[Approved by Kingdom] Seira Shiryu

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Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Thu Mar 31, 2016 10:51 pm

Seira Shiryu


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Name: Seira Shiryu


Age: 17 arcs


Race: human


Date of Birth: 1st day of Ashan 703


Marks:


Factions Joined: Lightning Knights


Languages Spoken: Fluent: Common, Broken: Xanthea


Partners:


Face Claim: Kristina Pimenova
Appearance
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Seira looks young for her age. Part of this is due to her diminutive height, which stems from multiple sources. Neither of her parents were tall, and as a result, neither is she. This is made worse by the fact that she hasn't always had enough to eat. She has missed more than one growth spurt due to a lack of proper food when it was needed. Her large, doe like blue grey eyes contribute to her waif like appearance as well.

Her appearance is as even mix of both of her parents. From her father, she inherited her fair skin, pointed face, and the shape of her facial features. But her lovely blue grey eyes, and unusual hair come from her mother. Seira's waist long, wavy hair is a light, ash brown. But when the light hits it the right way, it takes on a warmer, golden tone.
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Seira is a pretty girl. And she shows signs of becoming a true beauty when she gets older. But a hard life has left its mark on her. She has a waif like, scrawny build caused by years of not getting quite enough food. A network of light scars covers her back and shoulders, left over from a harsh punishment when she was a child.

Once she was adopted by Vivian Warrick (now Vivian Shiryu), she had access to healthy food every trial. A few arcs of this has helped her to fill out so she no longer looks like a half starved waif anymore. But arcs of malnutrition took their toll, and at 4'1", she still looks much younger than she really is.

Seira never puts much thought into the way she looks. She has far more important things to worry about. But at the same time, her livelyhood depends on her looking cute nearly as much as it does on her abilities. So she is careful to keep herself clean, and mostly neat. Her hair is worn loose, in a ponytail, or in a braid. Simple styles that are easy to maintain, and require little time and effort on her part. But her hair is usually clean, and never matted.

She prefers dark, loose fitting clothes. Nothing that will hinder her movement, or snag on something if she has to move in a hurry. She hates to be noticed when she isn't working, so she avoids bright colors, or anything that is likely to stand out too much.
Personality

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Seira is a wary child. She observes everything around her with a cautious eye, acting only when she feels it safe to do so. She doesn't trust easily, and she has good reason for being so wary. From the time she was very young, she learned that the adults in her life could not be trusted, or relied on. If it weren't for her sister, it is very likely that she never would have learned to trust at all. She tends to be shy, and quiet. Although she will talk to others when she has something to say (like when she is discussing a book she read for class), she rarely reveals personal information, or lets people get too close. She really only opens up around her twin sister.

Seira is very smart. She learns quickly, and studying comes easily to her. She loves to learn. Partly for the love of learning, but partly because knowledge is power, and there's no telling when something she learns will be useful. Seira also enjoys sharing what she has learned. Teachers love her because she can often be found tutoring students who are struggling.

When she isn't at school, she is either spending time with her twin, or out working. It is rare to see her playing around as most children her age do. Seira's life is a hard one, and if she were to act like a normal child her age, it is likely that she wouldn't survive. But she is stubborn, and determined on top of being wary. While she can't hide the fact that she is struggling at times, her sister is the only one who knows that the two of them are on their own.

Since she hates to be noticed when she isn't working, Seira wears clothes that will allow her to blend in. Plain, simple, if decent quality clothes that fit her well, and do not have too many worn areas, or tears. She prefers neutral colors such as black, browns, white, greys, and creams, or dark blues, greens, and purples. In the summer, she prefers lighter shades. Nothing too bright that will make her stand out.

Seira is fiercely protective of the people and things she cares about. Someone who takes something she sees as hers, or hurts one of the few people she loves will never be forgiven. Seira will find a way to make them regret it. She is also protective of those who are younger and weaker than she is. But if someone hurts her, she is likely to withdraw, and retreat into herself.

She has a stubborn streak a mile wide when it comes to fighting for what she believes in. Although she is normally quite shy, and prefers to stay in the background, she has very firm beliefs in some things. And if she sees, or hears of something that goes against those beliefs, she will fight to defend them with everything she has.

If asked what she likes best about herself, Seira would always choose her voice. Whether she is speaking, or singing, she has a very pretty voice. She loves to sing, and tell stories. It started when she was a very young child trying to entertain herself and her sister when there was nothing else to do. And she never grew out of it.

