[Blackbrine] Lore

Everything you need to know about Orm'del Sea.
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[Blackbrine] Lore

Blackbrine Lore
Contents

The City
History
Concept
The Crow's Nest
Geography
Appearance
Climate
Surroundings
Culture
Demographics
Attitudes
Religion
Holidays
Marriage & Divorce
Food
Music
Language
Rituals
Society
Education
Employment
Economy
Tax
Politics
Government
Military
Laws
Crime & Punishment
Factions
Leviathan
The Crooked Crown
Harbinger Hawk
The Singing Siren
Trinity
Cutthroats
Rapid Raiders
Hangman's Noose
Black Widow
Wanderers
Stormlords
Opinions
Race Relations
Domain Magic
Slavery
Welcome to Blackbrine!

Welcome to Blackbrine, the city that sailed. Blackbrine is home to some of the most revered pirates of central and southern Idalos.
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[Blackbrine] Lore

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History

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The Brineborn did not believe that the immortals created the world and stars. It was the other way about: the world created the immortals. Before there was Emea, a realm of dreams said by the Brineborn to have been designed by the gods, there were the first immortals, known to most only as the original eight. Brineborn legend tells that the originals crawled up out of the sea. Idalos was the first parent, and from her belly the creators of mankind took form, learning their gifts and dividing their talents amongst their children, those known now as the living gods.

It is not so much the living gods that play a role in Blackbrine’s history, but those the salt people say are long forgotten, the most influential of which was known only as Kiba, immortal of earthquakes, sacrifice, power, and balance. Most believe him to be dead, while the rest say he is merely in hiding, and that every time the ground shakes, it is just the echoed rumble of his distant footfalls. Kiba was said to be the father of the founding member of Blackbrine, known to most in the common tongue as Creed, a mortalborn slain by one of the immortals. After Creed’s death, Kiba disappeared, and has not been seen or heard from since.
Now... Blackbrine belongs to those with the power to claim it for themselves.
Recent History
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In arc 709 Vera Clegg’s father, Bart Clegg, organised an attack against the ship, Blue Borneo, and defeated Captain Richard Eyre, former Salt Prince and leader of Blackbrine and the Brineborn people. Bart died three trials later due to the injuries he sustained during the battle and his daughter, Vera, was named the new Salt Prince of Blackbrine, sailing the flag of Leviathan alongside her father’s flag, the crooked crown.
Seven arcs on, Vera Clegg still rules Blackbrine, and though she may not look like your typical bloodthirsty pirate, she has lived up to her father’s name and continued his legacy, recruiting or destroying any who get in her way, fostering a 'join or die' approach to leadership. Her galleon, The Howling Harper, is equip with eighty guns (cannons), with four mounted aft instead of two as found on most ships, and a swing gun on either rail to repel would-be enemy ships.
Some say Vera has never stepped foot on dry land, and others believe she has been marked by the Immortal of Death, able to read objects and sense when trouble is near. Most know her by her auburn mane, black corset and leather boots. She wears the symbol of the Leviathan on a thin, long chair around her neck, and has hazel coloured eyes that most men find memorising. In the seven arcs that she has been in charge of Blackbrine, she has only been challenged twice, both during the season of her eighteenth birthday in Vhalar.
Newcomers and those unaccustomed to the traditions of Blackbrine are always surprised to find that the city and its people are led by a woman, but are quick to realise why she has earned and kept her position as Zqy’Ufnaj, Champion of Water.
Concept
The City that Sailed
A Brief Breakdown
Blackbrine was the name of the original ship and home to a crew of Biqaj pirates who were barred from entering all ports across Idalos, the Ej'Jihai (forsaken of earth) decided to form their own city which would later be known as Blackbrine, the city that sailed. Blackbrine is a gathering of ships anchored in a ring called 'the crow's nest'.

The city and main faction formed by this group are known as Leviathan, and display their association proudly with big blue or white sails picturing a giant octopus with its legs tied in mirrored knots. The city has been described as 'a living monster' with ships coming and going for trade, seeing the city grow and shrink daily. Each season, and only ever on a trial that includes the number eight (said to be a lucky number), Blackbrine allows outsiders to dock alongside their vessels, but only if they wield one of the blood runes depicting the leviathan on either face. Blackbrine is closed to all outsiders during the season of Cylus.

Blood runes can be bought for gold, one gold will buy a commoner one blood rune which are used for trade, bartering, and buying favours in Blackbrine. Favours might include accompanying a ship to their intended destination and seeing that they arrive safely, or doing some work and repair on one of their boats. It is taboo for a commoner to trade blood runes for gold and the act is said to put a curse on the person who bought the runes as well as the individual who sold them. This curse often stops an individual from travelling by boat, as their luck in and around water is halved.

