Domain Magic Q&A

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Domain Magic Q&A

Postby Jade » Tue Aug 30, 2016 10:15 pm

Updated 01/16/2017
Domain Magic Q&A Thread Answers


Becoming
  • If an Aukari learns Becoming, can they burst into flames/catch fire in another form?
    No. Becoming is about actually Becoming another being. You will no longer be Aukari...you'll be whatever it is you decided to be. It's not an illusion or a temporary thing. If you Become something and don't change back, you'll always be that thing. Also, yes, the assassins are coming.
  • If a Becomer cannot become a Yludih, can they also not become a Tunawa (I'm already assuming they naturally can't be a Wisp, either, since they would have to be dead)?
    Correct
  • Can a tooth count as bone for a totem?
    Yes
  • Do Novices have access to mammals in general, or is it divided into groups such as lupines, etc?
  • Becoming: can one change genders through use of Becoming, and does the chemical balance of the mind change if so?
    Yes
  • Could a Becomer take the shape of an immortal or mortalborn? Does taking a thing's shape automatically access its innate abilities; so, for example, would taking a mage's form also duplicate their sparks? Also, does taking a person's shape access their memories or knowledge (say, for instance, muscle memories)?
    The short answer is no, not usually. A Legendary Becomer that can approach magical shapes and innate arcane creatures might try it. Despite this, as a Becomer one does not acquire the powers of the mortalborn/Immortal.
  • Just to be clear, assimilation is storing foreign (usually organic) items within a person's new form? So items (like totems, clothing) physically become a part of you? Can you 'consume' living things this way, too?
    No. The Becomer will eschew foreign substance when they transform. If you assimilated or tried to assimilate a pet rat it would most assuredly die.
  • How long does echoing last for? A break?
    It can last for a break or longer (Up to three or four) depending on the trait or traits you’re echoing. Obviously it’s harder to hold onto some traits than others and the more you attempt to grab, the harder it tis to hold onto them.
  • You can only echo characteristics that you have a totem for, right?
    Correct
  • Are echo traits limited in number (ie you can only ever learn x number of abilities total), or by amount used at one time (ie you can learn an unlimited number of abilities, but can only use x number at any one time)? I really hope this question makes sense.
    No. Echo traits are not limited in number, you just have to have the totem you’re taking the trait from on your person. The write up stipulates every 8 points between competent and master allow a new trait to be echoed…this is in total at a time.
  • Also, since you said the conservation of mass is side-stepped... does the mass of assimilation factor into that separately, then? So like... if you were in a human form and wanted to become a small bird, could you assimilate your clothing or not, because the clothing itself would add mass to your new form? So I guess I'm asking if the mass of the items you want to assimilate factor in to the total mass of your form.
  • What are the hard limits on using chrysalis as well-- like how many times per trial, etc. Though it says it can be 'incredibly taxing' I'd like to know what exactly that means.
    You run the risk of Overstepping depending on the severity of the injury you’re avoiding. You can do it unlimited amounts of time a Trial…but if you were on the verge of death, nearly ripped in half, anything too grievious, you’ll Overstep at least moderately by attempting to Chrysalis. Pushing magic after that could push you into severe Overstepping. Healing between changes is taxing, it runs the extreme risk of Overstepping. If it’s a minor or moderate injury, stab wounds or a broken bone it shouldn’t be too much of an issue (although tiring), but missing limbs, deep lacerations, internal hemorrhaging, etc, and any fatal wounds you should consider to always trigger Overstepping. But…then and again, most mages would prefer that to death.
  • How is borrowing different than echoing? Is it a more complete (even) blending of features? Or in echoing do the abilities chosen not change the mage's shape, only their performance?
    You have it right at the end. Echoing are subtle changes. They make your muscles or organs act differently. Grace of a gazelle, echolocation of a bat, smell of a wolf. They do not transform your base form at all. Borrowing is permanent. If you choose to enact borrowing, the traits you Borrow are part of the form you transform into. Consider it like having a blueprint of what you want to build and then deciding to sub in a few features from another blueprint you like.
  • How does mass work? Becomers can Become bigger or smaller things. But Yludih are limited to shapes that maintain their own natural weight. What's the difference between them, just how the magics work? I ask because I thought Yludih had to remain the same mass due to conservation of matter, which Becoming seems to betray...?
    Becoming can betray the mass rule. You ‘Become’ something different. You’re not shapeshifting with your own mass, you’re becoming the mass you built the totem from. You could be as big as a whale or as small as a mouse. Much smaller than that isn’t usually possible because the Totem would be too hard to make.
  • What happens when a part of a Becomer is independently killed? I know it says that it's difficult to transform if the hive is injured, but like... if your arm was a snake and someone crushed the snake, would your arm be broken, unable to reattach, mutated, etc? Would you just end up with a dead floppy arm?
    As Chrysalis is an ability, it shouldn’t matter if part of you is independently killed. It will hurt like nothing else (especially since that part of you is sapient), but you can rest assured that the Chrysalis ability will reform what you lost. Granted, one should be concerned about how much of them needs to be reconstituted and how much Overstepping they will trigger.
  • Does the base form for a Becomer lose mass when using Hive?
    No. You split your mass into the hive. You can deconstruct your arm into snakes and while it won't hurt you to do so, if those snakes are obliterated you lose that mass.
  • Can Assimilation happen while you are in a current form, or does it only take place in-between while when your body is malleable?
    Assimilation happens during a transformation. If you are holding a totem or items that can be Assimilated and turn into something else, you'll only gain those items back when you take the shape that was equipped with the items.
  • When Borrowing, does that permanently alter the totem, or is it a one-off form that you have to keep enacting Borrowing to achieve for subsequent results.
    No. You could try to stage a forced Overstepping to permanently alter the totem...totemic corruption is a possibility, but it's usually hard if not impossible to control those results. The Borrowing is only a one off and must be re-initiated every time.
  • Is it possible to Unleash into a Borrowing form?
    Technically, yes. But the amount of ether and concentration necessary would be immense. I might say it would only be possible for limited Borrowing as linking the totems and Borrowing the features can be minutely time consuming and Unleashing is done in an instant...however, if you take a certain Borrowed form many times you might learn to Unleash it like muscle memory.
  • Can you Become a plant?
    No, Plants do not have the three Sovereign substances. They are animal kingdoms only. However, a Legendary Becomer might approach strange creatures. I would run it by a prophet if it came up...and be a Legendary Becomer before attempting it.
  • Can a Sev'ryn Become their familiar? When they fall into the meditation sleep where they mold with their familiar in it's body, and if the familiar's, let's say paw is cut off, could it be used as a totem by the Sev'ryn, even though the familiar went back to the spiritual form? If yes, does that apply to Category 2 (Mutated) familiars as well, and could anyone use the paw for a totem, or just the Se'vryn?
    No. A spirit, even manifested, cannot be used as a Becoming Totem. Usually when they stop Manifesting the piece of them that was severed will also wither away without their power keeping it bound and physical.
    • At Legendary, Totem Touch may allow a workaround for this, correct?
      No.A Spirit lays outside a Becomer's purview. Their realm is usually the physical, of this world. A Spirit is well outside that. Ordinarily, yes, the Legendary's ability to touch acquire would circumvent that but a spirit does not truly possess all the Three Sovereign Substances. Any form a Becomer takes must have those at least incorporated. A spirit is of ephemera, even manifested, and a Becomer needs flesh.
  • What happens if I wrap a bunch of large metal plates up in leather and assimilate them so they are just beneath the skin? Would they function as (painful) armor? Would the body start to 'reject' them if the skin was pierced?
    You are misunderstanding Assimilation. It is not literal. They are not floating around inside your new body. If you wanted to turn into a sparrow and carry your dagger you wouldn't be a strange dagger-shaped sparrow. Instead, the objects are 'imprinted' on the totem you are transforming from (but not to). When you return to the shape you were wearing when you decided to assimilate these objects, you get them back. So man could wrap a dagger in hide, turn into a sparrow, fly into a room, turn back into a man (thus regaining his dagger) stab a guy to death, turn back into a sparrow after wrapping the dagger in hide, then fly out.
  • Could an elderly woman Become a strapping young lad, and if so would he be frail due to age still? Or is Becoming basically immortality?
    Basically immortality. Although I doubt it will be an issue that will come up in game, your totems age. Most Becomers switch out totems every so often. Those who far outlive their natural lifespans have different problems to contend with as their minds and spirits were not meant to perpetuate so long. Some succumb to madness, fall into atavistic confusion and die in one shape or another.
  • When a Becomer becomes a form, it clearly states their clothes will not follow. What happens to the clothes then? Do they simply vanish out of reality? Or do they get ripped apart by the other form? Or do they just fall down to the ground (perhaps even neatly folded)?
    Unless you can Assimilate your clothes, they will tear off you...or fall around you (Depending on what size you take)
  • A good question for Becoming and Defiance, is shape-shifting mage able to touch upon their defier elements in another form?
    And yes, A defiance mage can still cast from an animal form...but using two magics so close to eachother could invite overstepping.
  • Can a Becoming transformation be halted before the mid-way point and then reversed, or must a transformation be followed through to the end?
    To stop a transformation midway is fatal. One needs to change fully. There's so many things going on within the body, bones, and blood that stopping midway through can almost always be fatal.

