Site News News & New Features!

This thread will keep you updated on news and new features!

Here are news items, rumours, tales and discoveries which are known on a global scale.
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Re: News & New Features!

Thu Apr 04, 2019 7:13 am

Per his own request, Sceptre has been retired from staff. After some discussion with all staff involved as well as discussion among the TLs, the following staff changes are being made.

Sceptre is removed from Rharne.

Oracle is removed from Rharne and moved to Melrath. She will, temporarily, handle minor requests such as wealth points in Rharne.

Munchkin is removed from Rharne.

Splinter is removed from Desnind and will be taking over moderation of Viden.

This will leave Rharne modless for a while. We feel that Rharne's city lore and playerbase is healthy enough that it can manage on its own for a bit until someone steps up to take it over per their own choice (be it a new staff or current).

If you have any questions on this, you can contact me.
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Re: News & New Features!

Fri Apr 05, 2019 3:24 pm

PC Immortality


Hi everyone!

The guidelines on how a PC might become an Immortal are here.

Also - the Immortals Primer has been updated here

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"In Play by Posting Role Playing, inaccurate and inconsistent lore is considered especially heinous.
On Standing Trials, the dedicated investigators who investigate these vicious felonies are members of an elite squad known as the Lore Analysis Unit.
These are their stories..."
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Re: News & New Features!

Sun Apr 07, 2019 11:32 am

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The following passage on learning languages in the wiki has been altered to be more clear:

Learning Languages



Learning and leveling languages is different than learning and leveling skills. Though they both follow the same process of the point buy system, languages are easier or harder to learn depending on which language it is.

When you encounter a new language within an RP, be sure to let your reviewer know. It is up to them to reward you with the knowledge, Language: _____. Once your character has been introduced to this language, they may begin studying this as they would any other skill. However, just because your character has been introduced to the language doesn't mean they can speak it just yet.




With the following added to the end of it:


These language-specific knowledges can either be learned as non-skill knowledge, or under the skill Linguistics, depending on the wishes of the player.

For instance say your PC learns that Grovokian sounds like a wet, whining dog, if you want it to be non-skill knowledge that counts toward learning the language, you'll list it as follows: Language: Grovokian: Sounds like a wet whining dog.

If you wish to learn this language as part of the Linguistics skill, you can list request it from the reviewer as follows: Linguistics: Language: Grovokian sounds like a wet, whining dog.

In both cases, these knowledges count toward the amount of knowledges needed to learn a new language, or improve one's use of a language they already have.




I hope this helps clarify any questions you have regarding the learning of new languages!

EDIT: For those of you who have already claimed the language knowledge as non-skill, you will be allowed to claim it under linguistics skill from now on. Language knowledges counting toward Linguistics skill will count toward the maximum of skill knowledge rewarded for threads and such, so be mindful of that if you choose to claim them as knowledge.
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"In Play by Posting Role Playing, inaccurate and inconsistent lore is considered especially heinous.
On Standing Trials, the dedicated investigators who investigate these vicious felonies are members of an elite squad known as the Lore Analysis Unit.
These are their stories..."

I'm not on Discord as of this moment. PMs always open if you need to get in touch.
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Re: News & New Features!

Sun Apr 07, 2019 2:09 pm

A small update has been made to Necromancy Revenants concerning skills and such. All existing revenants will need to be submitted to the PSF for approval as Personal NPCs. The following has been put into the Necromancy Wiki.

A Revenant follows the same skills procedure as a Personal NPC. The Revenant's skills may be improved upon in the same fashion as a Personal NPC. A necromancer should take care that the more powerful a soul, the more likely it will wrest control. If the soul wrests control, a Necromancer must temporarily find a way to shut it down or immobilize it to resume control. A Revenant who escapes this way will always feel the deep bone gnawing sorrow of their condition, living like a StoneHeart and fading in and out of remembering who they are. Finally, trapping the soul of an Immortal's marked is dangerous, as the Immortal can easily find any soul they've so marked without the intervention of an artifact or other magic. A Revenant with competent skills at their highest mastery costs three thralls to maintain. A Revenant with expert skills costs six thralls to maintain and a Revenant with master level skills costs twelve thralls to maintain. Magic is not a skill that can be used by a Revenant.
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Re: News & New Features!

Mon Apr 08, 2019 2:59 pm


Hey all,

Just a brief note that the ToU has had a small change made to the Consequences section as we have implemented a new warning system effective today. Take a look at the ToU to see the changes, and you can find the new warning system on the wiki here.

If you have any questions, comments, or concerns feel free to send them my way! Thank you.
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Re: News & New Features!

Mon Apr 08, 2019 5:13 pm

I am most pleased to welcome Octopie to the Storyteller team. She will be taking on Ne'haer. She will be mentored by me (and staff at large) in this process. Her initial duties will be converting the Ne'haer lore into the wiki, but also, breathing life back into that city. Please give her a very warm, tentacly welcome.
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Re: News & New Features!

Mon Apr 15, 2019 7:04 am

I am pleased to announce that the Wells Update is now moving to the Player Feedback Stage, as found here. viewtopic.php?f=375&t=17494 We are seeking all feedback and questions on the updated wells system before we go live with this update.

Additionally, here's a place to grandfather/check on the status of your existing wells. viewtopic.php?f=375&t=17495

Finally, here's a place to submit new wells and energies for development. viewtopic.php?f=375&t=17496
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