Though most pirates are known for their love of gold, and the Brineborn are no exception, members of the city prefer to barter or trade goods for favours with one another. As most fights are usually started over gold and Blackbrine considers itself to be one big extended family, and family is the only thing more important than gold to the Brineborn people.
Blood Runes
Heads and Tails
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Leviathan
Ranks and Titles
Zyq'Ufnaj: 'Champion of Water' who is also referred to as 'the salt prince' by the Brineborn, Zyq'Ufnaj is considered the most fearsome sailor in all of Idalos by the men and women of Blackbrine. The Blackbrine goes where he orders, and none dare challenge him unless sure of total victory.

Qe'Ufnaj: 'Warrior of Water' and otherwise known as The Watchers, Qe'Ufnaj are tasked with the job of ensuring that no one unwelcome is able to enter the Blackbrine (the city that sailed).

Vy'Torja: 'Weaver of Truth' those said to possess the ability of foresight, believed to be the genetic gift of the Brineborn people, passed down from father to son, a ancient gift from the gods. Vy'Torja are conditioned to lead the people of Blackbrine to rich waters and warn them of the coming storms.

Nji'Ryn: 'Seeker of Stars' the Nji'Ryn are navigational experts, using the stars to find their way across any stretch of water, no matter the unforeseen dangers.

Dj'Nacj: 'Bearer of Life' the individuals are healers, herbalists, and surgical experts, tasked with caring for the members of Blackbrine and all who visit the city that sailed.

Yv'Ihadi: 'Crafter of Dreams' it is said that the Yv'Ihadi can build anything they set their minds to, known far and wide as some of the best shipwrights in Idalos, though ships are not all they build.

Ki'Gwar: 'Merchant of Balance' these men and women are the backbone of Blackbrine, fishers, crafters, and traders, they supply Blackbrine and the Brineborn with food, fresh water, and trade to sustain their way of life.

Raj'Akor: 'Light of Love' the Brineborn are descendants of the original members of The Blackbrine Fleet, and the only individuals allowed to gather at Blackbrine without Blood Runes.
Leviathan
General Ship Crew

Jobs and Responsibilities
Captain: Democratically elected by the crewmen, the captain can be replaced at any time with a majority vote. A captain is expected to be bold and decisive, and man or woman who is skilled in a number of different areas, including navigation, tactics, leadership, seafaring, and a weapon of their choice. Personality is key, and in order to get a bunch of misfits to work together, a captain must be firm but fair to keep his or her crew loyal and honest (at least as far as pirates go).

Quartermaster: The quartermaster, also elected by the crew, is the second in command, and while the captain retains complete authority over the ship and its crew, in times of battle, everyone is subject to the command of the quartermaster. Skilled in siege weaponry, navigation, and seafaring, the quartermaster is expected to represent the interests of the crew.

Sailing Master: In charge of steering the ship, the sailing master is usually a well-travelled individual with an interest in cartography and navigation. They are expected to know the dangers of different coastlines and what to expect out at sea. The captain is in charge of choosing his or her sailing master.

Mate: The sailing masters apprentice. The ‘first mate’ is a young man or woman of many talents, expected to study all aspects of seafaring, from navigation to sailing and everything in between. Tasked with overseeing the rigging, including ropes, pulleys, sails, and everything else necessary for a long sea voyage. Hoisting the anchor, checking tackle once daily and reporting to the sailing master are just part of the routine.

Gunner: Responsible for the ship’s guns and ammunition, the gunner is familiar with siege weaponry, battle tactics, and is good at taking stock of supplies, reporting directly to the quartermaster. The gunner is in charge of making sure weapons are kept clean and in a good state of repair, so knowledge of cannons is essential.

Sailor: A.B.S. or Able Bodied Sailors are the backbone of any ship, able to work the sails, make sure the rigging is all in order, and carry out any task asked of them. An A.B.S. has one of the most dangerous jobs on the ship and is most at risk of falling from great heights, slipping, or going overboard. All Sailors are expected to be skilled with a blade and do as they are told.

Cabin Boy: More often than not these young stowaways are kidnapped by pirates or are runaways looking for a means to escape their homes or families. Cabin boys are servants, tasked with serving meals, learning the ropes, and running errands on land when the ship is docked.

Swab: A person who mops the decks using a swab and often referred to as a ‘swabbie’ is ranked lower than a cabin boy and is usually an unpaid slave or hostage, held in very low regard.
The Crow's Nest
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Geogrpahy

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Appearance
Blackbrine is shaped like a giant octopus, known to most as The Crow's Nest, with the largest ships docking at the centre, or head, while the smaller ships make up the arms. All ships flying the Leviathan flag are free to come and go as they please, but anyone else is only granted access to Blackbrine if they have Blood Runes, and the date of the current trial boasts an eight. In the season of Vhalar, for example, commoners would be allowed in enter the city on the 8th, 18th, 28th, 38th, 48th, 58th, 68th, 78th, 88th, 98th, 108th, and 118th. They would be permitted to stay only one night and sent away early the next morning, unless they were sold to the people of Blackbrine as slaves.