As children, Seira and her sister were on their own much of the time. With a father who was too busy to raise them, and a mother who wanted nothing to do with them when she wasn't venting her anger and frustration out on them, they had little guidance outside the school. Although they lived in a huge house, surrounded by luxury, they had very little to call their own. With few toys, and few friends, it was up to them to entertain each other. They did so by telling each other stories, drawing things the other would request of them, acting out made up roles among themselves, teaching themselves how to play musical instruments, making up elaborate games of make believe among themselves, and singing.

Because they were on their own so much, Seira has developed a fierce independent streak. She is used to being responsible for herself, and deciding what to do, and when to do it for herself. She is also unused to asking for help when she needs it, or believing that she would get it even if she did ask. And she is too wary to trust most of the people around her enough to admit to the weakness of needing help with something, anyway. The one exception is her twin sister. Seira depends on Seri for all of her emotional support, and trusts her with everything. Even when she cannot trust herself. If she ever lost her sister, she would be truly alone.
History
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Tyrnas Shiryu (Tyr)


Tyrnas is a warrior at heart. As a child, he practiced long and hard to hone the skills he'd need to become a warrior, and that's exactly what he did. He was a natural, and after a few arcs, he was well on his way to earning a good reputation for himself as a warrior. But a close call that took the life of the woman who was both his best friend, and his first wife, and nearly claimed his own life changed things. Although he recovered from his injuries without any lasting effects, his older brother convinced him to pursue safer work.

From then on, Tyrnas followed his brother's footsteps. Under his guidance, he learned the ways of a merchant, and opened up a weapons shop. He studied the ways of making weapons, and as a warrior himself, he knew exactly what a fighter wanted from his weapon. That gave him an edge, and he was soon making a good profit from selling his weapons. In addition to selling weapons of his own making, he sold good quality weapons made by weapon smiths who had not yet earned a name of their own in exchange for a commission. This gave him a wider variety of weapons to sell, and his reputation grew. In less than ten arcs, Tyrnas went from needing his brother's guidance to being well on his way to becoming a worthy rival.

After losing his first wife, Tyrnas didn't think that he would ever find love again. But he was proved wrong when his brother introduced him to a beautiful young woman at a party. Arienne couldn't have been less like his first wife if she had tried. But he fell head over heels in love with her anyway. They were married less than an arc later. Almost nine months to the day after they were married, Arienne bore him twin daughters.

Tyrnas loved his children dearly. But he didn't quite know what to do with a child. As the youngest child in his own family, he never had any experience with helping to care for younger siblings when he was growing up. He was also a very busy man. So much of the child raising was left to his wife.
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Three arcs ago, Tyrnas decided to accompany a trade caravan heading to Fort Gawyne. It was filled with some of the very best weapons he had ever made, and rumors of bandit activity were such that he decided to go with the caravan as a guard to make certain that the trip would go smoothly. Despite being a wealthy merchant now, he had continued to practice the skills he'd used as a warrior, and if he went himself, he could be certain that security was up to his high demands. Unfortunately, the caravan never made it to its destination. It was attacked by bandits, and quickly overwhelmed. There were few survivors of the attack, and many of those succumbed to their injuries later. Tyrnas is believed to have died in the attack, but his body was never found.

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Daenira Shiryu


Daenira Shiryu was Tyrnas's first wife. They were childhood friends, meeting when they were only three arcs old, and quickly becoming the best of friends. It was a friendship that turned into love as they grew older. And when Tyrnas was sixteen, he proposed to her. There was no doubt that she would accept, and they were married soon after he proposed.

Both of them were warriors at heart, and they worked together for the first arc of their marriage. That changed when they discovered that she was pregnant. She quit working, and devoted herself to her husband, and the child she was carrying. Daenira loved being a mother, and she was a good one to both of the sons that she gave Tyrnas. But she missed the life of a warrior. So when the boys were seven, she started working once more. Not wanting to leave the care of the children mostly to others, she only worked part time as a guard.

This worked well for her. She was able to continue honing her skills as a warrior while still raising her family. When Daenira was with her sons, she devoted herself fully to them. They never wanted for her attention. And with two good incomes coming in, they didn't want for anything else, either. That all changed when both she and her husband were called in for an important mission that fit perfectly with their skill sets. The mission ended in disaster. Bad communication, and bad information about the mission led them into a trap. One that claimed Daenira's life, and nearly that of her husband as well.

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Arienne Shiryu


Arienne Shiryu was a beautiful child. Born into a wealthy merchant family, she was spoiled, given everything she wanted because her parents found it easier to bribe her into behaving rather than disciplining her. As she grew, Arienne went from being a spoiled child to being an ambitious woman who wanted more than mere wealth. She wanted entry into social circles that were denied to her out of an accident of birth. She found her chance by marrying a man whose older brother was an even wealthier merchant than her parents were. He catered to circles that didn't even know her family existed. And Arienne hoped that by being related to him through marriage to his brother, she would gain entry to those circles as well.

