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Who to see, and who to avoid

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Factions and NPCs

"Who to See and Who to Avoid"
These are the groups, organizations and committees that are in command of the everyday life of Etzos and its citizens. And while it's true that most of them really do have the best interest of the people at heart, their beliefs in what constitutes the best approach to securing those interests are often at odds. The concepts of "The Greater Good" and "What they don't know won't hurt them" feature largely in the application of these approaches.

There is rarely a unanimous accord on how to deal with any given issue. There are often collaborations, arrived at secretly, to bypass the "interference" of a different authority. And these collaborations are occasionally betrayed by agents of previously made collaborations by those same authorities. All in all, there is a constant web of power plays, sell-outs and hedged arrangements, punctuated by coercion, bribery and disappearances.

*These NPCs are not available for self-moderating. But a PSF ticket may convince someone to to mod them for you.

The Tower
► Show Spoiler
The Old Guard
► Show Spoiler
The Citizen's Committee
► Show Spoiler
The Stone Cutters
► Show Spoiler
The Black Guard
► Show Spoiler
The Smiths and Masons' Guild
► Show Spoiler
The Army of the Etzori
► Show Spoiler
Original Version by Maltruism
Image
Factions and NPCs

"Who to See and Who to Avoid"
These are the groups, organizations and committees that are in command of the everyday life of Etzos and its citizens. And while it's true that most of them really do have the best interest of the people at heart, their beliefs in what constitutes the best approach to securing those interests are often at odds. The concepts of "The Greater Good" and "What they don't know won't hurt them" feature largely in the application of these approaches.

There is rarely a unanimous accord on how to deal with any given issue. There are often collaborations, arrived at secretly, to bypass the "interference" of a different authority. And these collaborations are occasionally betrayed by agents of previously made collaborations by those same authorities. All in all, there is a constant web of power plays, sell-outs and hedged arrangements, punctuated by coercion, bribery and disappearances.

*These NPCs are not available for self-moderating. But a suitably groveling PM might convince me to mod them for you.

The Tower
► Show Spoiler
The Old Guard
► Show Spoiler
The Citizen's Committee
► Show Spoiler
The Stone Cutters
► Show Spoiler
The Black Guard
► Show Spoiler
The Smiths and Masons' Guild
► Show Spoiler
The Army of the Etzori
► Show Spoiler
The following four factions do not have a representative in the council, but often have indirect influence on their viewpoints and decisions.

The Cauldron
► Show Spoiler
The Fence
► Show Spoiler
The Seekers
► Show Spoiler
The Order of the Blooded Heart
► Show Spoiler
word count: 16094

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