Vincentius Leonheardt

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Approved Character
Posts: 8
Joined: Fri Jan 26, 2018 2:08 am
Race: Human
Profession: Sword for Hire
Renown: +10
Character Sheet
Prophets' Notes

Vincentius Leonheardt

Tue Feb 06, 2018 4:59 am

Vincentius Leonheardt

Name: Vincentius Leonheardt

Nickname: Vincent

Age: 22 Arc Old

Race: Human

Date of Birth: 19th of Zi'da Arc 695

Marks: Krorros

Factions Joined:

Languages Spoken: Common (Fluent)

Profession: Mercenary

Location: Ne'haer
Vincent is a rather attractive young man. He stands at 5’8’’ and has a well-formed, lean muscular physique due to his fondness for fighting. Weighing in around 180 lbs. He has brown eyes. His hair is usually slicked back. His body is covered in lean muscle. He dresses appropriately according to the occasion and job. He has several tattoos on his body, he has tattoo sleeves on both of his arms. Each tattoo tells a tale he heard from his parents. He keeps himself in good shape and therefore will spend a large amount of time exercising.
Vincent is the kind of guy to have fun where he can found it and finding the beauty in every moment. As the son of an explorer/adventurer he have a curiosity in everything, what makes a thing tick, why that person is like that, the uniqueness of other races and also the thrill of the adventure. He values family highly. He looks out for the safety and interest of the people entrusted to work with him or under him. He followed order well. He will do anything to get the job done, and he will approach a situation or job from several angles, figuring out which is the most efficient and effective with minimal bloodshed and loss.
Vincent was born to a long line of adventurers, mercenaries and a lot more. Such a diverse family. Some of his relatives dabbled in the not so legal type of business and some other are honest working class people. His parents are the adventuring type, only several of his family members have the adventuring gene in them.

Usually, his parents were gone for trials, it can be up to seasons. But he always receives a letter every now and then. Telling tales, of their great adventure and whatever strange trinkets they found. The letters always arrive in a constant manner. Until one trial it stops coming. He knows that even in an emergency at least they would send a letter a season or two. He waited and waited. Trials changes into months, months change into seasons, seasons changed into Arcs. But the letter never did arrive. His other family member has told him to expect the worst. He did not heed them. He waited every trial for them to come, to hear their laughter and all the wonderful tales about their adventure. To see the smile on their face and also the little pranks they pull on him in the morning. He waited and waited.

The childlike faith in the return of his parents was growing dim. As he gets older, his hope began to waver. But he still put the food and the table at night. In case they return and are hungry after such a long expedition. The other family member told him to move on with his life, they had made their peace and accepted whatever fate had befallen his parents.

Till one trial later as he was sitting at the local tavern and drowning himself in the alcoholic bliss Idalos got to offer, he heard a familiar song. A song that his mother used to sing to him as a kid when he has trouble sleeping at night. He turned and look at the source of the singing. It was a young woman with another man playing the musical instrument. He approached them and asked them from where they knew that song. He learned that both of them are traveling bards and they met this group of explorers on one of their journeys in the past Arc. That’s where they heard that song and was taught that song.

There’s a hidden message in the song. In the last part of the song, that tells him that they are alright. That kind of method has just been used once when the only means of communication were to pass the message by traveling bards. A spark of hope fills Vincent. If he will look for them it would take resources and manpower for the journey. He went and told the good news to the other family members. Most of them pretended to believe in him, only a few that truly believe that his parents are still alive. He asked for aid from the other family members. They give what they can at the moment. One of them advised him to take on a job as a mercenary. That way he could travel and collect information while earning money on the side and also a better way to meet travelers that could have info about his parents.

Starter Quest

One night, deep in the world of Emea, an image comes to you. It is crystal clear, as if you are standing before it yourself rather than within a dream. It’s a building - a tavern, by the looks of it. A wooden sign hangs outside the front door, blowing gently in the wind. It reads, “Old Sow’s Ear”. The name sounds unfamiliar, as does the building itself, but something within you pulls you towards it. Something within you tells you that this is important, that this place has an answer. Maybe not all the answers you're seeking, but an answer.

It's a start.

You step towards the door, ready to barge inside, but the image dissolves and you’re roughly awakened in your bed.

Still, the memory remains.

What do you do? Do you treat the lingering memory as only a dream, or do you treat it as a gift from destiny herself and decide to investigate further…?

A basic 400 sq ft housing in Ne'haer. House include one bed, two chairs, one table, two knives, a set of six plates (assorted), one chest, and a fireplace.
Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Leadership25/100 NA: FTNovice
Blades: Bastard Sword (1H)25/100 (25/251)Novice
Strength25/100 (25/251)Novice
Endurance3/100 (3/251)Novice
Unarmed Combat3/100 (3/251)Novice
Intelligence3/100 (3/251)Novice


  • Strength: Push-ups (SP)
  • Leadership: Knowing When to Retreat (SP)
  • Blades: The Right End of The Blade (SP)
  • Blades: Parrying a Blade (SP)
  • Personal: Leonheardt - Family History (SP)
  • Strength: How to Squat (RM)
  • Endurance: Don’t forget to breathe (RM)
  • Unarmed Combat: How to throw a punch (RM)
  • Unarmed Combat: Protect your head (RM)
  • Intelligence: How to recognize a simple coded messages (RM)
Skill Point Ledger

Thread or Skill NamePoints AwardedPoints SpentRunning Total
Leadership [RB} 25[RB] 250
Starting Package 500050
Krorros Mark 3003
Strength ..2525
Blades: Bastard Sword (1H) ..250
Endurance (RM) 330
Unarmed Combat (RM) 330
Intelligence (RM) 330
Marks Section


The Blessing of Raskalarn - Mark of Krorros (Favored)


  • Might of the Conqueror - A skill that is passive in nature, Might of the Conqueror provides the blessed with a small, but noticeable, boost to their strength and endurance, so that they might be able to more easily perform tasks they would otherwise struggle with.
  • Mortal Foe - The will of Raskalarn is one of the conqueror and equally strong individuals will stand in the way of such ambition. Mortal Foe allows the marked to identify a worthy opponent as their mortal foe, as someone who must be overcome at all costs. Once that foe is recognized, and only one may be active a time, a Marked will always be aware of when their mortal foe is near, or within the same city. They will always feel a tug toward that fated confrontation and when it occurs, fate intervenes in such a way as to separate the two for their duel. Once used, this ability cannot be again till Mortal Foe has been dismissed.
  • Krorros Skills I - Add an extra three skill points to one of the following skills: Any Weapons Skill (Including Seige Weapons), Unarmed Combat, Discipline, or Leadership. Any skill points granted by this Mark can break the 100 point cap on skills.


  • One set of clothing
  • One Set of Toiletries: Soap, A comb, razor, toothbrush, toothpaste,
  • One waterskin
  • Two sets of eating utensils
  • Tinderbox
  • Bastard Sword (1H) (Prized Possession)
  • The last letter written to you by your parents before the letters stopped coming. (RM)
Starting Package ... 100
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Total Currency: 0 ON, 100 GN, 0 SN, 0 CN
Fame Ledger
Item/ ThreadFameTotal
Starting Race + 10 10
Starting Race in City + 10 20
Starting Profession - 10 10
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