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The Eight Arms

Military: The northwest arm.

Education: The east arm.

Crafting: The south arm.

Trade: The west arm.

Business: The northeast arm.

Pleasure: The southwest arm.

Residential: The north arm.

Medical: The southeast arm.
Surroundings
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Blackbrine’s surroundings change from season to season, and sometimes even day to day depending on the weather. They tend to stay as far from land as they can, doing their best to avoid notice or unwanted attention. The Brineborn navigate via the stars, and use three in particular, known to them as Rivor, Sigon, and Vihara. Rivor is considered to be the North Star in Blackbrine navigation, while Sigon is the South Star. Vihara is what they call the ‘Moving Star’. If Vihara is closer to Rivor they know they are too far south, and if it is closer to Sigon, they are too far north, and the same applies to east and west. When all three stars align and Vihara is positioned evenly between Rivor and Sigon, they know they are close to the City of Blackbrine. The three stars are distinguished by their colours. Rivor glows blue at night and cannot be seen during the daytime, while Sigon has a faint red glow, and can be seen at all hours of the day and night. Vihara only ever appears white, but it is much larger than any of the other stars in the sky, and thus easily recognised. The stars and their names are a well-kept Brineborn secret.
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Climate
Just like the sea, the climate in Blackburn is ever changing. The beauty of the city, however, is that the Brineborn are able to move their ships almost anywhere they please, and thus escape nasty storms. Living in Blackbrine can be dangerous as it isn't always possible to predict the weather and when sudden storms hit, most of the boats end up being thrown against each other due to the rough waves,. For this reason smaller boats dock in the outskirts of the city, making up what is referred to as the city’s arms, while the bigger ships are stationed at its centre. The small ships take less time to prepare for departure and can quickly move out of the way if any turn in the weather is expected, freeing up room for the bigger ships to put some space between them and minimise damage.

The pirates of the Blackbrine do not get along with their counterparts in the north, and tend to move around central, eastern, and southern parts of Idalos. They usually stay out of the way of busy trading routes and most areas in the west where there is a lot more sea traffic. This, however, leaves them with plenty of territory to shift around in, so it is possible for them to follow the fine weather, and they usually do. As the location of Blackbrine is secret, many sea tales warn people against travel during Saun and Vhalar when the Brineborn do most of their trade and smuggling, and are therefore more likely to be stumbled upon. Many of the pirate factions associated with Blackbrine are relatively neutral, but there are those who will go out of their way to terrorise the common folk, so caution is advised.
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Demographics
Population of Blackbrine: 13 thousand people.
43% Mixed
22% Biqaj
17% Human
11% Sev'ryn
7% Other

Regional Population (registered citizens, traders, and slaves at max capacity)
Military 20%
Education 5%
Crafting 15%
Trade 30%
Business 5%
Pleasure 5%
Residential 15%
Medical 5%
Attitudes
The Brineborn are an exclusive lot who don’t accept outsiders very often. Their numbers, however, have fluctuated over the years, and after a recent sickness that stuck in 712, devastating their numbers, the factions have found it difficult to regain what was lost. They aren’t against kidnapping, taking young people from the shores to bring up within their culture, teaching their way of life to the young in order to safeguard future generations and make sure the bloodlines stay strong and healthy.