    While a transformation can be reversed with some magic, the form never settles on a shape in this case. Becoming makes you something else, it doesn't pause midway between two somethings.
  • For Blending, does the same Species mean that specific breed/race of animal, or could I blend traits from different canine-like animals together? E.g. A Hyx with the coat of a wolf.
    It does mean specific species. For the Hyx/Wolf you'd have to move on Borrowing.
  • When Borrowing, could I combine traits from different animals with those from others? Bronze-like tusks from a Bronze Boar with the material applied to the spine spikes from a Blood Wolf or the horns of a Ram are examples, or even the exoskeleton of an Immortal's Spawn or Vivus turned into another material.
    Sure. Not sure if the Immortal Spawn is a magic monster or not...if so, you wouldn't get much traction with it till legendary. But yes, you can combine traits as long as you have the totems on you and use them as you transform.
  • Are Becomers gradually resistant to the pain of reconstructing their forms based on their skill in Becoming, or is Endurance needed despite what's mentioned in Becoming?
    They become accustomed to pain, yes. It doesn't hurt any less but they come to expect it and are thus mentally prepared for the agony.
  • Would Chrysalis stave off hunger?
    No. Chrysalis restores physical damage. You'll still need to eat and drink.
  • Would Transmutation help create creatures to Become at later levels?
    Transmutation is nonliving matter. Graft could.
  • Is there a difference in healing the grievous wound of a mouse, versus the wound of a Cliff Lurker through Chrysalis in terms of Ether consumption?
    Actually there is no difference. Grievous wounds are grievous wounds. The severity of the wounds are what takes the ether to heal. Since your injuries ordinarily carry over between all forms, healing the wounds of a mouse vs a cliff lurker would be the same. One can't take a smaller shape to escape the cost of using magic to heal in this way.
  • If Mal was, say, a Hyx with borrowed traits and adaptations, and he rested for a few days, would he be at full capacity for using other disciplines such as Defiance, so long as he didn't use any further motions from Becoming?
    [tab=20You have it right. Once you 'Become' you jut are that creature until you decide not to be. So if you became a Borrowed creature (depending on the amount of borrowing) resting a few days (trials...at least 3-4) before jumping into the use of a new magic would refresh your threshold.]
  • Of the Naerikk, Aukari, and Elune, which of their abilities can a Becomer utilize? Internal flame, ice manipulation, shadow form, gift of shadows, etc. Especially with the Naerikk, considering those abilities are granted by ether-infused tattoos.
    Possibly the ice manipulation, once an Ellune has released it.

    Internal Aukari fire, Ellune ice, and Naerikk shadows are all gifts from an Immortal who created them. They act much like a mark. Remember that divine magic trumps arcane magic. Immortals have more perfect control over a Domain than the mortals that pretend at being divine. If a mark grants someone the ability to shoot lightning or fire, that element is express from the Immortal and is far more difficult to convince to turn aside or dissipate.

    An Aukari's inner flame cannot be touched by Defiance, because an Aukari's inner flame is their soul taking the form of fire, not fire taking the form of their soul. The idea here is in ownership. While an Ellune manipulates the ice, it is 'theirs', an extension of their soul and so not an element that can be influenced or convinced.

    Consider it like this. Defiance makes you friends with all the neutral people in the world (use people in place of elements) But there are SOME people who are BEST friends with other folks. Defiance doesn't make you friends with them, they remain friends with the individual they have the strongest ties to. Defiance turns indifferent elements into friends.

    It's all about the relationship. To an Ellune, ice is part of what they are. It loves them, it's been with them since the beginning...hence their immunity to it and their ability to shape it. You can't make it not love them, and to try and force that would be a blasphemy to Defiance itself, which is about growing relationships rather than terminating them.

    Likewise an Aukari's soul fire cannot be convinced to turn against them.


    Now. If you're asking how those ratial abilities act with Defiance...it's fairly simple.

