• Location • The Forbidden Spit

A dark finger of land where not all the storms are from the sea

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Maltruism
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The Forbidden Spit

Maltruism's Original Write-Up
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The Forbidden Spit

There is an expanse of wild lands between Etzos and the Central Ocean. Any arm of the military on rotation in that direction knows to check on the stability of the small garrison placed at the base of the spit of land extending into the sea. But by an odd directive of High Marshall Pahrn, the host is instructed to do nothing more than collect the situation report from the commander there. There is no leave given to the army to inspect the garrison personally, and the reports consistently relay drab and uneventful accounts.

The given purpose of this garrison is to keep watch on the coast for any sign of a landing by hostile forces. And though this is a strategically sound reason for such an installation, it is not the true reason for its existence. There is a particularly strong field of fractive power covering the far end of this promontory, and it is being held in reserve for Chief Adviser Vuda's personal use. Though he possesses enough artifacts to store a good deal of power, keeping his level of control requires occasional visits to recharge.

It is not surprising that the stark and violent beauty of the crashing sea and majestic boulders could have been attractive to one of the Immortals. Perhaps two were present at the time of the Shattering; lovers even, engaged in intimacy at the time of the Shattering. Of course, these theories never reach the ears of the public, as there is no regular rotation of army personnel in or out of this location.
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There is a strong presence of magic users here, all staunchly loyal to Vuda, that have leave to tap the source for their own practice and development. And those that are not practitioners, are most likely condemned souls that have agreed to serve in exchange for their lives, or whose exile has been determined to be in this manner. It is their lot to maintain the security and secrecy of the fracture power field.

"Shieldarm" Brant Bassett

32-arc-old human male
Leadership - 71 / Weapon: Longsword - 65 / Weapon: Shield - 55
Teaching (Longsword and Shield) - 53 / Tactics - 65 / Attunement - 58

The only truly military man is the long-standing commander, Shieldarm Brant Bassett. He is a very capable officer, if somewhat bitter, having lost his family in an Aukari incident. He now splits his time between brooding in solitude and seeing his men trained in fighting, scouting, trapping and keeping their mouths shut. It is upon them to reconnoiter the extended coast, and to keep watch inland for the approach of the regular army, so that Bassett can meet them with his usual dull report.

To keep up appearances, there is a cote of pigeons to send messages to Etzos in the event of an actual invasion. For the most part, the only messages are those received from Etzos, announcing the projected time frame for Vuda's next visit to recharge, usually a bi-seasonal occurrence. It is not uncommon for Vuda's presence to coincide with a round of mental coercions against the men, to dissuade them from trying to escape while on their scouting and recon missions. Occasional reports of bodies, savaged and devoured by monsters, being found in this expanse of land add much to this persuasion.

Those that heed this warning have little to fear. In fact, with enough loyal servitude, a man that might otherwise have been sentenced to die, can win his freedom from prosecution, and return to Etzori society with a new identity, and possibly even the unspoken gratitude and respect of Vuda himself. It is unlikely, however, that they can win such trust as to be allowed to go completely free, where they might be less inclined to keep the existence of this garrison's true purpose secret.

OOC: Players that wish to start at this location will need to be competent in trapping, hunting, some sort of scouting or falconry-related skill, or some kind of magic. Or they could be a court-martialed soldier. They will be expected to play as if condemned to death or exile from the city of Etzos. They will need to post an "interview" on The Forbidden Post" forum. A character history outlining the kind of trouble that got them there would be the major part of that post.
Image
Image
The Forbidden Spit

There is an expanse of wild lands between Etzos and the Central Ocean. Any arm of the military on rotation in that direction knows to check on the stability of the small garrison placed at the base of the spit of land extending into the sea. But by an odd directive of High Marshall Pahrn, the host is instructed to do nothing more than collect the situation report from the commander there. There is no leave given to the army to inspect the garrison personally, and the reports consistently relay drab and uneventful accounts.

The given purpose of this garrison is to keep watch on the coast for any sign of a landing by hostile forces. And though this is a strategically sound reason for such an installation, it is not the true reason for its existence. There is a particularly strong field of fractive power covering the far end of this promontory, and it is being held in reserve for Chief Adviser Vuda's personal use. Though he possesses enough artifacts to store a good deal of power, keeping his level of control requires occasional visits to recharge.

It is not surprising that the stark and violent beauty of the crashing sea and majestic boulders could have been attractive to one of the Immortals. Perhaps two were present at the time of the Shattering; lovers even, engaged in intimacy at the time of the Shattering. Of course, these theories never reach the ears of the public, as there is no regular rotation of army personnel in or out of this location.
Image
There is a strong presence of magic users here, all staunchly loyal to Vuda, that have leave to tap the source for their own practice and development. And those that are not practitioners, are most likely condemned souls that have agreed to serve in exchange for their lives, or whose exile has been determined to be in this manner. It is their lot to maintain the security and secrecy of the fracture power field.

"Shieldarm" Brant Bassett

DOB: 32nd of Ymiden Arc, 690, human male
Leadership - 71 / Combat: Blades (1/2-Handed) - 65 / Combat: Shield - 55
Teaching - 53 / Tactics - 65 / Attunement - 58

The only truly military man is the long-standing commander, Shieldarm Brant Bassett. He is a very capable officer, if somewhat bitter, having lost his family in an Aukari incident. He now splits his time between brooding in solitude and seeing his men trained in fighting, scouting, trapping and keeping their mouths shut. It is upon them to reconnoiter the extended coast, and to keep watch inland for the approach of the regular army, so that Bassett can meet them with his usual dull report.

To keep up appearances, there is a cote of pigeons to send messages to Etzos in the event of an actual invasion. For the most part, the only messages are those received from Etzos, announcing the projected time frame for Vuda's next visit to recharge, usually a bi-seasonal occurrence. It is not uncommon for Vuda's presence to coincide with a round of mental coercions against the men, to dissuade them from trying to escape while on their scouting and recon missions. Occasional reports of bodies, savaged and devoured by monsters, being found in this expanse of land add much to this persuasion.

Those that heed this warning have little to fear. In fact, with enough loyal servitude, a man that might otherwise have been sentenced to die, can win his freedom from prosecution, and return to Etzori society with a new identity, and possibly even the unspoken gratitude and respect of Vuda himself. It is unlikely, however, that they can win such trust as to be allowed to go completely free, where they might be less inclined to keep the existence of this garrison's true purpose secret.

OOC: Players that wish to start at this location will need to be competent in Fieldcraft, Hunting, and/or some kind of magic. Or they could be a court-martialed soldier. They will be expected to play as if condemned to death or exile from the city of Etzos. They will need to post an "interview" in The Outlying Cities forum. A character history outlining the kind of trouble that got them there would be the major part of that post.
word count: 1457

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