Pirates from Blackbrine don’t tend to get on well with outsiders, and have a special dislike for land-dwellers. Most of their trade is done with the Biqaj, especially those who have a history of spending more time at sea than on land. Brineborn are loyal, but it takes a long time to earn their trust. It is said that if a Brineborn turns his back on you, it is a sure sign that you have earned his confidence. Brineborn don’t like excuses or people who back out of deals at the last minute. They can be unforgiving and extremely cruel, but that is how they survive, keeping up their bad reputation in order to make sure it isn’t tested too often.
Religion
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Kiba: The father of the first ever Mortalborn, Creed, who was the founding member of Blackbrine, slain in his late thirties by Faldrun. Kiba has his loyalists in Blackbrine, but the immortal hasn't been seen for many generations, leading most to believe he is nothing more than legend.
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U'frek: Navigation, Water, and Auroras. The main immortal the people of Blackbrine give thanks to. Brineborn believe that U’frek is the true immortal of the sea and don’t like it when people challenge this belief. He is worshiped with music, song, dance, and offerings.
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Chrien: Storms, Luck, and Spite. Perhaps the most feared and respected immortal among the Brineborn, Chrien is given offerings of the flesh on the first trial (day) of every season, usually slaves, captives, or returned Drifters. In return they seek luck and forewarning of storms.
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Xiur: Clouds, Dusk, Stars, and Hope. They Brineborn believe Xiur was the first immortal to approach their ancestors upon leaving the comforts of the land for the harsh, unforgiving sea. He taught them the names of the stars and how to navigate using Rivor, Sigon, and Vihara.
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Cassion: Travel, Adventure, Stories, and Hunger. The people of Blackbrine love nothing more than a good story, and they are often visited by Cassion, an adventurous spirit who leaves them wanting to travel further than they ever have before, to seek new horizons, and interesting tales.
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Zanik: Strength, Seduction, and Music. Only the strong survive, and none know that better than Brineborn, living in a world that could and often has been turned upside down in the course of a single trial (day). A love of music and passion means many individuals follow and worship Zanik.
Holidays
Chrien's Offering: On the first trial (day) of every season, the Brineborn give an offering of flesh to Chrien, sending weighted souls to their deaths in the deepest parts of the ocean. Eight individuals, usually slaves or captives, have heavy treasures tied to their bound hands and feet. They are then pushed over the edge of the ritual ship and dragged to the bottom of the sea by the weights tied to them. If blood rises to the surface before the air-bubbles cease, it is considered a good omen.
Marriage & Divorce
Polygamy is the norm in Blackbrine, but not as most places know it. In Blackbrine there is a shortage of women, so most women take a second and sometimes even a third husband. Of course, this can start a lot of disputes, so organisation is key for keeping everyone happy. Weddings are huge events in Blackbrine, but not quite as traditional as the ones their ancestors, the Biqaj, still host to this day. Instead a man gifts his boat to the woman he chooses and if she accepts, they will be married.
Food
Fish is on the menu every night, while the rest of the time Brineborn eat whatever they have managed to find or steal from the coasts. This sometimes includes wild root vegetables (which they have also managed to grow on their boats), fruits, livestock, and a variety of nuts. A lot of outsiders believe that certain fractions from Blackbrince still partake in the act of cannibalism, but there haven’t been any recent reports.
Music
Fiddles, fifes, whistles, and drums are some of the preferred musical instruments of choice in Blackbrine, and it is believed that most of the major ships have at least one member of crew who is proficient in any one of the four favourites. Pirates play music for the Mer and a lot of their guests. Music is used to celebrate special occasions, funerals, and the odd visit from an immortal. There are times, however, when it is not okay to play music in Blackbrine. Throughout the season of Cylus, music is banned due to old folklore and myths regarding their history.
Language
Common, Rakahi, and Salt-Sign are the main three languages used in Blackbrine. Salt-Sign is popular among the majority of the pirates that call Blackbrine home most of the arc (year). Salt-Sign is the main language taught in the schools in Blackbrine. It is a mixture of hand gestures and animated facial expressions that enable the Brineborn to communicate with each other from a distance (ship to ship for example). Flags are also used to convey different meanings in Salt-Sign which allows individuals can communicate via great distances that can only be seen through a spyglass.
Rituals
Scarification: Is popular among many of the older Brineborn factions, something its members believe to be unique and beautiful. Dotting and lines are the most common types of scarification used in Blackbrine, but as the generations have changed, scarification practices have become more and more elaborate. Older Brineborn members concentrated most of their scarification to their face, shoulders, and arms, but the younger generations have taken to full-body scarification. Individuals get their first pattern on their eighteenth birthday; however, this ritual is not mandatory.

The Reaving: A jointly celebrated “holiday” that occurs during one randomly selected trial a season. Generally the Brineborn are given some trials notice regarding the date selected, one usually chosen by the Salt Prince. On this particular day, a smaller shore dwelling town is selected as a target. As evening falls, the Brineborn fire cannons on the city and take boats to shore and communally engage in pillaging and plundering. This gives them a chance to acquire supplies they can only get from land cities without actually having to barter with disliked land-dwellers. It is not unheard of for the pirates to abduct citizens as slaves to trade with or keep for their own work. Cities have come to fear The Reaving and smaller shore towns are constantly on the edge that their city may be chosen next. “There came the salt mist, so thick I could see nothin’ ‘cept the flash o’ canons blindin’ and terrifying as they broke through the mist. The cannons thundered o’er the screams of the dying and the dead as the streets ran with the blood of all their victims. I ran blind and deaf, chokin’ on the smell o’ burning flesh and spit blood as the ash from the village rained down like snow in the night. The demons of Blackbrine laid to waste the town of Crestshore that night.” - Captive survivor of The Reading
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Education
Blackbrine takes a very practical approach to education. Most tasks are hands on and students are expected to learn key skills for building, sailing, navigating, writing, negotiating, and much, much more. From the age of six until the age of eleven children spend a lot of time in a classroom type environment, but from ages twelve to sixteen they are out on the water, putting their knowledge to good use. By an individual's sixteenth birthday they are expected to be able to read and write in one of the two major languages used in Blackbrine, plus master the art of Salt-Sign.