    An Ellune can create ice at will, perhaps not on the scope of a master Defier, but they can. So an Ellune Defiant could make ice items before a human Defiant could...by virtue of that ability. An Aukari could risk flaring up to create fire from their soul rather than waste the ether trying to coax it from nothing...but that's dangerous. An Aukari defiant can still burn out. Knowing Defiance won't save an Aukari from their internal flames...if anything it could be horrifyingly dangerous to use Defiance on ones own inner fire. If an Aukari ignites, they flirt with never returning. Their body crumbles but they feel no pain, only freedom. Being close to the fire? Feeling that freedom? One would think that a Defiant is one thing an Aukari should never be. They can hear the voice of those flames exuberantly crying for release and freedom...and when they give it? The destruction may be immense, they may flare bright and brilliant as they dance their flames, but almost certainly they will lose themselves. A Naerikk's shadow fits no element. However if they released their tattoos then threw around a bunch of fire, the light could destroy them. Yes, the Naerikk use a secret tattoo practice with ether and ancient language so they're not always showing their true form...the ultimate sunblock, if you will. I'm not sure how you imagined the Defiant interacting with such an ability. You've misread the Naerikk. Their true form IS the shadowform. They use the tattoos to seal that form away and protect themselves from the natural light outside Augiery.

  • With Becoming, would one require a totem from a creature with multiple limbs (Giant spider, octopus, something else?) in order to have it as a trait via Borrowing? Or could one, say, make a tiger that has humanoid arms as well as its four legs, or another human form with two sets of arms, without the multi-limbed totem to borrow it from, for example?
    [tab=20 You got it. Only a totem with multiple limbs can effectively 'borrow' extra limbs to another form. If a form had four legs and you had your human totem, you can't graft in human arms out of their back or anything. Keep in mind that the weirder you get, the more unstable the form becomes. It's best to borrow from a form that understands the use of multiple limbs.]
  • In regards to Hive, what larger forms could one feasibly split themselves into, and how many? Is it a straight division of mass from your original form into others, say half of a 200lb human into two 100 lb creatures, or four 50 lb creatures? Or is it based more off of some other factor?
    Division of mass is a good measure to go by. The larger the things you divide yourself into, the harder the magic is to cast and the more 'self' you lose if those extra divisions die. Chrysalis is meant to heal, but to regenerate roughly half your body will absolutely put you into overstepping at least moderate, if not high. Transforming into a large form to divide your body might be a workaround but the more divisions you make, the more you divide yourself, the harder it is. You can easily overwhelm yourself. Likewise, only one part of you has the Spark. In roleplay you'll have to designate which of you is the 'source' This isn't a way to clone yourself, not really. You can't hand off your totems to a divided self in order to have two versions of yourself walking around. All parts come back to the 'source' if it can. If the 'source' is killed, then presumably the divided selves will lose their sentience and become as beasts, forevermore.
  • Earlier, you mentioned that Hone is the refinement and perfection of your own body, as opposed to the exploration and master of others that is Becoming. How do the two interplay, if at all? Would one be able to use Hone to augment their various Becoming forms? If so, would it require time, study and effort to draw forth greater effects from individual forms, or would all forms receive the same immediacy as far as the effects go? Say, for example, I had totem A, and totem B. Would I have to take several trials to figure out how best to draw out the benefits of Hone in A, and then do the same for B, or would it not require the same studious process every time, for each new form?
    Hone is dangerous to combine with Becoming, mostly because of how exhausting the practice can be. Preferably I would need at least a lore of using hone in each new body, exploring the depths of it rather than simply wearing it. It absolutely can be used as you describe, but can be dangerously costly to a mage. If the two forms are of similar species, you would likely only need the knowledge from the one use of Hone, but wildly different forms may require you to get used to how Hone works in that body.
  • For making the totem for the Becomer's original form, say they cut off a finger for it, would they be missing that finger when they shifted back into that form via the totem, from another? Or would it be whole again? Same question for the totems of other creatures, whether the harvested sections will be missing or not.
    For your personal totem the sacrifice remains until one reaches Chrysalis. For each form thereafter the sacrifice does not follow. Since many Becomers kill and take skulls or interior bones, transforming without them would be catastrophic. No one is sure why the personal totem remains in sacrifice, but it does until Chrysalis. The sacrifice seems to apply to sentient creatures...where the form you take is also missing what you dedicated.
  • Which component category would keratin (horns, nails, claws, etc) fall under?
    Although made of 'hair' scientifically or other dead cells, it technically falls under the category of 'bone' for our purposes.
  • Is size a Borrowable trait? Could a whale-sized dog be done, as an example.
    Size is not a borrowable trait. We're looking for more physical things like limbs, skin, bone, rather than dimensions. Being a dog at the size of a whale would likely shatter your bones trying to walk around. There is a tradeoff for size and a Becomer must be careful of this. Luckily they can't become a whale sized human and find out the hard way. But can they become a whale with human arms? Yes. Terrifyingly yes.
  • Would you say Pact would work well with Becoming? Moreso how would your average spirit view a Becomer, I suppose. Would they see it as a perversion, or not particularly care? I'm aware different spirits will likely have differing views, but just a sort of blanket view, is all.
    Most spirits may not care all that much. The vast majority are only semi-sentient. And Pact COULD work with Becoming, but ephemera is not a Sovereign substance, barring Becomers (thankfully) from becoming spirits.
  • If I were to use Graft to attach a stone hand to myself, and then Become something else, what happens?
    The stone hand remains tied to whatever form you were when you attached it. Graft has weird interplay with Becoming. I'll go into that more with the article.
  • Could Graft or some other magic be used to alter a totem form in some way? Is it possible to turn a King Crocodile's scales into marble or steel? How about aesthetically? Could you render it so you could have scales that look like marble or some other substance, but function as normal?
    Graft could, theoretically, replace all scales with marble. The process is exhausting and likely not worth the effort, but yes, Graft can alter totems. Although to take a 'grafted' form, you're technically casting Graft and Becoming at the same time. It's a more costly form to take in terms of Overstepping. Becoming makes the form, Graft connects the outside weird parts to your soul. It's two spells going on at the same time.
  • I assume it's possible to create a totem from a creature without killing it, so you could have an amenable party cut off their toe for you to use as a totem, and they could go on their merry way, otherwise unharmed and unaffected?
    As unharmed as 'missing a toe' (And it would need to be a particularly big toe) would imply. But yes, death is not required to take a Totem.
    If you harvest totem parts from a creature that's dead, what dictates how the form looks when you Become it? How they were pre-death/unwounded? Is there a time limit on how long something can be dead (say it's preserved in some form, for many years) before it expires as viable totem material?
    Blood is difficult to preserve long-term. Bone and hair can remain, but blood becomes unviable relatively quickly. If the Totem isn't dedicated before the blood becomes coagulated muck, you cannot dedicate it. Life remains in bone and hair longer than blood. Life can leave blood quickly, and if you don't dedicate the totem while the blood is alive, it's a failure. Most Becomers don't try to build from the long dead, it isn't worth it and almost never works. You might say that blood is viable only for a day or two. And you will take the form of the creature pre-death. Any old injuries (a few days + before death) will remain. So if the dog you Become was missing a leg from an accident some weeks back, it'll still be missing a leg when you Become it. The body adjusts to its new form.
    Can you create a totem from multiple members of the same species? Blood from wolf #1, bone from wolf #2 and fur from 3#? I figure not, given that you're trying to Become three separate entities, in essence.
    No. You can blend, but a totem is a specific essence of one individual life form. Age and physical health are specific to the form. You can no more do that than take blood from a baby, a finger from an old crone, and hair from a young man to make one totem.
  • If a Becomer cuts off a totem made from a form they take, could another Becomer use it?
    No, it has something to do with the soul. A totem made from a form a mage Became would not be able to be dedicated. You can't make a copy of a copy.
  • Do borrowed traits stay the size of the original form? If Mal had the form or size of a Cliff Lurker, he couldn't borrow the claws of a Hyx for example since they would end up too small? Or would they be scaled up or down to suit the base form?
    The change would scale up with the body. The form adjusts with the intents and wishes of the Becomer. Granted, scaling up a tiny weapon like a snake's fangs and venom with a huge form would be especially exhausting and risk overstepping. If an additional change needs to be made, like scaling the size, along with borrowing, it's kind of like an unwritten change. While getting the size right doesn't count for an extra borrowed trait, it does count for the effort being put in. I'd be careful when scaling features for a larger borrowed form...or at least realistically accept the Overstepping necessary to accomplish it.
  • When you divide yourself using Hive in Becoming, are the divisions identical? IE is the swarm of bees you become a swarm of identical bees (because they come from the same totem) or is there some variation?
    Identical bees. You are every single bee. Identically every single Bee. Luckily the magic doesn't allow all those identical bees to turn into identical yous. That...would be ridiculous. But yes. If you're snakes, you're all the same snakes. If you're bees...you are all the same bees. Most people might not guess, but a particularly astute observer might pick out the weirdness of it...especially if the totem animal is an uncommon coloration or shape already.
  • If you make a totem of a baby animal, is it forever a totem of a baby animal or does the totem age along with the form? What I mean by that is, say you have a baby lion totem. You become that baby lion for a month. You're now a month-older-baby lion. You get bored and you go back to your old self. Now, if you want to transform with that baby lion totem, do you Become the original baby lion, or the month-older-baby lion?
    It is forever the totem of a baby animal. Always Become the same creature at the time you had made a totem of it. It doesn't age. Although totems can grow old and eventually fall apart

