Pash's Star Charts

Currently: A brain dump. You have been warned.

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

Pash's Star Charts

Postby Pash Raj'oriq » Sun May 07, 2017 10:47 pm

Table of Contents
1. Skill Goals
2. Solo Planner
3. Calendar
4. Personality
5. Plot Arcs
6. Achievements
7. Domain Magic
8. Inspiration: Music
9. Inspiration: Combat
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Sun May 07, 2017 10:59 pm

  
#SKILLGOALS
Skill Rank Knowledge Total Point Total Point Ratio
Novice 0-10 0-25 1:1
Competent 11-21 26-50 2:1
Expert 22-32 51-75 3:1
Master 35-59 76-99 4:1
Grandmaster 60 100 5:1



Acrobatics:
Knowledge: 6 / 22+ (Expert)
Skill Points: 5 / 250
20sp @ 1:1 + 2sp = 22sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Blades:
Knowledge: 10 / 33+ (Master)
Skill Points: 35 / 250
20sp @ 1:1 + 2sp = 22sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)
75sp @ 3:1 + 4sp = 79sp (Master)

Carpentry:
Knowledge: 4 / 11+ (Competent)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)

Cartography:
Knowledge: 3 / 11+ (Competent)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)

Climbing:
Knowledge: 4 / 11+ (Competent)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Cooking:
Knowledge: 0 / 22+ (Expert)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Detection:
Knowledge: 49 / 33+ (Master)
Skill Points: 78 / 250
15sp @ 1:1 + 2sp = 17sp (Competent)48sp @ 2:1 + 3sp = 51sp (Expert)
75sp @ 3:1 + 4sp = 79sp (Master)

Discipline:
Knowledge: 30 / 35+ (Master)
Skill Points: 78 / 250
48sp @ 2:1 + 3sp = 51sp (Expert)
75sp @ 3:1 + 4sp = 79sp (Master)

Dual Wield (Tamo Daggers):
Knowledge: 0 / 22+ (Expert)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)
48sp @ 2:1 + 3sp = 52sp (Expert)

Empathy:
Knowledge: 30 / 33+ (Master)
Skill Points: 78 / 250
10sp @ 2:1 + 3sp = 13sp (Expert)
75sp @ 3:1 + 4sp = 79sp (Master)

Endurance:
Knowledge: 36 / 33+ (Master)
Skill Points: 78 / 250
2sp @ 1:1 + 2 @ 2:1= 4sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)


Fieldcraft:
Knowledge: 1 / 22+ (Expert)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Fishing:
Knowledge: 9 / 11+ (Competent)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)

Linguistics:
Knowledge: 8 / 11+ (Competent)
Skill Points: 5 / 250
5sp @ 1:1 = 5sp
20sp @ 1:1 + 2sp = 22sp (Competent)
Novice: Xanthean, Common Sign
Competent: Common, Common Sign

Medicine:
Knowledge: 21 / 22+ (Expert)
Skill Points: 27 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Meditation:
Knowledge: 13 / 32+ (Master)
Skill Points: 27 / 250
48sp @ 2:1 + 3sp = 51sp (Expert)
75sp @ 3:1 + 4sp = 79sp (Master)

Musical Instrument: Lute
Knowledge: 46 / 60 (Grandmaster)
Skill Points: 153 / 250
69sp @ 3:1 + 4sp = 153sp (Master) (153 / 250)
250sp - 153sp = 97sp (Grandmaster) (250 / 250)

Navigation:
Knowledge: 10 / 22+ )Expert)
Skill Points: 10 / 100 (FT)
40sp @ 1:1 = 40sp (Expert)

Persuasion:
Knowledge: 30 / 60 (Grandmaster)
Skill Points: 78 / 250
15sp @ 1:1 + 2sp = 17sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)
75sp @ 3:1 + 4sp = 79sp (Master)
93sp = Grandmaster

Resistance:
Knowledge: 5 / 22+ (Expert)
Skill Points: 27 / 250
25pt @ 1:1 + 2sp = 27sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Socialization:
Knowledge: 16 / 33+ (Master)
Skill Points: 25 / 250
2sp @ 2:1 = 2sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Seafaring:
Knowledge: 24 / 22+ (Expert)
Skill Points: 27 / 250
2sp @ 2:1 = 2sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Stealth:
Knowledge: 0 / 11+ (Competent)
Skill Points: 0 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)

