• Graded • Scales of Justice [Night]

An overdue boon arrives on the edge of a final test

Rising from the stony plateau overlooking the rivers and plains of the western continent, and growing wealthy from the gem stones pulled from this same rocky soil, Etzos is a bastion of independence, eagerly spreading its belief that man should rule Idalos, not be servants of the vain Immortals who nearly destroyed it. But can the different factions set aside their agendas long enough to see this through?

Moderator: Maltruism


Scales of Justice [Night]

Postby Maltruism » Sun Jul 02, 2017 10:37 pm

Image
Come and get your Loot!
(There's plenty more where that came from)


NIGHTSHADE ELD:

Rewards:
  • Story: +5
  • Collaboration: +5
  • Structure: +5

These points can NOT be used for magic.

Knowledges:

  • Acrobatics: Landing in Battle-Ready Pose
  • Animal Training: Following Your Lead to Remain Calm
  • Animal Training: Stressful Situations Test Commands the Most
  • Deception: Letting Your Wings be Seen as Ranged Targets
  • Detection: Etzos' Racism Getting Worse
  • Discipline: Not Giving in to an Unnecessary Fight
  • Ethelynda: Believes in You
  • Ethelynda: Hopes You Will Stay to Help Redeem Etzos
  • Ethelynda: Is Amazed at Your Restraint
  • Ethelynda: Regrets Not Blessing You Sooner
  • Ethelynda: The eidisi was her Shield Bearer
  • Intelligence: It's Not Truly an Enemy That Thinks They're Doing Right
  • Interrogation: Challenging Talk to Expose the Leader of a Mob
  • Intimidation: Laughing in the Face of Superior Numbers
  • Investigation: Innocence or Guilt is Not Always Obvious
  • Investigation: Sometimes Decent People are Provoked to do Evil
  • NPC: Zefleran Folorie: Your Boss at "Smarter Charts"
  • Persuasion: Acknowledging a Willingness to Die for Your Beliefs
  • Persuasion: Stating Past Popular Actions before Taking Unpopular Stance
  • Shield Combat: A Weapon to Inflict Non-lethal Damage More Easily
  • Shield Combat: Useful Against Arrows
  • Sociology: Giving Credit Where it's Due
  • Sociology: Set a Good Example to Inspire Others
  • Sociology: Taking Unmerited Blame is not Inspiring
  • Story Telling: Mentioning the Events in Oscillus
  • Zefleran Folorie: A Victim of Anti-Eidisi Prejudice

Loot:
Taithir Blessing

Devotion: +2 Ethelynda / +5 Qylios
Several Things
Act of true courage / Set an example for others


Loss, injuries, Fame:
Nothing to speak of

Comments:
I am so happy for you to finally get this. You've earned it many times over. :D
Now, you've gotten caught in a transition regarding Blessings' rules.
I am grandfathering you in where you'd stand under the old system.
These are the abilities you'd have access to by now. However, I ask that you gain them in the order indicated by using each one 2 or 3 times before "discovering" the next one. Only the first four are immediately available, with that fourth one being the one you need to use a couple times before advancing to the next, and the next, etc...
I am going to stop you at 99 though; since both systems would require a modded thread to open the next tier.
PM me with any comments or concerns :D


Taithir (favored - 99 pts.)