Aberration
  • How much power does the harvester have over the spheres in general? Does the amount of control it has relate to how much flayed energy the mage sacrifices to it? (So like... a 30/70 mage would give more control to their harvester than a 50/50?)
    The harvester's greatest control is over the Will, which determines what the sphere's effects will be. This increases dramatically if you give them most of the energy for themselves. Also, their control over the Will naturally increases as you progress, as does your own.
  • How does conjunction work at novice if you only have one sphere? Is it just a simple dilution to make the one sphere bigger (but less damaging)?
    Yes. That is correct. A conjunction can actually be quite large almost regardless of your rank, but the density decreases the bigger it gets. So if you made it a large area but only have one sphere, the worst effect you'll get is probably being able to make people itchy lol.
  • Is the inside of a sphere actually physically dense? Like, is it thicker than air? Does being inside one passively make it harder to breathe, to move, to see?
    Nah. It's just magically dense with energy. You might have those effects occur but not due to physical density, rather the effects of the magic and how it seems to randomly inflict issues upon you. Those are within the realm of possibilities.
  • Aberration. Its stated that the power- and thus abilities in it- are focused upon the flaying and degradation of other individuals to gain more power and feed the addiction. However I was wondering whether or not this is only specific to individuals. As in, lets say an Aberrant manages to grab an animal. Could they then drain that for a quick fix? What about more monstrous creatures? Plants? What about Conduits? I'm assuming Conduits are still things that assist with magic. Could an Aberrant, through use of their spheres drain such a thing? Or are they limited to organic and sentient beings as being the things they can warp and suck dry? Also, can the power an Aberrant gains be used towards manifesting other Domain magic?
    Incubus is the writer of Aberration so I'll defer to him, but I can answer you your question on draining. Aberration is a facet of Flaying and Flaying can only be done on those with a connection to Emea. We have established a soul has a connection to Emea so it is by that connection that the raw ether of Emea is drawn through and added to the power of an Aberrant.
  • So then, if Yludih cannot (usually?) access Emea, does that mean er... they can't be flayed? Or maybe the energy they give is like... subpar or something?
    Quio: The Uleda is technically a part of Emea so by those standards it still works...the results might be, unique, however.
  • On the Harvester in Aberration. Can they speak? As in, do both the Harvester and Aberrant possess a mental link of sorts?
    The Harvester does have a personality and can speak, although it usually only does so to the Aberrant. They can manifest outside of Spheres, but that also makes them somewhat vulnerable. It's dangerous so it doesn't happen often.
  • Flaying - Pretty well described in my opinion but leaves a few questions on what it does or how it is done, limitations and all of that. If all creatures are connected to Emea, it says the power of an individual. Does that mean their spark, or overall strength? It says flaying is done by calling to the ether, but the process of it is unclear in a crucial way. Does it happen when someone is dying, or can it be done any time? I assume the flaying is a matter of ripping their essence out, maybe... consumed? Absorbed? Or is most of it left to interpretation?
    Flaying is not something you can just 'do'. The actual act is styleized to the mage but as you are killing another sentient being, you can 'choose' to flay them as well. It is drawing that connection to Emea out of them, through them, shredding their soul...if you will. This can either manifest as energy directly to the caster or by creating wells inside a corpse.
  • Flaying plays a heavy role in this discipline, but could one also use the concept of flaying on themselves?
    No. Flaying is always fatal.
  • Say for example a mage had the inclination to divide or split his soul/spirit and embed it into other things or people, could they use Aberration to create such a possibility?
    No, that is not an aspect of Aberration. Soul manipulation falls under a different purview.
  • Finally, as an Aberrant exists to taunt the Immortals,". This part in the knowledge base has me curious. I read the bit about each immortal's stance on magic. Does this extend to Abberation? Or is Abberation universally despised?
    It's more flavor text but technically, yes, it's an abomination. It predicates itself on devouring souls...that messes with the status quo. Even the evil Immortals would prefer it not be a power used against their own worshippers.
  • Long-term goal, but... for the Ascension/Revelation for Abberants, can they become...a demon? Literrally, a chaotic, power-hungry blight murdering wantonly across the land?
    Yes and no. Their Revelation can certainly make them more powerful and give them the form of a demon, or even theoretically fuse them to their own Harvester (a fate worse than death), but there are limits. Any legendary mage is a power to be feared and not to be trifled with, but there are those that become more powerful still. And those that lose themselves to the Revelation? Become more Spark than themselves? They become monsters. Powerful monsters.
  • The Harvester: Are they a full on personality unto themselves? As in, this being can converse with, persuade, threaten, etc the mage they are bound to? The info I read makes it seem like they can be, but start out fairly simplistic?
    They all have personalities, yes. And those can grow and change with time. Remember they are always hungry and they always want 'more'.
  • Would the Discipline skill act as a counter-balance to the addiction aspect? Not so much in that it makes the addiction go away, but makes the PC able to control it instead of it controlling them.
    Yes and No. It depends how far gone they are. If you're Flaying every week or month or so, Flaying pretty heavily? Discipline will only get you so far.
  • Is an Abberant able to kill with their magic and THEN Flay? Or are their special circumstances required to Flay and absorb the energy, i.e. a body not mutilated by magic gone wild, the act of sacrifice, etc.?
    The soul departs quickly at the moment of death so Flaying must be done while the target is alive.
  • What happens if you fuse with the Harvester? Would the player still control the PC or would they be turned into an NPC if they lose themself to the Revelation and become that powerful Monster?
  • I'd imagine if you combined this discipline with say Grafting you could then use flayed energy to increase healing potency, or perhaps overall output.
    You would be correct. You could use the energy from Aberration to hypercharge another magic like Graft