Strength:
Knowledge: 12 / 22+ (Expert)
Skill Points: 27 / 250
2sp @ 1:1 = 2sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Surgery:
Knowledge: 11 / 11+ (Competent)
Skill Points: 27 / 250
25sp @ 1:1 + 2sp = 27sp (Competent)


Swimming:
Knowledge: 14 / 22+ (Expert)
Skill Points: 25 / 250
2sp @ 1:1 = 2sp (Competent)
48sp @ 2:1 + 3sp = 51sp (Expert)

Unarmed Combat:
Knowledge: 19 / 32+ (Master)
Skill Points: 78 / 250
75sp @ 3:1 + 4sp = 79sp (Master)
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Sun May 28, 2017 9:03 am

  
Solo Planner
Medicine + Surgery
Medicine #1
  • Endurance: Treating your own wounds
  • Medicine: Slow or stop bleeding with pressure
  • Medicine: Alcohol as an antiseptic
  • Medicine: Wrapping a leg wound for movement
  • Surgery: Removing foreign objects from open wounds
  • Surgery: Running locked suture

Medicine #2
  • Caregiving: Not punching your patient
  • Medicine: Prioritizing injuries by location
  • Medicine: Assessing the severity of a head wound
  • Medicine: Evaluating a concussion
  • Surgery: Cauterizing a wound to stop bleeding
  • Surgery: Cleaning a cauterized wound to prevent infection

Medicine #3
  • Endurance: No time for painkillers
  • Medicine: Determining a broken bone
  • Medicine: Setting a broken bone
  • Surgery: Choosing the right tools
  • Surgery: Three point control of an open wound
  • Surgery: Removing bone fragments from a wound before setting

Medicine #4
  • Endurance: Staying conscious after a fall
  • Medicine: Self-assessment of your own injuries
  • Surgery: Puncture wounds require expanding to investigate
  • Surgery: Always attempt to slow bleeding first when possible
  • Surgery: One-handed knot
  • Surgery: Two-handed knot


Combat
Combat #1
  • Blades (Tamo Daggers): Target soft, vital areas
  • Blades (Tamo Daggers): Neck: aim for the arteries
  • Blades (Tamo Daggers): Lower Abdomen and Groin: Rather debilitating
  • Blades (Tamo Daggers): Heart: Usually Fatal
  • Blades (Tamo Daggers): Secondary Targets: Make them bleed
  • Unarmed Combat: Disarming your opponent
Combat #2
  • Blades (Tamo Daggers): Avoid being directly in front of your target
  • Blades (Tamo Daggers): Using your free arm as a shield
  • Blades (Tamo Daggers): Keep your opponent close
  • Blades (Tamo Daggers): Leverage your body weight
  • Unarmed Combat: Blocking techniques
  • Unarmed Combat: Tripping in close combat
Combat #3
  • Blades (Tamo Daggers): Pommel strike
  • Unarmed Combat: Weapons of Opportunity
  • Unarmed Combat: Pressure Points
  • Unarmed Combat: Using your whole body as a weapon
  • Unarmed Combat: Speed vs force
  • Unarmed Combat: Taking control of an opponent’s weapon

Combat #4
  • Bludgeon (Tamo Daggers): Striking with blunt force
  • Bludgeon (Tamo Daggers): Follow through to add weight to the blow
  • Bludgeon (Tamo Daggers): Thrust into pressure points
  • Bludgeon (Tamo Daggers): Aim to make the most impact
  • Medicine: How to break a bone


Resistance
Resistance #1
  • Resistance: Body size affects alcohol tolerance
  • Resistance: Regular drinking increases tolerance
  • Resistance: Muscle mass allows for better tolerance
  • Resistance: Food delays but does not eliminate the effects of alcohol
  • Resistance: Alcohol impairs judgement
  • Socialization: Being the responsible drinker
Resistance #2
  • Resistance: Different alcohol produces different effects
  • Resistance: Wine can make you mellow
  • Resistance: Too much wine will make you sleepy
  • Resistance: That buzzed feeling
  • Resistance: Knowing your limits
  • Socialization: Keeping an inebriated crowd entertained

