• Graded • One Oath Too Many

Faith's own words come back to haunt her

Once an isolated and dying township, an influx of academics, adventurers and thrill seekers have made Scalvoris Town their home. From scholars' tea shops to a new satellite campus for Viden Academy, this is an exciting place to visit or make your home!

Moderators: Pegasus Pug!!!, Avalon

User avatar
Maltruism
General Staff
Posts: 2430
Joined: Thu Feb 26, 2015 10:57 pm
Race: Prophet
Profession: "Mastermind"
Renown: 0
Plot Notes
Office
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

One Oath Too Many

Image
Come and get your Loot!

(There's plenty more where that came from)


FAITH:
Rewards:

  • Story: +5
  • Collaboration: +10
  • Structure: +5

These points may Not be used for magic. (as if... :lol: )

Knowledges:

  • Detection: A Kid With a Gold Coin is Probably a Messenger
  • Discipline: Facing Your Master With a Contrary Interpretation
  • Discipline: Staying Cool When It's Friend in Critical Need
  • Medicine: Blending For Several Needs into a Tincture
  • Meditation: Settle Into The Familiar Before Broaching the Frightful
  • Negotiation: Putting Your Devotional Status on the Line
  • NPC: Old Pete: Tina's Elderly Neighbor
  • Old Pete: Famula Liked Him
  • Old Pete: Assisted You Without Hesitation
  • Psychology: Most Messages are Bad News
  • Psychology: Tragedies Often Connect to Positive Turns of Fate
  • Surgery: Chilled Plasma is Too Thick and Sluggish to Transfuse
  • Surgery: Separating Out the Plasma from Blood
  • Surgery: Transfusion (with Famula's help)
  • Tina's Child is Her Own Father Reborn
  • Tina: Had a Hemorrhaging Childbirth
  • Ziell: Had Told Famula to Send You to Oscillus
  • Zuuda: Burning Blood: Can be Used to Separate Blood Elements

Loot, Loss and Injuries:

None of the above.


Fame: +10

Old Pete and the boy would probably spread stories of your generosity and your status with an Immortal.


Devotion: +18 (Famula)
  • [*]Succeed above expectations in service(+2)
    [*]Give another mortal purpose - Old Pete (+3)
    [*]Champion your master's ideals - even more than she did (+3)
    [*]Another mark by Famula (+10)
+1 both Vri and Moseke for prayer


Comments:

Epic! This all fell into place in so many ways, it practically wrote itself.
Congratulations, ye exalted of Famula! All Hail!!
Naturally, I am far too macho to admit to having wiped a tear or two.
Shhhhhhhhhh.....
As usual, I have trouble finding K's to give you that you don't already have!! :roll:
PM me with any comments or concerns :)
[/color]
ZUUDA - EXALTED

This adds 18 points to your already standing 265 for a total of 293 :o
This is gonna give you access to damn near the entire exalted roster!