Arienne never liked children, nor did she ever want any of her own. But her husband did, so she did her duty as a proper wife, giving him two daughters. She treated her husband's sons well enough, even if she kept her distance from them emotionally. This was because her husband was very close to his younger son, and his brother, the man Arienne wanted so much to impress, had taken an interest in the older boy. But her own daughters were beneath their notice, and as such, fair game for her to unleash her frustrations and resentment out on. When she deigned to notice them at all, they often felt her frustration and wrath at not succeeding in her desire to better herself socially.

She died three arcs ago, when the family store was robbed. The group of bandits who robbed the shop were caught off guard by her arrival, and they killed her before escaping with their stolen bounty.

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Kiran Shiryu


Kiran is all but a stranger to Seira. He was fifteen when Seira and her sister were born. As soon as he graduated from school at the age of fifteen, he joined the sky riders as an Airman. He threw everything he had into his work, and into honing his skills as much as he could. Bettering himself and doing the best that he could in his work was his only focus. He was a perfectionist who tolerated no slacking in himself, and little in others. The only thing preventing him from driving himself into the ground was his mentor.

His intensity and focus stemmed from the same source. His brother was not the man he had once believed him to be. Worse than that, his own flesh and blood was a bandit. His brother had to be brought to justice, and Kiran wants more than anything to be the person who brings him that justice. Only that might put an end to the feelings of betrayal buried deep within him, and give him some peace.


NPCs


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Seriel Shiryu (Seri)


Seriel is everything to Seira. And the reverse is true, as well. The twins are best friends as well as sisters. Each is the only thing that the other truly has. Sister, friend, confidant, protector...and much, much more. They've been on their own for as long as they can remember. Even when their parents were around, they weren't. But Seira was never truly alone because Seriel was there for her. Likewise, Seira was always there for Seriel.

Seriel was the one who taught Seira how to care about others, and how to be there to support another person. Without her, Seira would be a very different person. She would never have learned how to love, or how to care about another person. From the time they came into the world until now, they have been inseparable. Neither knows how to exist without the other.

Date of Birth: 1st day of Ashan 703

Skills: Musical Instrument (Hang Drum) - 26; Competent, Musical Instrument (Fiddle) - 26; Competent, Acrobatics - 12; Novice, Cooking - 26; Competent, Woodworking - 10; Novice

Appearance: Seriel is 4'1", and has a scrawny, waif like build much like her sister. Her waist long, wavy hair is a lot like her sister's in length, and type. But where Seira's is a light, ash brown, hers is red. She has fair, unblemished skin that tans easily. Her large, doe like brown eyes would make her look younger than she truly is, but they are often filled with a hard, wary expression that makes her seem older instead. Seirel walks with a slight limp in her right leg, left over from an old injury. Although she can get by well enough, her leg aches sometimes when it is raining, or if it is especially cold. And if she strains her leg too much, it may give out on her.

Personality: Seirel is a study of conflicts. When she is with those she cares about, she is a kind, sweet girl. But when it comes to strangers, she is cold, hard, and very defensive. The two sides of her personality are so different, that it is almost as if she is two different people, depending on who she is with. She is fiercely protective of what is "hers," and she will never forgive those who hurt her loved ones. She has a fierce temper that she is quick to unleash when those she cares about are hurt. But it is very rare that that temper is ever seen by her loved ones.

Relationship to PC: twin sister

Anything: Seriel is the older of the twins. She prefers to be called Seri by those she cares about (and trusts fully). But those who have earned enough of her trust to breach the wall around her heart are few. If someone who hasn't earned the right to call her Seri does so, it angers her deeply. Calling her by her nickname is a form of intimacy in her eyes, and she feels violated if someone uses that name without her giving them permission to do so.

Experience Ledger
Item+/-Total
row 1 value 1row 1 value 2row 1 value 3
row 2 value 1row 2 value 2row 2 value 3
Approval for Personal NPC: here



Xanthea


Seira picked up what she knows of Xanthea on her own. She learned some while doing errands around the city to earn money since she wasn't given an allowance. She learned more at school in exchange for tutoring some of her classmates in subjects they needed help with. And once she started performing at bard's corners, she learned more simply from listening to conversations around her, and picking up words and phrases when the meaning for what was being said was obvious.
Housing

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Seira was turned out of the house she was born in when her father died. Neither of her older brothers stepped up to take over her care. So she and her sister have been on their own since they were ten years old. But that does not mean that they are homeless. Soon after they were turned out of their parents' home, Seira found a small, abandoned cottage. The family who once lived there had to move out in a hurry, so some of the furniture was left behind. The cottage itself is small, but it is in good repair. It isn't in the best part of the city, but it isn't located in the worst section, either. Since no one else has shown any interest in claiming the small cottage, the authorities don't mind that Seira and her sister have claimed it for themselves.