Meditation
Meditation #1
  • Meditation: Finding your center during emotional moments
  • Meditation: The currents of emotion
  • Meditation: Acceptance
  • Musical Instrument (Lute): Expressing sorrow in song
  • Musical Instrument (Lute): Shifting the emotional landscape inside and out
  • Socialization: Remembering your audience
Meditation #2
  • Meditation: Mental defenses
  • Meditation: Blocking out distractions
  • Meditation: Letting your body do all of the thinking
  • Meditation: Losing oneself in music
  • Meditation: Music as therapy
  • Musical Instrument (Lute): Meditations in melody
Meditation #3
  • Meditation: Muscle memory
  • Meditation: Physical release
  • Meditation: Familiar motions as a form of trance
  • Unarmed Combat: Handstand
  • Unarmed Combat: Holding a position
  • Unarmed Combat: Grounding yourself by taking away distraction


Navigation
Navigation #1
  • Navigation: A compass shows direction
  • Navigation: Direction is measured in 360 degrees
  • Navigation: Take multiple bearings
  • Navigation: Time of day and direction challenges
  • Seafaring: Shifting direction to follow a compass
  • Seafaring: Sailing into the wind
Navigation #2
  • Navigation: Shooting a bearing with a compass
  • Navigation: Using parallel rules to confirm direction
  • Navigation: Walking the rules on a chart
  • Navigation: Mapping a course with parallel rules
  • Navigation: Ded reckoning
  • Seafaring: Estimating the effects of wind on speed
Navigation #3
  • Navigation: Reading the water
  • Navigation: Understanding currents
  • Navigation: Following a natural trail at sea
  • Seafaring: Heeling
  • Seafaring: Adjusting sails to slow down
  • Seafaring: Picking up speed with little wind
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Mon Jul 17, 2017 11:14 am

  
Calendar
I love the idea of little link calendars for each season with the date and the threads on those dates. Yes. I just need to make the time to do it.

Vhalar 717
Vhalar 717
——— ——— ——— ——— ——— ——— ——— ——— ——— ———
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110
111 112 113 114 115 116 117 118 119 120
121 122 123


Vhalar 1 - 28 = Travel from Scalvoris by flutterbus to Desnind.
• Leaving Scalvoris thread on Vhalar 1.
Vhalar 28 - 37 = In Desnind (estimated length of stay)
• Arrival in Desnind thread on Vhalar 28.
• Raid on Magani on Vhalar 30.
Vhalar 38 - Onward = Back in Scalvoris unless otherwise noted
• Immortal's Tongue Expedition, Part Two on Vhalar 40
• Fishing with Vega on Vhalar 54
• Last Job Thread at Cally's on Vhalar 99
• U'Frek's Trial Celebration on the Beach on Vhalar 100
• Global Plot in Athart on Vhalar 121-123


Zi'da 717
——— ——— ——— ——— ——— ——— ——— ——— ——— ———
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93


Zi'da 1 = Wake up from the Global Plot with Kali'rial in Scalvoris Harbor
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Tue Jul 18, 2017 11:30 am

  
Personality
A more in-depth personality study in order to help with plotting and character goals.

Merits: Creative, Charming, Inspirational, and Perceptive
Flaws: Stubborn, Reckless, Brooding, and Hedonistic

Part 1: The Basics
What is your full name?

Where and when were you born?

Who are/were your parents? (Know their names, occupations, personalities, etc.)

Do you have any siblings? What are/were they like?
Where do you live now, and with whom? Describe the place and the person/people.


What is your occupation?

Write a full physical description of yourself. You might want to consider factors such as: height, weight, race, hair and eye color, style of dress, and any tattoos, scars, or distinguishing marks.

To which social class do you belong?

Do you have any allergies, diseases, or other physical weaknesses?

Are you right- or left-handed?

What does your voice sound like?

What words and/or phrases do you use very frequently?

What do you have in your pockets?

Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?


Part 2: Growing Up
How would you describe your childhood in general?

What is your earliest memory?

How much schooling have you had?

Did you enjoy school?

Where did you learn most of your skills and other abilities?

While growing up, did you have any role models? If so, describe them.

While growing up, how did you get along with the other members of your family?

As a child, what did you want to be when you grew up?

As a child, what were your favorite activities?

As a child, what kinds of personality traits did you display?