Graduation is a test in which a class of students (all in their sixteenth year of life), are blindfolded and sailed out into the middle of nowhere. They then have three days to navigate their way back to Blackbrine without any help from the crew that got them lost. Those who graduate are usually offered apprenticeships or hired by different factions and crews to work on their boats. But for those who failed, it's back to school for another arc (year). If there is a third failed attempt, individuals are dropped off near land, forced to swim to shore, and barred from returning to Blackbrine, so most students take their lessons very seriously.
Employment
Everyone in Blackbrine works. There is no room on a boat for slackers, in a community where even the old have their uses. Sewing, cooking, crafting, cleaning, sailing, navigating, teaching, and fishing being just some of the many jobs available to the Brineborn people. For those who are too old to work, there is care available, with honour and respect bestowed to those who lived their lives at sea, and dedicated their time and energy to making the moving city a bigger and better place. Some choose to spend their later years on land, though most are too notorious for such peaceful ends.
Economy
Imports: Due to its top secret location, Blackbrine doesn't import any goods directly, rather, they buy or steal whatever they need from traders and coastlines, and cart it back to the city.

Exports: Seal furs, fish, kelp, rope, sails, boats, weapons, wooden carvings, special salts, potions, and slaves make up the main exports from Blackbrine.
Tax
Everyone in Blackbrine pays a 10% cut of their earnings to the Salt Prince, no matter their wage, age, or social standing. Anyone who doesn't pay their taxes is believed to be fed to the southern leviathan, though in reality, most of them are branded (a small crossbones under their left ear), and sailed to the nearest coastline where they are thrown overboard and left to swim to shore, if the sharks and Mer let them get that far.
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Leviathan
Ranks and Titles
Zyq'Ufnaj: 'Champion of Water' who is also referred to as 'the salt prince' by the Brineborn, Zyq'Ufnaj is considered the most fearsome sailor in all of Idalos by the men and women of Blackbrine. The Blackbrine goes where he orders, and none dare challenge him unless sure of total victory.

Qe'Ufnaj: 'Warrior of Water' and otherwise known as The Watchers, Qe'Ufnaj are tasked with the job of ensuring that no one unwelcome is able to enter the Blackbrine (the city that sailed).

Vy'Torja: 'Weaver of Truth' those said to possess the ability of foresight, believed to be the genetic gift of the Brineborn people, passed down from father to son, a ancient gift from the gods. Vy'Torja are conditioned to lead the people of Blackbrine to rich waters and warn them of the coming storms.

Nji'Ryn: 'Seeker of Stars' the Nji'Ryn are navigational experts, using the stars to find their way across any stretch of water, no matter the unforeseen dangers.

Dj'Nacj: 'Bearer of Life' the individuals are healers, herbalists, and surgical experts, tasked with caring for the members of Blackbrine and all who visit the city that sailed.

Yv'Ihadi: 'Crafter of Dreams' it is said that the Yv'Ihadi can build anything they set their minds to, known far and wide as some of the best shipwrights in Idalos, though ships are not all they build.

Ki'Gwar: 'Merchant of Balance' these men and women are the backbone of Blackbrine, fishers, crafters, and traders, they supply Blackbrine and the Brineborn with food, fresh water, and trade to sustain their way of life.

Raj'Akor: 'Light of Love' the Brineborn are descendants of the original members of The Blackbrine Fleet, and the only individuals allowed to gather at Blackbrine without Blood Runes.
Military
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The Blackbrine military is broken down into three groups denoted by the colours of their navigational stars. Rivor, blue, signifies the city’s defence. Vihara, white, represents the city’s healers, and Sigon, red, embodies the city’s attack forces.

Blue Defence: Thirty percent (about 2,600 individuals) of the military falls into this category. The minimum requirements for joining the Blue Defence Force are:
Detection: 25
Seafaring: 25
Siege Weaponry: 25
Tactics: 25

White Healers: Ten percent (about 1300 individuals) of the military falls under this category. The minimum requirements for joining the White Healers are:
Medicine: 25
Poisons: 25
Seafaring: 25
Surgery: 25