Empathy
  • An empathy related question, if I may. To what extent do high levels in leadership or deception impact an empath? Would these skills stack to make it easier for him/her to affect another?
    You would think, yes. Deception is merely being convincing and Leadership is being inspiring. An Empath can 'strum' emotions or tie them into other Tangles so using Deception and Leadership can also help augment the emotions an Empath can manipulate.

Schism
  • It says Schism is very rare. How rare is 'rare'? I'm assuming this will be expanded on when the detailed pages are released, but I was curious whether this would need special approval to pursue. Also how difficult is it to find a mage to initiate a PC into this discipline?
    Schism is rare because its nature is the consolidation of your current sparks into a single, sentient entity. It counts as a magic, of course, and its rare because so few mages understand how the Sparks work. Schism is not a magic one can begin with but if, out of character, you request to pursue it from your Prophet, I don't see a problem looking into it.
  • With Schism, will it be all of your sparks that leave your body, or just the Schism spark?
    The Schism sparks binds all the sparks in your body together and makes them 'sentient' as one. So technically yes, they leave your body but they're an extension of you. they're always connected.
  • Is Schism the only way to temporarily remove a Spark from the body, or could Graft accomplish this too? I remember it being mentioned, but I do not recall if that Spark could be stored akin to a Lich phylactery.
    Schism is the only way and it doesn't really remove it. Schism gives it consciousness and you use magic to give it form.

Ensorcelling
  • With Ensorcelling, could someone create, say, magical cannons for ships?
    Ensorcelling + Dustforge might be able to create magical cannons (conduit that is enchanted to supply power to the cannon). Or, transmutation could add special effects to the cannon and you could produce stuff like magical cannon balls that explode much more devastatingly when impact is met.
  • Conduits - As someone who doesn't know the old system if this is a thing that was mandatory, I'm at a loss at just what a Conduit actually is. Of my understanding it's like a focus, a battery? But what exactly is it? What makes it special and what creates it? Is a conduit a source of Ether, a gem, a foci, or something else entirely. I'm sure this may be covered with any releases of the Magic system, but I'm at a loss of what a conduit actually is in this setting other than vague interpretation. Wells - Pretty much like the Conduits. I don't know the old system and quite unclear of what this actually is. Are these physical or ethereal? If either or, is it like the description of Ether or something different? From the information already up, it is described as something that is harvested which would entail that it is either created or it is a finite source? But it can be made through flaying -- the crystallization of organs from such a grievous act leaves me wondering if wells are crystals?
    . A conduit is a magical tool. This feeds into your next question as well. A Conduit is formed out of a well that is taken from a Fracture. Wells are crystallized Ether, moreso, they have a very light connection to Emea where ether comes from. Each magic can make use of conduits to do thing they ordinarily might not. A conduit helps you skirt the rules or do something better than before. Conduits come from Ensorcellment, a practice which is basically 'how to handle wells'. Ensorcellment is about preparing wells to be used. Normal jo schmo's can use wells without having an iota of magic inside them. Crystallized ether is power and it can do things all on its own without a spark...its just that mages can make MORE use of it. Wells are indeed crystals.

Abrogation
  • Being a discipline that blocks or cancels magic, can it be used in place of Dustforge to 'enchant' or imbue items with magical qualities for protection?
    1. No, afraid not. Abrogation is more temporary...for an enchantment you need Dustforge
  • Can these qualities be specified to a certain subject, like protection against fire or heat for example?
    I believe so, but cannot remember off handedly (Maltruism is Abrogation's author). Abrogation is nearing release date and it will be better explained then
  • Can Abrogation be used to ward others like people; as though you were to set a spell on a doorway, could it keep people out or even in if that mage wanted to contain somebody?
    That may be possible when paired with Ensorcellment.

Defiance
  • How does liquids, gases and metal interact with control of Water, Air and Earth respectively? Are any of these substances controlled or manipulated by a Defier, or is it only pure states of that element?
    Pure elements, save for the refinements. I gave some thought to metal bending or 'helium control' but decided that what I was after was the more pure manipulation of the elements. So, for now, let's assume that blade storms and chlorine gas clouds aren't really what Defiance is about.
  • A question upon Earth, exactly what state of earth does it focus on? Hard, compact material or an it loosely control soil or sand as well?
    Earth is pretty variable. Sand, compact dirt, and stone falls under the purview of earth.
  • A good question for Becoming and Defiance, is shape-shifting mage able to touch upon their defier elements in another form?
    And yes, A defiance mage can still cast from an animal form...but using two magics so close to eachother could invite overstepping.
  • If Jade does end up weighing in on how Aukari are affected by Defiance, I'd like to know how some of the other races are too. The Ellune, for example, control ice. And the Yludih are made of (living) crystal, so they may have some sort of reaction to the Defiance earth element.
    I know the Yludih are not affected by Defiance. I'm fairly sure Defiance doesn't have anything on the Aukari and Ellune.
  • How difficult is it for a Defier to dance with multiple elements at once?
    Depends on how ambitious they make their dancing. Use common sense. If you're floating fire and water around and do multiple things with both, it's going to take both mental concentration and exhaustion on each element. Use your best measure of what 'realistically' makes sense within the scope of magic. A moderator will intervene if you overstep.
  • With enough sway over the air, could it be encouraged out of someones lungs to the point of suffocation?
    No. I strongly thought about adding such an ability in when I wrote up the magic. After thinking it over it seemed like too much of an OP ability. I mean, what can someone do if you coax the air out of their lungs? Choke and die. No way to stop you. I deliberately avoided it. Wind is the element outside of you and around you. When you take air into your lungs, it becomes part of you. You could no more coax the air from someone's lungs than the water from their blood. It's better to think of 'air' as 'wind'. It's more evocative of what I'm going for. The element of strong wind blow from the mountains, strong tornados tearing things from the earth. Not normal breathing. You cannot summon blood out of someone with water Defiance nor pull the air from someone's lungs and suffocate them. You can command fast wind to hurt them, but you cannot 'banish' air.
  • Also, Caress from Defiance. Can it be used to swathe body parts in an element? Or is it limited exclusively to tools?
    And Caress can only wrap around tools. One doesn't gain full immunity from an element at that level, I think, so wrapping it around yourself would still be damaging. For what you're looking for, the armor ability is the evolution of Caress.
  • Would it be possible for a Defiance Air user to manipulate things in a semi-telekinesis like manner? Like having a sword fight with someone without actually holding your sword or would they be too heavy and you can only do it with lighter weaponry like shurikens?
    Defiance isn't that precise.