As a child, were you popular? Who were your friends, and what were they like?

When and with whom was your first kiss?

Are you a virgin? If not, when and with whom did you lose your virginity?

Describe any influences in your past that led you to do the things you do today.


Part 3: Past Influences
What do you consider the most important event of your life so far?

Who has had the most influence on you?

What do you consider your greatest achievement?

What is your greatest regret?

What is the most evil thing you have ever done?

Do you have a criminal record of any kind?

When was the time you were the most frightened?

What is the most embarrassing thing ever to happen to you?

If you could change one thing from your past, what would it be, and why?

What is your best memory?

What is your worst memory?


Part 4: Beliefs And Opinions
Are you basically optimistic or pessimistic?

What is your greatest fear?

What are your religious views?

What are your political views?

What are your views on sex?

Are you able to kill? Under what circumstances do you find killing to be acceptable or unacceptable?

In your opinion, what is the most evil thing any human being could do?

Do you believe in the existence of soul mates and/or true love?

What do you believe makes a successful life?

How honest are you about your thoughts and feelings (i.e. do you hide your true self from others, and in what way)?

Do you have any biases or prejudices?

Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?

Who or what, if anything, would you die for (or otherwise go to extremes for)?


Part 5: Relationships With Others
In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?

Who is the most important person in your life, and why?

Who is the person you respect the most, and why?

Who are your friends? Do you have a best friend? Describe these people.

Do you have a spouse or significant other? If so, describe this person.

Have you ever been in love? If so, describe what happened.

What do you look for in a potential lover?

How close are you to your family?

Have you started your own family? If so, describe them. If not, do you want to? Why or why not?

Who would you turn to if you were in desperate need of help?

Do you trust anyone to protect you? Who, and why?

If you died or went missing, who would miss you?

Who is the person you despise the most, and why?

Do you tend to argue with people, or avoid conflict?

Do you tend to take on leadership roles in social situations?

Do you like interacting with large groups of people? Why or why not?

Do you care what others think of you?


Part 6: Likes And Dislikes
What is/are your favorite hobbies and pastimes?

What is your most treasured possession?

What is your favorite color?

What is your favorite food?

What, if anything, do you like to read?

What is your idea of good entertainment (consider music, movies, art, etc.)?

Do you smoke, drink, or use drugs? If so, why? Do you want to quit?

What makes you laugh?

What, if anything, shocks or offends you?

What would you do if you had insomnia and had to find something to do to amuse yourself?

How do you deal with stress?

Are you spontaneous, or do you always need to have a plan?

What are your pet peeves?


Part 7: Self Images And Etc.
Describe the routine of a normal day for you. How do you feel when this routine is disrupted?

What is your greatest strength as a person?

What is your greatest weakness?

If you could change one thing about yourself, what would it be?

Are you generally introverted or extroverted?

Are you generally organized or messy?

Name three things you consider yourself to be very good at, and three things you consider yourself to be very bad at.

Do you like yourself?

What are your reasons for being an adventurer (or doing the strange and heroic things that RPG characters do)? Are your real reasons for doing this different than the ones you tell people in public? (If so, detail both sets of reasons...)

What goal do you most want to accomplish in your lifetime?

Where do you see yourself in 5 arcs?

If you could choose, how would you want to die?

If you knew you were going to die in 24 breaks, name three things you would do in the time you had left.

What is the one thing for which you would most like to be remembered after your death?

What three words best describe your personality?

What three words would others probably use to describe you?

If you could, what advice would you, the player, give to your character? (You might even want to speak as if he or she were sitting right here in front of you, and use proper tone so he or she might heed your advice...)
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Mon Aug 28, 2017 9:53 am

  
Plot Arcs
Things I'd like to see Pash do in the future in terms of ongoing story.

Travel from Scalvoris to Ne'Haer:
Zi'Da 717 - Ashan 718



TRAVEL COMPANIONS: Kali'rial (+Sarkis) + Niv

ESTIMATED DEPARTURE DATE (SCALVORIS): 1 Zi'da 717
ESTIMATED ARRIVAL DATE (NE'HAER): 1 Ashan 718

This estimates a purely hypothetical "perfect" travel time of 123 trials of travel non-stop, but we all know this trip won't be non-stop. Not a chance in Emea. There will be misadventures, storms, and other such fun at sea as well as several stops at regions/cities along the route.