Red Attack: Sixty percent (about 7,800 individuals) of the military make up this category. The minimum requirements for joining the Red Attack Force are:
Blades, Weapon: 25
Navigation: 25
Seafaring: 25
Siege Weaponry: 25
Laws
I. Treasure: The Captain and Quartermaster receive fifty percent of the loot; the other half is shared between the remaining members of the crew.
First Offense: Forgo his or her share of loot for the nest arc.
Second Offense: Marked as a Drifter.
II. Deserters: The captain goes down with the ship. There are no exceptions to this rule.
First Offense: Marked as a Drifter.
III. Honour among Thieves: No dirty deals with other Brineborn.
First Offense: Lose a finger.
Second Offense: Lose a hand.
Third Offense: Marked as a Drifter.
IV. Weapons: Are to remain sheathed at all times in the city. This includes cannonfire.
First Offense: Lose a finger.
Second Offense: Lose a hand.
Third Offense: Marked as a Drifter.
V. Murder: Of another Brineborn member is punishable by death.
First Offense: Hung, or cut and fed to the sharks.
VI. Secrecy: The location of Blackbrine is secret, as are the navigational methods used to find it. If either of their two secrets is shared, individuals will be punished.
First Offense: Marked as a Drifter.
VII. Trafficking: Anyone who brings dangerous or flammable substances into the city will be turned around.
First Offense: Turned around with a warning.
Second Offense: Ship taken from them.
Third Offense: Hung.
Crime & Punishment
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Drifter Mark: The Drifter mark is burned onto any member of the Brineborn who break one or more of the city laws. This mark goes below the left ear on the neck and can be difficult to cover as it is something the Brineborn look for. Drifters are cast overboard a hundred metres or so from the nearest coastline and barred from returning to the City of Blackbrine. If they return, they will be hung or cut by ex-members of their clan and fed to the sharks. Their ships, belongings, children, partners, and crew are taken from them, though most will leave a traitor willingly.
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Leviathan
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Leviathan: Displayed on all ships by those who consider themselves Brineborn, or associated with Blackbrine, and the Leviathan Faction. The flag is white with a blue Leviathan on the front and is always flown at the highest point of a ship's tallest mast. If any are found to be flying the flag under false pretenses, they will be beheaded, with their skulls hung from the edge of the vessel that intercepted them.

Main Ship: The Howling Harper.
Flag: Leviathan.
Captain: Vera Clegg.
Quartermaster: Gordon "Both Barrels" Jewell.
Territory: Central, Western, Eastern, and Southern Idalos.
Specialisation: Leadership.
The Crooked Crown
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The Crooked Crown: First flown by the Carson family in 605, today the Crooked Crown is still used by the Clegg family, flapping proudly in the wind on the second mast of Vera Clegg’s galleon, The Howling Harper. As the current Salt Prince of Blackbrine, the Crooked Crown is recognised by many of the Brineborn and rogue pirates in the southern waters, though it hails originally from the northern waters.

Main Ship: The Howling Harper.
Flag: Leviathan, The Crooked Crown.
Captain: Vera Clegg.
Quartermaster: Gordon "Both Barrels" Jewell.
Territory: Central, Western, Eastern, and Southern Idalos.
Specialisation: Leadership.
Harbinger Hawk
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Harbinger Hawk: Once upon a time the Harbinger Hawk was a peaceful sign, flown by nautical experts who were praised by those in tricky situations at sea, often led home safely by the men of the hawk, back when the flag had been blue and the hawk at its centre was white. The Harbinger only brings death now, and though the crew are still navigational expects, they will only help you towards a speedy death.

Main Ship: The Harbinger.
Flag: Leviathan, Harbinger Hawk.
Captain: Kai Frost.
Quartermaster: Nelson Jones.
Territory: Leviathan, Harbinger Hawk.
Specialisation:
The Singing Siren
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The Singing Siren: An all-female crew usually made up of Naerikk members, the Singing Sirens are known for their stealth, preferring to do most of their raids or attacks on rival ships under cloak of darkness. They get along well with the Mer-folk, who often aid them in their night-time raids by swimming ahead and informing the pirates of any ships in the area or fishing boats out too late.

Main Ship: Resurrection.
Flag: Leviathan, The Singing Siren.
Captain: Torri Redcove.
Quartermaster: Esme "Tall Tide" Macgregor.
Territory: Southern Idalos.
Specialisation:
Trinity
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Trinity: A black flag with a blood red trinity moon at its centre, the trinity is feared throughout the southern continents, as pirates flying this flag are known to carry out raids on small coastal towns and villages. They are extra violent in Cylus when the weather is cold and food is scarce, and the fish move to warmer waters. Most believe that those flying the trinity flag worship Chrien.

Main Ship: The Crimson Cutlass.
Flag: Leviathan, Trinity.
Captain: Ann Stormhorn.
Quartermaster: Elizabeth Stormhorn.
Territory: Eastern Idalos.
Specialisation: Weaponsmiths.
Cutthroats
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Cutthroats: Members of the Cutthroats faction are a fearsome lot of sailors famed for their skill with a blade, particularly the cutlass. They are treasure hunters, traders, and skilled craftsmen and women with great attention to detail, respected for the high quality of work they produce, especially with sails, special knot-works, and leather items. They also use domain magic, unlike a lot of other pirates who frown upon the arcane arts in Blackbrine.