Cottage: 400 sq ft

- one bed
- two chairs
- one table
- two knives
- a set of six plates (assorted)
- one chest
- a fireplace


Prized Possession

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Seira's prized possession is a pendant that her sister gave her for her birthday when she turned nine. The teardrop shaped aquamarine is the color of the first image, the size of the second, and has the silver setting of the third, without the smaller jewels embedded in it. And the pendant rests on a simple silver chain. Valued at 13 GN, 6 SN (9 GN for the silver pendant, 3 for the chain, and 1 GN, 6 SN for the stone), most merchants as wealthy as her family is would scorn it. But Seira loves it dearly.

Left on their own long before they were orphaned, if they wanted something, it was up to them to earn the money to pay for it. It took Seri years of doing odd jobs around the city to save up for the simple pendant. Seira knew how much effort it had cost her sister to save up for the beautiful gift. And she could see her sister's pride in her accomplishment as she gave it to her on her birthday. So while it is a beautiful pendant, Seira values it more because it was a gift from her sister than for its beauty.

Seira wears her pendant at all times, taking it off only when she sleeps, and bathes. Most of the time, it is tucked safely beneath her clothes so potential thieves won't be tempted to take it. But when she needs to look especially nice, or is troubled, and needs a reminder of her sister's love, she takes it out to look at it.
Last edited by Seira Shiryu on Mon Jun 22, 2020 4:53 pm, edited 32 times in total. word count: 3628
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Thu Mar 31, 2016 10:52 pm

Skills

Skill Points Acquired Proficiency
Detection 2/250 Novice
Endurance 1/250 Novice
Leadership 15/250 Novice
Medicine 10/250 Novice
Musical Instrument; Percussion; Hang Drum 26/250 Competent
Musical Instrument; String (Bow); Fiddle 0/250 ...
Ranged Combat (Short bow) 10/250 Novice
Research 1/250 Novice
Singing 51/100 (FT) Expert
Storytelling 5/250 Novice
Teaching 5/250 Novice




Skill Point Ledger


Thread or Skill Name Points Awarded/Spent Total Points
A Challenge Between Sisters 10/10 10
Musical Instrument; Percussion; Hang Drum -9 1
A Friendly Crowd 10/10 11
Treasure Hunt 14/15 25
Release the Beast [Burning Mountains] 14/15 39
Songs to Remember 10/10 49
The Wrong Place at the Wrong Time 10/10 59
Mountain Men 15/15 74
The Life of a Rebel 15/15 89
Happy Birthday to Us 15/15 104
Singing -3 101
Musical Instrument; Percussion; Hang Drum -2 99
Journey to Skywatch Keep +10 109
+10 to Medicine -10 99
[Skywatch Keep] Choosing a Weapon +10 109
[Skywatch Keep] Learning the Basics Part 1 +10 119
+10 to Ranged Combat (Short bow) -10 109
[Skywatch Keep] Learning the Basics Part 2 +10 119
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...


Knowledge

Job Skills


❖Medicine 5 Knowledges

Herbal Remedies

❖Medicine; Herbal: an infused oil is an oil that has been infused with beneficial herbs
❖Medicine; Herbal: how to make infused oils
❖Medicine; Herbal: A healing salve is an oil-based medicine that is used topically; it consists of a carrier oil that is infused with herbs, resins or other medicinal compounds and then is thickened with a bit of wax (usually beeswax) for easier use. They can hold their shape outside of the container they are stored in, but may “melt” on contact with body heat.
❖Medicine; Herbal: how to make healing salves


