Inn
Location: Port Diablo
Location: The Merchant's Guild in Almund
Location: Scalvoris Town Public Library
Location: Shrine to Delroth in Scalvoris Town

Knowledges: Skills


Acrobatics: Backwards Roll
Combat, Axes & Bludgeons [Club]: Uppercut
Combat, Unarmed [Brawling]: Targeting the groin
Combat, Unarmed [Brawling]: Using your body to trip the opponent
Combat, Unarmed [Brawling]: Tying a man's ponytail to his belt
Detection: How to identify the "odd one out" (RM)
Detection: Spotting a tail
Detection: Listening to footsteps
Detection: Recognizing who is the center of attention by seeing those flocked around them
Detection: When the sounds of a bar turn to violence
Endurance: Regulating Breathing while Active
Endurance: Lightly burned butt
Endurance: A burning touch on my shoulder
Running: Taking Longer Strides
Stealth: How to Step Quietly (RM)
Strength: Catching someone when they fall
Strength: Bearing someone's weight
Strength: Lifting with the Knees, not the back
Strength: Bracing Someone's Body Weight when Lifting
Strength: Holding a Child Under One Arm


Discipline: Stay focused (RM)
Discipline: Ignoring Unnecessary Distractions
Discipline: Facing a Threat Calmly
Intelligence: Listening in a crowd (SP)
Intelligence: Marking key people in a crowd (SP)
Intelligence: Attentive Listening to gather information
Intelligence: Sorting Through the details of a story
Intelligence: Alcohol Loosen Lips
Intelligence: Priests are Useful to Learn About Immortals
Intelligence: Attend public events to meet new people
Intelligence: The Warden of Slags Deep gives generously to the University
Intelligence: Attending large functions in order to make new connections
Investigation: Personally following up a lead
Logistics: Planning a Delivery Route
Medicine: Rubbing thighs when sore
Meditation: Regulating Breathing
Meditation: Clearing the Mind
Meditation: Using Mental Images to Induce Calm
Navigation: Following drunken directions
Navigation: Utilizing Street Signs
Navigation: Following Posted Directions
Navigation: Following a Child's Directions
Tactics: Putting one's Body in Between an Attacker and a Downed Companion
Tactics: Positioning oneself to make a hasty retreat if necessary


Caregiving: Being a walking crutch
Caregiving: Putting someone to bed
Caregiving: Covering someone suffering from cold chills
Caregiving: Pouring a cup of water to combat coughing fits
Caregiving: Wiping Away Tears
Deception: Giving Vague Answers to Questions
Deception: Deflecting with Half-Answers
Etiquette: Shaking someone's hand in greeting
Etiquette: Handling Packages with Care
Etiquette: Waiting Patiently like a Messenger ought to
Etiquette: Helping Someone to their Feet
Etiquette: A Friendly Wave Goodbye
Etiquette: Responding to a Greeting
Etiquette: Staying silent during a public event
Interrogation: Asking Questions Pertaining to Another's Passion
Intimidation: Emphasizing One's Full Stature
Intimidation: Looming Over a Shorter Foe
Leadership: Knowing when to Step Back (SP)
Leadership: Knowing how to Follow Instructions
Linguistics: Common Sign: Signing Name
Linguistics: Common Sign: Negotiating Favors
Negotiation: If you help me, I'll help you
Persuasion: An elbow to the ribs can give the necessary push
Psychology: Man's Need for Faith in Something
Psychology: A loss of satisfaction can lead to unexpected outcomes
Politics: Power is a currency (RM)
Politics - Contact: Kura Mareth, Diplomatic Councilor
Rhetoric: Saying No
Socialization: Smiling when one should laugh, so as to not bother people
Socialization: Making oneself scarce when someone could potentially cry on your shoulder

Knowledges: Arcana


Empathy: Strum (SP)
Empathy: Knot (SP)
Empathy: Initiation (RM)
Empathy: Emotions as Colors
Empathy: Knotting Someone Else's Tangle
Empathy: Sewing positive emotions into a Tangle to encourage conversation
Empathy: Sewing Fear to Enhance Intimidation Attempts
Empathy: Knotting A Child's Fear to Comfort Them
Empathy: Purple seems to indicate focus
Empathy: Pink seems to indicate lust
Empathy: Green for satisfaction
Empathy: Blue for Disappointment

Skill Ledger
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Last edited by Mute on Thu Jan 31, 2019 7:57 pm, edited 17 times in total. word count: 904
User avatar
Posts: 170
Joined: Mon Jun 25, 2018 8:42 pm
Race: Human
Renown: 0
Character Sheet
Plot Notes
Point Bank Thread
Wealth Tier: Tier 4
Medal count: 2




Fri Jul 27, 2018 12:47 am


A single room, 400 sq. ft home in Almund . It has the following furnishings: one bed, two chairs, one table, two knives, a set of six plates (assorted), one chest, and a fireplace.

