Drug Crafting

Poison Crafting, Medicine Crafting, etc.

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Drug Crafting

Postby Golem » Thu Dec 08, 2016 11:54 am

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[style=width: 620px; border-radius: 20px;background-color: #FFFFFF; padding:30px; margin: auto; box-shadow: 12px 15px 12px 0px rgba(0,0,0,0.35);][b]Name of Material[/b]: Sleepy Teeth
[b]Type of Material[/b]: Fluid that can be mixed with a drink and ingested
[b]How To Gather[/b]: Hunting and Harvesting
[b]Gathering Requirements/Processing Requirements[/b]: Detection-Competent and Animal Handling-Expert
[b]Rarity[/b]: Rare
[b]Uses[/b]: Potent Relaxant
[b]Estimated Price[/b]: 40GN , double that in exotic markets
[b]Native to[/b]:
[b]Information[/b]:
[b]Credit[/b]:Maltruism[/style]


Order of Strength:
Slight
Mild
Medium
Strong
Potent
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Drug Crafting

Postby Golem » Thu Dec 08, 2016 12:19 pm

Name of Material:Brain Berry Tea
Type of Material: Berries turn into leaves, which are collected, dried and ground into a tea
How To Gather: Gathering
Skill Level/Skills Needed: Detection-Novice/Poison-Competent or Medicine-Expert
Rarity: Common
Use: Mild Hallucinogenic, Slightly Addictive
Estimated Price: 3GN for the Leaves, 5GN for a Prepared Pouch
Native to: N/A

Information: This is the most common "mind bending" drug on Idalos. It actually is fairly mild hallucinogen, as well as mildly addictive. It is easy to obtain, coming from 'Brain Berry' plants that were not harvested in time to get the more valuable berries themselves. The berries turn to leaves shortly thereafter, and are then harvested to be ground into tea.

This plant grows in forest zones all over Idalos. The berries' window of harvest is very narrow, which is the only reason that the plant is most often harvested to make this drug. This all contributes to a widespread, lucrative drug market. The drug is not terribly powerful, causing users to want more. Its ready availability makes this easy to accommodate, and the addicting property is also easy to satisfy.

It is inexpensive, costing only 3gn for a dose' worth of leaves, or 5gn for a prepared pouch. The withdrawal symptoms are not too drastic, mostly causing cramps, indigestion and headaches. As a result, this is a drug that has not been the cause of many ruined lives, or lost savings. Nor is it the root cause of widespread crime rings. Mostly, it is an ignored vice in most cities.

Credit: Maltruism
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Drug Crafting

Postby Golem » Thu Dec 08, 2016 12:31 pm

Name of Material: Night Scarf
Type of Material:Fungus Cream, typically applied to the skin but can also be processed into an edible gel
How To Gather: Gathering
Skill Level/Skills Needed: Detection-Expert/Poison-Expert
Rarity: Uncommon
Uses: Strong Sleep Inducer, Slightly addictive
Estimated Price: 7GN per Dose
Native to: Forests

Information: This is the only product gleaned from 'Scarf Rot' fungus that can be considered a drug. Being a sleep agent, it is often considered a medicine. But careful processing can produce a dosage that provides a pleasurably dreamy, relaxed state instead. This is probably the most common stage of Scarf Rot that harvesters are willing to wait for. The later stages of this fungus are worth a lot more, but also take many arcs to develop. Most chemists consider this stage to be the best harvest value.

This fungus was first found in northern Idalos, and was sold at higher prices elsewhere as a result. But lately it has been found to be more widespread than first believed, so the costs have largely equalized at 7gn per dose(though disreputable vendors will still try to exploit the ignorant). It is not truly addictive, though extensive use will make a person technically dependent, as it becomes harder for them to sleep without it.

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Drug Crafting

Postby Golem » Thu Dec 08, 2016 12:43 pm

Name of Material: Zip Stick
Type of Material: Small nodes, or processed into an edible ball
How To Gather: Gathering
Skill Level/Skills Needed: Detection-Competent/Poison-Expert or Medicine-Master
Rarity: Common
Uses: Potent Adrenal, Strongly Addictive
Estimated Price: 6GN Processed, 1SN per unruptured, raw node, ~10 Nodes for one Dose
Native to: Forests

Information: This adrenaline substitute is gleaned from nodes often found under the thorns on the viney "Snake Whip" bramble, common to forest lands throughout Idalos. Of course, the vine has to be at a certain stage in development, which is denoted by the state of its outer husk, which needs to be dry enough to be easily broken and peeled, yet not so much as to be peeling of its own accord.

The thorns, however, will not be easily plucked free, usually requiring a knife. This must be done carefully, as the node underneath is easily ruptured. If a character has convenient lab gear with them, this is not disastrous, but exposure to air gives scant moments to begin processing. So, usually samples are kept whole and not ruptured until returned to the lab for quick treatment.

It has never been noted that the thorns themselves have ever bestowed an adrenaline rush to anyone that got scratched, regardless of the vine's state of growth. The nodes can be eaten fresh, but then the high will often be accompanied by a fluctuating sense of mild nausea. The military forces of many cities provide this drug to their crews of sentries during times of high alert. For citizens however, a price of 6gn per dose is common. Addiction is a problem for both military and civilian personnel who overindulge in this drug.

