Thread Name: How to recognize different trees from quite a long way away
City/Area: Scalvoris (Surrounding Waters and Landmarks)
Notes/Warnings: Suggestive diri dancing
Faith: No rewards requested, just xp.
--------------------------------------------------------
Darius:
Skills Used: Athletics (Expert), Detection (Expert), Etiquette (Competent), Field Craft (Competent), Navigation (Competent)
Requested Rewards:
Knowledge:
Skill Knowledge:
Athletics: Climbing a tree makes requires a greater balancing act than climbing a mast.
Etiquette: Making an introduction.
Field Craft: The only thing worse than wet feet is wet socks.
Field Craft: Beware of things falling from trees.
Field Craft: Check the temperature of river water before you get too wet.
Field Craft: How to ford a river.
Field Craft: Always take a spare pair of socks.
Medicine: The sap from the Yellow Dragon Tree promotes healing.
Medicine: The leaves of the Yellow Dragon Tree soothe burns.
Medicine: Grinding up bark from the Yellow Dragon Tree and infusing it in hot water can make a tea that breaks fevers.
Woodworking: Consider the properties of your chosen wood before deciding what to make out of it.
Non-Skill Knowledge:
Faith: Has a terrible sense of direction.
Oram: Is resourceful.
Location: Ol' Tuck's Run. Loot: Yellow Dragon Wood
Loot: Yellow Dragon wood
Injuries/Overstepping: None.
Renown: Reviewer's discretion
Wealth Points: None.
Collaboration: Yes.
Magic Experience?: No.
-----------------------------------------------------------------------
Oram:
Skills Used: Athletics (Competent), Detection (Expert), Endurance (Expert), Etiquette (Competent), Field Craft (Expert), Navigation (Competent)
Requested Rewards:
Knowledge:
Skill knowledge:
[Athletics] Climbing a tree can be harder than it looks.
[Field Craft] Yellow dragon trees have a distinctive appearance.
[Field Craft] Yellow dragon wood is sought after because of its long-burning qualities.
[Field Craft] Other parts of the yellow dragon tree (bark, flowers, leaves) have valuable medicinal properties.
[Field Craft] ‘Dummy-cording’ equipment to avoid losing it.
[Hunting] Early Ashan is a poor season for fur-trapping, but good for fishing and bird-hunting.
[Leadership] Calling attention to an unsafe situation.
[Logistics] Domain bags can carry lots and lots of stuff.
[Navigation] Ensuring that one can find a landmark again later.
[Navigation] Meanders can sometimes compel one to cross the same creek or river more than once.
[Socialization] Defusing a potential confrontation by showing you mean no harm.
Non-Skill Knowledge:
Darius: Is a good climber
Faith: Is famous.
Faith: Terrible sense of Direction.
Faith: Knowledgeable about healing and herbalism stuff
Plunder Bunny: Exudes machismo
Vri: Immortal of Death
Loot: Yellow Dragon wood and bark
Injuries/Overstepping: None.
Renown: +5 for meeting and helping the "one and only" Faith Augustine (this is the first time Oram meets her)
Wealth Points: None.
Collaboration: Yes.
Magic Experience?: No.