⟡ ⟡ ⟡
In all honesty, this plot arc is probably more like a 6 months-2 year arc of travel, considering the regions/cities we'd like to visit and explore along the way.

This is the First Ever Unofficial Pash Vy'ryn World Tour, apparently. Thanks for wanting to come along.

Leaving in Zi'da and hitting up Andaris, Rynmere, then Rharne, and then either Etzos OR straight travel to Ne'Haer means that if we spend part of the season in each location (a ten-trial, two ten-trials, four, etc.), then the trip will of course be lengthened. It depends on the conditions of each city, especially since currently (Saun 717) all of Rynmere is now anti-magic and keen on slavery, then that's a dangerous location. Let's not even begin to theorize the condition of Etzos by Cylus 717 or later. That's just it's own bag o' crazy. Rharne may be a long stay, possibly an entire season (Cylus? Ashan?), so arrival times in Ne'Haer could be as late as Ymiden, Vhalar, or even Zi'da 718.

That's an entire year of travel. At least. It could be up to two years.

This is a big commitment, friends! Please PM me if you have any questions or concerns or would like to add to the lists I have below.

⟡ ⟡ ⟡
CURRENT PROPOSED ROUTE:
Route By Boat Total Travel
Scalvoris → Andaris 52 trials 52 trials
Andaris → Rharne 32 trials 84 trials
Rharne → Etzos 30 trials 114 trials
Etzos → Ne’Haer 54 trials 168 trials
Total Travel Time 168 trials
Departure from Scalvoris of 1 Zi'da 717 with this route means an Estimated Arrival in Ne'Haer of Ashan 45, 718 if no time is taken in each city. Obviously, there will be, so Estimated Arrival could be late Ashan or as late as 1 Ymiden 718, depending on what happens during travel.


ALTERNATIVE ROUTE:
Route By Boat Total Travel
Scalvoris → Andaris 52 trials 52 trials
Andaris → Rharne 32 trials 84 trials
Rharne → Ne’Haer 68 trials 152 trials
Total Travel Time 152 trials
Departure from Scalvoris of 1 Zi'da 717 with this route means an Estimated Arrival in Ne'Haer of Ashan 45, 718 if no time is taken in each city. Obviously, there will be, so Estimated Arrival could be late Ashan or as late as 1 Ymiden, depending on what happens during travel.

⟡ ⟡ ⟡
SKILL PREPARATIONS (VHALAR):
Pash:
Main: Seafaring, Navigation, Carpentry, Ship Building
Secondary: Cooking, Gardening, Fishing

Kali'rial:
Main:
Secondary:

Niv:
Main:
Secondary:

⟡ ⟡ ⟡
EQUIPMENT PREPARATIONS (VHALAR):

Things to Build/Make:
• Roof window garden boxes with shatter-proof glass
• Aft planter boxes
• Canned goodies
• Cold box (green sand) storage
• Freezer box (snow crystal) storage


Things to Buy:
• Storm anchor
• Second set of sails (storm sails)
• Lettuces, herbs, and small, hardy veggies/fruits
• Beefed up First Aid kit (can I get some Raft goodies?)
• Adventuring gear (torches, lanterns, oil, rope, etc.)
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Mon Aug 28, 2017 9:54 am

  
Achievements
Do anything awesome? Put it here.
User avatar
Pash Raj'oriq
Skalding Hot
 
Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
Partner
Templates
Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
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Pash's Star Charts

Postby Pash Raj'oriq » Mon Aug 28, 2017 9:55 am

  
Domain Magic
Inspiration, notes, and plot goals for domain magic(s).



Domain Magic Mutations
Tangible Expression (Empathy Witchbrand, Initiation):
Upon Pash’s initiation as an Empath, his Spark seems to have taken a queue from one of his most obvious forms of expression: his hands. The lute- and sail-calloused pads of Pash's fingers appear to be scarred with color instead of just normal callouses, as if over the arcs of playing, the skin of his fingers and palms have been layered with paint. The colors of his most-often played emotions stain his fingers as if they've been dyed, mostly a range of blues and greens, a few reds and violets, but they are layered in thread-like lines that are more visible on the bottoms of his hands and finger-tips, but a few threads snake over his knuckles and toward his wrists. They could be mistaken for strange tattoos or stains from dye, and yet when closely examined, they are clearly neither of those things, more like scars or deep callouses. These colors will continue to grow and layer as the Spark within him continues to grow in power and strength.