There are no berries on this vine, but flowering purple buds are a good sign that the plant will have these nodes the following cycle.

The nodes, when processed properly, bestow a stronger and longer lasting adrenaline rush than the scratches from the thorns.

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Drug Crafting

Postby Golem » Thu Dec 08, 2016 1:02 pm

Name of Material: Blue Tongue
Type of Material: Spores from the Flower is dried and ground to make a powder that can be snorted
How To Gather: Gathering
Skill Level/Skills Needed: Detection- Competent/Chemistry-Expert or Poison-Expert
Rarity: Legendary
Uses: Potent Truth Serum, Potently Addictive
Estimated Price: 50-60GN for final product, 35GN for unprocessed spores
Native to: The Misty Miasma

Information: This is essentially a "Truth Serum", which is a highly valuable product in a world at war. The ability to discover infiltrators or to obtain quick information, without the necessity of long, torturous interrogations, is worth a great deal to anyone in a position of power. This is not an easy item to obtain though, as it is only found in The Misty Miasma, and even then, only from the Blue Candle Bloom Lily, which is usually protected by numerous beasts of bizarre nature. This drug can be addicting, and this is another way in which interrogators bring the truth from those trying to resist its effect.

One can expect to pay 50-60gn for a single dose of this serum, not only because of its strategic value, and its rarity, but also because it takes a chemist with knowledge of this Lily to process it correctly. And so, the infrequency of The Misty Miasma's appearances compounds the extraordinary difficulty of obtaining this item.

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Drug Crafting

Postby Golem » Thu Dec 08, 2016 1:22 pm

Name of Material: Fog
Type of Material: A crystallized powder obtained from distilling the web of the Fogweaver Spider, then crushing the resulting crystals. It is typically ingested
How To Gather: Gathering
Skill Level/Skills Needed: Detection-Novice/Poison-Competent or Medicine- Competent or Chemistry-Competent/Poison-Expert or Chemistry-Expert (Harvesting/Processing the Webs/Creating the Drug)
Rarity: Common
Uses: Medium to Potent Hallucinogen, Medium to Potent Adrenal
Estimated Price: 4-8GN for Resistance purposes, 15-20GN for Traumatization, 5GN for Raw Webs. 3 Resistance Dosages~1 Traumatization Dose.
Native to: Temperate Zones and The Misty Miasma

Information: This is the adrenal/hallucinogen derived from the web of the 'Fogweaver' spider. It is not generally a pleasant experience, but gradually increasing use of this drug can help a character build up a resistance to hallucinogens in general. A misdosage of this product, during this procedure, can be a traumatic experience though, and can set back the patient's progress, even resulting in their becoming more susceptible to such drugs. This setback is always accompanied by a degree of withdrawal, though it is not too hard to overcome, since the effect of this drug is usually unpleasant.

This is especially true when the drug is obtained from a site where The Misty Miasma has appeared. the Fogweaver's web is far more potent there. Theses are not the regular Fogweavers, but a strain that appears with the Miasma, and is affected by the supernatural nature of this phenomenon. Fogweavers generally only thrive in temperate zones, but because the Misty Miasma can appear anywhere, and supercedes the local climate, when Fogweaver's webs are located in severe climates, they are always of the Misty Miasma's variety.

Chemists that are trying to create the drug for the resistance-building regimen, try to make all their dosages of equal potency, so Misty Miasma samples can generate far more dosages than the normal type. these generally sell for 4-8gn per dose. Those creating samples to deliberately traumatize a victim will sell them for 15-20gn, since they will be of considerably higher potency.
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Drug Crafting

Postby Golem » Thu Dec 08, 2016 1:33 pm

Name of Material:Hot Red
Type of Material: Dried and powdered spores can be snorted
How To Gather: Gathering
Skill Level/Skills Needed: Detection-Competent/Poison-Expert or Chemistry-Expert
Rarity: Rare
Uses: Potent Aphrodisiac, Medium Addictiveness
Estimated Price:50GN for Prepared, 35GN for unprocessed spores
Native to: The Misty Miasma

Information: This is the foremost aphrodisiac found on Idalos. It is not the only one, but it is the most potent and reliable one. Marriages of powerful couples have been known to have been ruined by this drug; and theories suggest its use in scandalous divorces in the past. It is rumored to be literally 'irresistible'. By the same token, many people caught in the act have later insisted they were under the effect of this drug without their knowledge.

Only the rarity of this drug gives husbands and wives cause to doubt their cheating spouses, since there are no lingering samples to gain after the Misty Miasma has returned to its mystic origins. It is no simple task to gain the Red Candle Bloom Lily, from which this drug is derived, even when it is located; this being further complicated by having to find an occurrence of the Miasma in the first place.

All this combines to make this a highly prized item, for which one can expect to pay 50gn or more for a single dose. But men have paid more for courtesans, so there is ample precedent for such cost. The only addiction problem with this drug is that intimacy without the drug begins to lose its appeal after several uses.