Main Ship: The Titan.
Flag: Leviathan, Cutthroats.
Captain: Raver Hains.
Quartermaster: Errol Scar.
Territory: Central and Southern Idalos.
Specialisation: Torture, Craft, Magic.
Rapid Raiders
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Rapid Raiders: These coast huggers are opportunists who tend to pick on those who can’t defend themselves, usually small settlements or farms along the coasts of different territories in the central and eastern parts of Idalos. They work out of schooners, small, quick vessels that can be difficult to keep up with, and take only what they can carry. Gold, silver, bronze, meat, skins, and food are all at the top of their list. The Rapid Raiders are also fond of taking long-ships up narrow waterways and exploring more inland than any of the other pirate factions known to Blackbrine.

Main Ship: The White Horse.
Flag: Leviathan, Rapid Raiders.
Captain: Samantha Swell.
Quartermaster: Wade Evans.
Territory: Eastern and Western Idalos.
Specialisation: Treasure, Raiding.
Hangman's Noose
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Hangman's Noose: If there is anyone with a bad reputation across the central and southern ocean of Idalos, it is these guys. The Hangman’s Noose faction is one of the most notorious and exclusive pirate crews known to these waters. They only man three galleons, but it is their tactics and speed on the water that overwhelms their targets. They hang their enemies by their feet from the side of their vessel until exhaustion wins out and hunger, the water, or something else kills them. Ruthless and cruel, members of this faction should never be trusted. They run the drug trade on the Orm'del Sea, and don’t leave much room for competition.

Main Ship: The Bloody Baron.
Flag: Leviathan, Hangman's Noose.
Captain: Robert Eventide.
Quartermaster: Olly "Shivers" Roach.
Territory: Central Idalos.
Specialisation: Drug Trade, Cruelty.
Black Widow
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Black Widow: Fond of patrolling the shores of Rhakros and the nearby islands south of the city, the Black Widow faction sail between Rhakros, Nashaki, and Augiery dealing in poisons and other toxins. They collect rare and exotic flora and fauna, famous for their ground-breaking research into the different types of poisons there are to be found in the world. Currently they are working on weapons that will be used for chemical warfare.

Main Ship: The Plunderer.
Flag: Leviathan, Black Widow.
Captain: Jacob Moon.
Quartermaster: Olly "Silver Tooth" Salt.
Territory: Western, Eastern, and Southern.
Specialisation: Poisons.
Wanderers
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Wanderers: Much like their name suggests this faction is made up of explorers, researchers, philosophers, and a lot of young men and women who just want to see the world. They make their money by ferrying wealthy people from place to place, or transporting goods between cities. They aren’t very well armed, and don’t boast many fighters, but the size and speed of their tall ships puts most would-be attackers off the idea of giving chase. Wanders create some of the most used maps in eastern Idalos.

Main Ship: The Blue Demon.
Flag: Leviathan, Wanderers.
Captain: Wyatt Keys.
Quartermaster: Ruth "Tall Story" Pepper.
Territory: Western Idalos.
Specialisation: Trade, Smuggling, Navigation.
Stormlords
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Stormlords: Trading gold for protection, the Stormlords are not to be messed with. They pour a lot of their time, money, and resources into acquiring bigger and better ships, and researching new materials for lighter and sturdier boats and sails. They believe they have crafted an ‘unsinkable’ ship, but are still working out some design kinks. The Stormlords are excellent fishermen, and there are none better at navigating rough and stormy seas. Stormlords sail where others wouldn’t even dream to go, and for that reason, they need boats that can handle just about anything.

