Saun Seasonal Events 716
Weather in Rynmere
4 Saun: Moderated.
Ziell visits the city and rumours suggest that he has been spotted in the marketplace in Midtown trading with the locals.
7 Saun:
House Krome and House Warrick withdraw their forces and support from Veljorn's army after a failed assassination of one of Burhan's nobles. Burhan is landlocked and all ships sailing up or down the river Zor are stopped or burned by Krome's forces.
11 Saun:
Reports of Veljorn's forces leaving the Burning Mountains force House Warrick to act and a secret alliance with Endor locks Veljorn's army out of both regions, forcing them to move through Venora with the Burning Mountains being too hot to house them anymore.
17 Saun:
The queen is dead, said to have finally succumbed to wounds sustained in Yimiden after catching an arrow meant for the king. Rumour has it she died of blood-poisoning, but those closer to the royal kin say it was the king who put her out of her misery. Her body is burned on a pyre beside the sea, one of her favourite places in Rynmere near the docks. She is only the third royal in history to go unburied in the royal crypt, though no one has been told why.
19 Saun:
The Moseke knights are suited and put on horses, what's left of the Skyriders gather on the walls with their mounts, and battleships anchored at the docks. War is on the horizon and reports say Veljorn Burhan marches his army towards the capital through the western region of Venora. The country is divided, with Warrick pulling the Skyriders from The Iron Hand, and Krome taking its share of Knights. Burhan has left the navy depleted, and the king finds himself with less than one hundred thousand trained men, while Veljorn is rumoured to command almost twice that number. Locals are confused about how the information had been so wrong, and believe their high walls give them added protection.
Today the king sends two riders from the Royal Guard to send his terms and seek out what Veljorn wants.
20 Saun:
Veljorn's army, camped at the base of the mountain, does not realise that they are sitting on Gawyne's forces who reside in the belly of the mountain. Scouts reports put Qe'Dreki numbers at one hundred and fifty thousand, and with pressure from Venora to move on, they are said to march towards the capital tomorrow.
22 Suan:
Whales are spotted off the south coast of Rynmere. The sighting is said to be a good oman.
25 Saun:
Veljorn arrives in Andaris, forcing the city into lockdown. With all four gates closed, Veljorn concentrates his attack on the west wall, his men taking shelter from arrows in the nearby forest while a group are tasked with taking out the gate with tar and fire. As a precaution, the gates between Midtown and Lowtown are closed and reinforced, with hundreds of the city's poor slaughtered like lambs by the rebel army, their houses now occupied by Veljorn's men.
26 Saun: (players decide) Moderated.
Qe'Dreki fortify the western gate and lock Gawyne's forces from the city. Negotiation talks start and end not long later with Veljorn's death via Elyna Burhan's blade. The king is injured during his escape, and twelve thousand Skyriders from Warrick attack under Ser Victor Warrick's command. This far from any major body of water, there is only one wave of 'White Fire' but enough to take out the army's cavalry, and devastate Veljorn's army, killing at least forty thousand, and injuring at least ten thousand more.
27 Saun: (players decide) Moderated.
The fight for Lowtown ensues and Veljorn's forces fight their way into Midtown only to be slaughtered by members of the Iron Hand, and locals who were prepared for the assault.
29 Saun:
The war is over and the winner is decided. The clean up work begins.
34 Saun:
"A scream announced their arrival, monsters born of shadow and hate. The city guards have been able to fend them off for the most part, but the kingdom fears for those locked outside its walls, beyond the region of Andaris. There seems no end to them, attracted to sound and sudden movements, they take the form of both man and beast, and cut down any in their path."
From the 34th to the 40th of Saun the kingdom is plagued by these shadow beasts, able to take the form of any living thing. They appear only during the day, crawling out from the shadows to attack and kill. People are safest in numbers and many have been encouraged to seek shelter, but for the time being the city gates will remained locked.
38 Saun:
A new Lord Commander is named. Komodo Enthor.
Rynmere Fashion:
Popular this season, corsets, sword canes, and the colour yellow. How Rumours Work: If you have an interest in following up on a rumour, reply to this thread with a link to your own thread where you character goes looking for more information and you will receive a PM or a reply with a lead. If you aren't sure where to start, have your character go looking at the source (one of the taverns).
Rumours from The Blacksmith Arms
Rumours from Ye Olde Inn
Old Guard Rumours from Ymiden
How Bribes Work: There are ten secret rumours every season. Five of them are silly, non-important rumours that lead to nothing, three are handy, and two lead to big plots or treasure. To purchase a rumour send a PM to Kingdom with the rumour you would like, numbered between 1 and 10 (with 5gn already deducted on your ledger). If the rumour has already been taken, your character will be thrown in the dungeon for three nights for 'trying to bribe a city guard'. There is an option to escape jail time by paying an extra five gold nels to the guard. Rumours that have been bought will be put up for everyone to see but can only be acted upon by the player who bought them. You're more than welcome to plot with said player to join in on chasing rumours, but saying the numbers used for rumours that have been bought will get you excluded in participating from buying any rumours for the following season.
Any of the ten rumours that are left undiscovered at the end of the season will become next season's tavern rumours.
Rumours discovered through bribing guards this season:
Note: The city is on high alert this season (Saun 716), and due to the war the guards are jumpy. Players will only be able to purchase one bribe each.