NameDevotion RequiredAbility Description
Serpent's Hood 0 Named for the technique many snakes use to appear more threatening, Serpents Hood generates an aura around the user that makes them appear like significantly bigger threat than the people around them, drawing the attention of enemy combatants towards the Shield-Bearer and away from more vulnerable targets. This ability lasts until the Shield-Bearer deactivates it or is rendered unconscious or dead.
Enduring Scales 0 The Shield-Bearer's skin takes on a scale pattern, allowing them to absorb more physical damage than they could before. Poisons and toxins also take longer to effect the Shield-Bearer. The effect only lasts for a single Bit, and takes a Break to recharge before it can be used again.
Protective Skills I 0 Add an extra three skill points to one of the following skills: Any Weapons Skill, Shield Use, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Honor's Shield20A skill that serves as a boost to the Shield-Bearer and their allies, Honor's Shield boosts the capabilities of the users own shield and those of their allies with a fifty yard radius, allowing them to block abilities that might otherwise shatter, pass through, or go around their shields, allowing them to defend against skills and techniques that would otherwise be much more dangerous.
Inspire40When this skill is activated, those around the user find themselves able to resist the fears and doubts that plague their minds, allowing them to act in spite of them when they might otherwise be unable to do so. This does not only apply to martial fears and doubts, but to fears and doubts in all facets of life.
Nobility's Endurance60A skill that requires a short sentence, of the Shield-Bearers own design, to activate, Nobility's Endurance grants all allies within hearing range of the Shield-Bearer, as well as the Shield-Bearer themselves, a boost to their endurance, allowing them to take more punishment than usual. The effect lasts three Bits and can't be used again for a Break.
Calm Mind80For a short period of time, the wielder of this skill is able to calm themselves completely, leaving them immune to taunts or other attempts to anger them or otherwise knock them off balance.
Noble's Shield90As the shield of the helpless and weak, no Shield-Bearer should be without their own shield. Noble's Shield will generate a golden tower shield when used and will last until shattered or deactivated, ensuring no Shield-Bearer is without this defense. However, these shields are no substitute for a real shield, as they cannot take too many heavy blows before shattering. In exchange, however, these shields have a cooldown of only a single bit.
Second Wind99A skill that activates when the bearer is on their last legs, this gives them a burst of sudden energy at the moment when they need it most. However, this ability has a large drawback in that it can leave the bearer bedridden for several Breaks.


If this helps you place this in your CS: The Blessing

Code: Select all
[style=width: 700px; border: 3px double black; margin: auto; padding: 10px; padding-top: 20px; padding-bottom: 20px; background-image: url(http://standingtrials.com/gallery/image.php?album_id=4&image_id=84); box-shadow: 0px 0px 1px 1px #FFFFFF;][color=#FFFFFF][size=175][center]Taithir (favored - 99 pts.)[/center][/size][/color]
[style2=width: 650px; border: 1px solid #e9e9e9; background-color: #B22222; margin: auto; padding: 10px; color: #e9e9e9;][size=125][table]Name|Devotion Required|Ability Description
Serpent's Hood|   0   |Named for the technique many snakes use to appear more threatening, Serpents Hood generates an aura around the user that makes them appear like significantly bigger threat than the people around them, drawing the attention of enemy combatants towards the Shield-Bearer and away from more vulnerable targets. This ability lasts until the Shield-Bearer deactivates it or is rendered unconscious or dead.
Enduring Scales |   0   |The Shield-Bearer's skin takes on a scale pattern, allowing them to absorb more physical damage than they could before. Poisons and toxins also take longer to effect the Shield-Bearer. The effect only lasts for a single Bit, and takes a Break to recharge before it can be used again.
Protective Skills I|   0   |Add an extra three skill points to one of the following skills: Any Weapons Skill, Shield Use, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Honor's Shield|20|A skill that serves as a boost to the Shield-Bearer and their allies, Honor's Shield boosts the capabilities of the users own shield and those of their allies with a fifty yard radius, allowing them to block abilities that might otherwise shatter, pass through, or go around their shields, allowing them to defend against skills and techniques that would otherwise be much more dangerous.
Inspire|40|When this skill is activated, those around the user find themselves able to resist the fears and doubts that plague their minds, allowing them to act in spite of them when they might otherwise be unable to do so. This does not only apply to martial fears and doubts, but to fears and doubts in all facets of life.
Nobility's Endurance|60|A skill that requires a short sentence, of the Shield-Bearers own design, to activate, Nobility's Endurance grants all allies within hearing range of the Shield-Bearer, as well as the Shield-Bearer themselves, a boost to their endurance, allowing them to take more punishment than usual. The effect lasts three Bits and can't be used again for a Break.
Calm Mind|80|For a short period of time, the wielder of this skill is able to calm themselves completely, leaving them immune to taunts or other attempts to anger them or otherwise knock them off balance.
Noble's Shield|90|As the shield of the helpless and weak, no Shield-Bearer should be without their own shield. Noble's Shield will generate a golden tower shield when used and will last until shattered or deactivated, ensuring no Shield-Bearer is without this defense. However, these shields are no substitute for a real shield, as they cannot take too many heavy blows before shattering. In exchange, however, these shields have a cooldown of only a single bit.
Second Wind|99|A skill that activates when the bearer is on their last legs, this gives them a burst of sudden energy at the moment when they need it most. However, this ability has a large drawback in that it can leave the bearer bedridden for several Breaks.[/table][/size][/style2][/style]
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Maltruism
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