Magic is seen as a force of power in the Eternal Empire, a weapon to be used by the skilled and a talent that is admired. However, all magic requires a license to be used, and some of the more intense or unstable magics are only allowed to people that are trusted enough to possess them. When a mage is in the Eternal Empire it is expected that they offer support in a way that someone with no magic can't. Most mages will be offered a military position, and others will be given the chance to use their magic for indirect military gain, such as Dustforge mages making weapons for the army. While it is not a demand that you help the military as a mage, it is heavily frowned upon not to.
Alchemy : Alchemy is a magic that is incredibly useful from a military standpoint, as it offers a wide array of perks and buffs to different factors of the Eternal Empires forces. Due to the nature of Alchemy not requiring a spark, it is viewed differently from most other magic as it is nigh-impossible to lose yourself to, making it safe for almost any to use. A license, however, is still required.
Ensorcelling : Another magic that needs no spark to be used, Ensorcelling is useful to both the mages and the general foot-soldiers of the military. Its primary use is for those that don't possess a spark, as it allows them to create counters to any magic that would otherwise prove incredibly difficult for them to beat in a one on one encounter. Higher ranking military officials will often be seen with items created by this practice.
Aberration : While Aberration is chaotic and, at times, dangerous for everyone around including the user, it is a common weapon for the Eternal Empire. A license is only given to the most disciplined for this magic, but with the raw destructive power it offers there is no reason Raskalarn and her council sees to be rid of such a power. However, all Aberrants will be watched incredibly closely, and any sign of them losing themselves to the magic may lead to a mysterious disappearance.
Abrogation : Abrogation is a magic that is incredibly sought after in the Eternal Empire due to its ability to protect armies with ease, as well as offering another counter to magic as a force. Abrogation mages are sent in alongside many of the more elite sections of the Empires military as a protective force from both magic and physical threats, tasked with keeping their forces alive and preventing ambushes.
Attunement : Attunement is a magic that is seen as minor, albeit fairly powerful. While it can offer some benefits for the military it has little in the way of offensive potential, meaning it has mostly flown under the radar. While it can be useful to most and will still require a license, it is perhaps the least strict magic in terms of obtaining it. Use for it, however, is seen when accompanying other magic or when being used to track and trace rogue mages.
Becoming : With the powerful creatures that surround the Eternal Empire and all of its forces, it is no surprise that Becomers are sought after for the military. Regenerative powers, the ability to turn in to dangerous beasts that can take out many men and the borrowing of abilities and features from animals makes Becomers some of the best soldiers in the Eternal Empire. As such, it isn't hard for a soldier to be given the license and initiation for this magic.
Defiance : Defiance is another magic that offers destructive potential. However, unlike Aberration, this magic is a lot more stable and can offer alternatives to just combat usage. It is a common magic to find and can be seen all over the city due to the variety of uses it has, and the license is easy enough to obtain for a citizen of the empire.
Dustforge : As a city with a heavy focus on military power, the weapons and armor that Dustforge can produce are one of the many reasons Raskalarn loves it so much as a magic. Similar to Ensorcelling, the elite of Raskalarn's forces are given weapons and artifacts created by the magic to give them a significant upper hand over any enemy they come across.
Empathy : Empathy is perhaps the least trusted of the magic available, due to the ability to manipulate anyone that you please in ways that are unsettling to Raskalarn. While it is a magic that she allows, as she does with all magic, it is one that is closely watched and beyond difficult to obtain.
Graft : Graft offers a multitude of purposes, some of which more useful to the military than others. With the ability to heal, Graft is sought after, as well as the ability to potentially alter soldiers to be better fighters in a variety of ways. However, due to the lack of direct military gain Graft mages are often sought out as no more than healers.
Hone : Hone is the primary magic used in the military, offering physical capabilities beyond that any other mortal could achieve. Providing an incredible level of power that will surpass many soldiers, Hone is a magic that is given freely to any soldier that proves themselves to Raskalarn. Most of the heroes of legend will have been offered Hone, even if they had not taken it, as the more Hone mages that work for the military the easier assaults will be.
Mirage : Like Empathy, the general view of Mirage is met with some level of uncertainty. There is no denying the illusions Mirage provide make for incredibly useful and powerful assets in an army, but can also easily be used against the army it is being worked for. Only the most trusted will be given permission for such a magic.
Necromancy : Raising the dead to fight alongside you in battle is a talent Raskalarn has great use for, especially with the power it possesses. While many places view this magic as dark and evil, the Immortal of conquest and her city share a different view. It is a tool that can be used to up the number of soldiers had, some of those soldiers being much harder to kill due to the types of thralls available.
Pact : Pact has a similar attitude to Necromancy, due to the ability to up the manpower used in the Empire's forces. Pact is a magic that isn't seen often, but will be given to those that can be trusted. This especially falls to leaders, giving them their own personal army alongside the one they are in charge of, making them a force to be reckoned with.
Rupturing : Rupturing is useful in tangent with other magic, and isn't inherently dangerous in most situations. As such it is a magic that can be seen commonly used by trusted military personnel. However, if given to a civilian it is done with caution and many background checks, as such a magic could be used as a tool for crime.
Schism : Schism is a magic that is harder to understand, and one that offers little in the way of military gain in the eyes of the Immortal of conquest. As such the license is easy to obtain. However, it is a hard magic to find due to how rare it is, meaning there are very few Schism mages in the Empire.
Sovereign : Sovereign is a powerful magic for the Eternal Empire, and is therefore found most commonly in the military. It also has a purpose in other aspects of the Empire such as construction and craft, meaning it can be found in many areas of the Empire in use.
Transmutation : Transmutation, like Dustforge, can be used to buff the military in a way that is beneficial to many soldiers. As such it is a practice that is commonly found in a way that provides equipment for higher ranking people.