Alchemy
  • How much of this is realisitic?
    Steps : 
    StepUsage Reagents
    Chemistry
    Binder Forthcoming .
    Primer Forthcoming .
    Accelerant Forthcoming .
    Alchemy
    Trigger Forthcoming .
    Properties : 
    PropertyMaterials
    Supernatural Materials in Red
    Mundane PropertiesFrom Most to Least Effective!
    Hardener Steel, Iron, Bronze
    High Density Gold, Bismuth, Copper, Iron, Black Ironwood
    Low Density Helium, Air, Cork Wood, Pine Wood
    Heat Dampening Gold, Bismuth
    Reflectivity Mirror Dust, Aluminium, Silver, Glass, Gold, Copper
    Metal Softener Copper, Gold, Tin
    Conductor Silver, Copper, Gold, Aluminium
    Rust-Proof Gold
    Translucent Glass, Gemstones, Crystals
    Piezoelectrical Quartz, Topaz, Amber, Table Sugar, Bone
    Breathable Gas Air
    Imbibed Properties
    Toxic Mercury
    Adrenaline Lotharro Adrenal Glands, Adrenal Glands (Generic)
    Improved Smell Canine Nose
    Improved Hearing Canine Ears
    Improved Touch Star-Nosed Mole Nose
    Improved Taste Catfish Skin
    Improved Strength? Gorilla Muscle Mass
    Limb Growth? The Limb?
    Water Breathing Gills (Generic)
    Cognitive Enhancement Life Energy (Necromancy), Eidisi Brains?
    Memory Flashes Brains, Soulstones
    Supernatural Material-Only Properties
    Color Shifting Mirror Dust
    Regeneration Life Energy (Necromancy)
    Immortal Sensing Delana Gem
    Cloaking From Immortals Delana Gem
    Fuel Sources
    Magical Wells, Soulstones
    Mundane Gunpowder, etc

    our list of materials is more restrictive than it needs to be. For instance, there would not ONLY be metals as "hardener" sources, there could be something washed up from the ocean floor during a wicked storm, that has been subjected to extreme deep sea water pressure, or the tooth of some Immortal Spawn monster.

    I meant this to be a practice open to players' creativity. If a player in Rynmere uses metal, and a player in Rhakros uses an exotic seashell, I see no reason why they can't both be true. Though I will say that I would like to see a player go so far as to isolate the gland from the mollusk that produces the shell material, rather than simply grinding the shell into powder. But I'm not going to refuse to allow the latter. I'll just be more impressed with the former. Now I'll agree that cork or sponge would not be a source of hardener or high density. there needs to be some logical tie-in between the source and the desired property.
  • Can Alchemy be combined with Graft to create supernatural senses with some sort of permanency? An example might be a regular or even glass eye modified with Alchemy to have the sight of a bird
    Graft allows you to attach things that normally do not belong on your body to your body and have that be your accepted norm. It introduces in your 'pattern'. So...theoretically, but there's more to it than that. Sounds like you need Graft, Dustforge, and Becoming to do all that with regular magic, so at least aspects of those in Alchemy.
  • How would one create a 'ward' against Domain magic such as, let's say, Empathy?
    For domain magic, I cited the need to find a contributor of the of blood of a practitioner of the desired domain. So the blood of an Empath would be the base source for all alchemical works involving Empathy.

    Exactly what process is used to enhance resistance to the empathic property is not specifically defined. Off hand, it could be some enzyme in the hematoxin of some critter's bite, in that it breaks down tissue. So it could be considered a "counter" to the blood's structure, and therefore, the "structure" of the inherent spark's bio-connective nature. Let's say the alchemist gets a sample of this toxin, mixes in some of the empath's blood, then when in breaks down, he puts it in a centrifuge and spins it to unlock three different layers of fluid. Processes performed on all three will possibly reveal a likely direction for a next step.
  • In order to create a master-level ward I would need the blood of a master-level magician?
    Yes, you need master level blood for master level alchemical/domain sources. This is because the cumulative mutations of higher and higher stages of domain magic, on the practitioner's body, have the effect on the blood of giving it greater and greater capability.
  • The alchemy writeup mentions the ability of gaining Divine magic reagents from the blood of Blessed. What about the blood of a Mortalborn? Could that be turned into a magical reagent?
    I can not really give a good reason why Mortalborn blood would not serve this agenda (much as I'd like to ;) ).
    However, there is still the need for a reasonable chain of events to lead the alchemist to even conceive of this possibility, as well as the need to advance to that level of skill. Naturally, this blood would only provide reagent benefits associated with the nature of the MB's individual domains.

Rupturing
  • When using rupturing to move about, both through portals and through teleportation, does rupturing maintain momentum and movement? Does it work like Portal portals where you can catapult yourself or something by jumping through a closed loop of portals to gain momentum and then move one of them to launch yourself/it forward?
    Momentum is not canceled moving through portals. That said, closed loops aren't really a thing that happens in Rupturing either. Rupturing is opening one doorway and moving through it, not opening two at the same time. Although this could happen in later levels of the power, the portals are all temporary (save for the legendary example). Constantly recasting a portal to gain speed and throw yourself would result in Overstepping pretty quickly.
  • When using rupturing to blink from one place to another is it possible to pull another person with you? And if not, is it then possible to escape grapples by blinking out of them?
    Blinking is usually so quick that pulling someone through with you runs the risk of that person losing something.

    And since you have to physically pass through the door to 'blink', no, you couldn't do it from a grapple. You don't cease to be an appear somewhere else, you basically open a swift door and leap through...it's just so fast it appears as though you simply are somewhere else.
  • Can scrying be used to scry a person you've met before and if you know where they are? For example to keep in touch with a skyrider who's flying above you?
    Annnnnd. Scrying. Yes it can be used to observe someone above you or observe someone you know...however remotely accessing where they are requires other magic in conjunction with Rupture to enable remote scrying on someone you know.