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Drug Crafting

Postby Golem » Thu Dec 08, 2016 1:50 pm

Name of Material: Mind Crusher
Type of Material: The result can be taken in a variety of forms, a cold drink being the most popular. The wood is ground, boiled, and strained. The resulting liquid can be processed further, with the proper skills
How To Gather: Gathering/Hunting
Skill Level/Skills Needed: Detection-Expert/Poison-Competent or Medicine-Competent or Chemistry-Competent
Rarity: Rare
Uses: Potent Halluncinogenic
Estimated Price: 30GN completed, 12GN for raw wood
Native to: The Misty Miasma

Information:
While most encounters with the Crush Vine Strangler are terrifying ordeals, the drug which can be gleaned from lengths of this plant/animal's "body", provides a very clean hallucinogenic experience, enjoyed by most everyone that has tried it. The name, naturally, indicates otherwise, but this was to make it somewhat of a fraternity of adventurous types that have come to know of it.

This growing reputation for consistent enjoyability, plus the rarity of its availability, make this a very high priced drug, commanding prices of 30gn per dose or more. Many people do not believe in the odd source of this drug, nor the indication that it is non-addictive. This last point is hard to confirm though, because no one has gotten hold of it often enough to really put this to the test
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Drug Crafting

Postby Golem » Fri Dec 09, 2016 12:07 pm

Name of Material: Shell Head
Type of Material: The seeds are collected, and usually processed into an edible paste or sweet.
How To Gather: Gathering
Gathering Requirements/Full Processing Requirements/Half Processes Requirements: Detection-Competent and Strength-Competent/Poison-Expert or Chemistry-Competent/Poison-Competent or Chemistry-Competent
Rarity: Uncommon
Uses: Natural Form: Medium Adrenal, Strong Negative Hallucinogenic, Mildly Addictive
Half Processed: Mild Negative Hallucinogenic, Strong Adrenal, Medium Addictiveness
Fully Processed: Potent Adrenal, Strong Addictiveness
Estimated Price: Extraordinarily rare to find in unprocessed forms, 10GN for half and 20GN for fully processed forms in Northern Idalos. 50% More in Western, and 100% More in Southern and Easter Idalos.

Native to: Northern Idalos

Information: This is an hallucinogenic amphetamine made from the seeds of the "Iron Shell Bush" found around the "Heart of the World" volcano in northern Idalos. After struggling to open the iron-hard shell, one can retrieve the seed that holds this drug, but many people do not enjoy the secondary hallucinogenic ride. Naturally, considerably processing is required if one wants to remove the second of the two effects. It takes far less processing to simply purify the combination, and most vendors find this to be the more profitable approach. But some chemists will accommodate a character for a price. Strangely, this adrenaline-only form is more addictive than the original, leading to lengthy bouts of sleep-deprivation withdrawal.

Because the seeds themselves could be used to grow a plant, and thereby create competition for the vendor, you will not find the seeds sold in natural form, and must purchase the processed version (unless you are lucky enough to find a plant vendor with one for sale). Generally, you will find the twin effect drug for sale at 10gn per dose, 20gn for the adrenaline-only product. These are the prices in the local region. They are generally 50% more for the rest of the western continent, and double on the eastern


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Drug Crafting

Postby Golem » Fri Dec 09, 2016 12:07 pm

Name of Material: Brimstone
Type of Material: The two liquids produced can be further purified into a powder and snorted, further processed and drank or smeared on their skin as is.
How To Gather: Gathering and Hunting
Gathering Requirements/Processing Requirements: Detection-Expert and Tactics-Competent/Poisons- Expert
Rarity: Rare
Uses: Defensive Product: Mildly Addictive, Strong Magic Defense
Offensive Product: Strongly Addictive, Strong Magic Amplification
Estimated Price:Both drugs are rarely sold outside of Sirothelle, costing at least 150GN per dose in other locations. In Sirothelle one could find the defensive dose at about 60GN, though would not be able to find the offensive part.

Native to: The Heart of the World

Information: This is a drug that has either offensive or defensive applications. On occasions, the lava flows from the "Heart of the World" carry a streak of oddly green color. It is nearly impossible to harvest this while in magma form, but careful observation can mark the spot for later retrieval. Upon cooling, this streak loses its color, making it very difficult to differentiate from normal magma without having been marked somehow.

Once located though, the key mineral can be easily detected by its chalky texture. When then blended with the saliva of the Acid Crocodile, and subjected to sufficient centrifugal force, the dissolved mineral will separate into two layers. The thinner layer will give moderate protection against mental magics like Empathy or Illusionism. The thicker fluid will instead give a practitioner of these magics a boost of power to their spells. This offense-based, second version is said to be more addictive than the defensive form. But most think this is simply due to the pleasure of feeling powerful. But for whatever reason, many practitioners experience a complete failure of their magic abilities for many trials after only a few trials' continued use.

In Sirothelle they have no use for Magic, and as such the Offensive part is illegal. The Defensive part, however, is held in high regard to ensure incorruptibility. The Aukari have a high sense of ownership, and actively persecute those who try to export this drug.

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