Grasping Thread (Empathy Mutation, Competency):
Pash's first true mutation is an extension of his Spark's desire to control the reactions of people around him. The Biqaj is constantly manufacturing calming threads that he unconsciously sends out to the Tangles of those around him. The more people around him, the more subdued the effect. This Mutation is not overt, it just gives most who interact with him the 'option' to take a calmer and more relaxed approach to any situation...this can sometimes be detrimental when Pash needs to communicate urgency or panic.

Emotional Bias (Empathy Mutation, Expert):
Pash, in his laid back state of mind, finds it much easier to manipulate negative emotions to make them positive. He can identify the Strands fare more easily in the Tangle, and has more success in converting anger to joy, sadness to acceptance, etc. However, this also means that his own Tangle is as easily susceptible to the opposite. An enemy Empath may use this to make Pash melancholy, furious or depressed, and Pash’s defenses operate as if they were one tier lower against an opponent of the same strength or higher.



I'd like to eventually have Pash initiated into Attunement, whenever that Domain is released.

Do I want to reach Legendary and reveal in either magic? I don't know!
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Pash Raj'oriq
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Pash's Star Charts

Postby Pash Raj'oriq » Mon Aug 28, 2017 9:57 am

  
Inspiration: Music
Pash's Real Life Doppleganger
Estas Tonne
So, this dude pretty much is Pash, minus the long fingernails for plucking (lutes don't require that) and the incense (although ...). Estas' stage presence, the fun he has with the audience, and, well ... everything ... yep. Thanks goes to Nero for this.



⟡ ⟡ ⟡
Baritone Singing Voice
John Mark McMillan
Took me a bit of searching to find the voice that I picture Pash singing in, but McMillan's voice has that earthy, broken baritone and an impressive power behind it that I really envision the salty bard capable of.


⟡ ⟡ ⟡
Oud/Lute Inspiration
Rami AlHaj

Greek Oud Music

⟡ ⟡ ⟡
Pash'rial
Mmmmyep. Theme song material.


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Pash Raj'oriq
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Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
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Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
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First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

Pash's Star Charts

Postby Pash Raj'oriq » Mon Aug 28, 2017 9:59 am

  
Inspiration: Combat
While I'm generally uncomfortable with cultural appropriation, I really want to develop a Biqaj-themed form of capoeira. Because, YAS. It's very ... Biqaj. They don't have the same history to refer to at all (given the actual history of capoeira), but I still think that the movements and combat style would be very fitting.

I think that in order to best accomplish capoeira in-game would be to make sure that Unarmed Combat, Acrobatics, Dance, Strength, and Endurance are all worked on. My current skill goals are Master in Unarmed Combat and Strength, Expert in the rest. I may eventually reach Legendary in one of those, but I'm not in a hurry. I have other skills to put points into, too.

So, my Unarmed Combat goals for Pash are very, very this:

Videos

(there's a bunch of these)


It's exceedingly difficult (only because I'm impatient when scouring the internet) to find videos with actual contact being made while sparring, so while this video is mixed with other styles, the majority of it is capoeira-themed and useful for writing references.




I also have a ton of Portuguese terms I don't want to use directly, but would love to work into my Rakahi pidgin project as combat terms. I need to give this combat style a Rakahi name and go from there:

Body Parts
mao: hand
braco: arm
cabeca: head
cotovelo: elbow
perna: leg
pe: foot
joelho: knee


Numbers (One – Ten)
um: one
dois: two
tres: three
quatro: four
cinco: five
seis: six
sete: seven (pronounced “setch”)
oito: eight (pronounced “oy-toh”)
nove: nine (pronounced noh-vay)
dez: ten


Pronouns
eu: I
voce: you
ele/ela: he/she
nos: we

Questions
quando: when
onde: where
o que: what
por que: why
quem: who
como: how
Instruments
berimbau: the main instrument of capoeira
atabaque: the capoeira drum
pandeiro: the capoeira tambourine