    Attunement/Rupture for instance.

Necromancy
  • Could necromancy make do with controlling a negative energy or a toxic miasma? Do wells have use with the undead it creates and how much in the spiritual stuff does it dabble in?
    There is a certain toxic miasma and corrosive element to Necromancy, however Necromancy does not deal with the spiritual but the physical. That's the main difference between Famula's undead and Necromancy undead is the presence of sentience. Famula makes do with the 'soul' and Necromancy never touches that element.
  • How closely will flaying act with Necromancy?
    Flaying is as close to necromancy as the need for wells. Raising the dead is temporary unless you put in a well. A well acts as a kind of 'battery' that keeps an undead animated even when you've stopped casting. So...flaying can make wells. That's the closest Necromancy gets to having Flaying necessary (and there are other ways to get wells)
  • Could. I reanimate a skeleton butler? And make it intelligent? It's name will be Harold.
    Yes you could, and no...not truly sentient, but there are more powerful undead that can understand and react on complex commands. XD Harold.

Immortals and Magic
  • What if you start with an Immortal Mark and learn magic later in life? Would the Immortals remove their mark or curse you?
    Honestly, Tristan, that depends on the Immortal who marked you, the magic you pursue, and what you do with it. If Ashan marked you, for example, he would almost certainly remove it if you were to pursue magic (unless you made a VERY compelling case to him) and almost CERTAINLY curse you if you engaged in Pact magic. It's not a hard and fast rule, but it should be taken into consideration. Note the Immortal opinions before deciding to pursue magic. It's a story element, honestly, and Prophets should take that into account depending on which direction you want to take your character. Everything is mutable, we just need a good reason WHY.
  • What do those Mortalborn that are able to mark people think about magic? Could a mage receive a mark from Jesine for example?
    Mortalborn who can mark will be added to the guide very soon. I was waiting for one or two more Mortalborn marks to be rolled out rather than updating with just two. Given how dangerous magic cast in Emea is, I think Jesnine would think twice before marking a mage and caution one not to cast magic when entering Emea. Kielik I know less about.
  • Aeva appreciates Practices, but what about the other Immortals? Do they generally distinguish between Practices and Disciplines?
    Usually the Immortals do not consider Practices to be true magic. Like swinging an enchanted sword is also not true magic. You aren't bending the laws of reality around you, you're using the magical material that's laying around and finding a way to use it that doesn't warp your soul or threaten your sanity.

Magic Skills and OOC Levelling
  • So is all magic restricted from fast tracking or only those that require initiation? For example enscrollment?
    Only those magics with initiation currently. The Practices can be FT. This might change on review but for now, it's up for grabs.
  • I'm wondering if mages still must join a wizard faction. Is it mandatory?
    Joining a wizard faction is no longer necessary.

General Magic
  • Does the 'spark' have a specific discipline in it? Do you need need more than one spark to learn various disciplines? Or is it like a seed from which all magic sprout from?
    Spark of an Original. It grows within the mage as they progress in mastery. That growth allows it to 'reproduce' in a sort of way, which is initiation. Each spark is for a new discipline. You can only Reveal once, which is one of those sparks achieving an awakening.
  • Will there be ways a magic user can sense the properties of the spark of another - Attunement, perhaps? I'm worried that someone will be able to sense that Vera is a Webspinner, Lethroda marked.
    Attunement is the discipline you're looking for. That can identify sparks and bits of divine power.
  • Also, if a spark is implanted to initiate a character, her mentor Y'gel will wonder why she already has one, and thus question her on the origin of her original spark. This creates a plot hole that I need to tie up. Any suggestions on fixing this barring outright making Y'gel into a Webspinner himself would be helpful.
    An initiator cannot necessarily tell when another Spark has been placed in their student. Only four can survive in a mage's soul and although initiation can be attempted with a fifth, it is almost always a failure...and sometimes a catastrophic one. Sparked mages cannot necessarily innately sense each other, and have no ability presently to sense a Marked individual.
    Whiles marks and sparks rhyme, they're not really the same thing.
  • Can Disciplines still be further explored upon reaching mastery, for example discovering new and unconventional uses not listed in the lore, or unique renditions of their magic that have a visible marker? I remember there was a system for that before, where practitioners attained 'flare' in their magic.
    Anything's possible really, as long as it's fair and makes sense. So new applications of the magics can surely present themselves, just work it out with a magic moderator or Narrator I'd imagine.
  • We cannot attain legendary in two initiated magics.
    But can we can reach legendary in a practice and an initiated magic?
    You can only gain legendary in a single Discipline, but there are no such limits on Practices. Practices require no Spark and no changes. They're more about knowledge, trial and error, than bending reality to your whim. Practices are like the magic sciences.
  • What happens if a mage attempts a revelation twice? Is it theoretically possible to attain two Legendary magics at a great cost?
    [tab=20They fail. It's never happened before. A Mage can only transform once, no other Spark seems to be able to wake the same way the other did. Who knows what would happen...or even how it could happen.]
  • Is a rogue mage out in the world a thing, if so how rare is it? Are there groups that build outside of the norm and study magic without a watchful eye? In the cities, are mages kept watch or even kept away somewhere?
    Rogue mages are fairly rare. Given that teachers can only initiate a certain few mages they tend to keep students somewhat close. Not that falling outs and such don't happen, but there isn't a large population of random mages. Given their initiation rate, most mages are connected to a network...even if very loosely. Again, for cities you'll have to refer to what the individual city feels about magic.
  • If one uses, say, Sovereign, that brings them closer to Overstepping with Defiance? Sparks do not wear themselves out independently?
    The Sparks 'allow' you to do magic, your soul does the manipulating. So yes. You don't have separate limits for each individual magic. If you did a bunch of Becoming and switch to Sovereign, you're not refreshed. You're exhausted. You may just end up overstepping with Sovereign rather than Becoming. The Spark is the adapter that lets you perform magic but your spirit is still the conduit and can be overtasked with any combination of magic.
  • Does eating food help to restore energy reserves for magic, or will the capacity replenish even if you are starving?
    Magic is a property of ether and the soul. While being well fed and healthy certainly helps, you cannot use food as a fuel source for magic entirely. When a mage uses too much magic they feel a weariness overtake them. This isn't necessarily completely of the body, but of the mind and spirit. A mage on the verge of Overstepping may feel depressed, drained, without willpower, and lethargic. As good food can certainly replenish spirits, I'd say it can be used a stopgap boost, but certainly not an instant effect.
  • Would someone with four disciplines of mastered magic have a higher capacity for casting than someone with only one?
    Unless stated, (like in Defiance) being a master in magic only means that you understand the Domain magic enough to explore its furthest reaches. While a mage incrementally raises in their ether capacity, it isn't enough to make them godlike. Usually mages will seek conduits and other magical items that boost their casting ability without Overstepping.
  • Would a revealed form give one a higher threshold for casting?
    Yes. Once you are revealed you gain a higher threshold for casting...that said, you are now completely inhuman. Magic is more what you 'are'. So with new difficulties in socializing and gaining the unique ire of the Immortals, yes...your capacity for magic is higher.
  • Does every mage innately have a knack for pulling Ether into themselves, and/or the instinct/compulsion to flay someone they are about to kill?
    Yes they do. Every mage is aware they can flay. It's not something they are told, it's a sense they get when they intend to kill someone. As they die and the soul departs they sense they can grasp it, briefly, in that moment and flay it. What happens to that soul afterward? No one knows. Pact may go into it a bit.
  • Could a mage potentially enter the Emea physically?
    Anyone can enter Emea physically. You either need Dreamwalking, be very unlucky, or walk to the center of a Fracture and beyond.
  • If so, is it possible for mages to survive within the Emea with certain magics? Like the Harvester with Aberration?
    Most magic, as Emea is filled with ether, actually is explosively powerful...usually too much for a mage to handle. Imagine lighting a match in a room filled with gas.
  • OK, completely unrelated to Becoming, is a Yludih's shapeshifting illusion capable of masking mutations that come from magic?
    Depends entirely on the type of mutation.I would say yes, because it's an illusion. They don't change the truth of what they are, just what they look like. But remember that not all mutations are just physical maladies.
  • How would one imprison a mage? Rupturers could teleport out of most prisons, Defiers could move the earth itself to create an escape hole, Aberrants could destroy the walls with their Spheres/Conjuctions, etc. In ST, how do people keep captured mages contained?
    Excellent question.

