Shanty

Slums that are a chaotic mess of shelters, thrown together and often crumbling into disarray, it is the main residence for the population majority. The streets are rarely patrolled, and usually only during protest riots or other revolution-minded action.
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  • Key Locations in Shanty
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  • Key NPCs in Shanty
    Your friendly neighbors! That stray dog on the corner! The kids who won't stop throwing rocks at your windows! The petitioner who keeps coming around to ask for your signature! And your five dozen roommates who leave their slop all over the place.
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  • Mature [Quacia | Shanty] Tale of Ten Torments: Smell
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  • • Mature • [Quacia | Shanty] Tale of Ten Torments: Hearing
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  • • Placeholder • [Quacia | Shanty] Tale of Ten Torments: Taste
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  • Mature 4. A Rose by Any Other Name: I am She
    4th part of a starter quest
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  • • Solo • Give to Me a Happy Face!
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  • Mature A Spiritual Encounter
    While getting some helpful advice on how to be more seductive from Meinz, the two come across a strange happening involving red apparitions that speak of incomprehensible things.
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  • A Tragic Mourning Pt. 2
    Cierne breaks down and admits to Everton that she was the one who started to fire that had killed several innocent souls.
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  • A Tragic Mourning Pt. 1
    An altar is set up in recognition for the many people that died in Shanty due to Cierne's starting an accidental fire in one of the abandoned buildings. Feeling guilty, she goes to the altar and dwells on the aftermath of her actions.
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  • Mature Burn It Down
    During the what has been called the Rising Tide, Cierne returns to a familiar abandoned building to satiate her pyromania, but things go awry.
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  • Truth or Dare?
    To relinquish the hold that boredom has on both Cierne and Meinz, the Naer suggests they play truth or dare. However, things get a little deeper and darker as Cierne asks her spiritual companion about her past...
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  • A Corrupted Soul
    Cierne finds a dark and hollow place in her mind that leads to the unexplored caverns of her soul- all prompted by the aftermath of trying to control the earth.
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  • Overcoming Rocky Obstacles Pt. 1
    A second, more powerful earthquake hits Quacia on the 1st. Cierne already had intentions on helping out her friend with the damage that occurred at his parents’ place after the first earthquake, but before she can do that, she must help herself.
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  • Mature To Share a Bottle of Rum
    After spending the afternoon with Diaval, Cierne comes home to a drunken ghost stealing from her new bottle of rum. Cierne joins in on the party and, fueled with alcohol, begins to wonder how she can better grasp the art of meditation.
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  • Teach Me Some Common Common
    After Meinz crashes the party, Diaval asks if Cierne can teach him some Common since it’s not his first language, but because everyone is a little too drunk to be focused, tangents are made.
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  • A War Between Friends
    Cierne attempts to discover why her friends hate each other so much (with the help of wine of course!)
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  • Just Hold Me
    Cierne deals with the aftermath of pushing herself too far while using her defiance magic, but thankfully she doesn't have to deal alone for very long.
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  • To Quell a Burning Desire
    After a few drinks (or more!) Cierne hears the calling of her kin element and must satiate the need to play with it.
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  • An Enigmatic Spirit
    Cierne learns that sometimes it's best not to use magic when trying to figure someone out...
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  • Mature Spooky Stories
    After befriending a friend group at a bar, everyone has the idea to meet up and share some scary stories, Cierne included.
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  • Mature Cloaked Figures
    A sober mind, a dying bird, and chanting strangers in dark garb?
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  • The Language of Minding Your Own Business
    Learning the language of the locals can be tiresome, so Cierne takes a break and starts asking Diaval some pretty personal questions.
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  • • Placeholder • Hide
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  • • Placeholder • Let Me Trick You
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