Main Ship: Valiant.
Flag: Leviathan, Stormlords.
Captain: Jax Mane.
Quartermaster: Dani Darkrein.
Territory: Anywhere they please.
Specialisation: Cartography.
word count: 1176
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Joined: Sat Jan 23, 2016 2:02 am
Race: Mer
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Race Relations
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Aukari: Underno circumstances is a full-blood Aukari permitted to step foot in the city of Blackbrine. Fire is the biggest threats to the Brineborn way of life and they will not risk it entertaining the likes of the Aukari.
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Avriel: The Brineborn like to keep Avriel as pets and exotic Pleasure Slaves. Visiting Avriel who are deemed to be sound of mind are allowed to walk around the city freely, but otherwise this race is not very common in Blackbrine.
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Biqaj: Making up the majority of the Brineborn people, Biqaj are usually free to come and go as they please. Outsiders must abide by the rules that apply to all other commoners including only visiting on a trial with an eight in the date, and presenting a Blood Rune.
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Eídisi: Commonly taken as Education Slaves, the Eídisi are more often than not made welcome among the Brineborn people, but should be cautious and travel only with people they trust, as the risk of being taken or sold into slavery is very high here.
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Ellune: It is very rare that one might spot an Ellune in Blackbrine as the city that sailed is known for chasing the sun and dwelling in the warmer parts of the ocean, that said, Ellune are more than welcome to visit. Ellune are treated with cautious respect and curiosity.
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Humans: Make up the second highest majority of the Brineborn people. Their blood has long been mixed with that of the original Biqaj who formed the city. Humans are free to come and go as they please as long as they abide by the same rules are everyone else.
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Hyludin: As it is difficult to tell the difference between a Hyludin and a normal Human, this race rarely ever run into trouble in the City of Blackbrine, however, if they were discovered, they might be snatched up and sold into slavery.
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Ithecal: The people of Blackbrine are rather frond of the Ithecal. They enjoy their stories, honesty, and easy business transactions. The same rules apply to them as everyone else, but they are less likely to be taken as slaves due to their good history with the City of Blackbrine.
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Lotharro: Make up a small percentage of the Brineborn, and being famed for their good work-ethic, are more often than not taken as Fighting or Crafting Slaves by the Brineborn people. Because of this, it is rare to see Lotharro visit the city, or disclose their race.
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Mer: The people of Blackbrine love and respect the Mer, who are the only race permitted to enter the city without having a Blood Rune in their possession. The Brineborn have established strong friendships with the Mer, who warn them about storms and unfamiliar ships.
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Mixed Race: Dogfish they have often been referred to, Muttfish and the likes. The Brineborn have a very mixed history and though their blood is old, it is also heavily mixed. For this reason, Mixed Bloods are generally more welcome here than the other cities across Idalos.
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Naerikk: Make up a small minority of the original Brineborn members. Naerikk are always welcome in Blackbrine, but must keep their weapons sheathed, and follow the strict rules enforced by its people. Some end up as Pleasure Slaves.
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Qi'ora: Make up the majority of the Crafting Slaves, with more and more taken from the Hotlands in raids by Brineborn Pirates. In this knowledge, it is very rare that a free Qi'ora would visit of their own accord, tending to steer clear of the central ocean altogether.
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Sev'ryn: Make up a fraction of the original Brineborn people. Those with sea familiars usually rise to powerful positions within the city, as they are believed to have an advantage over other Brineborn members, being able to traverse the sea in their familiar's form.
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Tunäwä: Beloved by the Brineborn people, Tunäwä are commonplace in the city, with most Brineborn members keeping them as pets. They pay double the going rate for Tunäwä slaves, as these tiny people, and their unique abilities, are considered invaluable so far out at sea.
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Wisps: Both loved and feared by the people of Blackbrine. Wisps are rare in the city, but also respected. The Brineborn people love nothing more than a good story, and Wisps are known for having many wonderful and fearsome tales to tell.
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Yludih: Little is known to the Brineborn about the Yludih race, and thus they don't tend to look out for them, however, if anyone is likely to have the glass from the Hotlands able to reveal the true identity of the race, it is the Pirates of Blackbrine.
Domain Magic
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Alchemy: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Aberration: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Abrogation: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Attunement: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Becoming: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Defiance: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Dustforge: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Empathy: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Graft: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Mirage: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Necromancy: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Pact: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Rupturing: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Schism: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Sovereign: Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aenean commodo ligula eget dolor. Aenean massa. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Donec quam felis, ultricies nec, pellentesque eu, pretium quis, sem. Nulla consequat massa quis enim.
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Slavery
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Common Slave: The lowest rank of slave in Blackbrine, and the most mistreated. Common slaves are usually tasked with clean up jobs, or hard labour. Their owners can use them for whatever they please and treat them as poorly as they like, and no one will even blink an eye.
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Fighting Slave: These slaves are used in the Brineborn Military where they are trained to fight, man a cannon, or any of the other guns on the ship. Fighting Slaves are never permitted to learn or use Domain Magic.
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Crafting Slave: These slaves are trained how to build ships, masts, make sails, and study rope. They are often tasked with repairing damaged ships, or adding improvements to existing ships. Crafters are the most respected of all of the Brineborn Slaves.
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Educated Slave: Those sold to the Brineborn with an education behind them usually let it be known as they have seen first-hand how a common slave can be mistreated in the City of Blackbrine. Educated Slaves are tasked with teaching the young and old.
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Pleasure Slave: This mark is a show of ownership, and anyone caught with a Pleasure Slave without having paid in gold risks being thrown overboard by the owner. Both men and women can be taken as Pleasure Slaves and are usually remarked later as Crafting or Fighting Slaves.
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Free Slave: This symbol is burned below the right ear, unlike the Drifter mark that goes below the left ear. Slaves branded with this mark are slaves no more and are treated well by the Brineborn people, usually awarded after a life of servitude (ten arcs).
word count: 1826
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