Prized Possession

Gwen's Kiss: A hand crossbow, simple in make and unadorned save for the letters GT carved in the grip. Given to him during one of his training sessions with his mentor.


706 GN 2 SN

Worldly Possessions

Starting Package

One set of clothing (Cloak, Shirt, Pants, Undergarments, Pair of Boots)
One set of toiletries (Soap, Comb, Razor, Toothbrush, Toothpaste)
One Waterskin
Two sets of eating utensils
One blank journal (RM)
One inkwell (RM)
One ink pen (RM)
Prized Possession: Gwen's Kiss: A hand crossbow, simple in make and unadorned save for the letters GT carved in the grip. Given to him during one of his training sessions with his mentor.


One Bag (Large, Waterproof Leather w/ shoulder straps) - Bought here
1 bone shard: tip of a rib, about the length of a thumbnail, covered in carved runes - Acquired here
1 x ribbon, safe your pocket. It's always there. Whichever pocket you happen to have at the time.... funny that - Acquired here

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Last edited by Mute on Thu Jan 31, 2019 8:00 pm, edited 18 times in total. word count: 372
User avatar
Posts: 170
Joined: Mon Jun 25, 2018 8:42 pm
Race: Human
Renown: 0
Character Sheet
Plot Notes
Point Bank Thread
Wealth Tier: Tier 4
Medal count: 2




Fri Jul 27, 2018 12:49 am

Miscellanous Information


The future can ever promise but one thing and one thing only: surprises.

Gwen -- Empath Mentor
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Thread List


YMIDEN 4, 710 - Debts Repaid (Complete)


YMIDEN 2, 718 - Courier (Complete)
YMIDEN 7, 718 - Bone Collector (Complete)
YMIDEN 18, 718 - Shiver Me Timbers (Complete)
YMIDEN 39, 718 - A Pair of Kings (Ongoing)
YMIDEN 42, 718 - Toying With Emotions (Complete)
YMIDEN 48, 718 - The Strangest Party in Idalos (Complete)
YMIDEN 49, 718 - The Strangest Funeral in Idalos (Ongoing)
YMIDEN 57, 718 - Fish for Your Life - Part V (Abandoned)
YMIDEN 61, 718 - Lovestruck (Ongoing)
YMIDEN 66, 718 - Fish for Your Life - Part VI (Ongoing)
YMIDEN 80, 718 - Deliveries (Complete)
SAUN 1, 718 - A Symposium in Saun (Complete)
SAUN 8, 718 - Not That Kind of [Child] Delivery (Complete)
SAUN 12, 718 - 1 Cat, 2 Cat, Black Cat, Dead Cat (Ongoing)
SAUN 18, 718 - High Noon in Saun (Ongoing)
SAUN 20, 718 - A Love Story with Cannons (Ongoing)
SAUN 27, 718 - A Fox in the Hen House (Complete)
SAUN 28, 718 - Silence Speaks Louder Than Words (Ongoing)
SAUN 35, 718 - Mother (Ongoing)
VHALAR 1, 718 - The Maze: Mute (Continued)
VHALAR 1, 718 - The Maze: Round 4: Rey'na and Mute (Continued)
VHALAR 1, 718 - The Maze: Round 5: Mute and Navyri (Ongoing)
VHALAR 10, 718 - The Dragon Pact (Ongoing)
ZI'DA 92, 718 - The Rotten Apple (Continued)
ZI'DA 92, 718 - The Rotten Apple (Mute and Siorey) (Ongoing)
ZI'DA 93, 718 - Following in Their Footsteps (Ongoing)


SAUN 2, 718 - What Could Have Been... (Ongoing)
word count: 534
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