To the west lies this lost and forgotten land of spirits. Here dwells an ancient people who fled the wrath of Immortals long ago. In this place they have created a home for themselves isolated from the rest of the world. Melrath is a land of towering icy peaks, deep mountain lakes, and dark alpine forests.

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  • No unread posts Past the Vale
    This is the OOC Forum for Melrath, for all your communication needs. Here you can find the Roster, the OOC Chat thread and many other useful resources.
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    Last post Re: Whispers of Spirits: Melr…
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  • No unread posts The Wilds
    The untamed wilderness of Melrath is vast and encompasses frigid mountain ranges, glacial fields, deep alpine lakes, dark ancient forests as well as the expansive shoreline of the nation. Here creatures and spirits dwell together in the remote places of the world, far from the hustle and bustle of civilization.
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    Last post [Flayer's End] The Four-Fold …
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  • No unread posts Melrath Cities and Villages
    The cities and villages of Melrath are as varied and diverse as they come. The capital of Raelia is the the jewel of this western kingdom, playing host to a merchants, artisans, Aesir priests, as well as a cut throat political landscape dominated by the nobles of Raelia. To the south in the depths of the Myrkvior Forest lies Melrath's second largest, and oldest city, Fensalir. Here people have learned to live alongside spirits and the natural world by maintaining their loyalty to traditions laid down the first Melrathi. To the east lies the small fishing village of Noatun, and to the western mountains rests the Mer city of Verimeer, the brewing town of Alivilda and the alpine village Vormund.
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    Last post Re: Myrkvior Munches
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    Wed Nov 24, 2021 12:41 am
  • No unread posts The Forbidden
    The hidden, restricted areas of Melrath that aren’t accessible by wandering through. Often set between both the wilds and the cities and villages, these places can be found through-out Melrath and just outside its gates. Such locations include the Ragnari headquarters (Laerad Tower, Thrudheim Tower, Nifheim Tower, Lyngvi Tower), the prisons (Hel), and those locations that yet have a name. This also includes The Myrk Veil and the False City. Posting in this section is freely available, but perilous if you are somewhere you don't belong.
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    Last post Re: 7. The Way [FYW Event Con…
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