Herbs

❖Medicine; Herb: uses for willow bark


Other



❖Surgery 0 Knowledges


Bard Skills

Musical Instrument; Percussion; Hang Drum: 11 Knowledges

❖Musical Instrument; Percussion; Hang Drum: Basic Notes
❖Musical Instrument; Percussion; Hang Drum: Improvisation
❖Musical Instrument; Percussion; Hang Drum: A particularly good series of notes
❖Musical Instrument; Percussion; Hang Drum: The "touch" technique
❖Musical Instrument; Percussion; Hang Drum: Composing haunting melodies
❖Musical Instrument; Percussion; Hang Drum: Putting emotion into music
❖Musical Instrument; Percussion; Hang Drum: Allowing yourself to become lost in the music itself.
❖Musical Instrument; Percussion; Hang Drum: Repetition for confident performance
❖Musical Instrument; Percussion; Hang Drum: Playing whilst nervous
❖Musical Instrument; Percussion; Hang Drum: Your relationship with the audience is important
❖Musical Instrument; Percussion; Hang Drum: Song cycles work well for whole performances

Musical Instrument; Percussion; Drum: 3 Knowledges

❖Musical Instrument; Percussion; Drum: The notes of, A, B C, D, E, F and G on your drum
❖Musical Instrument; Percussion; Drum: Practise makes perfect
❖Musical Instrument; Percussion; Drum: Can be used to make codes


❖Singing: 16 Knowledges


❖Singing: Breathing Techniques
❖Singing: Local tavern songs in Andaris
❖Singing: Projecting your voice
❖Singing: Singing with your audience
❖Singing: Harmonizing with different instruments
❖Singing: A clear voice helps get your message.
❖Singing: Allowing yourself to become lost in the music.
❖Singing: Choosing the Songs for the Audience
❖Singing: Knowing when to Stop
❖Singing: Harmonizing
❖Singing: Representing personalities with song
❖Singing: Fitting words to a tune
❖Singing: Keep the crowds attention with new material
❖Singing: Making eye contact [KG]
❖Singing: Making your performance seem more cohesive
❖Singing: Plan your songs beforehand


Combat Skills


❖Blades: 1 Knowledge

❖Blades (Tanto): Matching the Size to Your Size

❖Ranged Combat; Shortbow: 11 Knowledges

❖Ranged Combat; Shortbow: is a good choice for mounted or mobile warriors
❖Ranged Combat; Short bow: parts of a short bow
❖Ranged Combat; Short bow: parts of an arrow
❖Ranged Combat; Short bow: a self bow is a bow made from one piece of wood
❖Ranged Combat; Short bow: arrows fly straight
❖Ranged Combat; Short bow: arrows can't change direction in mid flight
❖Ranged Combat (Short bow): how to nock an arrow
❖Ranged Combat (Short bow): drawing and anchoring a bow
❖Ranged Combat (Short bow): how to aim
❖Ranged Combat (Short bow): how to fire an arrow
❖Ranged Combat (Short bow): careful aim is important

❖Ranged Combat; Crossbow: 2 Knowledges

❖Ranged Combat; Crossbow: is the easiest type of bow to fire
❖Ranged Combat; Crossbow: fires bolts instead of arrows

❖Ranged Combat; Longbow: 2 Knowledges

❖Ranged Combat; Longbow: is a self bow with limbs rounded in cross-section, and is about the same height as the archer so as to allow a full draw, usually over 5'
❖Ranged Combat; Longbow: is designed to fire at long distance


❖Tactics: 3 Knowledges

❖Tactics: Drums to communicate in battle
❖Tactics: Shortbow has more uses than just killing people
❖Tactics: choose your targets carefully

❖Thrown Weapons (Knives): 2 Knowledges

❖Thrown Weapons (Knives): Hidden Danger
❖Thrown Weapons (Knives): More Expensive means Better Balance

Skills

❖Business Management: 2 Knowledges

❖Business Management: Know your audience to improve your tips
❖Business Management: Make sure that you are prepared for your performance

❖Cryptography: 4 Knowledges

❖Cryptography: Using a drum to make a code
❖Cryptography: The use of tone in creating a code
❖Cryptography: The use of repetition to assign a letter
❖Cryptography: using the fletching on arrows to convey coded messages

❖Deception: 1 Knowledge

❖Deception: Birthdays can Explain an Excess of Coin

❖Detection: 4 Knowledges

❖Detection: Knowing when to Leave
❖Detection: Something Isn't Right In Rynmere
❖Detection: Using Others as Guinea Pigs
❖Detection: Sensing a lie

❖Endurance: 4 Knowledges

❖Endurance: Hard to run on dry sand
❖Endurance: Working without Sleep
❖Endurance: Traveling in the cold
❖Endurance: Nerves and excitement before a performance

❖Etiquette: 3 Knowledges

❖Etiquette: Birthday gifts!
❖Etiquette: Responding to a grown-up politely
❖Etiquette: When to eat in a group

❖Logistics: 2 Knowledges

❖Logistics: never let yourself run out of supplies
❖Logistics: Time and Weather can Influence Performing