NameDevotion RequiredAbility Description
Banish 200 Banish is a powerful ability a Zuuda is given upon reaching Exalted. As souls still possess free will, many can become nuisances or, worse, dangerous to the mortals in Idalos. As souls advance in age and fury they gain abilities to interact with the physical reality. Wisps are the greatest example of this, having numerous abilities allowing them to interact with the living. Banish can discorporate any soul or spirit around the Zuuda and force it into an inactive state. For spirits it pushes them back into the Beneath or actively ends any manifestation the spirit is taken. For souls it immediately discorporates ethereal bodies and forces the soul to put itself back together at one of its Anchors. This ability immediately destroys necromancy Haunts and can damage any undead that has a Soulstone trapped within any active thralls. This is an area effect that the Exalted can use once a Trial. Wisps that are in physical form sustain heavy damage, but can maintain themselves against a Banish if physical at the time.
Servant's Skills III 200 Add an extra nine skill points to one of the following skills: Cooking, Endurance, Psychology or a craft skill related to a Zuuda’s chosen service. These points can exceed the 100 point limit.
Grand Servant's Mark 200 The final evolution of a Zuuda’s personal mark, at least three can now be chosen for this ability to affect. In addition to all the abilities that come with the mark before it, the Grand Servant’s mark offers a unique and powerful protection to those that dedicate themselves to the Zuuda or to whom the Zuuda dedicates themselves to. No form of mental manipulation can compel one inscribed with the Grand Servant’s Mark to betray the one that is dedicated or to whom the marked is dedicated to. Each instance that would seek to fool or force them into doing harm or delivering secrets to an enemy will automatically fail. While Champion level abilities seem to transcend even the power of this ability, anything short of that has Famula’s complete protection.
Create Undead 220 Not all undead are created equal. While the Necromancers pretend at undeath with their thralls, a Zuuda knows that most Necromantic creations lack a specific sentience that characterizes true undeath. Zuuda, for whatever purpose they design, can choose to give a soul a chance at affecting the mortal world. Many souls find their way to embodied form on their own, but a Zuuda can choose to grant them that ability at any time. Not all undead are equal, of course, as the Wisp is the greatest of those in true undeath (Besides a lich). This ability tends to be the most creative of the Zuuda's powers as it allows a Zuuda to put a soul within a body in order to affect the mortal world. They can just as easily take these bodies away so any natural sentient undead know to never raise a hand against an Exalted Zuuda or risk their own destruction. In making new undead, a Zuuda requires both a body and a soul. The process is usually prolonged but the end result is a free-willed undead that can interact with the mortal world. For new undead created, please submit ideas to the world development forum. Any undead listed in the Souls primer are also fair game for a Zuuda to create.
Blood Link 240 Blood Link is a powerful ability wherein a Zuuda can offer some of their own power to someone else, linked through blood. A Zuuda cannot be in all places at once, but often their desire to help transcends that limitations. A Zuuda may choose to blood link up to four people at any given time. This link allows one to reach out and 'borrow' skills and power temporarily from the one they are linked to. When a skill or power is being 'borrowed', the one who owns that skill is unable to use it. The link is exhausting on both parties, especially if the distance is great, but the trade off is a remarkably varied set of abilities one can call on. Due to the differences in skill levels, skill can only be borrowed at one tier higher than the character currently has. If someone is legendary at cooking and one who is blood linked wants to borrow that skill, and if their current cooking skill was at competent, they would only be able to borrow enough of that skill to work at expertise. Blood Link can only be activated once a trial. If more than one Linked try to borrow from the Zuuda or vice versa, they will find they are unable. A Champion of Famula can extend this limit by one, allowing the borrowing of skills twice in a day. Often the borrowing is reciprocal and a Linked trades a skill for a skill while they are using the skill borrowed or a marked ability for a marked ability.
Walk Between Worlds 260 An advanced skill of the Zuuda, this ability allows the marked to step into the realm of Spirits and Souls. When passing into the Beneath, most Zuuda have described the experience as uniquely cold and cloying. The world Beneath looks almost identical to the world Idalosians ordinarily occupy, but the spiritual denizens are physical and have mass. Sounds and colors tend be somewhat muted in the Beneath but a Zuuda can easily listen in on conversations invisibly from whatever vantage point they choose to take. Most use this is a form of spying, or to deal physically with spirits and souls in an area. While in the Beneath, nothing a Zuuda does can affect the physical reality. They are trapped as observers. In order to Walk into the Beneath, a Zuuda must mark a doorway with their own blood before stepping through. It is as easy as that to step out. Doors locked in the real world are likewise locked in the Beneath. As a physical being, a Zuuda will always be physically stronger and more resilient to damage while in the Beneath, much to the chagrin of souls and spirits the Zuuda may be there to deal with.
Turn Back Death 280 Famula, the Immortal of Resurrection, can be merciful to her exalted. While she often does not interfere in the progress of time or the deaths of mortals, she understands that sometimes events can go too far. This ability can only be used once a Cycle and allows for a resurrection of one mortal. Granted, the mortal must have perished within a break in order to keep their soul from being led by Vri to their natural rest. When this ability is used, any one mortal designated by the Zuuda can return from the dead healed from the wound that felled them. This ability only works on those who were killed suddenly. Age and long lasting medical conditions cannot be cured with this ability or interfered with. One who is brought back in this way cannot be brought back again using any ressurection ability that is not a Champion level ability. If the soul is somehow taken from the body during the break in which this ability is viable, it will not work.
word count: 1553
Post Reply Request an XP Review Claim Wealth Thread

Return to “Scalvoris Town”