    Some magics are difficult to keep contained, leading to a popular belief that a good mage is a dead mage. However, when Ensorcelling is released, part of its practice will be ways to turn wells, through crafting and manipulation, into shackles that cut off a mage's connection to their Spark.

    It effectively severs the spark's connection to their souls, or mutes it down so low that no magic is possible. DustForge, as well, has ways around magic as does tasked Abrogation shields, certain Spirits, and Schism.

    They haven't been released yet, but they shall...oh they shall >: )
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Domain Magic Q&A

Postby Jade » Tue Aug 30, 2016 10:21 pm

Any magic that is not available anymore, you are allowed to converge those skill points into either another skill or magic of your choice. This is only a one time conversion. No adding to another discipline, it has to be a completely new one.
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Domain Magic Q&A

Postby Jade » Tue Aug 30, 2016 10:31 pm

Skill points for magic go into the same "bucket" or ledger as the rest of your accumulated skill points from other threads you've done. However, you can only use the skill points earned from magic threads (specifically practicing and using magic) to increase your magic skills. You may use those skill points on regular skills as well.

Points earned from non-magic related threads cannot be used to increase magic skills. You must specify on your skill ledger when you've earned points from magic related threads.
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Domain Magic Q&A

Postby Incubus » Tue Aug 30, 2016 10:50 pm

Currently Existing Mage PCs

Heya folks! This is just to tell you that all of the approved mage characters who have been given conduits can keep their conduits regardless of the update. These will be useful once Ensorcellment's rewrite is released.

Also, going to make clear that any mages who currently have Attunement can get rid of it if they don't want to fill one of their four magic slots with it. Attunement is no longer necessary for mages. Thank you!
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Domain Magic Q&A

Postby Inali » Wed Aug 31, 2016 12:01 am

It says Schism is very rare. How rare is 'rare'? I'm assuming this will be expanded on when the detailed pages are released, but I was curious whether this would need special approval to pursue. Also how difficult is it to find a mage to initiate a PC into this discipline?
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Domain Magic Q&A

Postby Tristan Venora » Wed Aug 31, 2016 1:32 am

I have a few questions:

It says that mages cannot begin with an Immortal Mark.

What if you start with an Immortal Mark and learn magic later in life? Would the Immortals remove their mark or curse you?

What do those Mortalborn that are able to mark people think about magic? Could a mage receive a mark from Jesine for example?

Aeva appreciates Practices, but what about the other Immortals? Do they generally distinguish between Practices and Disciplines?
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Domain Magic Q&A

Postby Plague » Wed Aug 31, 2016 3:23 am

I shall answer the questions in the order I received them :)


1. Schism is rare because its nature is the consolidation of your current sparks into a single, sentient entity. It counts as a magic, of course, and its rare because so few mages understand how the Sparks work. Schism is not a magic one can begin with but if, out of character, you request to pursue it from your Prophet, I don't see a problem looking into it.

2. Initiation varies with the Discipline. Every Discipline has a certain way one is initiated and a mage can only initiate so many based on their mastery and how many they have initiated before. The process is usually somewhat harrowing, but not something that needs special permission to occur.


3. Honestly, Tristan, that depends on the Immortal who marked you, the magic you pursue, and what you do with it. If Ashan marked you, for example, he would almost certainly remove it if you were to pursue magic (unless you made a VERY compelling case to him) and almost CERTAINLY curse you if you engaged in Pact magic. It's not a hard and fast rule, but it should be taken into consideration. Note the Immortal opinions before deciding to pursue magic. It's a story element, honestly, and Prophets should take that into account depending on which direction you want to take your character. Everything is mutable, we just need a good reason WHY. :)

4. Mortalborn who can mark will be added to the guide very soon. I was waiting for one or two more Mortalborn marks to be rolled out rather than updating with just two. Given how dangerous magic cast in Emea is, I think Jesnine would think twice before marking a mage and caution one not to cast magic when entering Emea. Kielik I know less about.

5. Usually the Immortals do not consider Practices to be true magic. Like swinging an enchanted sword is also not true magic. You aren't bending the laws of reality around you, you're using the magical material that's laying around and finding a way to use it that doesn't warp your soul or threaten your sanity.

Hope that helps!
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Domain Magic Q&A

Postby Isabella Valentino » Wed Aug 31, 2016 1:12 pm

So is all magic restricted from fast tracking or only those that require initiation? For example enscrollment?
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Domain Magic Q&A

Postby Aeon » Wed Aug 31, 2016 3:03 pm

If an Aukari learns Becoming, can they burst into flames/catch fire in another form?
Also, Plague mentioned a faction of Assassins that utilize magic(spesifically Becoming, if I remember correctly), are they still coming?
Thanks for all the hard work, I'm really loving the update :D
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Domain Magic Q&A

Postby Peake » Wed Aug 31, 2016 3:27 pm

Alright, I know the spark is a fragment of a mage's soul and its used to be initiated into a discipline.


The question is: Does the 'spark' have a specific discipline in it? Do you need need more than one spark to learn various disciplines? Or is it like a seed from which all magic sprout from?

Update looking good, guys. Good job to all the moderators!
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