❖Psychology: 4 Knowledges

❖Psychology: Music and emotions
❖Psychology: Audience participation can re energize an audience
❖Psychology: Working Under a Deadline
❖Psychology: Crowds Love Love

❖Stealth: 1 Knowledge

❖Stealth: Hide to Sleep

❖Storytelling: 2 Knowledges

❖Storytelling: Poems can Tell a Story.
❖Storytelling: Unexpected Twists are Good

❖Writing: 4 Knowledges

❖Writing: Songwriting
❖Writing: Deciding on the theme of a piece
❖Writing: Age appropriate lyrics are important for understanding
❖Writing: Seira's song

Languages


aaa

People and Places

People

Self



Others

❖Rafael: Vivian’s cousin

❖Ronald: Vivian’s uncle’s squire

❖NPC: Sebastian
❖Sebastian: is a squire for the Lightning Knights
❖Sebastian: is the recptionist at Skywatch Keep
❖Sebastian: his father is a Lightning Knight

❖Seriel: Competition prompts Creativity

❖Vilhelm: Faction VII Leader

❖Vivian Warrick: A Skyrider
❖Vivian Warrick: Uses a shortbow
❖Vivian Warrick: Uses a Rapier
❖Vivian Warrick: Protected you
❖Vivian: Done a lot for you
❖Vivian: Cares for you
❖Vivian: Wants you to stay put
❖Vivian: Fighting a hell hound
❖Vivian: Defeated the demon beast
❖Vivian: Under arrest for associating with Qe’dreki
❖Vivian: Was impressed and liked the code
❖Vivian: Offered to help you with the code

❖Zvezdana: Was impressed and liked the code
❖Zvezdana: Was worried the sound would be a risk to the soldiers
❖Zvezdana: Beautiful
❖Zvezdana: Vivian's friend
❖Zvezdana: Doesn't like dogs
❖Zvezdana: Gave you a gift
❖Zvezdana: Eaten by the demon beast

Immortals



Factions

Rharne

❖Lightning Knights: have four branches
❖Lightning Knights: the Guardians
❖Lightning Knights: the Inquisitors
❖Lightning Knights: the Justicars
❖Lightning Knights: the Stewards

Rynmere

❖ Faction VII: Bandits and thieves

❖ Iron Hand: Protect the people of Rynmere

❖Qe’Dreki: Resent your presence

❖ Skyriders: Ranks and Titles [KG]



Places

Rharne

❖Location: Skywatch Keep
❖Skywatch Keep: is the home of the Lightning Knights
❖Skywatch Keep: is located in the Sky Quarter adjacent to the Lightning Cathedral

Rynmere

❖ Rynmere: Geography
❖ Rynmere: Royal Family

❖ Andaris: Location of the Bard's Corners
❖ Andaris: City Streets [KG]
❖ Location: Andaris Beach
❖Location: Andaris Caves
❖Location: Schoolhouse
❖Location: Bard’s Corner

❖Location: Jorick’s Keep
❖ Jorrick’s Keep: People eating beast

❖Location: Rynmere: Warrick

❖Location: Burning Mountains

Other Knowledge

aaa
Last edited by Seira Shiryu on Wed Jul 08, 2020 7:51 pm, edited 62 times in total. word count: 1346
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Thu Mar 31, 2016 10:54 pm

Items
  • Prized Possession
    • Aquamarine Pendant on a silver chain (SP)
  • Personal
    • 1 Blouse (standard quality, dark blue) (SP)
    • 1 pair of pants (standard quality, black) (SP)
    • 1 cloak (standard quality, black) (SP)
    • 1 pair of undergarments (standard quality) (SP)
    • 1 pair of boots (standard quality, black) (SP)
    • 1 razor (SP)
    • soap (SP)
    • 1 brush (SP)
    • toothbrush (SP)
    • toothpaste (SP)
    • 1 waterskin (SP)
    • Blank Journal
    • Ink Pen
    • Ink Well
    • 1 stuffed animal (cat)
  • Pets
    • Image

