Weapon Skills Guide

Here is a list of guides when it comes to starting out, what skills are available, and how to play. This section will have things added to it frequently so please check back often.
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Fri May 27, 2016 9:57 pm

Combat & Weapon Guide

Combat has been broken down into schools to represent the various areas of death-dealing that exists in Idalos. Within these schools lives a plethora of different weapons. The examples provided with each school is not at all meant to be exhaustive. Creativity is encouraged. Some weapons may fall under two categories depending on how the weapon is used. A slingstaff, for instance, is a staff with a sling attachment. Using the staff and using the sling are two separate schools. Very strange weapons will be evaluated and assigned a skill most representative of their application.

The Schools

Unarmed: Boxing, A Form of Martial Arts, Grappling, Brass Knuckles, Gauntlets, Brawling

Blades: Longsword, Gladius, Scimitar, Rapier, Flamberge, Cutlass, Falchion, Daggers

Axes & Bludgeons: Waraxe, Mace, Club, Maul, Cudgel, Morningstar

Polearm: Halberd, Scythe, Quarterstaff, Spear, Naginata, Trident, Pike, Lance

Ranged: Crossbow, Long Bow, Short Bow, Sling, Blowdart

Thrown: Hatchets, Daggers, Bolas, Nets, Shuriken, Hefty Rocks

Whips: Whips, Chains, Flails

Shields: Tower, Buckler, Kite, Heater, Parma, Scutem

Siege Weaponry: Trebuchet, Catapult, Ram, Ballista

When you begin with a weapon, you choose a school and a signature weapon. The Signature weapon will be written next to the skill in parenthesis.

Ex: Axes/Bludgeons (Furniture), Blades (Longsword), Ranged (Crossbow)

As you progress in this skill, your signature weapon skill will always represent the pinnacle of mastery you currently have in that school.

Learning new weapons in the same school.

As you grow in competence with your signature weapon, you begin to learn the ins and outs of basic fighting within your school. Although you may have never used a dagger before, you understand what end goes in the body and which end you hold. Although your training may have only ever been in a longsword, you understand the basic principles behind any other blade you encounter. To represent this, you can use any weapon within your school at a level below your current mastery. In terms of number, your skill in the secondary weapon will be the base minimum for that level of competency.

Example: John the Swordsman is an expert swordsman. He has Blade (Longsword) at 76. He can now pick up any weapon within the Blade school and wield it at a competent skill, 26. John could also pick up a flamberge, a gladius, or a great sword (if he’s strong enough) and also wield it at 26. As an expert in Blades, John has managed to master the basic ideas needed to be competent in any blade he encounters. If John was a master, Blades (Longsword) 151, he would wield all blades he encountered at 76, the base level for expertise.

Getting better at secondary school weapons

Some people are not content with the basic comprehension of a secondary weapon and wish to improve. However, the secondary weapon does not have a skill point total. Instead, we use knowledge to measure the progress of a secondary weapon. As you accumulate new knowledge for your secondary weapon, unlocking the highest number of the mastery skill tree is possible. One will never be better at a secondary school weapon than their signature weapon, but they can be equal.

Novice = 5 Knowledge
Competent = 10 Knowledge
Expert = 20 Knowledge
Mastery = 30 Knowledge
Grandmaster = 40 Knowledge

It is inherently easier to build skills in a secondary weapon skill. All one needs is knowledge to progress ones skill. Remember that the cap for your secondary weapon is measured by your signature, but the use of secondary weapons should still be graded as increasing your core School skill in threads (A thread where John trains only with gladius might still net him more skill points in his signature weapon as well as some tasty new gladius knowledge)

Accumulation of knowledge represents the difference between a swordsman who has mastered a single blade and applies that knowledge to others and the swordsman who strives to master multiple blades.

Example: We have established John is a swordsman whose signature ability is longsword. However, for an upcoming gladiatorial battle, John has decided to learn the gladius. A skill of Blades (Longsword) 78 means John can effectively wield a gladius at a 26 skill level with no practice whatsoever. But John knows that Blade fanatic Clay ‘Gladhand Gladius’ Jones will be competing and John isn’t sure if his basic understanding of swords will put him on equal grounds. So John begins training and nets himself 10 knowledge (noted on his character sheet for ease of peer reviewers). Now John can use the Gladius at a 75 skill level, the upper tier of competent.

Later in the day John watched, dismayed, as Clay uses his training gladius to smack the crap out of three attackers. Clay is obviously an expert in the gladius (As anyone who uses a weapon as a nickname should be) and will almost certainly destroy John in the upcoming competition. John throws himself back into his training. During this time, John’s blade skill has risen to Blade (Longsword) 151 and he earns himself another ten knowledge, bringing his total with the gladius to 30. Now John can use a gladius at the level of his signature weapon (151) and feels confident he’ll give that braggart, Clay, a run for his money.

Remember, ones skill in a secondary weapon of the same school cannot exceed your current skill in your signature weapon. It can only equal. While John could continue training and earn another ten knowledge, bringing his total to 40…unless his signature skill is also a mastery level, his signature weapon cannot ascend to that level either. But the moment John passes the threshold into mastery, his skill with the gladius at 40 knowledge would immediately be at the same level of mastery as his signature weapon.

A master swordsman is an expert at every blade he comes across…but he will not be a match for a master swordsman who has deliberately trained and learned the techniques of a secondary weapon.

Dual Wielding

Dual Wielding is a knowledge skill that can apply to any weapons a character comes across. It follows the same rules as other secondary weapon masteries with one notable difference. One can only dual wield at the level of their lowest weapon. If a warrior with thirty knowledge in Dual wielding and Blades (Dagger) 27 and Axes/Bludgeons (Mace) 76, he can dual wield a mace and a dagger at the level of (27) as it is his lowest skill of the two weapons.

Credit: Plague
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