Miscellaneous
de novo: again
mais uma vez: one more time
assim: like this
pior: worse
melhor: better
pouco: few/little
muito: many/very
esquerda: left
direita: right
para tras: backwards
para frente: forward
mais: more
menos: less
rapido: fast
devegar: slow
roda: circle/wheel, this is the circle of people in which the capoeira game is played
jogo: game, jogar capoeira is to play capoeira
volta ao mundo: around the world, this is when capoeiristas circle the roda, usually to catch their breath or take a break in the game
mestre: a master of capoeira
esquiva: dodge
movimento: movement


Ginga (jin-gah)
The ginga is capoeira’s basic “stance”. The ginga is a form of personal expression and style, and one should try to always be in ginga while playing capoeira (unless doing moves of course). Never stand around! The legs begin in a lunging position, one leg infront of the other. The back leg is brought even with the front leg, and then the other leg steps bacClick here to see a video on how to do the ginga.
kward.

Au (ah-oo)
“Au” is a cartwheel. Capoeira cartwheels differ from the gymnastics style in that you lean to the side and go over. You do not go to the front. Also the legs DO NOT have to be straight, they can bend or do anything you want. The arms can also be bent.

Esquiva (ess-kee-vah)
Esquiva is a generic term for “dodge”. There are variations such as Esquiva Lateral or Esquiva Frontal. This picture demonstrates what is called decida basica (it is a side view), an escape that has you bend down from ginga, the front leg bent, back straight or a little bent, with one hand flat on the ground for balance and the other up to protect your face.

Armada (ar-mah-dah)
The armada is a spinning back circular kick that strikes with the outside edge of the foot. Momentum and muscle should be used to swing the leg around. The momentum comes from twisting the body around beforehand. Try to look at your partner before you throw the kick. The kicking leg can land back in ginga, or in “base” (next to the other leg).

Queixada (kay-sha-da)
This is an outside to inside kick, similar to armada but with no spin. The twisting of the body before the kick should generate the momentum needed for your leg to fly up and around in the circular motion. This is a great setup for kick combinations.

Meia Lua De Compasso (may-a-lou-a-je-comp-ahs-oh)
Meia Lua is, after armada, one of the most basic spinning capoeira kicks. It can easily be linked to other circular kicks. It is like armada in the set up before you throw the leg, but instead of merely stepping around, your body will bend down towards the floor. One or two hands can be placed to keep balance, depending on how fast you want to throw the kick (the no handed meia lua, known as meia lua solta, is fun too).

Bênção (ben-sow)
This is a basic straight kick. Step forward from ginga and bring your knee up to your chest, it helps to reach forward a bit with your arms as you do this to set up for the next part of the kick. You then lunge forward with the kicking leg and pull back with your arms, leaning back as you do. This is more of a pushing kick then a snapping kick. You don’t snap it up, you push it forward. When you’re finished, bring the kick back down into ginga.

Pontape Cruzado (pawn-tah-pay)
Also known as Martelo. This is a very basic snap kick. It can be quick and precise, or slow and deliberate. Step forward from ginga and bring your knee up, at the same time start to turn your hips. The momentum comes from turning your hips, and it makes the snapping motion of your kick hit harder. Snap the leg out, and then bring it back down in the opposite motion of how you lifted it up. This kick can strike anywhere on the body, from the head to the knee.

Passape (pah-sah-pay)
Also known as meia lua de frente. Passape is an outside to inside circular kick done while facing forward. It’s like the opposite of a quiexada. From ginga, you step forward with your back leg into base, the front leg kicks up and around in a circle, and is then brought back to the base position. This is another good setup for kick combinations because you can land the kick in front of you and step into armada or meia lua.
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Pash Raj'oriq
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Posts: 1207
Joined: Fri May 05, 2017 1:31 pm
Location: Where th' wind takes me.
Race: Biqaj
Profession: Tankbard
Renown: +315
Character Sheet
Prophets' Notes
Plot Notes
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Medals: 17
Story of the Month (1) Helper (1) Peer Reviewer (1) Artíst (1)
Painting With Words (1) Mentor (1) Ambassador (1) Review Master (1)
First Love (1) Bow Chicka Wow Wow (1) First Kiss (1) Shopaholic (1)
History Repeated (1) Party Animal (1) Lol Worthy (1) Event Medal (2)

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