      Taerin; a young female dog that has been trained to do some tricks
    • Image

      Meiryu; an abandoned stray fox cub (female) Seira takes in (SP)
    • Image

      Ryu; a female cat that decided to adopt Seira
  • Household
    • 1 bed (SP)
    • 2 chairs (SP)
    • 1 table (SP)
    • 2 knives (SP)
    • 1 set of 6 plates (assorted) (SP)
    • 2 sets of eating utensils (SP)
    • 1 chest (SP)
    • 1 fireplace (SP)
    • 1 tinderbox (SP)
  • Books
    • Hang Drum Songs for all Occasions (non fiction)
    • Under the Sea; a book of Mer tales (found here)
  • Treasure
    • Small silver ring with emerald (worth 45gn) (found here)
    • Old tin whistle (found here)
  • Musical Instruments
    • Hang Drum
    • Drum
    • Fiddle
[*]Weapons
  • Image
    tanto (good quality)
  • set of good quality throwing daggers (5)
  • 2 daggers; one for Seira, one for Seri (from here)
[/list]
[/style2]
Last edited by Seira Shiryu on Sun May 14, 2017 4:08 am, edited 15 times in total. word count: 204
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Thu Mar 31, 2016 10:54 pm

WP Ledger
Adjustment (link) Wealth Tier Total Wealth Points
Approval Link Wealth Tier 5 75 WPs
Ymiden 720 Wages + 12 WPs Wealth Tier 5 87 WPs
... ... ...
... ... ...
... ... ...
... ... ...
... ... ...
Last edited by Seira Shiryu on Fri Jun 12, 2020 3:38 am, edited 20 times in total. word count: 48
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Thu Mar 31, 2016 10:54 pm

Thread List

716

Cylus 716

15 Cylus 716: A Song in the Darkness: Skills: Research: 1, Observation: 2, Endurance: 1, Musical Instrument: 1, Performing: 2, Singing: 1, Knowledges: Poems: Tell a story, Location: Schoolhouse, Location: Bard’s Corner, Singing: Local tavern songs in Andaris, Specialized: Performing: Influenced by time of day and weather, Performing: Keep the crowds attention with new material

29 Cylus 716: A Song for You

Ashan 716

45 Ashan 716: A Challenge Between Sisters: Skills: Collaboration 0/5, Structure 5/5, Story 5/5, Knowledges: Basic: Song Writing: Fitting Words to a Tune, Seriel: Competition prompts Creativity, Song Writing: Working under a Deadline, Specialized: Performing: Crowds Love Love, Song Writing: Unexpected Twists are Good, Fame: +2 for Writing somewhat original music

60 Ashan 716: Treasure Hunt: Skills: Collaboration 5/5, Structure 5/5, Story 4/5, Knowledges: Vivian Warrick: A Skyrider, Vivian Warrick: Uses a shortbow, Vivian Warrick: Uses a Rapier, Vivian Warrick: Protected you, Location: Andaris Beach, Location: Andaris Caves, Endurance: Hard to run on dry sand, Vilhelm: Faction VII Leader, and Faction VII: Bandits and thieves, Loot: 73 gold, a book full of Mer stories, an old tin whistle, a small silver ring with emerald (worth 45gn), Injuries: n.a, Fame: n.a

Ymiden 716

3 Ymiden 716: A Friendly Crowd: Skills: Collaboration 0/5, Structure 5/5, Story 5/5, Knowledges: Business Management: Know your audience to improve your tips, Business Management: Make sure that you are prepared for your performance, Performance: Nerves and excitement before a performance, Performance: Making your performance seem more cohesive, Performance: Song cycles work well for whole performances, Performance: Plan your songs beforehand, Performance: Audience participation can re energise an audience, Hang Drum: Improvisation, Hang Drum: A particularly good series of notes, Hang Drum: The "touch" technique, Singing: Projecting your voice, and Singing: Singing with your audience, Fame: +5 public performance, +3 writing an original piece of music

5 Ymiden 716: Special Moments

Saun 716

25 Saun 716 The Wrong Place at the Wrong Time: Story: 5/5, Collaboration: 0/5 (solo), Structure: 5/5, Injuries: Overtired, Fame: +2 Fame For Performance (Would've been more, but most of your clients likely died), Loot: +1GN, 1SN, 7CN for Performance, -80GN for Fiddle and Drum, -28GN for Weapons, +1 Fiddle, +1 Drum, +1 Good Tanto, and +5 Good Throwing Daggers


29 Saun 716 [Venora] A Fish out of Water

33 Saun 716 Songs to Remember: Story: 5/5, Collaboration: 0/ 5 (solo thread), Structure: 5/ 5, Loot: NA, Fame: +3 (composing original piece)

Vhalar 716

25th of Vhalar, 716: Happy Birthday to Us: Story: 5/5, Collaboration: 5/ 5, Structure: 5/ 5, Loot: + 1 dagger each for you and your twin, +1 book (detailed in Zvezdana's post), and Fame: +5 (gift & good deed)

45th of Vhalar, 716: The Life of a Rebel: Story: 5/5, Collaboration: 5/5, Structure: 5/5, Loot: A new drum code, Injuries: N/A, Fame: +5 (Working on a drum code to help more Qe'dreki survive), and Devotion: N/A

80th of Vhalar, 716: Release the Beast: Story: 5, Collaboration: 4, Structure: 5, Loot: N/A, Injuries: N/A, Fame: N/A, Devotion: +1 praying to Zanik

80th of Vhalar, 716: [Burning Mountains] Placeholder

81st of Vhalar, 716: [Burning Mountains] Placeholder

82nd of Vhalar, 716: [Burning Mountains] Aftermath

115th of Vhalar, 716: Mountain Men: Story: 5, Collaboration: 5, Structure: 5, Loot: N/A, Injuries: Right knee injury that will heal in 14 trials, Fame: N/A

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

aaa of Vhalar, 716: [Burning Mountains] Placeholder (Vivian)

Zi'da 716

1st of Zi'da, 716: Place Holder (Vivian)

5th of Zi'da, 716: Place holder (Vivian)

aaa of Zi'da, 716: Work Thread

aaa of Zi'da, 716: Place Holder

aaa of Zi'da, 716: Place Holder

aaa of Zi'da, 716: Place Holder

717



Cylus 717

aaa of Cylus, 717: Place Holder 1 (for moderated thread)

aaa of Cylus, 717: Place Holder 2

aaa of Cylus, 717: Place Holder 3

aaa of Cylus, 717: Place Holder 4

aaa of Cylus, 717: Place Holder 5

aaa of Cylus, 717: Place Holder 6

aaa of Cylus, 717: Place Holder 7

aaa of Cylus, 717: Place Holder 8

aaa of Cylus, 717: Place Holder 9

aaa of Cylus, 717: Place Holder 10

aaa of Cylus, 717: Place Holder 11

720


Ymiden

1st Ymiden 720: Journey to Skywatch Keep: Skill Points: +10, Renown: +5

2nd Ymiden, 720: [Skywatch Keep] Choosing a Weapon: Skill Points: +10

2nd Ymiden, 720: [Skywatch Keep] Learning the Basics Part 1: Skill Points: +10

3rd Ymiden, 720: [Skywatch Keep] Learning the Basics Part 2: Skill Points: +10, Renown: +5 for impressing her teacher, Injuries: Seira will be a bit sore for a trial or two

4th Ymiden, 720:

5th Ymiden, 720:

6th Ymiden 720 - 13th Ymiden 720: Travel from Rharne to Storm's Edge

7th Ymiden, 720:

13th Ymiden, 720: [Storm's Edge] Jumping into the Deep End

15th Ymiden, 720: [Storm's Edge] Finding a Weapons Teacher

Saun

aaa Saun 720
Last edited by Seira Shiryu on Wed Jul 08, 2020 7:52 pm, edited 70 times in total. word count: 851
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
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Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Tue Apr 05, 2016 5:59 pm

Lightning Knight Thread Tracker






ThreadThread Type+/-Total PointsKnight Rank
[Skywatch Keep] Choosing a WeaponTraining Solo......Initiate
[Skywatch Keep] Learning the Basics Part 1Training Solo......Initiate
[Skywatch Keep] Learning the Basics Part 2Training Solo/Learning about the branches......Initiate
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
row 1 value 1row 1 value 2row 1 value 3row 1 value 3row 1 value 4
row 2 value 1row 2 value 2row 2 value 3row 2 value 3row 2 value 4
Last edited by Seira Shiryu on Fri Jul 03, 2020 6:06 pm, edited 8 times in total. word count: 460
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Fri Jul 01, 2016 3:41 pm

Renown



+30 (SF)
+2 from here
+8 from here
+3 from here
+2 from here
+5 from here
+5 from here

Total: +55

New Renown Ledger
Item/ Thread Renown Total
55 from old ledger 55
Journey to Skywatch Keep +5 60
[Skywatch Keep] Learning the Basics Part 2 +5 65
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Link to thread where renown is gained Amount Rec'd Total
Last edited by Seira Shiryu on Wed Jul 08, 2020 7:41 pm, edited 8 times in total. word count: 127
User avatar
Seira Shiryu
Approved Character
Posts: 153
Joined: Thu Mar 31, 2016 5:23 pm
Race: Human
Profession: Bard
Renown: +65
Character Sheet
Secrets
Plot Notes
Templates
Point Bank Thread
Wealth Tier: Tier 5
Medal count: 5

Contribution

Milestones

Events

Seira Shiryu

Thu Dec 08, 2016 4:39 am

Devotion



+1 from here

Total: +1
word count: 6
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